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High color graphics is a method of storing image information in a computer's memory such that each pixel is represented by two bytes. Usually the color is represented by all 16 bits, but some devices also support 15-bit high color. [1]
In Windows 7, Microsoft used the term high color to identify display systems that can make use of more than 8-bits per color channel (10:10:10:2 or 16:16:16:16 rendering formats) from traditional 8-bit per color channel formats. [2] This is a different and distinct usage from the 15-bit (5:5:5) or 16-bit (5:6:5) formats traditionally associated with the phrase high color; see deep color.
In 15-bit high color, one of the bits of the two bytes is ignored or set aside for an alpha channel, and the remaining 15 bits are split between the red, green, and blue components of the final color.
Each of the RGB components has 5 bits associated, giving 2⁵ = 32 intensities of each component. This allows 32768 possible colors for each pixel.
The popular Cirrus Logic graphics chips of the early 1990s made use of the spare high-order bit for their so-called "mixed" video modes: with bit 15 clear, bits 0 through 14 would be treated as an RGB value as described above, while with bit 15 set, bit 0 through 7 would be interpreted as an 8-bit index into a 256-color palette (with bits 8 through 14 remaining unused.) This enabled display of (comparatively) high-quality color images side by side with palette-animated screen elements, but in practice, this feature was hardly used by any software.
When all 16 bits are used, one of the components (usually green with RGB565, see below) gets an extra bit, allowing 64 levels of intensity for that component, and a total of 65536 available colors.
This can lead to small discrepancies in encoding, e.g. when one wishes to encode the 24-bit colour RGB (40, 40, 40) with 16 bits (a problem common to subsampling). Forty in binary is 00101000. The red and blue channels will take the five most significant bits, and will have a value of 00101, or 5 on a scale from 0 to 31 (16.1%). The green channel, with six bits of precision, will have a binary value of 001010, or 10 on a scale from 0 to 63 (15.9%). Because of this, the colour RGB (40, 40, 40) will have a slight purplish (magenta) tinge when displayed in 16 bits. 40 on a scale from 0 to 255 is 15.7%. Other 24-bit colours would incur a green tinge when subsampled: for instance, the 24-bit RGB representation of 14.1% grey, i.e. (36, 36, 36), would be encoded as 4/31 (12.9%) on the red and blue channels, but 9/63 (14.3%) on the green channel, because 36 is represented as 00100100 in binary.
Green is usually chosen for the extra bit in 16 bits because the human eye has its highest sensitivity for green shades. For a demonstration, look closely at the following picture (note: this will work only on monitors displaying true color, i.e., 24 or 32 bits) where dark shades of red, green and blue are shown using 128 levels of intensities for each component (7 bits).
Readers with normal vision should see the individual shades of green relatively easily, while the shades of red should be difficult to see, and the shades of blue are likely indistinguishable. More rarely, some systems support having the extra bit of colour depth on the red or blue channel, usually in applications where that colour is more prevalent (photographing of skin tones or skies, for example).
There is generally no need for a color look up table (CLUT, or palette) when in high color mode, because there are enough available colors per pixel to represent graphics and photos reasonably satisfactorily. However, the lack of precision decreases image fidelity; as a result, some image formats (e.g., TIFF) can save paletted 16-bit images with an embedded CLUT.
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite. Compositing is used extensively in film when combining computer-rendered image elements with live footage. Alpha blending is also used in 2D computer graphics to put rasterized foreground elements over a background.
The RGB colour model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue.
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Color depth or colour depth, also known as bit depth, is either the number of bits used to indicate the color of a single pixel, or the number of bits used for each color component of a single pixel. When referring to a pixel, the concept can be defined as bits per pixel (bpp). When referring to a color component, the concept can be defined as bits per component, bits per channel, bits per color, and also bits per pixel component, bits per color channel or bits per sample (bps). Modern standards tend to use bits per component, but historical lower-depth systems used bits per pixel more often.
In digital photography, computer-generated imagery, and colorimetry, a grayscale image is one in which the value of each pixel is a single sample representing only an amount of light; that is, it carries only intensity information. Grayscale images, a kind of black-and-white or gray monochrome, are composed exclusively of shades of gray. The contrast ranges from black at the weakest intensity to white at the strongest.
The Color Graphics Adapter (CGA), originally also called the Color/Graphics Adapter or IBM Color/Graphics Monitor Adapter, introduced in 1981, was IBM's first color graphics card for the IBM PC and established a de facto computer display standard.
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Netpbm is an open-source package of graphics programs and a programming library. It is used mainly in the Unix world, where one can find it included in all major open-source operating system distributions, but also works on Microsoft Windows, macOS, and other operating systems.
Color digital images are made of pixels, and pixels are made of combinations of primary colors represented by a series of code. A channel in this context is the grayscale image of the same size as a color image, made of just one of these primary colors. For instance, an image from a standard digital camera will have a red, green and blue channel. A grayscale image has just one channel.
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