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First issue | April 1982 |
---|---|
Final issue | June/July 1990 |
Company | Antic Publishing |
ISSN | 0745-2527 |
Antic was a print magazine devoted to Atari 8-bit computers and later the Atari ST. It was named after the ANTIC chip in the 8-bit line which, in concert with CTIA or GTIA, generates the display. The magazine was published by Antic Publishing from April 1982 until June/July 1990. [1] Antic printed type-in programs (usually in Atari BASIC), reviews, and tutorials, among other articles. Each issue contained one type-in game as "Game of the Month." In 1986, STart magazine was spun off to exclusively cover the Atari ST line. [2]
Its main rival in the United States was ANALOG Computing , another long-lived magazine devoted to the Atari 8-bit line. Multi-system magazines COMPUTE! and Family Computing also served Atari 8-bit owners with type-in programs.
Starting in 1984, the catalog for Antic Software was bound into issues of Antic.
NASA programmer Jim Capparell was an early Atari 8-bit computer owner. He quit his job on 15 January 1982 to found a magazine covering the 8-bit systems. On-Line Systems, Broderbund, and Synapse Software agreed to purchase advertising in the new publication, and Capparell's staff distributed the first issue of 30 pages at the March 1982 West Coast Computer Faire. The first issue of Antic was published in April 1982. While it began as a bimonthly magazine, within a year it had gone monthly. [3]
By Christmas 1983 the magazine was 148 pages, but in 1984 Antic saw advertising sales drop by 50% in 90 days. The Antic Software catalog, bound into each issue, contained public domain software, re-released products from the Atari Program Exchange after it folded, and original titles. It helped the company avoid bankruptcy, and in 1985 it started II Computing for the Apple II. [3]
Antic started selling games and application software under the name Antic Software after the Atari Program Exchange was closed by Atari, Inc. The Antic Software catalog was bound into issues of the magazine and included former APX titles.
In 1985 Antic began ST Resource, a section of the magazine devoted to the Atari ST line. [3] In 1986 it began STart magazine for the computer. The daughter magazine would outlive its parent by about a year. When Antic ended, it continued as a section of STart, appearing in six more issues. A magazine for the Amiga, the primary competitor of the Atari ST, was published from 1989 until 1991 under the name Antic's Amiga Plus. [4]
The last issue of Antic was June–July 1990. All told, 88 issues and a "Best of" book were published.
A utility called TYPO ("Type Your Program Once," a play on typographical error) was used to verify that programs were typed in correctly that generated set of check-sums for different portions of the lines of code, but it didn't help users find exactly which line had the error. TYPO was later succeeded by TYPO II, a smaller, faster program that generates a checksum two letter code for each Atari BASIC line entered in a program. By comparing each line's checksum with that printed in the magazine, the reader could be sure they typed the BASIC source correctly before entering the next line of code.
Versions of TYPO were also published and used (with permission) by Page 6 . ANALOG Computing also used a two-letter checksum code for their type-in programs they offered and was interoperable with Antic's TYPO II.
Atari ST is a line of personal computers from Atari Corporation and the successor to the company's 8-bit home computers. The initial model, the Atari 520ST, had limited release in April–June 1985, and was widely available in July. It was the first personal computer with a bitmapped color graphical user interface, using a version of Digital Research's GEM interface / operating system from February 1985.
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the 8-bit MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator Star Raiders is considered the platform's killer app.
Atari BASIC is an interpreter for the BASIC programming language that shipped with Atari 8-bit computers. Unlike most American BASICs of the home computer era, Atari BASIC is not a derivative of Microsoft BASIC and differs in significant ways. It includes keywords for Atari-specific features and lacks support for string arrays.
A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program.
Compute!, often stylized as COMPUTE!, was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's PET Gazette, one of the first magazines for the Commodore PET computer. In its 1980s heyday, Compute! covered all major platforms, and several single-platform spinoffs of the magazine were launched. The most successful of these was Compute!'s Gazette, which catered to VIC-20 and Commodore 64 computer users.
Optimized Systems Software (OSS) was a company that produced disk operating systems, programming languages with integrated development environments, and applications primarily for Atari 8-bit computers. The founders of OSS previously developed Atari DOS, Atari BASIC, and the Atari Assembler Editor for Atari, Inc., and many OSS products are substantially improved versions. OS A+ and DOS XL are based on Atari DOS. BASIC A+, BASIC XL, and BASIC XE are based on Atari BASIC. EASMD and MAC/65 are modeled on the Atari Assembler Editor. Action! is an ALGOL-inspired compiled programming language with an integrated full-screen editor. OSS also sold some software for the Apple II.
Caverns of Mars is a vertically scrolling shooter for Atari 8-bit computers. It was written by Greg Christensen, with some features later added by Richard Watts, and published by the Atari Program Exchange (APX) in 1981. Caverns of Mars became the best selling APX software of all-time and was moved into Atari, Inc.'s official product line, first on diskette, then on cartridge.
ANALOG Computing was an American computer magazine devoted to Atari 8-bit computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ANALOG printed multiple programs in each issue for users to type in. Almost every issue included a machine language video game—as opposed to Atari BASIC—which were uncommon in competing magazines. Such games were accompanied by the assembly language source code. ANALOG also sold commercial games, two books of type-in software, and access to a custom bulletin-board system. After the Atari ST was released, coverage of the new systems moved to an ST-Log section of the magazine before spinning off into a separate publication under the ST-Log name.
Antic Software was a software company associated with Antic, a magazine for Atari 8-bit computers. Bound into issues of the magazine, the Antic Software catalog initially sold Atari 8-bit games, applications, and utilities from the recently defunct Atari Program Exchange. Original submissions were later added, as well as public domain collections, with all software provided on self-documented disk. When the Atari ST was released, it became a mixture of Atari 8-bit and Atari ST software and sold some major Atari ST titles such as CAD-3D. The magazine insert changed names several times, eventually being branded as The Catalog.
Spy's Demise is an action game written by Alan Zeldin for the Apple II and published by Penguin Software in 1982. It was ported to the Atari 8-bit computers, Commodore 64, TI-99/4A, and Vector-06c. The game contains a puzzle which at the time of release could be solved for a Spy's Demise T-shirt. According to Antic magazine in June 1984, only four people had solved it. The game was followed by a 1983 sequel, The Spy Strikes Back.
Atari Program Exchange (APX) was a division of Atari, Inc. that sold software via mail-order for Atari 8-bit computers from 1981 until 1984. Quarterly APX catalogs were sent to all registered Atari 8-bit owners. APX encouraged any programmer, not just professionals, to submit video games, educational software, applications, and utilities. A few internally developed Atari products were sold through APX, such as Atari Pascal, the developer handbook De Re Atari, and a port of the arcade video game Kangaroo.
Many games, utilities, and educational programs were available for Atari 8-bit computers. Atari, Inc. was primarily the publisher following the launch of the Atari 400/800 in 1979, then increasingly by third parties. Atari also distributed "user written" software through the Atari Program Exchange from 1981 to 1984. After APX folded, many titles were picked up by Antic Software.
De Re Atari, subtitled A Guide to Effective Programming, is a book written by Atari, Inc. employees in 1981 and published by the Atari Program Exchange in 1982 as an unbound, shrink-wrapped set of three-holed punched pages. It was one of the few non-software products sold by APX. Targeted at developers, it documents the advanced features of the Atari 8-bit computers and includes ideas for how to use them in applications. The information in the book was not available in a single, collected source at the time of publication.
Temple of Apshai Trilogy is a remake of three games from the Dunjonquest series, Temple of Apshai, Upper Reaches of Apshai, and Curse of Ra.
Boulder Dash Construction Kit is the fourth game in the Boulder Dash series. It was published for the Commodore 64 and Atari 8-bit computers in 1986 by Epyx. Ports were released for the Apple II, Atari ST, Amiga, Amstrad CPC, ZX Spectrum, and MS-DOS. The Spectrum version was rereleased as Boulder Dash IV: The Game. Boulder Dash Construction Kit includes new levels and a level editor.
MAC/65 is a 6502 assembler written by Stephen D. Lawrow for Atari 8-bit computers. MAC/65 was first released on disk by Optimized Systems Software in 1982, with the program requiring 16 KB RAM. A bank switched "SuperCartridge" from OSS followed in January 1984 for US$99, occupying only 8 KB.
Preppie! is an action video game for Atari 8-bit computers published by Adventure International in 1982. It was programmed by Russ Wetmore of Star Systems Software, whose name is prominently displayed on the box cover. Leaning on the preppy trend of the early 1980s, the game follows prep schooler Wadsworth Overcash as he navigates the hazards of a country club to retrieve golf balls. Preppie! borrows heavily from Konami's Frogger, with lanes of traffic in the bottom half of the screen and a river crossing the top portion. Alligators are an element from both Frogger and preppy fashion; an open-mouthed gator is the icon of shirt brand Izod. Reviewers recognized the game as derivative, but called the music and visuals some of the best for Atari 8-bit computers.
Getaway! is a crime-themed, multidirectional-scrolling maze game for Atari 8-bit computers. It was designed by Mark Reid and published by the Atari Program Exchange (APX) in 1982. In Getaway!, the player drives around a large city stealing cash, valuable items, and the contents of armored trucks, then must return the loot to their hideout. Three different police vehicles pursue, getting more aggressive as more crimes are committed.
Tom Hudson is an American programmer best known for co-creating the 3D modeling and animation package 3D Studio as well as creating its precursor, CAD-3D for the Atari ST.
Russ Wetmore is an American programmer and video game designer best known for writing commercial games and applications for Atari 8-bit computers in the early to mid 1980s. His Frogger-inspired Preppie! was published by Adventure International and praised by reviewers for the music and visuals. He also wrote the maze-game sequel, Preppie! II. Wetmore stopped writing games after the video game crash of 1983 and developed the integrated HomePak productivity suite for Batteries Included. He has remained in software development in director and architecture roles.