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Company type | Corporation / Subsidiary |
---|---|
Founders | Ihor Wolosenko Ken Grant |
Defunct | 1985 |
Fate | Defunct (purchased by Broderbund) |
Successor | The Learning Company |
Products | Video games Productivity software Programming tools |
Synapse Software Corporation (marketed as SynSoft in the UK) was an American software developer and publisher founded in 1981 by Ihor Wolosenko and Ken Grant. [1] Synapse published application software and developer tools and was primarily known for video games. It initially focused on the Atari 8-bit computers, then later developed for the Commodore 64 and other systems. Synapse was purchased by Broderbund in late 1984 and the Synapse label retired in 1985.
The company's first release was the database File Manager 800, written by Grant and Wolosenko, followed by the game Dodge Racer , a clone of Sega's Head On programmed by Rob Re. [1] 1981's Protector and 1982's Shamus established Synapse as a creator of high-quality action games. Additional well-received releases followed, including Rainbow Walker , Blue Max , and The Pharaoh's Curse , and some others based on unusual concepts, like Necromancer and Alley Cat . First-person game Dimension X was promoted for its "altered perspective scrolling" technology, then released in a cut-down form over nine months later to disappointing reviews. The company also sold databases, a 6502 assembler, and a suite of biofeedback hardware and software. A line of productivity applications published in 1983, including a spreadsheet, led to financial difficulties and the company's downfall.
The box cover art for most of Synapse's games was done by Tim Boxell, a friend of Ihor Wolosenko. [2]
Synapse's first releases were for the Atari 8-bit computers, starting in 1981. Some of their early games were based on elements of contemporary arcade games. Dodge Racer (1981) is a clone of Sega's Head On , and Protector (1981) uses elements of Defender . Chicken (1982) has the same basic concept as Kaboom! for the Atari 2600, which itself is similar to the arcade game Avalanche .
Nautilus (1982) uses a split-screen so two players can play at once. In single-player mode the user controls a submarine, the Nautilus, in the lower screen while the computer controls a destroyer, the Colossus, on the upper screen. In two-player mode, another player controls the destroyer. The same basic system was later re-used in other games, including Shadow World .
Survivor (1982) supports up to four simultaneous players,[ citation needed ] via the four joystick ports on the Atari 400 and Atari 800 computers. Each player commands a different part of a single spaceship. In single-player mode it operates like the ship in Asteroids , while in two player mode one drives and the other fires in any direction.
In an interview with Antic , Wolosenko agreed that 1982's Shamus was the beginning of Synapse's reputation for quality products. [1] Other similar caliber, better advertised games followed in 1982-3. These include Necromancer , Rainbow Walker , Blue Max , Fort Apocalypse , Alley Cat , and The Pharaoh's Curse . It was during this period that the company branched out and started supporting other systems, especially the Commodore 64, which became a major platform. Many of Synapse's games made their way to the UK as part of the initial wave of U.S. Gold-distributed imports (under the "Synsoft" imprint). Some were also converted to run on more popular UK home computers, such as the ZX Spectrum.
Synapse was an early developer for the unsuccessful graphics-accelerated Mindset computer project and created the first-person game Vyper (1984) for it. [3] [4]
Synapse developed an official port of the arcade video game Zaxxon for the Commodore 64. The Atari 8-bit port was from Datasoft. Synapse also published Encounter! in 1983, which was originally released in the UK by Novagen Software without the exclamation mark in the name. Salmon Run , the first game from Necromancer and Alley Cat designer Bill Williams, was published by the Atari Program Exchange in 1982; Synapse released a VIC-20 port under the "Showcase Software" label the following year.
Although it is for their success with arcade-style games that it is primarily remembered, Synapse started out selling database software for the Atari 8-bit computers. In 1982 Synapse released SynAssembler , a 6502 development system which was much faster than Atari's offerings at the time. SynAssembler is a port of the S-C Assembler II Version 4.0 from the Apple II. [5] The port was done by Steve Hales, who also wrote a number of games for Synapse.
Synapse was developing a series of home productivity and financial applications: SynFile+ (written in Forth by Steve Ahlstrom and Dan Moore of The 4th Works),[ citation needed ]SynCalc, Synfilet, SynChron, SynComm, SynStock, and SynTrend. [6]
Some time before their demise, Synapse had started work on interactive fiction games (or as they called them, "Electronic Novels"). The games were all based on a parser called "BTZ" (Better Than Zork ), written by William Mataga and Steve Hales. Seven games were written using the system but only four released, [7] the best-known being the critically well-received Mindwheel. [7]
By early 1984 Synapse was the largest third-party provider of Atari 8-bit software, but 65% of its sales came from the Commodore market. [8] The company ran into financial difficulty. According to Steve Hales they had taken a calculated risk in developing the series of productivity applications and had entered into a collaboration with Atari, Inc. When Jack Tramiel purchased Atari's consumer division from Warner Communications, he refused to pay for the 40,000 units of software that had been shipped. [2]
Thrown into a cash crisis, Synapse was purchased by Broderbund Software in late 1984. Although the intention had been to keep Synapse going, the market had changed, and they were unable to make money from the electronic novels. Approximately one year after the takeover, Broderbund closed Synapse down. [2]
Games separated by a slash were sold together as "Double Plays," with one being a bonus game on the other side of the disk. [9] Rainbow Walker was initially sold by itself, and the second game added later. [9]
1982
1983
1984
At the 1983 Consumer Electronics Show, Synapse announced it would publish games for the VIC-20. [11] These were a mix of original titles and ports sold under the name Showcase Software. [12] Only some of the announced games were released. [12]
The Atari 8-bit computers, formally launched as the Atari Home Computer System, are a series of 8-bit home computers introduced by Atari, Inc., in 1979 with the Atari 400 and Atari 800. The architecture is designed around the MOS Technology 6502 CPU and three custom coprocessors which provide support for sprites, smooth multidirectional scrolling, four channels of audio, and other features. The graphics and sound are more advanced than most of its contemporaries, and video games are a key part of the software library. The 1980 first-person space combat simulator Star Raiders is considered the platform's killer app.
The Atari XE Video Game System is an industrial redesign of the Atari 65XE home computer and the final model in the Atari 8-bit computer series. It was released by Atari Corporation in 1987 and marketed as a home video game console alongside the Nintendo Entertainment System, Sega's Master System, and Atari's own Atari 7800. The XEGS is compatible with existing Atari 8-bit computer hardware and software. Without keyboard, the system operates as a stand-alone game console. With the keyboard, it boots identically to the Atari XE computers. Atari packaged the XEGS as a basic set consisting of only the console and joystick, and as a deluxe set consisting of the console, keyboard, CX40 joystick, and XG-1 light gun.
Boulder Dash is a maze-based puzzle video game released in 1984 by First Star Software for Atari 8-bit computers. It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who tunnels through dirt to collect diamonds. Boulders and other objects remain fixed until the dirt beneath them is removed, then they fall and become a hazard. Puzzles are designed around collecting diamonds without being crushed and exploiting the interactions between objects. The game's name is a pun on balderdash.
Choplifter is a military themed scrolling shooter developed by Dan Gorlin for the Apple II and published by Broderbund in 1982. It was ported to Atari 8-bit computers the same year and also to the VIC-20, Commodore 64, Atari 5200, ColecoVision, MSX, and Thomson computers.
Bill Williams was an American video game designer, programmer, composer, and author born with cystic fibrosis, a genetic disorder. According to a medical encyclopedia Williams consulted when he was 12, people with cystic fibrosis weren't expected to live past the age of 13.
1982 was the peak year for the golden age of arcade video games as well as the second generation of video game consoles. Many games were released that would spawn franchises, or at least sequels, including Dig Dug, Pole Position, Mr. Do!, Zaxxon, Q*bert, Time Pilot and Pitfall! The year's highest-grossing video game was Namco's arcade game Pac-Man, for the third year in a row, while the year's best-selling home system was the Atari 2600. Additional video game consoles added to a crowded market, notably the ColecoVision and Atari 5200. Troubles at Atari late in the year triggered the video game crash of 1983.
David's Midnight Magic is a pinball simulation video game written by David Snider for the Apple II and published by Broderbund in 1982. The game was published in Europe by Ariolasoft. A port to Atari 8-bit computers was released the same year, then the Commodore 64 in 1983. In 1987 Atari Corporation published a cartridge version in the styling of the then-new Atari XEGS.
Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.
Caverns of Mars is a vertically scrolling shooter for Atari 8-bit computers. It was written by Greg Christensen, with some features later added by Richard Watts, and published by the Atari Program Exchange (APX) in 1981. Caverns of Mars became the best selling APX software of all-time and was moved into Atari, Inc.'s official product line, first on diskette, then on cartridge.
Cathryn Mataga is a game programmer and founder of independent video game company Junglevision. Under the name William, she wrote Atari 8-bit computer games for Synapse Software in the early to mid 1980s, including Shamus, a flip-screen shooter.
Fort Apocalypse is a multidirectional scrolling shooter for Atari 8-bit computers created by Steve Hales and published by Synapse Software in 1982. Joe Vierra ported it to the Commodore 64 the same year. The player navigates an underground prison in a helicopter, destroying or avoiding enemies and rescuing prisoners. A contemporary of Choplifter, it has similarities to that game as well as the arcade games Scramble and Super Cobra.
Many games, utilities, and educational programs were available for Atari 8-bit computers. Atari, Inc. was primarily the publisher following the launch of the Atari 400/800 in 1979, then increasingly by third parties. Atari also distributed "user written" software through the Atari Program Exchange from 1981 to 1984. After APX folded, many titles were picked up by Antic Software.
Protector is a 1981 scrolling shooter for Atari 8-bit computers programmed by Mike Potter and distributed first by Crystalware and then Synapse Software. A VIC-20 port was published by HesWare in 1983.
Rainbow Walker is an action game designed by Steve Coleman for Atari 8-bit computers and published by Synapse Software in 1983. A Commodore 64 port followed. The player hops along a rainbow, changing monochromatic squares to color, while avoiding dangerous creatures and gaps in the surface. Coloring the entire rainbow ends the level. There are bonus rounds between levels.
Slime is an action game for Atari 8-bit computers written by Steve Hales and published by Synapse Software in 1982. The player attempts to protect their ship from a rain of enormous drops of slime by deflecting them into canisters, while fending off attacks by an alien flying saucer. A TI-99/4A port was developed as Super Storm, but not released.
Protector II is a video game written by Mike Potter for Atari 8-bit computers and published by Synapse Software in 1982. It is a sequel to 1981's Protector; both games are horizontally scrolling shooters inspired by the arcade video game Defender. Protector II was ported to the Commodore 64, TI-99/4A, and TRS-80 Color Computer.
Spare Change is an action game designed by Dan and Mike Zeller and published in 1983 by Broderbund for the Apple II and Atari 8-bit computers. A Commodore 64 version was written by Steven Ohmert and released the same year. Ports for FM-7 and Sharp X1 were released in 1985. The difficulty of Spare Change can be customized through seven settings at the "Zerks Control Panel".
Kid Grid is a grid capture game which borrows heavily from the 1981 arcade video game Amidar. Written by Arti Haroutunian for Atari 8-bit computers, it was published by Tronix in 1982. A Commodore 64 port from the same programmer was released in 1983. In Kid Grid, the player moves along the horizontal and vertical lines of the playfield, turning the lines from dotted gray to solid blue. If all the lines around a square are completed, it is filled-in. Deadly creatures chase the player.
Dodge Racer is a maze video game programmed by Rob Re for Atari 8-bit computers and published by Synapse Software in 1981. It is a clone of the 1979 arcade video game Head On, where the player drives around a rectangular track, divided into lanes, collecting dots and avoiding collisions. Dodge Racer was the second release from Synapse and the company's first game.
Synapse took a risk and started developing business software for the Atari [and] we entered in a collaboration with Atari, which was still owned by Warner. [Jack Tramiel] bought Atari [and] we delivered on our promises and shipped about 40,000 copies [but] the new Atari failed to pay us so we were thrown into a cash crisis [..] the only solution at the time was to sell [our remaining unshipped products] to Broderbund. Synapse was owned by Broderbund for another year [..] but the market had already changed too much to make any money, so Broderbund shut Synapse down.