Encounter! | |
---|---|
Publisher(s) | |
Designer(s) | Paul Woakes |
Platform(s) | Atari 8-bit, Commodore 64, Amiga, Atari ST |
Release |
|
Genre(s) | Shoot 'em up |
Encounter! is a first person shoot 'em up video game released in 1983 for Atari 8-bit computers and Commodore 64 programmed by Paul Woakes for Novagen Software. It was published by Novagen in the UK and Europe and by Synapse Software in North America. The gameplay is similar to that of Atari, Inc.'s 1980 arcade game Battlezone , but with large, sometimes screen-filling, scaled bitmaps instead of wireframe models. [1]
Versions for the Amiga and Atari ST computers followed much later, in 1991. [2] [3] It was also re-released by Atlantis Software for the Atari 8-bit and Commodore 64 as a cassette budget title.
The goal of Encounter! is to eliminate all of the enemy saucers and kamikaze drones in a flat level. Enemies appear one at a time, highlighted on the radar below the main view, and a counter shows how many remain to complete the level. Pillars block shots and can be used for protection from enemy projectiles. When the enemy counter reaches zero, a portal opens containing obstacles to avoid reaching the next level. There are three difficulty settings. [4] [5]
Encounter! was the first game written by Paul Woakes. With his own company Novagen Software not founded yet, he was looking for a publisher. In 1983, he called Bruce Jordan who was owner of the Birmingham Atari Centre and asked him he would be interested in helping him publish Encounter!. Bruce Jordan agreed, and Novagen Software was formed (initially as Paul Woakes's own company and Bruce Jordan's company was engaged on a 'percentage' for publication, sales and distribution on Novagen's behalf). Encounter! was released early 1984, and it did sell well, with the Atari version charted higher and longer than the Commodore 64 version, although C64 did extremely well in Germany. [6]
Publication | Score |
---|---|
Your Commodore | [4] |
Amiga Joker | 57% [2] |
Your Commodore gave the game four out of five stars praising the game's level of difficulty and available environments along with appreciating the sound effects which indicate when difficult enemies are going to attack. [4] In 1991, the game was converted to the Amiga. [2] [7] However, the gameplay was outdated, and Amiga Joker gave it a mediocre score of 57%, stating that it was good enough for a short play from time to time.
A retrospective review in Retro Gamer stated: "Playing out the mechanics of Battlezone at what seems like a thousand miles per hour, and with filled, solid objects zooming in and out of the screen, Encounter! was (and still is) a technical marvel". [8]
Solar Jetman: Hunt for the Golden Warpship is a multidirectional shooter video game developed by Zippo Games and Rare and published by Tradewest in North America and by Nintendo in Europe. It was released in North America on 14 October 1990 and in Europe on 26 September 1991 for the Nintendo Entertainment System. The game is the third installment of the Jetman series and was later re-released by Nintendo for their NES-based PlayChoice-10 arcade system in the United States in 1990.
Star Wars is a first-person rail shooter designed by Mike Hally and released as an arcade video game in 1983 by Atari, Inc. It uses 3D color vector graphics to simulate the assault on the Death Star from the 1977 film Star Wars. There are three connected gameplay sequences: combat against TIE fighters in space, flying across the surface of the Death Star, and the final trench run. The sequence repeats with added complications and the Death Star regenerating for each. The player's X-Wing fighter has a shield which only protects against damage a certain number of times, then the next hit ends the game. Speech synthesis emulates actors from the film.
Mercenary is a 3D action-adventure game written for the Atari 8-bit computers and published by Novagen Software in 1985. It was converted to the Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and Commodore 16/116/Plus/4. The game uses vector graphics renderings of vast, sparse environments and has open-ended gameplay. It was also released as Mercenary: Escape from Targ and Mercenary: A Flight Simulator Adventure.
Novagen Software Ltd was a British software developer which released a number of computer games on a variety of platforms from the mid-1980s to the early 1990s.
Exile is a single-player action-adventure video game originally published for the BBC Micro and Acorn Electron in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. The game was designed and programmed by Peter Irvin and Jeremy Smith. It is often cited as one of the earliest examples of a Metroidvania game and featured "realistic gravity, inertia and object mass years before players understood the concept of a physics engine... an astounding level of AI, stealth-based gameplay, a logical ecosystem governing the world's creatures and a teleportation mechanic that feels startlingly like a predecessor to Portal".
There have been several video games based on the 1991 film Hook. A side-scrolling platform game for the Nintendo Entertainment System (NES) and Game Boy was released in the United States in February 1992. Subsequent side-scrolling platform games were released for the Commodore 64 and the Super Nintendo Entertainment System (SNES), and an arcade beat ‘em up by Irem later in 1992, followed by versions for the Sega CD, Sega Genesis, and Sega's handheld Game Gear console in 1993.
Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.
Warhawk is a vertically scrolling shooter published in 1986 by Firebird software. It was released for the Commodore 64, Atari 8-bit computers, Amstrad CPC, and Atari ST.
Beach-Head is a video game developed and published in 1983 by Access Software for the Atari 8-bit computers and Commodore 64 in the US. Versions for the ZX Spectrum, BBC Micro, and Acorn Electron were published in Europe by U.S. Gold in 1984, followed by versions for the Amstrad CPC, Commodore 16 and Plus/4 in 1985.
Gridrunner is a fixed shooter video game written by Jeff Minter and published by Llamasoft for the VIC-20 in 1982. It was ported to the Atari 8-bit computers, ZX Spectrum, Commodore 64, Commodore PET and Dragon 32. Many remakes and sequels have followed, including versions for the Atari ST, Amiga, Pocket PC, Microsoft Windows, and iOS.
Yogi's Great Escape is a platform game based on the 1987 movie of the same name. It was developed by British studio PAL Developments and published in 1990 by Hi-Tec Software as a budget game. It was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, Atari 8-bit computers, and ZX Spectrum.
Cloud Kingdoms is a puzzle game published by Millennium Interactive for the Amiga, Atari ST, Commodore 64, and MS-DOS in 1990. The player controls Terry, a green bouncing sphere, on a quest to recover his magic crystals that have been stolen by Baron von Bonsai. To do so, he must travel through the eponymous Cloud Kingdoms, avoiding enemies and hazards while collecting all of the crystals within the game's time limit. The game was developed by Dene Carter at Logotron, with sounds and music composed by David Whittaker.
Batman is an action video game developed and published by Ocean Software based on the 1989 film of the same name. It was released on 11 September 1989 for the Commodore 64 and ZX Spectrum with Amiga, Amstrad CPC, Atari ST, MS-DOS and MSX versions following soon after.
Dimension X is a first-person vehicular combat game for Atari 8-bit computers released in 1984 by Synapse Software. It was designed by Steve Hales, who previously wrote Slime and Fort Apocalypse for Synapse. Dimension X has gameplay similar to Atari's Battlezone and Novagen's Encounter. The player controls an attack craft hovering over a checkerboard-patterned landscape while to destroy enemy ships.
P-47: The Phantom Fighter is a 1988 horizontally scrolling shooter arcade video game originally developed by NMK and published by Jaleco. Set during World War II, players control a Republic P-47 Thunderbolt fighter aircraft to face against the Nazis, who are occupying multiple countries around the world. Its gameplay involves destroying waves of enemies, picking up power-ups and new weapons, and destroying bosses. It ran on the Mega System 1 hardware.
Emerald Mine is a 1987 puzzle video game developed and published for Amiga and Atari ST by Kingsoft. The series follows mines filled with various gems, such as emeralds. It is a Boulder Dash clone in which the player completes levels by collecting sufficient gems before reaching the exit. Emerald Mine was Kingsoft's best-selling title with reviews generally favorable, and spawned several sequels. It was also Volker Wertich's, one of the game's designers, most successful game until The Settlers in 1993, of which he was also the creator.
The Running Man is a 1989 beat 'em up video game based on the 1987 film of the same name. It was developed by Emerald Software and published by Grandslam Entertainments for Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
Terminator 2: Judgment Day is a 1991 action video game developed by Dementia and published by Ocean Software. It is based on the 1991 film of the same name, and was released in Europe for Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, and ZX Spectrum. It is a sequel to The Terminator, itself based on the 1984 film of the same name. The game features several gameplay styles such as driving, fighting, and puzzle-solving.
Judge Dredd is a 1991 platform shoot 'em up video game based on the character of the same name. It was developed by Random Access and published by Virgin Mastertronic. It was released in Europe in 1991, for the Amiga, Atari ST, Commodore 64, and ZX Spectrum. Critics found the gameplay repetitive.
Red Heat is a beat 'em up video game based on the 1988 film of the same name. It was developed by British studio Special FX and published by Ocean Software. It was released in Europe in 1989, for Amiga, Amstrad CPC, Atari ST, Commodore 64 (C64), and ZX Spectrum.