Major Havoc

Last updated
Major Havoc
Mhavoc flyer.png
American arcade flyer
Developer(s) Atari, Inc.
Publisher(s) Atari, Inc.
Designer(s) Owen Rubin
Mark Cerny
Programmer(s) Owen Rubin
Mark Cerny
Platform(s) Arcade
Release
Genre(s) Action
Mode(s)Up to 2 players

Major Havoc (or The Adventures of Major Havoc) is an arcade action game released by Atari, Inc. in 1984. [1] A vector-based upright arcade cabinet, Major Havoc consists of several smaller game experiences played in succession, including a fixed shooter, platform game, and a lunar lander sequence. It was developed by Owen Rubin with some levels designed and tuned by Mark Cerny, who joined the development team approximately a year into the game's development. [2]

Contents

The game was released as a dedicated cabinet in January 1984 and then in March 1984 as a conversion kit [1] for older vector arcade games like Tempest . [3] Dedicated versions of the game used a roller control for left-right movement, while conversion kits used their native controller hardware, such as the Tempest rotary spinner knob. [4]

Plot

According to the story provided by the game's original cabinet, long ago the evil Vaxxian Empire overran the galaxy. Most of humanity was enslaved and abducted to the Vaxxian homeworld. A few humans, who were scientists, managed to escape. At the current moment (according to the timeline of the game), the Empire has since collapsed, but numerous Vaxxian space stations, all blindly controlled and defended by robots, still remain in the galaxy, mindlessly pursuing their original orders.

The small band of scientists who initially escaped managed to clone the great human hero Major Havoc, in order to fly his Catastrofighter through a wormhole in space, so that he may lead a clone army against the dreaded Vaxxian robots, and to liberate the remnants of humanity by destroying the enemy space stations. The player controls Major Havoc, the leader of this very band of clones.

Some games identified the Vaxxian homeworld as Maynard, referring to the town of Maynard, Massachusetts, home of Digital Equipment Corporation, manufacturer of the VAX minicomputer.

Gameplay

Platform segment Mhavoc gameplay.png
Platform segment

The player controls the titular character, Major Rex Havoc, first in the "shoot-'em-up" style game, in which the player operated Major Havoc's spaceship, the Catastrofighter, against the numerous robot ships who defend the enemy space stations. The ships are encased in a sort of "buckyball" force-field shield which must be shot first before the ship can be killed.

In the next phase, the player lands on the robot space station by centering the Catastrofighter in between the moving white line and Major Havoc would exit his ship and enter the space-station. The roller-knob controlled left and right character movement and a "jump" button permits the player's character to leap over obstacles. The object is to get to the core of the space station, sabotage the reactor, and escape to a minimum safe distance before the space station explodes. Red arrows point the direction going in and the word "OUT" appears on the arrows during escape to point the direction out. The levels get gradually more complicated and difficult to navigate as the player progresses. Upon a successful mission, the next space station becomes more difficult and the time allotted (both in and out) is decreased.

The game includes a "warp system" that lets the player to skip levels and gain bonus points. Warps are activated by a Breakout game at the bottom-right of the screen, where there are two- or three-digit numbers. The player has to move the roller controller until the number matches the number required to warp. For example, the red warp requires the number 23, so the player moves the roller to the right or left until the first digit matches 2, then the player clicks the fire button, the Breakout ball starts moving, so the player has to play the game while moving the roller to the 3 at the same time. When the player enters the warp code, the player is transported to a higher level.

Extra lives are earned not only by achieving a certain number of points, but also by completing the Breakout mini-game.

Reception

Gene Lewin of Play Meter magazine reviewed the arcade game in January 1984, scoring it 2 out of 10 for initially being an expensive dedicated cabinet rather than a more affordable conversion kit. [5]

Legacy

Major Havoc was re-released as part of compilations of older Atari games, such as Atari Anthology . In July 2010, the game was re-released on Microsoft's Game Room service for its Xbox 360 console and for Games for Windows Live. In March 2011 a port was released on Nintendo DS and iOS as part of the Atari's Greatest Hits Vol. 2 collection.

World record

According to Twin Galaxies, Ettore Ciaffi, of New York, NY, scored a world record 1,940,078 points on June 28, 1985, at the Broadway Arcade during the Video Game Masters Tournament.

See also

Related Research Articles

<i>Asteroids</i> (video game) 1979 video game

Asteroids is a space-themed multidirectional shooter arcade video game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases.

<i>Arkanoid</i> 1986 video game

Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.

<i>Zaxxon</i> 1982 video game

Zaxxon is a scrolling shooter developed and released by Sega as an arcade video game in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki was also involved in the game's development.

<i>Breakout</i> (video game) 1976 video game

Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.

<i>Gyruss</i> 1983 video game

Gyruss is shoot 'em up arcade video game designed by Yoshiki Okamoto and released by Konami in 1983. Gyruss was initially licensed to Centuri in the United States for dedicated machines, before Konami released their own self-distributed conversion kits for the game. Parker Brothers released contemporary ports for home systems. An enhanced version for the Family Computer Disk System was released in 1988, which was released to the North American Nintendo Entertainment System in early 1989.

<i>Track & Field</i> (video game) 1983 arcade video game

Track & Field, also known as Hyper Olympic in Japan and Europe, is an Olympic-themed sports video game developed by Konami and released as an arcade video game in 1983. The Japanese release featured an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title Hyper Olympic in 1983, before being re-released under the US title Track & Field in early 1984.

<i>Gorf</i> 1981 video game

Gorf is an arcade video game released in 1981 by Midway Manufacturing, whose name was advertised as an acronym for "Galactic Orbiting Robot Force". It is a fixed shooter with five distinct levels, the first of which is based on Space Invaders and another on Galaxian. The game makes use of synthesized speech for the Gorfian robot which taunts the player, powered by the Votrax speech chip. Gorf allows the player to buy two additional lives per quarter before starting the game, for a maximum of seven lives.

<i>Tempest</i> (video game) 1981 video game

Tempest is a 1981 arcade video game by Atari, Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned, and can fire blaster shots to destroy enemies and obstacles by pressing a button.

<i>Space Ace</i> 1983 video game

Space Ace is a LaserDisc video game produced by Bluth Group, Cinematronics and Advanced Microcomputer Systems. It was unveiled in October 1983, just four months after the Dragon's Lair game, followed by a limited release in December 1983 and then a wide release in Spring 1984. Like its predecessor, it featured film-quality animation played back from a LaserDisc.

<i>I, Robot</i> (video game) 1984 video game

I, Robot is an arcade shooter game developed and released in 1984 by Atari, Inc. Designed by Dave Theurer, only a total of 750–1000 arcade cabinets were produced. The arcade machine comes with two games. The first is I, Robot, a multi-directional shooter that has the player assume the role of "Unhappy Interface Robot #1984", a servant bot that rebels against Big Brother. The object of the game involves the servant bot going through 126 levels, turning red squares to blue to destroy Big Brother's shield and eye. The player can switch to the second game, Doodle City, a drawing tool that lasts for three minutes.

The following article is a broad timeline of arcade video games.

<i>Gravitar</i> 1982 video game

Gravitar is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as Asteroids and Space Duel, the game was known for its high level of difficulty. It was the first of over twenty games that Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the cabinet art was designed by Brad Chaboya. 5,427 cabinets were produced. An Atari 2600 version by Dan Hitchens was published by Atari in 1983.

Sinistar is a 1983 multidirectional shooter arcade video game developed and manufactured by Williams Electronics. It was created by Sam Dicker, Jack Haeger, Noah Falstein, RJ Mical, Python Anghelo, and Richard Witt. Players control a space pilot who battles the eponymous Sinistar, a giant, anthropomorphic spacecraft. The game is known for its use of digitized speech and high difficulty level.

<i>Crossbow</i> (video game) 1983 video game

Crossbow is a light gun shooter released as an arcade video game by Exidy in 1983. It was later published by Absolute Entertainment for the Commodore 64 and MS-DOS, and by Atari Corporation for the Atari 2600, Atari 7800, and Atari 8-bit computers starting in 1987. The game is controlled via a positional gun that resembles a full-sized crossbow.

<i>Cyberball</i> 1988 video game

Cyberball is a video game released in arcades in 1988 by Atari Games. The game is a 7-man American football using robotic avatars of different speeds, sizes, and skill sets set in the year 2022. Originally released for arcades, Cyberball was ported to several home consoles and computers.

<i>Pole Position II</i> 1983 video game

Pole Position II is the sequel to racing simulation game Pole Position, released by Namco for arcades in 1983. As with its predecessor, Namco licensed this game to Atari, Inc. for US manufacture and distribution. Atari Corporation released a port as the pack-in game for its Atari 7800 ProSystem console launch in 1986. Pole Position arcade machines can be converted to Pole Position II by swapping several chips.

In video gaming parlance, a conversion is the production of a game on one computer or console that was originally written for another system. Over the years, video game conversion has taken form in a number of different ways, both in their style and the method in which they were converted.

Blaster is a first-person rail shooter released as an arcade video game by Williams Electronics in 1983. It was developed by Eugene Jarvis and Larry DeMar. A vague sequel to Robotron: 2084, the game is a shoot 'em up set in outer space. The goal is to destroy enemies, avoid obstacles, and rescue astronauts in twenty levels, to reach paradise.

<i>Vindicators</i> (video game) 1988 video game

Vindicators is an arcade video game released by Atari Games in 1988. One or two players each control a tank in a multidirectional scrolling level. Home ports were by Tengen. Vindicators was not licensed by Nintendo and used an alternate chip to defeat the 10NES lockout system. Ports were planned for the Atari Lynx and Apple IIGS, with the latter even completed, but both were cancelled. Vindicators was followed by the lesser known arcade sequel, Vindicators Part II.

<i>Rebound</i> (video game) 1974 arcade game

Rebound is a two-player sports arcade video game developed by Atari and released in February 1974. In the game, two players each control paddles on either side of a volleyball net, with a ball dropped from the top of the screen. The players bounce the ball back and forth across the net with the goal of scoring points by having the ball reach the bottom or side of the other player's half of the screen, with the trajectory of the ball dependent on where it strikes the paddle. The winner is the first player to reach eleven or fifteen points, depending on the game settings.

References

  1. 1 2 3 "Manufacturers Equipment" (PDF). Cash Box . February 2, 1985. p. 42.
  2. "Major Havoc - 1984 Atari Inc". Atari Museum. Archived from the original on 12 August 2020. Retrieved 30 August 2021.
  3. GameArchive: Atari Major Havoc
  4. Atari Major Havoc: Coin-Op: Arcade: ggdb.com
  5. Lewin, Gene (January 15, 1984). "Gene's Judgements: Critiquing AMOA Show Conversions, Dedicated Games". Play Meter . Vol. 10, no. 2. pp. 60–3.