1984 in video games

Last updated

List of years in video games
+...

1984 saw many sequels and prequels along with new titles such as 1942 , Boulder Dash , Cobra Command , Jet Set Willy , Karate Champ , Kung-Fu Master , Yie Ar Kung-Fu and Punch-Out!! The year's highest-grossing arcade games were Pole Position in the United States, for the second year in a row, and Track & Field in the United Kingdom. The year's best-selling home system was Nintendo's Family Computer (Famicom), which was only sold in Japan at the time.

Contents

Financial performance

In the United States, home video game sales fall to $800 million [1] ($2.3 billion adjusted for inflation).

Highest-grossing arcade games

Japan

In Japan, the following titles were the top-grossing arcade video games of each month on the Game Machine charts in 1984.

Month Table arcade cabinet Upright/cockpit cabinet Ref
TitlePointsTitlePoints
January Hyper Olympic (Track & Field)14.54 TX-1 18.19 [2] [3]
February 10-Yard Fight 15.6416.95 [4] [5]
March Vs. Tennis 1416.25 [6] [7]
April13.2315.56 [8] [9]
May Gaplus 14.66 Thunder Storm (Cobra Command)15.83 [10] [11]
June Vs. Baseball 14.7915.76 [12] [13]
July Crowns Golf 15.0815.44 [14] [15]
August Karate Champ 15.5814.95 [16] [17]
SeptemberJan Oh (Jang-Oh)16.89 TX-1 V8 18 [18] [19]
October Night Gal 1515.67 [20] [21]
NovemberJan Oh (Jang-Oh)14.6816.92 [22] [23]
December Night Gal 14.36 Super Don Quix-ote 17 [24] [25]

United Kingdom and United States

The following titles were the highest-grossing arcade games of 1984 in the United Kingdom and United States.

Rank United Kingdom United States
TitleManufacturerRePlay [26] AMOA [27] Play Meter [28]
ArcadeRoute/StreetVideoTitlePoints
1 Track & Field [29] Konami Pole Position II Pole Position [30] Dragon's Lair 499.8
2Un­known Pole Position Track & Field ,
Spy Hunter ,
M.A.C.H. 3 ,
Punch-Out!!
Elevator Action ,
Spy Hunter ,
Pole Position II ,
Punch-Out!!
Spy Hunter ,
Ms. Pac-Man ,
Track & Field ,
Punch-Out!!
Pole Position 459
3Un­knownUn­known Track & Field 370.6
4Un­knownUn­known M.A.C.H. 3 280.6
5Un­knownUn­known Spy Hunter 256.5
6Un­knownUn­known Star Wars 205.7
7Un­knownUn­known Space Ace 192.6
8Un­knownUn­known Punch-Out!! 191.8
9Un­knownUn­known Vs. Tennis 170.8
10Un­knownUn­known Astron Belt 137.8

Best-selling home systems

RankSystem(s)ManufacturerTypeGenerationSales
JapanWorldwide
1 Family Computer (Famicom / NES) Nintendo Console Third 2,940,000 [31] 2,940,000
2 Commodore 64 (C64) Commodore Computer 8-bit 2,500,000 [32]
3 IBM Personal Computer (PC) IBM Computer8-bit / 16-bit 2,000,000 [32]
4 TI-99/4A Texas Instruments Computer16-bit1,000,000+ [33]
5 Apple II Apple Inc. Computer8-bit1,000,000 [32]
6 NEC PC-88 / PC-98 NEC Computer8-bit / 16-bit470,000 [34] [35] 470,000+
7 Apple Macintosh Apple Inc.Computer 16-bit 370,000 [32]
8 MSX ASCII Corporation Computer8-bit350,000 [36] 350,000+
9 Coleco Adam Coleco Computer8-bit255,000 [37]
10 Sega SG-1000 Sega ConsoleThird240,000 [38] 240,000+

Best-selling home video games in the United Kingdom

In the United Kingdom, the following titles were the top ten best-selling home computer games of 1984, according to N.O.P. Market Research. [39]

RankTitlePublisherGenrePlatform
1 Jet Set Willy Software Projects Platformer ZX Spectrum
2Fighter PilotDigital Integration Combat flight sim
3 Manic Miner Bug-Byte/Software Projects Platformer
4 Atic Atac Ultimate Play the Game Action-adventure
5 Chequered Flag Psion Racing
6 Hunchback Ocean Platformer
7 Sabre Wulf Ultimate Play the Game Action-adventure
8Night GunnerDigital Integration Shoot 'em up
9 Jetpac Ultimate Play the Game
10 Manic Miner Software Projects Platformer Commodore 64

Major awards

Business

Births

May

Notable releases

Games

Arcade
Computer
Console

Hardware

See also

Related Research Articles

<i>Gradius</i> (video game) Sidescrolling shooter video game by Konami

Gradius is a side-scrolling shooter video game developed and published by Konami. The first game in the Gradius series, it was originally released as a coin-operated arcade game in 1985. The player maneuvers a spacecraft known as the Vic Viper that must defend itself from the various alien enemies. The game uses a power-up system called the "power meter", based upon collecting capsules to purchase additional weapons.

<i>Arkanoid</i> 1986 video game

Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.

<i>Zaxxon</i> Isometric shooter arcade game from 1982

Zaxxon is an isometric shooter arcade video game, developed and released by Sega in 1982. The player pilots a ship through heavily defended space fortresses. Japanese electronics company Ikegami Tsushinki also developed the game.

<i>10-Yard Fight</i> 1983 arcade game

10-Yard Fight is an American football sports video game that was developed and published in Japan by Irem for arcades in 1983. It was published overseas by Taito in the Americas, by Electrocoin in Europe, and by ADP Automaten GmbH in West Germany.

<i>BurgerTime</i> 1982 video game

BurgerTime, originally released as Hamburger in Japan, is a 1982 arcade video game from Data East released initially for its DECO Cassette System. The player is chef Peter Pepper, who must walk over hamburger ingredients in a maze of platforms and ladders while avoiding anthropomorphic hot dogs, fried eggs, and pickles which are in pursuit.

1983 has seen many sequels and prequels in video games, such as Mario Bros. and Pole Position II, along with new titles such as Astron Belt, Champion Baseball, Dragon's Lair, Elevator Action, Spy Hunter and Track & Field. Major events include the video game crash of 1983 in North America, and the third generation of video game consoles beginning with the launch of Nintendo's Family Computer (Famicom) and Sega's SG-1000 in Japan. The year's highest-grossing video game was Namco's arcade game Pole Position, while the year's best-selling home system was Nintendo's Game & Watch for the third time since 1980.

<i>Galaxian</i> 1979 video game

Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

<i>Track & Field</i> (video game) 1983 arcade video game

Track & Field, also known as Hyper Olympic in Japan and Europe, is a 1983 Olympic-themed sports video game developed by Konami for arcades. The Japanese release sported an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title Hyper Olympic in 1983, before re-releasing under the US title Track & Field in early 1984.

<i>Lode Runner</i> 1983 video game

Lode Runner is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to Space Panic from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor.

<i>Dig Dug</i> 1982 video game

Dig Dug is a maze arcade video game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.

<span class="mw-page-title-main">Nintendo VS. System</span> Arcade cabinet series

The Nintendo VS. System is an arcade system developed and produced by Nintendo from 1984 to 1990. It is based on most of the same hardware as the Family Computer (Famicom), later released as the Nintendo Entertainment System (NES). Most of its games are conversions from the Famicom and NES, some heavily altered for the arcade format, and some debuted on the VS. System before being released on the Famicom or NES. The system focuses on two-player cooperative play. It was released in three different configurations: upright VS. UniSystem cabinets, upright VS. DualSystem cabinets, and sit-down VS. DualSystem cabinets. Games are on pluggable circuit boards, allowing for each side to have a different game.

<i>Moon Patrol</i> 1982 video game

Moon Patrol is a 1982 arcade video game developed and released by Irem. It was licensed to Williams for distribution in North America. The player controls a Moon buggy which can jump over and shoot obstacles on a horizontally scrolling landscape as well as shoot aerial attackers. Designed by Takashi Nishiyama, Moon Patrol is often credited with the introduction of full parallax scrolling in side-scrolling games. Cabinet art for the Williams version was done by Larry Day. Most of the home ports were from Atari, Inc., sometimes under the Atarisoft label.

<i>Kung-Fu Master</i> (video game) 1984 video game

Kung-Fu Master, known as Spartan X in Japan, is a side-scrolling beat 'em up developed by Irem as an arcade video game in 1984, and distributed by Data East in North America. Designed by Takashi Nishiyama, the game was based on Hong Kong martial arts films. It is a loose adaptation of the Jackie Chan, Sammo Hung, and Yuen Biao film Wheels on Meals (1984), called Spartan X in Japan, with the protagonist Thomas named after Jackie Chan's character in the film. The game is also heavily inspired by the Bruce Lee film Game of Death (1972), which was the basis for the game's concept. Nishiyama, who had previously designed the side-scrolling shooter Moon Patrol (1982), combined fighting elements with a shoot 'em up gameplay rhythm. Irem and Data East exported the game to the West without the Spartan X license.

<i>Congo Bongo</i> 1983 video game

Congo Bongo, also known as Tip Top, is a platform game released as an arcade video game by Sega in 1983. A message in the ROM indicates it was coded at least in part by the company Ikegami Tsushinki. The game is viewed in an isometric perspective, like Sega's earlier Zaxxon (1982), but does not scroll. Numerous home ports followed.

1988 saw many sequels and prequels in video games, such as Dragon Quest III, Super Contra, Super Mario Bros. 2, Mega Man 2, Double Dragon II: The Revenge, and Super Mario Bros. 3, along with new titles such as Assault, Altered Beast, Capcom Bowling, Ninja Gaiden, RoboCop, Winning Run and Chase H.Q.

1987 saw many sequels and prequels in video games, such as Castlevania II: Simon's Quest, Dragon Quest II, Final Lap, and Zelda II, along with new titles such as After Burner, Contra, Double Dragon, Final Fantasy, Mega Man, Metal Gear, Operation Wolf, Phantasy Star, Shinobi, Street Fighter and The Last Ninja. The Legend of Zelda was also introduced outside of Japan.

1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.

1985 saw many sequels and prequels in video games, such as Super Mario Bros. and Kung Fu, along with new titles such as Commando, Duck Hunt, Gauntlet, Ghosts 'n Goblins, Gradius, Hang-On, Space Harrier, Tetris and The Way of the Exploding Fist. The year's highest-grossing arcade video games were Hang-On and Karate Champ in the United States, and Commando in the United Kingdom. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the second year in a row, while the year's best‑selling home video game was Super Mario Bros.

<i>Mr. Do!</i> 1982 video game

Mr. Do! is a 1982 maze game developed by Universal. It is the first arcade video game to be released as a conversion kit for other arcade machines; Taito published the conversion kit in Japan. The game was inspired by Namco's Dig Dug released earlier in 1982. Mr. Do! was a commercial success in Japan and North America, selling 30,000 arcade units in the US, and it was followed by several arcade sequels.

<i>Rolling Thunder</i> (video game) 1986 video game

Rolling Thunder is a run and gun video game developed by Namco in Japan and Europe and released in 1986 as a coin-operated arcade video game using the Namco System 86 hardware. It was distributed in North America by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was a commercial success in arcades, and it was released for various home computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has been included in various classic game compilations as well. It influenced later arcade action franchises such as Shinobi and Time Crisis, which borrowed mechanics such as taking cover behind crates.

References

  1. Lindner, Richard (1990). Video Games: Past, Present and Future; An Industry Overview. United States: Nintendo of America.
  2. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 228. Amusement Press, Inc. January 15, 1984. p. 31.
  3. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 229. Amusement Press, Inc. February 1, 1984. p. 29.
  4. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 230. Amusement Press, Inc. February 15, 1984. p. 27.
  5. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 231. Amusement Press, Inc. March 1, 1984. p. 29.
  6. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 232. Amusement Press, Inc. March 15, 1984. p. 31.
  7. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 233. Amusement Press, Inc. April 1, 1984. p. 27.
  8. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 234. Amusement Press, Inc. April 15, 1984. p. 29.
  9. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 235. Amusement Press, Inc. May 1, 1984. p. 29.
  10. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 236. Amusement Press, Inc. May 15, 1984. p. 29.
  11. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 237. Amusement Press, Inc. June 1, 1984. p. 29.
  12. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 238. Amusement Press, Inc. June 15, 1984. p. 25.
  13. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 239. Amusement Press, Inc. July 1, 1984. p. 25.
  14. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 240. Amusement Press, Inc. July 15, 1984. p. 37.
  15. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 241. Amusement Press, Inc. August 1, 1984. p. 27.
  16. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 242. Amusement Press, Inc. August 15, 1984. p. 25.
  17. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 243. Amusement Press, Inc. September 1, 1984. p. 29.
  18. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 244. Amusement Press, Inc. September 15, 1984. p. 31.
  19. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 245. Amusement Press, Inc. October 1, 1984. p. 35.
  20. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 246. Amusement Press, Inc. October 15, 1984. p. 31.
  21. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 247. Amusement Press, Inc. November 1, 1984. p. 31.
  22. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 248. Amusement Press, Inc. November 15, 1984. p. 25.
  23. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 249. Amusement Press, Inc. December 1, 1984. p. 31.
  24. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 250. Amusement Press, Inc. December 15, 1984. p. 29.
  25. "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 251. Amusement Press, Inc. January 1, 1985. p. 37.
  26. "Top Hits of Last 5 Years". RePlay. March 1987.
  27. "Nominees Announced For 1984 AMOA Awards" (PDF). Cash Box . September 8, 1984. p. 28.
  28. "Top 20 Performing Video Games of 1984". Play Meter . Vol. 10, no. 20. November 1, 1984. p. 47.
  29. "Commando: Soldier of Fortune". Your Sinclair . No. 1. January 1986. p. 54.
  30. "Michael Jackson Sweeps AMOA Awards; 'Pole Position' Wins In Games Division" (PDF). Cash Box . November 10, 1984. pp. 31, 33.
  31. "昔(1970年代)のテレビゲームは何台売れた?" [How many old (1970s) video games sold?]. Classic Videogame Station Odyssey (in Japanese). Archived from the original on January 9, 2014. Retrieved April 16, 2021.
  32. 1 2 3 4 Reimer, Jeremy (December 15, 2005). "Total share: 30 years of personal computer market share figures". Ars Technica . Archived from the original on June 7, 2012. Retrieved November 27, 2021.
  33. Mace, Scott (April 2, 1984). "Speaker at conference predicts software shakeout". InfoWorld . Vol. 6, no. 14. InfoWorld Media Group, Inc. p. 16. ISSN   0199-6649.
  34. Methe, David; Mitchell, Will; Miyabe, Junichiro; Toyama, Ryoko (January 1998). "Overcoming a Standard Bearer: Challenges to NEC's Personal Computer in Japan". Research Papers in Economics (RePEc): 35 via ResearchGate.
  35. Juliussen, Egil; Juliussen, Karen (1990). The Computer Industry Almanac 1991. Pearson P T R. pp. 10–47, 10–48. ISBN   978-0-13-155748-2.
  36. "ElectronicsWeek". ElectronicsWeek . Vol. 58, no. 13–23. McGraw-Hill. 1985. p. 41. The home computer market in Japan consumed 1.1 million machines last year and is growing modestly in 1985, but it remains essentially a game market. (...) The two largest producers of home computers in Japan—NEC Corp., which claims a 40% market share, and Sharp Corp., which claims 20%—do not use the MSX (Microsoft Extended Basic) system that Microsoft Corp. developed and has licensed to 18 other Japanese companies. Total MSX sales last year are estimated at 350,000 units. But NEC's best-selling 8801-MII is used mostly by university students and small businesses for bookkeeping or document filing; MSX users are overwhelmingly 15 years of age or younger—game fanatics.
  37. Adams, Jane Meredith (January 3, 1985). "Adam Just Couldn't Deliver on Promises". The Boston Globe. p. 41.
  38. Tanaka, Tatsuo (August 2001). Network Externality and Necessary Software Statistics (PDF). Statistics Bureau of Japan. p. 2.
  39. The Year's Top 10 Games. EMAP. p. 88. Archived from the original on August 8, 2020. Retrieved April 11, 2021.{{cite book}}: |work= ignored (help)
  40. 1984 Arcade Awards – Electronic Games January 1984, pages 68–81.
  41. Current, Michael. "A History of WCI Games / Atari / Atari Games / Atari Holdings". Atari History Timelines. Archived from the original on September 25, 2018. Retrieved September 25, 2018.
  42. Current, Michael. "A History of Tramel Technology / Atari". Atari History Timelines. Archived from the original on September 25, 2018. Retrieved September 25, 2018.
  43. "M Network Titles for Computers". Intellivision Lives. Intellivision Productions. Archived from the original on January 10, 2007. Retrieved September 25, 2018.
  44. "Where Are They Now?". Intellivision Lives. Archived from the original on July 27, 2017. Retrieved September 25, 2018.
  45. Kurt Kalata & Robert Greene. "Hydlide". Hardcore Gaming 101. Archived from the original on April 29, 2016. Retrieved May 1, 2011.
  46. Hague, James (1997). Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Archived from the original on May 27, 2014. Retrieved November 13, 2015.