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The first 20 years of video game developing in Sweden included work mostly done by separate individuals. Developing costs increased and the industry structure became more complex over time. Mapping the business of Swedish game developing history has been relatively problematic, because individuals were spread all over the country while working with different platforms in PDP, C64, VIC-20, Amiga, and IBM PC compatibles. Home computers became the focus for the creativity among often self-educated youths who got access during the 1980s. [1]
In 2018, the Swedish games industry generated €1.8 billion and it employed almost 8,000 people. [2] For 2017, there were 4.2 million gamers in Sweden who spent $411.7 million. [3]
The colour-graphical VIC-20 home computer was released in 1981. The home computer Commodore 64 was released 1983. The game Space Action (1983) was developed by Arne Fernlund and published by Handic Software. [4]
After 20 years game development shifted towards project groups of game developers. [1]
Name | Description | Most Famous For | Games | |
---|---|---|---|---|
Embracer Group | Embracer Group AB (formerly Nordic Games Publishing AB and THQ Nordic AB) is a Swedish video game holding company based in Karlstad. The company was established under the name Nordic Games in December 2008, forming the video game publishing subsidiary of game retailer Game Outlet Europe. | PC, Console | Darksiders | Red Faction, Titan Quest |
Mojang | Mojang AB is a Swedish video game developer and a studio of Xbox Game Studios based in Stockholm. The studio was founded by Markus Persson in 2009 as Mojang Specifications, inheriting the name from a venture of the same name he left two years prior. | PC, Console, Mobile, VR | Minecraft | Scrolls, Cobalt |
King (Midasplayer) | King.com Limited, trading as King and also known as King Digital Entertainment, is a video game developer based in St. Julian's, Malta, that specialises in the creation of social games. | Mobile | Candy Crush Saga | Bubble Witch Saga |
EA Digital Illusions CE | EA Digital Illusions CE AB (DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. | PC, Console, Tech | Battlefield | Mirror's Edge, Star Wars Battlefront |
Paradox Interactive | Paradox Interactive AB (frequently abbreviated PDX) is a Swedish video game publisher based in Stockholm. | PC | Europa Universalis | Cities: Skylines, Hearts of Iron |
Avalanche Studios | Fatalist Development AB, doing business as Avalanche Studios, is a Swedish video game developer based in Stockholm. Founded by Linus Blomberg and Christofer Sundberg in March 2003, Avalanche Studios focuses on developing open world projects and bases them on their proprietary Apex game engine (formerly known as Avalanche Engine). | PC, Console, Tech | Just Cause | Rage 2, Mad Max, Generation Zero |
Ubisoft Entertainment Sweden (Massive) | Massive Entertainment is a Swedish video game developer and a studio of Ubisoft based in Malmö. The company has been fully owned by Ubisoft since 2008. | PC, Console, Tech, Mobile | Tom Clancy's The Division | Tom Clancy's The Division 2, Just Dance Now |
Starbreeze | Starbreeze Studios AB is a Swedish video game developer and publisher based in Stockholm. Notable games developed include The Chronicles of Riddick: Escape from Butcher Bay , Payday 2 and Brothers: A Tale of Two Sons . | PC, Console, Mobile, VR, Tech | Payday Series | The Chronicles of Riddick: Escape from Butcher Bay, Syndicate |
MAG Interactive | Mobile, Facebook | Ruzzle | Word Brain | |
Fatshark | Fatshark is an independent video game development studio based in Stockholm, Sweden. | PC, Console, Mobile | Warhammer Series | Warhammer: Vermintide 2, Escape Dead Island, War of the Vikings |
Hazelight Studios AB | PC, Console | A Way Out (video game) | Brothers - A Tale of Two Sons | |
(Axolot Games) | PC | Scrap Mechanic | Raft | |
Toca Boca | Toca Boca is a Swedish app development studio focused on child-friendly applications for tablets and smartphones. | Mobile | Toca Series | Paint my wings |
MachineGames Sweden | MachineGames agreed with Bethesda Softworks to develop a new instalment in the Wolfenstein series, and was acquired by Bethesda's parent company, ZeniMax Media. [5] | PC, Console | Wolfenstein Series | Quake: Dimension of the Past |
GamersGate | GamersGate is a Sweden-based online video game store offering electronic strategy guides and games for Windows, OS X, and Linux via direct download. | Distribution, PC, Mac | Fallout 4 | Borderlands, Skyrim, BioShock 2 |
Donya labs (Simplygon) | Technology | |||
Arrowhead Game Studios | Arrowhead Game Studios AB is an independent Swedish video game developer, established in 2008 by a group of Luleå University of Technology students. | PC, Console, Mac | Magicka | Helldivers, Helldivers 2, The Showdown Effect |
MindArk | MindArk is a Swedish software company located in Gothenburg. | PC, Mobile, VR | Entropia Universe | |
Tarsier Studios | PC, Console, VR, Handheld | Little Big Planet Series | Little Nightmares , Tearaway Unfolded | |
Image & Form International | PC, Console, Mobile, Handheld | Steamworld Series | Anthill | |
Frictional Games | PC | Amnesia | SOMA, Penumbra Series | |
Raw Fury | Raw Fury is a Swedish video game publisher, specialising in the publication of indie games, based in Stockholm. | PC, Mac, Console | Kingdom: Two Crowns | Mosaic |
Illusion Labs | Mobile, Mac | Touchgrind | Way of the Turtle | |
Illwinter Game Design | PC, Mac | Dominions Series | Erövring av Elysium | |
Zoink | Zoink AB was founded in 2001 by Klaus Lyngeled, who acts as its CEO. | PC, Console, VR, Mobile, Mac | Fe | Flipping Death |
Power Challenge | Online, Service | ManagerZone | Power Soccer | |
Sector3 Studios | Console | WTCC, ADAC GT Masters | ||
Simogo | Mobile, Console, Service | Year Walk | Device 6 | |
Code Club(Onetoofree) | PC, Mac | Wurm Online | Wurm Unlimited | |
Defold | Tech | |||
Might and Delight | Might and Delight is a Swedish video game development studio and publisher based in Stockholm. The studio was established in 2010 and is best known for the Shelter series. | PC, Mac, Console | Shelter | PID |
Creative Vault AB | Console, VR | Wipeout™ VR | Hustle Kings VR, Crash Commando | |
Poppermost Productions | Poppermost Productions is a small independent game developer based in Stockholm, Sweden. | PC, Console | Snow | |
Grapefrukt | Mobile, Console, PC, Web, Tablet | Rymdkapsel | twofold inc., gran chorizo | |
Legendo Entertainment | Legendo Entertainment is a Sweden-based entertainment company, led by CEO Björn Larsson. Founded under the name "Iridon Interactive," in 1998, the company adopted its current title of “Legendo Entertainment,” in 2004. | PC, Mac, Mobile, Console, Handheld, AR, Service, Tablet | Serpents in the Mist | FCB Pinball, Fortune Winds |
Oxeye Game Studio | Cobalt is an action side-scrolling video game developed by Oxeye Game Studio and published by Mojang. | PC, Console, Mac | Cobalt | Strategist, Harvest: Massive Encounter |
White Wolf Entertainment (defunct) | PC, Console | The Chronicles of Darkness | Exalted, World of Darkness | |
Thunderful Publishing | Thunderful AB is a Swedish video game holding company based in Gothenburg. It was founded in December 2017 by Brjánn Sigurgeirsson and Klaus Lyngeled, in conjunction with Bergsala Holding, as the parent company for their Gothenburg-based game development studios, Image & Form and Zoink. | PC, Console, Mobile, Steam, VR, Mac | Ghost Giant, Curious Expedition | |
IO Interactive AB | IO Interactive A/S (often shortened as IOI) is a Danish video game developer based in Copenhagen, best known for creating and developing the Hitman franchise. | PC, Console, Mac | Hitman (franchise) | Kane & Lynch 2: Dog Days, Mini Ninjas |
Ghost Games | Subsidiary of Electronic Arts | PC, Console | Need for Speed | Need for Speed Heat, Need for Speed Payback |
Atod | Atod AB/LG Software AB (also known as 42-Bit AB) was a video game developer located in Helsingborg, Sweden. | Console | Hot Weels Extreme Racing | |
Dennaton Games | Dennaton Games is an independent Swedish video game developer founded by programmer Jonatan Söderström and artist Dennis Wedin. | PC, Mac, Mobile | Hotline Miami | Hotline Miami 2: Wrong Number |
Nifflas | Nicklas Nygren, better known by the handle Nifflas, is an independent Swedish video game developer. | Console, Handheld, Mac, PC | Knytt | Within A Deep Forest, FiNCK, NightSky |
Overkill Software | Overkill Software is a Swedish video game developer based and founded in Stockholm in 2009 by Ulf Andersson, Bo Andersson and Simon Viklund, the founders and owners of now defunct game developer Grin. | PC, Mobile, Console | Overkill's The Walking Dead , Payday: The Heist , Payday 2 | |
The Sleeping Machine | The Sleeping Machine AB, formerly Cockroach Inc. till 2011, is an independent Swedish video game developer design & animation studio established in 2007 by Anders Gustafsson and Erik Zaring. | Mac, PC, Browser game | The Dream Machine | Gateway, The Gateway Trilogy |
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International. It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for US$595. Preceded by the VIC-20 and Commodore PET, the C64 took its name from its 64 kilobytes(65,536 bytes) of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware.
The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.
Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.
The video game crash of 1983 was a large-scale recession in the video game industry that occurred from 1983 to 1985 in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality. Waning interest in console games in favor of personal computers also played a role. Home video game revenue peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985. The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade video game market also weakened as the golden age of arcade video games came to an end.
The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on Texas Instruments's own TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. The associated TMS9918 video display controller provides color graphics and sprite support which were only comparable with those of the Atari 400 and 800 released a month after the TI-99/4. The TI-99 series also initially competed with the Apple II and TRS-80.
The video game industry is the tertiary and quaternary sectors of the entertainment industry that specialize in the development, marketing, distribution, monetization and consumer feedback of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide.
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies.
A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.
Video game development is the process of creating a video game. It is a multidisciplinary practice, involving programming, design, art, audio, user interface, and writing. Each of those may be made up of more specialized skills; art includes 3D modeling of objects, character modeling, animation, visual effects, and so on. Development is supported by project management, production, and quality assurance. Teams can be many hundreds of people, a small group, or even a single person.
Psygnosis Limited was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's European stable of developers, and became best known for franchises such as Lemmings, Wipeout, Formula One, and Colony Wars.
Kingsoft GmbH was a German video game company based in Aachen. The company was founded in 1982 by Fritz Schäfer out of his parents' house in Mulartshütte (Roetgen) to sell his chess simulation game Boss, which he developed the year before. Kingsoft expanded into third-party publishing in 1983, starting with Galaxy by Henrik Wening. Most of their games were released for computers developed by Commodore International, predominantly the Commodore 64, Commodore 16 and later Amiga, and were usually based on other company's titles for different platforms. Kingsoft moved to Aachen in 1987 and established a distribution service before ceasing publishing in favour of distribution in 1993. The company was acquired in March 1995 by Electronic Arts, who retired the Kingsoft name later that year.
The United Kingdom has the largest video game sector in Europe. By revenue, the UK had the second-largest video game market in Europe in 2022 after Germany, and the sixth-largest globally. By sales, it is Europe's largest market, having overtaken Germany in 2022. The UK video game market was worth £7.16 billion in 2021, a 2% increase over the previous year.
Team17 Group plc is a British video game developer and publisher based in Wakefield, England. The venture was created in December 1990 through the merger of British publisher 17-Bit Software and Swedish developer Team 7. At the time, the two companies consisted of and were led by Michael Robinson, Martyn Brown and Debbie Bestwick, and Andreas Tadic, Rico Holmes and Peter Tuleby, respectively. Bestwick later became Team17's chief executive officer until 1 January 2024. After their first game, Full Contact (1991) for the Amiga, the studio followed up with multiple number-one releases on that platform and saw major success with Andy Davidson's Worms in 1995, the resulting franchise of which still remains as the company's primary development output, having developed over 20 entries in it.
The video game industry in Australia is worth $4.21 billion annually as of 2022, inclusive of traditional retail and digital sales. A report in 2022 by Austrade estimated that 3,228 Australians worked in the video game industry. In the fiscal year 2016–17, revenue from Australian game developers was approximately $118.5 million, 80 percent of which was from overseas sales.
Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.
The Cottage is an adventure video game that was initially made available in 1978 for the DEC-10 mainframe computer Oden in Stockholm, and later published by Scandinavian PC Systems for IBM PCs in 1986 in Swedish, Danish, Norwegian and English. It was the first publicly available Swedish adventure game and one of the first commercial Swedish video games.
Video gaming in Finland consists of a video game industry which includes 260 active video game developer studios, roughly a dozen professional players and countless enthusiastic amateurs.
Brothers Tim and Chris Stamper are British entrepreneurs who founded the video game companies Ultimate Play the Game and Rare. They first worked together on arcade conversion kits, which were licensed to companies, but later became developers for the ZX Spectrum home computer in the early 1980s. Chris programmed the games, while Tim designed the graphics. They found success as Ultimate with games including Jetpac and Knight Lore. After reverse engineering the Nintendo Entertainment System and deciding to shift their focus to console development, the brothers founded Rare in the mid-1980s. They became Nintendo's first major Western developer, for whom they developed licensed games and ports. Over the next two decades, Rare enjoyed a close relationship with Nintendo and developed multiple major titles for the company, including Donkey Kong Country and GoldenEye 007. Microsoft acquired Rare in 2002, and the brothers left the company in 2007. After spending several years out of the public eye, the brothers are currently planning new ventures.
Stadia was a cloud gaming service developed and operated by Google. Known in development as Project Stream, the service debuted through a closed beta in October 2018, and publicly launched in November 2019. Stadia was accessible through Chromecast Ultra and Android TV devices, on personal computers via the Google Chrome web browser and other Chromium-based browsers, Chromebooks and tablets running ChromeOS, and the Stadia mobile app on supported Android devices. There was also an experimental mode with support for all Android devices that were capable of installing the Stadia mobile app. In December 2020, Google released an iOS browser-based progressive web application for Stadia, enabling gameplay in the Safari browser.