Need for Speed Heat

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Need for Speed Heat
Cover Art of Need for Speed Heat.png
Cover art featuring a modified Polestar 1 being chased by a Chevrolet Corvette Grand Sport police car
Developer(s) Ghost Games [lower-alpha 1]
Publisher(s) Electronic Arts
Director(s) Riley Cooper
Designer(s) Yoni Rabinowitz
Programmer(s) Nicolas Mercier
Artist(s) Darren White
Writer(s) Philip Huxley
Composer(s) Pedro Bromfman
Series Need for Speed
Engine Frostbite 3
Platform(s)
ReleaseNovember 8, 2019
Genre(s) Racing
Mode(s) Single-player, multiplayer

Need for Speed Heat (stylised as NFS Heat) is a 2019 racing video game developed by Ghost Games and published by Electronic Arts for PlayStation 4, Windows, and Xbox One. It is the twenty-fourth installment in the Need for Speed series and commemorates the series' 25th anniversary.

Contents

Heat received mixed reviews from critics, who mostly found the game to be an improvement over the 2015 reboot and Payback , but not enough to be a full return-to-form for the franchise. It would be Ghost Games' final entry; both for the Need for Speed franchise, and as a head studio. In February 2020, EA shifted development of the franchise back to Criterion Games (the developers of the Hot Pursuit and Most Wanted revivals). Ghost Games would be reverted back to their previous name of EA Gothenburg, and became an engineering studio for the Frostbite engine.

Heat would be succeeded by Need for Speed Unbound, which was released in December 2022.

Gameplay

Need for Speed Heat is a racing game set in an open world environment called Palm City, a fictionalised version of Miami, Florida, and its surrounding areas. However, the in-game map features diverse geography, including mountainous areas, dense forests, and open fields. [1] Unlike Need for Speed Payback , the game does not include a 24-hour day-night cycle, but players can switch between day and night. During the day, players can take part in sanctioned race events, which reward players with cash to spend on new cars and upgrades. During the night, players can take part in illicit street racing, which rewards REP. Racing during the night will attract the attention of a rogue police task force that patrols the streets of Palm City, who are tasked with shutting down street racing in Palm City, which can lead players to risk their earned rep against the police or lose their earnings in handcuffs. Pursuits in Palm City can take place during day or night, but the PCPD's response to a pursuit differs depending on the time period. Players earn rep from participating in pursuits, with greater amounts offered during night than day. Each heat level also equates to the amount a player's earned rep for a current night session will be multiplied by, should they successfully reach a safehouse or garage.

The player is busted when the driver stops and is close to a PCPD unit for a certain amount of time, is completely immobilised during a pursuit, or has depleted their strength bar. Being busted will reward the player with any rep they have earned during the current night session, but will not be multiplied based on their heat level. They will also have to pay a fine using bank. Players busted by the PCPD will not have an impound strike applied to their vehicle or any other form of marks that would result in them losing their vehicle. They will only be fined and have their current night session consequently concluded. The game also features a storyline in which the players interact with the city's police force, led by authority figure Lt. Frank Mercer. [2] [3] [4] Players can smash neon flamingos hidden within the map, which rewards them with a small amount of money or rep depending on the time of day. They can also find graffiti, referred to as "Street Art" in the game, and send it to the livery editor to use it on their cars. Lastly, they can complete activities around the open world such as smashing billboards, beating scores on drift zones, getting the highest speeds passing through speed traps, and going the longest distances when performing long jumps. Players may complete "Crew Time Trials" which allows them to complete short timed events in an attempt to get the #1 spot on the leaderboard in their crew.

The game features 127 cars from 33 manufacturers, with Ferrari making its triumphant return after being absent from Payback due to licensing issues. [5] Unlike Payback, performance upgrades no longer come in random Speedcards and are unlocked by earning REP and winning races. The game does not feature loot boxes; however, time savers, which reveals collectibles on the map, and paid downloadable content was included. [6]

Ahead of the game's release, Electronic Arts released the NFS Heat Studio app for iOS and Android devices. Users can collect and customise their cars which can be imported into the main game upon release. [7] [8]

The game added feature support for cross-platform play starting in June 2020 as part of the game's final patch. [9]

Plot

The player (male player voiced by Andrew Lawrence, female player voiced by Jamie Gray Hyder) [lower-alpha 2] arrives in Palm City for the SpeedHunters Showdown, a citywide exhibition that draws in racers who compete in sanctioned races throughout the day, and illegal street races at night. Lt. Frank Mercer (Josh Coxx), leader of the police's High-Speed Task Force, announces his intent to arrest all street racers in the city. The player buys their first car from Lucas Rivera (Jonny Cruz), a local mechanic and former street racer, who also helps the player enter their first Showdown race, and becomes their mentor. Lucas' younger sister, Ana Rivera (Ana Marte), is a street racer whose crew recently disbanded after the task force nearly killed one of her friends.

Ana introduces the player to The League, a crew of Palm City's best street racers, which Lucas almost joined until he quit racing after their father suddenly died. Ana and the player form a new crew to vie for a place in The League. After a race, Ana and the player are confronted by Officer Shaw (Josh Collins) of Mercer's task force, who impounds Ana's Nissan 350Z.

After another race, they witness Shaw meeting task force officer Eva Torres (Shontae Saldana). Shaw shows Torres bags of money in his car, extorted from street racers on Mercer's orders. Torres takes a bag but warns that Mercer's brashness is endangering them. Ana steals her father's 1967 Chevrolet Camaro from Lucas' shop so she can join the player in a race which Shaw interrupts. The player overturns Shaw's car, scattering the extorted money onto the street. The spectacle raises public suspicion over the task force and Lucas becomes angered at Ana for stealing and damaging their father's car.

Torres contacts Ana and the player to admit the task force is corrupt but wants Mercer taken down because he is too reckless. Torres leads them to a warehouse that acts as an illegal chop shop, stripping cars seized by the High-Speed Task Force, or preparing them to be shipped out of the city. Ana realizes her 350Z has already been processed after finding its license plate.

The player and Ana attempt to expose Mercer by crashing a Showdown event with some members from the League joining them, leading police and local media to his chop shop, but it turns out to be vacated. Ana and the player visit Lucas and find him bound and tortured by Mercer. Mercer reveals he anticipated their plan after seeing them on a secret camera in his shop. Mercer forces the player and Ana into his police car, but Lucas, having escaped his bonds, intercepts them in his father's Camaro and rams Mercer's car, leaving it severely damaged. Ana steals Mercer's laptop and escapes with Lucas and the player. At a hideout, Lucas admits to Ana that he quit street racing because he believes their father's fatal heart attack was caused by hearing about Lucas's arrest for street racing that same night.

Ana and Lucas send files from Mercer's computer to various outlets, proving his corruption and forcing him into hiding, then learn that Mercer is preparing the stolen cars in his possession for export before fleeing Palm City. As they do not know which cops are complicit or innocent, Ana and Lucas convince The League and other crews to simultaneously goad and draw as many police cars as possible to the port where the stolen cars are being loaded. Confronted by a swarm of police and street racers, Mercer attempts to escape in a BMW M3 GTR. The player chases and wrecks Mercer's car, leaving him for Torres, who pulls her pistol in response to his threats and is implied to have shot him.

Over a week later, Mercer is missing and presumed dead. Torres has been promoted to lead his task force, and she announces her commitment to ending street racing. Lucas reconciles with Ana and gives her the keys to their father's repaired Camaro. Now, as members of The League, the player and Ana plan to continue racing and tackle any challenges together.

Development

NFS Heat booth at Gamescom Need for Speed Heat Car (48605687961).jpg
NFS Heat booth at Gamescom

The game was revealed with a trailer released on August 14, 2019, [12] followed-up by a gameplay trailer released on August 20. [13] It was released on November 8 the same year. [14] [15] [16] [17] [18] [19] The game was announced not to have lootboxes unlike its predecessor Payback, whose progression system received negative reviews. [20] The only paid DLCs available for the game are a time saver pack and a pack that unlocks the McLaren F1. [21] Free content updates added the Aston Martin DB11 Volante [21] and a playable version of the Polestar 1 hero car featured on the game's cover art. [22]

Following EA's decision to downsize developer Ghost Games, Criterion Games took over the development of the game's post-launch content. An update in June 2020 enabled cross-platform play between PC, PlayStation 4 and Xbox One, making it the first EA game to have this feature, and the first since Need for Speed: Underground in 2003. [23]

Marketing

As part of marketing for the game, Polestar encouraged players to customize the Polestar 1, which appears in the game's cover, in the NFS Heat Studio app. [24]

Soundtrack

The musical score for Need for Speed Heat was composed by Brazilian composer Pedro Bromfman. In addition, the game features a soundtrack that comprises 58 tracks from various artists, with genres ranging from hip hop to EDM. According to EA, the game envisages "an open world of urban speed that resembles Miami" by incorporating Latin pop songs into the soundtrack. [25]

Reception

Need for Speed Heat received generally positive reviews, according to review aggregator Metacritic. [26] [27] [28] Critics welcomed the overhauled progression system (compared to the predecessor Payback where one of the methods to gain upgrades for a car was to purchase loot boxes) and the option to choose between day and night for increased race variety, but criticized the short story and lack of innovation compared to previous titles.

Luke Reily of IGN gave the game an 8/10: "While Need for Speed Heat feels a little more like a mosaic of existing concepts rather than something especially trendsetting, Ghost has certainly scraped these ideas from some of the most-loved games in the now 25-year-old series. Heat doesn't always sizzle but it's definitely much hotter than I'd expected. This is easily the most impressive Need for Speed game in many years." [33] Matthew Kato of Game Informer gave the game a score of 7.75/10. He stated in his review that "Need for Speed has meant different things over the years, but Heat is a good all-around representation of the franchise. The police could be a little more prominent, and the world – while well stocked – isn't as interesting as Forza Horizon ’s, for instance, but NFS Heat is the best iteration since Ghost Games' reboot in 2015". [29]

Richard Wakeling of GameSpot gave the game a 7/10, stating that "With only a select few events, no discernible difference between each car's handling, and a simplistic driving model, Need for Speed Heat does stumble into repetition during its final few hours. It's not quite a rip-roaring return to form, then, but this latest entry puts the Need for Speed series back on the right track. The duality of its day and night events props up what would otherwise be a fairly run-of-the-mill racing game, but the renewed focus on hurtling around the track, racing wheel-to-wheel, and customizing each car in numerous ways, taps into the essence of what Need for Speed used to be about. Need for Speed Heat may not revolutionize racing games, but it's the best the series has been in a long, long time." [30]

Sales

Need for Speed Heat reached 9th place in sales at release, though it was the fifth best selling title on the PlayStation 4. [37]

Accolades

The game was nominated for "Best Racing Game" at the Gamescom Awards, [38] and won the award for "Game, Franchise Racing" at the NAVGTR Awards, whereas its other nomination was for "Song Collection". [39]

Notes

  1. Criterion Games took over post-launch development in February 2020.
  2. Lawrence also provided his likeness for the player's Caucasian male character model and did the player's full-body motion capture. [10] Hyder also provided her likeness for the player's Caucasian female character model. [11]

Related Research Articles

Need for Speed (NFS) is a racing game franchise published by Electronic Arts and currently developed by Criterion Games. The series generally centers around illegal street racing, and tasks players to complete various types of races while evading the local law enforcement in police pursuits. Need for Speed is one of EA's oldest franchises not published under their EA Sports brand.

<i>Need for Speed: Underground</i> 2003 racing video game

Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series following Hot Pursuit 2 (2002). It was developed by EA Black Box and published by Electronic Arts. Three different versions of the game were produced: one for consoles and Microsoft Windows, and another for the Game Boy Advance. An arcade version developed by Global VR and co-published by Konami came out two years later.

<i>Need for Speed: Hot Pursuit 2</i> 2002 video game

Need for Speed: Hot Pursuit 2 is a 2002 racing video game, the sixth installment in the Need for Speed series following Porsche Unleashed (2000) and the direct sequel to Need for Speed III: Hot Pursuit (1998). It was developed by EA Black Box for the PlayStation 2, and a distinctly different version by EA Seattle for GameCube, Xbox, and Microsoft Windows. Need for Speed: Hot Pursuit 2 features cars from various high-performance and exotic car manufacturers. Players can compete in races using these cars, or opt to play as a police officer and pursue speeders.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>Need for Speed: Carbon</i> 2006 racing video game

Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series. Developed by EA Black Box, Rovio Mobile and published by Electronic Arts, it was released on October 31, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Windows, and Mac OS X, and on November 19, 2006 as a launch title for the Wii and in 2008 for arcade cabinets. A portable version, Need for Speed: Carbon – Own the City, was released for the PlayStation Portable, Game Boy Advance, Nintendo DS. and Zeebo, While it featured similar gameplay to the console version, the portable versions included new or modified gameplay elements, a different setting and storyline, and a different selection of teammates.

<i>Need for Speed: ProStreet</i> 2007 racing video game

Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon (2006). Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.

<i>Need for Speed: Undercover</i> 2008 racing video game

Need for Speed: Undercover is a 2008 racing video game, and is the twelfth installment in the Need for Speed series following Need for Speed: ProStreet (2007). Developed by EA Black Box and published by Electronic Arts, it was released on November 18, 2008, for the PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and then on a number of mobile phone platforms in 2009.

<i>Need for Speed: Shift</i> 2009 racing video game

Need for Speed: Shift is a 2009 racing video game developed by Slightly Mad Studios and published by Electronic Arts for PlayStation 3, Windows, and Xbox 360. Developed by EA Bright Light, a distinct version of the game was simultaneously released for PlayStation Portable. Two mobile adaptations were developed by IronMonkey Studios for Java-compatible devices and iOS and released in 2009, with the latter version subsequently being made available for several other mobile devices. Need for Speed: Shift is the thirteenth installment in the Need for Speed franchise.

<i>Need for Speed: Nitro</i> 2009 video game

Need for Speed: Nitro is a racing video game and the fourteenth title in the Need for Speed series. It was published by Electronic Arts for the Nintendo Wii and DS platforms. The Wii version was developed by EA Montreal, who have previous experience with Nintendo consoles, while the DS version was developed separately by Firebrand Games' Florida studio.

<i>Need for Speed: World</i> 2010 massively multiplayer online racing video game

Need for Speed: World is a massively multiplayer online racing game published by Electronic Arts, and the fifteenth installment of the publisher's Need for Speed franchise. It was co-developed by EA Black Box and EA Singapore, with Easy Studios and EA Vancouver later taking over operations during its run. It was the first freemium game in the Need for Speed series and was available on Microsoft Windows. World was released worldwide on July 27, 2010. However, people who ordered a "Starter Pack" had an early "head-start" in the game, which started on July 20, 2010.

<i>Need for Speed: Hot Pursuit</i> (2010 video game) 2010 racing video game

Need for Speed: Hot Pursuit is a 2010 racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, Wii, Microsoft Windows, iOS, Android, webOS, and Windows Phone. The Wii version was developed by Exient Entertainment. Hot Pursuit is the sixteenth Need for Speed title and was released in November 2010, with digital distribution versions released within December 2010. The game serves as a revival of the Hot Pursuit name first used in 1998's Need for Speed III: Hot Pursuit.

<i>Shift 2: Unleashed</i> 2011 racing video game

Shift 2: Unleashed is a racing video game, the seventeenth installment of the Need for Speed series. It was developed by Slightly Mad Studios and published by Electronic Arts. The game serves as a direct sequel to Need for Speed: Shift and expands on many aspects that were introduced in the original. Shift 2: Unleashed was released worldwide during March and April 2011.

<i>Need for Speed: The Run</i> 2011 racing video game

Need for Speed: The Run is a 2011 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighteenth installment in the Need for Speed series and is Black Box's final entry in the series before the studio's closure in April 2013. Following an extensive marketing campaign, the game was released on November 15, 2011, for PlayStation 3, Windows, Xbox 360, Nintendo 3DS and Wii.

<i>Need for Speed: Most Wanted</i> (2012 video game) 2012 open world racing video game

Need for Speed: Most Wanted is a 2012 racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012. A Wii U version, under the title Need for Speed: Most Wanted U, was released in 2013. Like its predecessor, the 2010 Hot Pursuit title, the game is a revival of the original 2005 Most Wanted title.

<i>Need for Speed: Most Wanted</i> (2005 video game) 2005 open world racing game

Need for Speed: Most Wanted is a 2005 racing video game, and the ninth installment in the Need for Speed series following Underground 2. Developed and published by Electronic Arts (EA), it was released in November 2005 for GameCube, PlayStation 2, Windows, Xbox, and Xbox 360 alongside two distinct versions for Nintendo DS and Game Boy Advance. Another version for PlayStation Portable titled Need for Speed: Most Wanted 5-1-0, was released at the same time and featured alternative gameplay.

<i>Need for Speed Rivals</i> 2013 racing video game developed by Ghost Games and Criterion Games

Need for Speed Rivals is a 2013 racing video game developed in collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series, and the debut title for Ghost Games.

EA Gothenburg is a Swedish video game developer owned by Electronic Arts (EA) and located in Gothenburg. The studio used to have two other locations; one based in Guildford in the United Kingdom and another in Bucharest, Romania. From 2013 to 2020, they oversaw the development of the Need for Speed racing game franchise. Employees of Ghost include former staff members of EA DICE, Black Box, Criterion Games and Playground Games.

<i>Need for Speed</i> (2015 video game) 2015 racing video game

Need for Speed is a 2015 online racing video game developed by Ghost Games and published by Electronic Arts. The game was released for PlayStation 4 and Xbox One in November 2015, while a Windows version released in March 2016. It is the twenty-second Need for Speed installment, and serves as a reboot of the franchise.

<i>Need for Speed Payback</i> 2017 racing video game

Need for Speed Payback is a 2017 racing video game developed by Ghost Games and published by Electronic Arts. The game was released for PlayStation 4, Windows, and Xbox One on November 10, 2017. It is the twenty-third installment in the Need for Speed series.

<i>Need for Speed Unbound</i> 2022 racing video game

Need for Speed Unbound is a 2022 racing video game developed by Criterion Games and published by Electronic Arts. It was released for PlayStation 5, Windows, and Xbox Series X/S on December 2, 2022. Unbound is the twenty-fifth instalment in the Need for Speed series, and the successor to 2019's Heat. It is the first game in the series to be developed by Criterion since 2013's Rivals, and the studio's first as the main developer of the series since 2012's Need for Speed: Most Wanted.

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