| Need for Speed: Underground Rivals | |
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| Developer | Team Fusion |
| Publisher | Electronic Arts |
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| Series | Need for Speed |
| Platform | PlayStation Portable |
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| Genre | Racing |
Need for Speed: Underground Rivals is a 2005 racing video game developed by Team Fusion and published by Electronic Arts for the PlayStation Portable. It is the first Need for Speed title released for the PlayStation Portable. It is a PSP spin-off of the Underground titles and follows a very similar gameplay style.
Race events take place only at night, and players cannot access free roam. Tuning is a major aspect of the game; to unlock more performance and visual upgrades, players must accumulate 'Upgrade Points'.
Players can play in both Underground (Career) and Quick Race modes. Underground mode is available on four difficulty levels. Statistics can be viewed on the driver status screen in My Underground.
Players don't gain any advantage from visually customizing their car since there's no star rating system. Visual parts aren't sold separately, but only in body kits. However, players can now write their own lettering and place it on the windshield, taillights, and hood.
The most important feature is performance modifications, which allow players to alter acceleration, top speed, and handling. Any car in this game can be upgraded to be highly competitive, even against the strongest production cars. After purchasing a performance part, players can install it on other vehicles without having to buy it again.
Performance upgrades are divided into 10 categories for a total of 46 upgrades:
There are 3 different levels for each upgrade in each category (except for the N20 System upgrade). Bonus):
The soundtrack retains the same songs that appear in Need for Speed: Underground 2 , as well as six new songs.