The video game industry is a young industry in Ghana, and has been developing in the country since the early 1980s. [1] [2] [3] [4] Leti Arts is one of the emerging video game companies in Africa. [5] Leti Arts was founded by two pioneers in the African video game industry, Eyram Tawia and Wesley Kirinya in 2009. Eyram Tawia is the CEO of Leti Arts. Both game developers were originally based on two opposite sides of the continent and came together to bring African games and digital comics to a worldwide audience. They aim to showcase Africa's contributions to digital content creation and challenge stereotypes to prevent misrepresentation in Africa. [6]
In 2007, Wesley Kirinya launched his first independent release, The Adventures of Nyang. The game was inspired by Tomb Raider and is set in Kenya with Kenyan characters. Since founding Leti Arts, Kirinya and Tawia have launched several games including Connectricity, [7] Africa's Legends, [8] Sweave, [9] Puzzle Scout, [10] and more. [6] With the release of various games, Ghana's video game industry is expanding at a steady pace. In 2024, the projected revenue in the video games market in Ghana is expected to reach US $135.50m and is anticipated to show an annual growth rate of 8.23%. [11]
The Leti Art organization works closely with foreign and domestic marketing agencies and telecommunications companies like Vodafone, Publicis West Africa, and Afroes. [12] These companies work to promote and boost Ghana's video game industry. Leti has offices based in Accra, Ghana, and Nairobi Kenya. [12]
In August 2016, Ghana's Gaming Commission, which regulates gambling within the country, stated that it does not regulate video games as long as no bets are placed on players. [13]
Organizations such as Gamer TV, Madagastar Esports, AnTrix Gaming, GameNerd, Giiks Gaming City and GasBros Gaming Network are pioneers in the industry. Video gaming and gamers have been the rise for the last decade. Primarily tournaments are used to bring gamers around to associate and expand the gaming space. Events like the Annual Global Game Jam have greatly helped in the establishment of gaming as a career choice. Organisations like Virtual Union and Gamers' Republic are pushing for pro gamers and associations like the Ghana E-sports Association are pushing to usher in a new era for E-sports in Ghana. [14] [15] Tournaments are also held in major cities like Accra and Kumasi. Video Gaming and eSports in general is slowly been accepted and integrated into the Ghanaian culture.
The emergence of E-sports arenas like Yetra and Arena233 marks a significant development in the gaming culture in Ghana and across Africa. These dedicated venues are spaces for playing video games; International events are held in locations like this. An example is the qualifiers to the League Of legend and DOTA tournaments.
Organisations like MTN Ghana have had been sponsoring some tournaments like the MTN Conquest yearly to host nurture the E-sports scene in the country. They have also organised the conferences like the MTN gaming Conference, which brings developers and consumers alike to show and celebrate video games in Ghana.
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.
Association football is the most popular sport in almost all African countries, and in 2010 South Africa became the first African nation to host the FIFA World Cup.
Ghana's most popular sport is football, followed by boxing, Athletics, Badminton and basketball.
Video gaming in the United States is one of the fastest-growing entertainment industries in the country. The American video game industry is the largest video game industry in the world. According to a 2020 study released by the Entertainment Software Association, the yearly economic output of the American video game industry in 2019 was $90.3 billion, supporting over 429,000 American jobs. With an average yearly salary of about $121,000, the latter figure includes over 143,000 individuals who are directly employed by the video game business. Additionally, activities connected to the video game business generate $12.6 billion in federal, state, and local taxes each year. World Economic Forum estimates that by 2025 the American gaming industry will reach $42.3 billion while worldwide gaming industry will possibly reach US$270 billion. The United States is one of the nations with the largest influence in the video game industry, with video games representing a significant part of its economy.
The video games sector in South Africa is one of the largest video games markets and Esports scenes in Africa. The video games sector has overtaken the South African market in movies and music in market value and is still rapidly increasing. In 2016 the South African games industry advocacy group, Interactive Entertainment South Africa, stated that the video game market in the country was worth R2.2 billion whilst the domestic games industry was worth R58 million in 2014. A 2021 study by Newzoo and Carry1st estimates that 40% of sub-Saharan Africa's video game playing population were located in South Africa.
Video gaming in India is an emerging market since India is experiencing strong growth in online gaming, making it one of the top gaming markets in the world. Over the past few decades, the Indian gaming industry has gone from close to nonexistent in the 1990s to one of the top markets globally in the late 2010s. In 2019, the online gaming market in India was estimated at ₹6,200 crore (US$740 million) with an estimated 300 million gamers, a 41.6% increase from 2018. As of 2021, it is one of the top five mobile gaming markets in the world. By the third quarter of 2020 there were more than 7.4 billion mobile game downloads. According to the "State of India Gaming Report," released by venture capital firm Lumikai with Google, as of November 2023, there were 568 million gamers in India. Additionally, it was reported that in FY23, 41% of gamers were female and 66% were from non-metros, with each user on average spending 10–12 hours per week on video games.
The video game industry is a young industry in Kenya. Though various start-up companies have appeared in the country since 2007, the existing businesses are dealing with funding issues and few successes have been made. However, shared spaces, support programs and government grants introduced over the past few years have allowed the industry to grow large in a short period of time. The introduction of broadband internet in 2009 spawned a generation of young ICT savvy people in the country and the Kenyan game industry is as of 2015 among the largest in Africa.
The League of Legends EMEA Championship (LEC) is the professional League of Legends esports league run by Riot Games in the EMEA region, in which ten teams compete. Each annual season of play is divided into three splits, winter, spring and summer, all consisting of three weeks of round-robin tournament play, which then conclude with play-off tournaments between the top six teams. At the end of the season, the top performing teams qualify for the annual League of Legends World Championship. The LEC represents the highest level of League of Legends play in the EMEA.
Video gaming in the Philippines is an emerging industry and pastime that includes the production, sale, distribution, and playing of video games.
Cinema of Ghana also known as the Ghana Film Industry nicknamed Ghallywood, began when early film making was first introduced to the British colony of Gold Coast in 1923. At the time only affluent people could see the films, especially the colonial master of Gold Coast. In the 1950s, film making in Ghana began to increase. Cinemas were the primary venue for watching films until home video became more popular. The movie industry has no official name as yet since consultations and engagements with stakeholders has been ongoing when a petition was sent to the Ministry of Tourism, Arts and Culture which suspended the use of the name Black Star Films.
The 2018 Women's Africa Cup of Nations was the 13th edition of the Africa Women Cup of Nations, the biennial international football championship organised by the Confederation of African Football (CAF) for the women's national teams of Africa. The tournament was held in Ghana, from 17 November to 1 December 2018.
Mobile Legends: Bang Bang (MLBB) is a mobile multiplayer online battle arena (MOBA) game developed and published by Chinese developer Moonton, a subsidiary of ByteDance. The game was released in 2016 and grew in popularity, most prominently in Southeast Asia.
Jens Hilgers is a German entrepreneur who works in the esports industry. He was the founding CEO of the esports production company Electronic Sports League (ESL), and is a co-founder and the CEO of Bayes, an esports data company based in Berlin. In 2014, he co-founded G2 Esports together with Carlos "Ocelot" Rodriguez, and currently serves as its chairman. He is also the founding general partner of BITKRAFT Ventures, a global early and mid-stage investment platform for gaming, esports, and a new technology named Web3. He has been credited as an early pioneer of the esports industry.
Accra Lions Football Club is a football club based in East Legon, Accra, Ghana. The club competes in the Ghana Premier League, the top division of the Ghanaian soccer league system, and in the Ghanaian FA Cup. It plays its home matches at the Accra Sports Stadium.
The 13th African Games, also known as Accra 2023, were hosted by Ghana from 8–23 March 2024. Despite having Accra as the main host city, the games were held in two sub-host cities: Kumasi and Cape Coast. The games were initially planned to be held in August 2023, however a failure to complete facilities on time and arguments over marketing revenue resulted in the games being delayed to March 2024.
Leti Arts is a Ghanaian video game company headquartered in Accra. It was founded by Eyram Tawia, a member of the Harambe Entrepreneur Alliance.
The Harambe Entrepreneur Alliance is a US-based business network for African entrepreneurs that provides funding, university scholarships and a support ecosystem. The Alliance was founded by Okendo Lewis-Gayle and is supported by Cisco and the Oppenheimer Generations Foundation, amongst others. Members of the Harambe Alliance have raised over $500 million from Google Ventures, the Chan Zuckerberg Initiative and Alibaba to support their ventures.
Sylvia Gathoni Wahome, better known online as QueenArrow, is a Kenyan esports player and content creator. She began her competitive career in 2017 and specialises in fighting games, primarily in the Tekken series. In 2018, she became the first woman in East Africa to be signed by a professional esports team when she joined American organisation XiT Woundz.
Cheating in esports is a deliberate violation of the rules of an esports governing body or other behavior that is intended to give an unfair advantage to a player or team. At its core, esports are video game competitions in an organized, competitive environment. Tournaments often pay out prize money to the highest placing teams in these events, giving players an incentive to cheat. Commonly cited instances of cheating include the use of software cheats, such as aimbots and wallhacks, exploitation of bugs, use of performance-enhancing drugs, such as Ritalin and Adderall, and match fixing.
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