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Numerous video games were released in 2016. New hardware came out as well, albeit largely refreshed and updated versions of consoles in the PlayStation 4 Pro, PlayStation 4 Slim, and Xbox One S. Commercially available virtual reality headsets were released in much greater numbers and at much lower price points than the enthusiast-only virtual reality headsets of earlier generations. Augmented reality also became mainstream with Pokémon Go . [1] Top-rated games originally released in 2016 included Uncharted 4: A Thief's End , Inside , Overwatch , Forza Horizon 3 , Madden NFL 17 , WWE 2K17 , NBA 2K17 , Dark Souls III , and Battlefield 1 and Doom 2016 . The top five highest-grossing video games of 2016 were League of Legends , Honor of Kings/Arena of Valor , Monster Strike , Clash of Clans , and Dungeon Fighter Online .
Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews.
Analysis firm SuperData estimated that the global video game software market brought in $91 billion in revenues in 2016; this was an increase over the $74 billion estimated for 2015, but SuperData noted that their 2016 estimates included a larger data set. Of the $91 billion, $41 billion was attributed to mobile gaming, particularly the titles Clash Royale and Pokémon Go , with the largest mobile gaming section in Asia with total revenues near $25 billion. [13] Personal computer video games made up $34 billion, with $19 billion contributed from free-to-play games, and console games, retail and downloadable, were $26 and $6.6 billion, respectively. [14] The firm also identified that virtual reality (VR), professional video game sports, and streaming were still growing markets in the year. [14] DFC Intelligence reported similar numbers for revenues in the various sectors, and noted that mobile gaming revenues overtook both console and personal computer revenues in 2016. [15]
Newzoo estimated that $70.4 billion of video game revenues were made by the top 25 publicly-trading companies, led by Tencent ($10.2B), Sony ($7.9B), Activision Blizzard ($6.6B), Microsoft ($6.5B) and Apple, Inc. ($5.9B). The top ten companies brought in more than 54% of total revenues during 2016, up from 43% in 2015. [16]
IHS Markit estimated that worldwide revenue related to console hardware, software, and services was $34.7 billion, down about 2.5% from 2015; hardware sales were down from $12.8 billion to $10.5 billion, while software and service revenues were up. Sony held about 57% of the market share during 2016, followed by Microsoft and Nintendo. [17]
Within the United States, revenues from the video game industry in 2016 was estimated at $30.4 billion by the Entertainment Software Association and NPD Group, slightly up from 2015's $30.2 billion. Of that, $24.5 billion was spent on video game software, an increase of 6% from 2015. Digital purchases, which included full game purchases, downloadable content, game subscriptions, and mobile game microtransactions, made up 74% of this number, continuing a steady increase of digital sales over retail since 2010. [18] Sales were driven by the introduction of VR, Pokémon Go and Pokémon Sun and Moon, and the games Battlefield 1 , Call of Duty: Infinite Warfare , Madden NFL 17 , NBA 2K17 and Tom Clancy's The Division . [19]
The following were 2016's top ten highest-grossing video games worldwide in terms of digital revenue (including digital purchases, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Six of the top ten highest-grossing games are published or owned by Tencent.
Rank | Game | Revenue | Publisher(s) | Genre | Platform | Ref |
---|---|---|---|---|---|---|
1 | League of Legends | $1,700,000,000 | Riot Games / Tencent | MOBA | PC | [20] |
2 | Honor of Kings / Arena of Valor | $1,610,000,000 | Tencent | MOBA | Mobile | [21] |
3 | Monster Strike | $1,300,000,000 | Mixi | Physics | Mobile | [20] |
4 | Clash of Clans | $1,200,000,000 | Supercell (Tencent) | Strategy | ||
5 | Dungeon Fighter Online (DFO) | $1,100,000,000 | Nexon / Tencent | Beat 'em up | PC | |
6 | Clash Royale | $1,100,000,000 | Supercell (Tencent) | RTS | Mobile | |
Crossfire | $1,100,000,000 | Smilegate / Tencent | FPS | PC | ||
8 | Puzzle & Dragons | $955,000,000 | GungHo Online Entertainment | Puzzle | Mobile | [22] |
9 | Pokémon Go | $950,000,000 | Niantic / Nintendo / The Pokémon Company | Augmented reality | Mobile | [23] |
10 | Game of War: Fire Age | $910,000,000 | Machine Zone | Strategy | Mobile | [20] |
Month | Day(s) | Event |
---|---|---|
January | 4 | Activision Blizzard announced that they had acquired Major League Gaming. [24] |
5 | The Mixer streaming service is launched as Beam. | |
6 | Square Enix closed cloud video game subsidiary Shinra Technologies. [25] | |
8 | Marc Laidlaw, lead writer of the Half-Life series, retired from Valve. [26] | |
David Brevik, the CEO of Gazillion Entertainment, left the company. [27] | ||
12 | Electronic Arts introduced Origin Access, a new subscription service for Windows. [28] | |
13 | Leslie Benzies, producer and president of Rockstar North, left the company after a 16-month sabbatical. His positions were taken up by Aaron Garbut and Rob Nelson. [29] | |
16 | Brian Horton, director of Rise of the Tomb Raider , left Crystal Dynamics for Infinity Ward. [30] | |
22 | David Gaider, lead writer of Dragon Age , left BioWare. [31] | |
28 | Bungie announced that Pete Parsons had replaced Harold Ryan as the company's president. [32] | |
GOG.com launched Games in Development, their own early access program. [33] | ||
Sumo Digital announced their plan of establishing a new studio in Nottingham. [34] | ||
29–31 | PAX South 2016 held at the Henry B. Gonzalez Convention Center. [35] | |
February | 8 | Blizzard Entertainment celebrated its 25th anniversary. [36] |
GameTrailers video game website was closed. [37] | ||
15 | Rapper Lupe Fiasco and esports player Daigo Umehara have an exhibition match of Street Fighter V to promote the game. [38] | |
16-18 | Academy of Interactive Arts & Sciences hosted the 2016 D.I.C.E. Summit and 19th Annual D.I.C.E. Awards at the Mandalay Bay Convention Center in Las Vegas, Nevada; Hideo Kojima inducted into the AIAS Hall of Fame, and Satoru Iwata received the Lifetime Achievement Award. [39] [40] [41] | |
27 | The Pokémon franchise celebrated its 20th anniversary. [42] | |
Unknown | Ryan Barnard, game director of Tom Clancy's The Division , left Massive Entertainment for IO Interactive. [43] | |
March | 7 | Press Play, the developer of Max: The Curse of Brotherhood and Kalimba was closed by Microsoft Studios. [44] |
9 | Nexon acquired Big Huge Games, the developer of DomiNations . [45] | |
Riot Games acquired Radiant Entertainment, the developer of Rising Thunder . [46] | ||
14–18 | Game Developers Conference 2016 held in San Francisco, California. [47] | |
15 | Jagex was acquired by Chinese mining company Shandong Honda. [48] | |
22 | Bigpoint Games was acquired by Youzu Interactive. [49] | |
Evolution Studios, the developer of MotorStorm and Driveclub , was shut down by Sony Computer Entertainment. [50] | ||
The Resident Evil franchise celebrated its 20th anniversary. [51] | ||
24 | Sony Computer Entertainment announced that they had founded a new studio, ForwardWorks to develop mobile games. [52] | |
31 | n-Space, the developer of Sword Coast Legends , was closed. [53] | |
Sega completed its acquisition of Atlus. Future Atlus-developed titles localized for America will be published by Sega. [54] | ||
April | 5 | Karthik and Guha Bala, founders of Vicarious Visions, left the company. [55] |
11 | Codemasters announced the company had employed the majority of Evolution Studios' employees. [56] | |
14 | Leonard Boyarsky left Blizzard Entertainment to join Obsidian Entertainment. [57] | |
18 | GameStop announced GameTrust, a new publishing division. [58] | |
20 | Microsoft announced the discontinuation of the production of Xbox 360. [59] | |
22 | Tatsuya Minami, president of PlatinumGames, left the company. [60] | |
22–24 | PAX East 2016 held at the Boston Convention and Exhibition Center. [61] | |
25 | Patrice Desilets gained back the rights to 1666 Amsterdam and settled the lawsuit with Ubisoft. [62] | |
26 | NIS America announced that they had cut ties with Atlus after Sega's acquisition of Atlus. [63] | |
SNK Playmore was restructured to form SNK. [64] | ||
29 | Lionhead Studios was closed by Microsoft Studios. [65] | |
May | 10 | Avalanche Software was shut down by parent company Disney Interactive Studios. Disney decided they would not self-publish any titles in the future, and instead rely on external partners. [66] |
13 | Yahoo! Games was shut down by Yahoo!. [67] | |
18 | Electronic Arts announced that they had formed a new studio called Frostbite Lab. [68] | |
The creator of the Madden NFL series, Rich Hilleman, left Electronic Arts. [69] | ||
IGN purchased assets of GameTrailers from Defy Media. [70] | ||
30 | Starbreeze Studios acquired the Payday franchise from 505 Games. [71] | |
June | 1 | Vivendi succeeded in Gameloft's hostile takeover, seizing control from the Guillemot brothers. [72] |
2 | Techland established a new publishing label called Techland Publishing. [73] | |
3 | Aaron Linde, the writer of Battleborn , left Gearbox Software. [74] | |
6 | Future Publishing purchased Imagine Publishing, the owner of GamesTM . [75] | |
10 | Ubisoft Casablanca was closed by Ubisoft. [76] | |
12–14 | Electronic Arts held their first fan-orientated public event named EA Play. [77] | |
14–16 | E3 2016 was held at the Los Angeles Convention Center. [78] | |
21 | Supercell, the developer of Clash of Clans , was acquired by Tencent for $8.6 billion. [79] | |
23 | The Sonic the Hedgehog franchise celebrated its 25th anniversary. | |
July | 1 | Josh Mosqueira, the director of Diablo III , announced that he had left Blizzard Entertainment. [80] |
5 | Sega announced that they had acquired Endless Space developer Amplitude Studios. [81] | |
8 | Adam Boyes, VP of third party relations & developer technology group of Sony Interactive Entertainment, departed from the company. [82] | |
11 | Splash Damage, the developer of the two Enemy Territory games, was acquired by Chinese chicken meat company Leyou. [83] | |
19 | Dino Patti, co-founder of Playdead, departed the company. [84] | |
August | 3–13 | The International 2016, the second highest paying eSports tournament in history, was held at the KeyArena in Seattle. [85] |
4–7 | QuakeCon 2016 was held in Hilton Anatole in Dallas. [86] | |
5 | Relentless Software, the developer of the Buzz! series, shut down. [87] | |
12 | Nordic Games, the company that acquired most THQ's franchises, rebranded to THQ Nordic. [88] | |
15–16 | Game Developers Conference Europe 2016 was held in Cologne, Germany. | |
17–21 | Gamescom 2016 held in Cologne, Germany. [89] | |
21 | Shinzo Abe appears at the 2016 Summer Olympics closing ceremony out of a warp pipe while wearing Mario's hat to promote the 2020 Summer Olympics. [90] | |
29 | Independent developer Renegade Kid was replaced by two companies: Atooi (who owns all of Renegade Kid's 2D IPs) and Infinitizmo (which owns all of Renegade Kid's 3D IPs). [91] | |
September | 2–5 | PAX West 2016 held at the Washington State Convention Center. |
13 | Microsoft Studios launched Xbox Play Anywhere, a cross-play program between Windows 10 and Xbox One. [92] | |
Chris Metzen announced his departure from Blizzard Entertainment. [93] | ||
15–18 | Tokyo Game Show was held and celebrated its 20th Anniversary | |
21 | Blizzard Entertainment announced that they would be phasing out their online system Battle.net. [94] | |
28 | Ubisoft acquired Ketchapp, the developer of 2048 . [95] | |
October | 12–13 | Steam Dev Days held in Seattle, Washington. [96] |
17 | United Front Games, the developer of Sleeping Dogs , shut down. [97] | |
20 | Nintendo publicly announces its next home console, the Switch. [98] | |
21 | The Screen Actors Guild-American Federation of Television and Radio Artists begins a strike against eleven American video game developers and publishers over payments of residuals to voice and motion capture artists in video games. [99] | |
25 | The Tomb Raider franchise celebrated its 20th anniversary. | |
November | 4–5 | BlizzCon 2016 held in Anaheim, California. [100] |
December | 1 | Annapurna Pictures establish video game division Annapurna Interactive. [101] |
The Game Awards 2016 held in Los Angeles, California. | ||
3–4 | PlayStation Experience 2016 held in Anaheim, California. | |
16 | Shinji Hirano, the former president of Konami Europe, became the CEO of Kojima Productions. [102] | |
20 | Atlus formed a new development studio called Studio Zero. [103] | |
Crytek closed its studio in Bulgaria, Hungary, Turkey, South Korea, and China. [104] |
This section needs expansion. You can help by adding to it. (April 2024) |
The list of game-related hardware released in 2016 in North America.
Month | Day | Console |
---|---|---|
March | 28 | Oculus Rift |
30 | Microsoft HoloLens | |
April | 5 | HTC Vive |
August | 2 | Xbox One S |
September | 15 | PlayStation 4 Slim |
October | 13 | PlayStation VR |
November | 10 | Google Daydream |
PlayStation 4 Pro | ||
11 | NES Classic Edition |
Series with new installments in 2016 include Ace Attorney , Battlefield , Call of Duty , Civilization , Cossacks , Dark Souls , Dead Rising , Deus Ex , Dishonored , Digimon , Doom , Driveclub , Far Cry , FIFA , Final Fantasy , Fire Emblem , Forza Horizon , Gears of War , Hearts of Iron , Hitman , Homefront , Homeworld , Kirby , Mafia , Mario Party , Master of Orion , Metroid , Mirror's Edge , Paper Mario , Persona , Plants vs. Zombies: Garden Warfare , The Playroom , Pokémon , Ratchet & Clank , Shadow of the Beast , Shadow Warrior , Sonic the Hedgehog , Star Fox , Star Ocean , Street Fighter , Titanfall , Total War , Uncharted , Watch Dogs , XCOM , and Zero Escape .
In addition, 2016 saw the introduction of several new properties, including Abzû , Hyper Light Drifter , Inside , The Last Guardian , No Man's Sky , Owlboy , Obduction , Overwatch , Quantum Break , Stardew Valley , Tom Clancy's The Division , and The Witness .
The list of games released in 2016 in North America.
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The year 2015 saw releases of numerous video games as well as a follow-up to Nintendo's portable 3DS console, the New Nintendo 3DS. Top-rated games originally released in 2015 included Madden NFL 16, NBA 2K16, NBA Live 16, WWE 2K16, Metal Gear Solid V: The Phantom Pain, The Witcher 3: Wild Hunt, Bloodborne, Undertale, and Fallout 4. Sales of video games in 2015 reached $61 billion, according to analysis firm SuperData, an 8% increase from 2014. Of this, the largest sector was in computer game sales and subscription services, accounting for $32 billion. Mobile games revenues were at $25.1 billion, a 10% increase from 2014. Digital sales on consoles made up the remaining $4 billion.
2017 saw the release of numerous video games as well as other developments in the video game industry. The Nintendo Switch console was released in 2017, which sold more than 14 million units by the end of the year, exceeding the under-performing Wii U lifetime sales. This has helped to revitalize Nintendo, with the "retro" Super NES Classic Edition console, the refreshed New Nintendo 2DS XL handheld and a strategy for mobile gaming. Microsoft also released the higher-powered Xbox One X targeted for 4K resolutions and virtual reality support.
Numerous video games were released in 2018. Best-selling games included Madden NFL 19, NBA 2K19, NBA Live 19, WWE 2K19, Call of Duty: Black Ops 4, Marvel's Spider-Man, Red Dead Redemption 2, Super Smash Bros. Ultimate, Far Cry 5, God of War, Monster Hunter: World, Assassin’s Creed: Odyssey, Spyro Reignited Trilogy, and Dragon Ball FighterZ. Games highly regarded by video game critics released in 2018 included Red Dead Redemption 2, God of War, Super Smash Bros. Ultimate, Marvel's Spider-Man, Forza Horizon 4, Monster Hunter: World, Dead Cells, Return of the Obra Dinn, and Celeste. The year's highest-grossing games included Fortnite, Honor of Kings/Arena of Valor, Dungeon Fighter Online, League of Legends, and Pokémon Go.
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In the video game industry during 2019, both Sony and Microsoft announced their intent to reveal their next-generation consoles in 2020, while Nintendo introduced a smaller Nintendo Switch Lite, and Google announced its streaming game platform Stadia. The controversy over loot boxes as a potential gambling route continued into 2019, with some governments like Belgium and the Netherlands banning games with them under their gambling laws, while the United Kingdom acknowledging their current laws prevent enforcing these as if they were games of chance. The first video cards to support real-time ray tracing were put onto the consumer market, including the first set of games that would take advantage of the new technology. The Epic Games Store continued its growth in challenging the largest digital PC game distribution service Steam, leading to concern and debate about Epic Games' methods to seek games for its service. Dota Auto Chess, a community-created mod for Dota 2, introduced a new subgenre of strategy games called auto battlers, which saw several games in the genre released throughout the year. Blizzard Entertainment faced criticism due to their involvement in the Blitzchung controversy, which began after they had banned a Hearthstone player for making comments during a tournament regarding the 2019–20 Hong Kong protests.
In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and was characterized by COVID-19 lockdowns and remote work. While this caused numerous delays in software and hardware releases and the cancellation of live conferences and events in favor of virtual shows, it also created a boom for the industry as people turned to gaming as a means to pass the time. The industry also reacted to various political/cultural events.
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In the video game industry, 2022 saw the lingering effects of the COVID-19 pandemic on the industry, slowing hardware sales for most of the year as well as development delays for major titles. The industry continued its trend of acquisitions and mergers, highlighted by Microsoft announcing its plan to acquire Activision Blizzard for nearly $69 billion. The industry as a whole continued to deal with issues such as workplace harassment and discrimination, alongside crunch periods, leading to at least the quality assurance staff at three separate studios to vote to unionize.
In the video game industry, 2023 saw significant changes within larger publishers and developers. Microsoft, after having satisfied worldwide regulatory bodies, completed its US$69 billion acquisition of Activision Blizzard, making them the third largest game publisher in the world. Embracer Group, which had been in an acquisition spree over the previous few years, had an estimated $2 billion deal fall through, causing many of the studios under Embracer to either lay off staff or close entirely. Similar layoffs were seen at Unity, Amazon, ByteDance, Epic Games, Bungie, and Ubisoft, leading to over 9,000 jobs lost in the industry in 2023 and part of a larger trend of layoffs at technology companies in 2023.
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In the video game industry, 2025 is expected to see the release of many new video games.