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Numerous video games were released in 2016. New hardware came out as well, albeit largely refreshed and updated versions of consoles in the PlayStation 4 Pro, PlayStation 4 Slim, and Xbox One S. Commercially available virtual reality headsets were released in much greater numbers and at much lower price points than the enthusiast-only virtual reality headsets of earlier generations. Augmented reality also became mainstream with Pokémon Go . [1] Top-rated games originally released in 2016 included Uncharted 4: A Thief's End , Inside , Overwatch , Forza Horizon 3 , Madden NFL 17 , WWE 2K17 , NBA 2K17 , Dark Souls III , and Battlefield 1 and Doom 2016 . The top five highest-grossing video games of 2016 were League of Legends , Honor of Kings/Arena of Valor , Monster Strike , Clash of Clans , and Dungeon Fighter Online .
Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews.
Analysis firm SuperData estimated that the global video game software market brought in $91 billion in revenues in 2016; this was an increase over the $74 billion estimated for 2015, but SuperData noted that their 2016 estimates included a larger data set. Of the $91 billion, $41 billion was attributed to mobile gaming, particularly the titles Clash Royale and Pokémon Go , with the largest mobile gaming section in Asia with total revenues near $25 billion. [13] Personal computer video games made up $34 billion, with $19 billion contributed from free-to-play games, and console games, retail and downloadable, were $26 and $6.6 billion, respectively. [14] The firm also identified that virtual reality (VR), professional video game sports, and streaming were still growing markets in the year. [14] DFC Intelligence reported similar numbers for revenues in the various sectors, and noted that mobile gaming revenues overtook both console and personal computer revenues in 2016. [15]
Newzoo estimated that $70.4 billion of video game revenues were made by the top 25 publicly-trading companies, led by Tencent ($10.2B), Sony ($7.9B), Activision Blizzard ($6.6B), Microsoft ($6.5B) and Apple, Inc. ($5.9B). The top ten companies brought in more than 54% of total revenues during 2016, up from 43% in 2015. [16]
IHS Markit estimated that worldwide revenue related to console hardware, software, and services was $34.7 billion, down about 2.5% from 2015; hardware sales were down from $12.8 billion to $10.5 billion, while software and service revenues were up. Sony held about 57% of the market share during 2016, followed by Microsoft and Nintendo. [17]
Within the United States, revenues from the video game industry in 2016 was estimated at $30.4 billion by the Entertainment Software Association and NPD Group, slightly up from 2015's $30.2 billion. Of that, $24.5 billion was spent on video game software, an increase of 6% from 2015. Digital purchases, which included full game purchases, downloadable content, game subscriptions, and mobile game microtransactions, made up 74% of this number, continuing a steady increase of digital sales over retail since 2010. [18] Sales were driven by the introduction of VR, Pokémon Go and Pokémon Sun and Moon, and the games Battlefield 1 , Call of Duty: Infinite Warfare , Madden NFL 17 , NBA 2K17 and Tom Clancy's The Division . [19]
The following were 2016's top ten highest-grossing video games worldwide in terms of digital revenue (including digital purchases, microtransactions, free-to-play and pay-to-play) across all platforms (including mobile, PC and console platforms). Six of the top ten highest-grossing games are published or owned by Tencent.
Rank | Game | Revenue | Publisher(s) | Genre | Platform | Ref |
---|---|---|---|---|---|---|
1 | League of Legends | $1,700,000,000 | Riot Games / Tencent | MOBA | PC | [20] |
2 | Honor of Kings / Arena of Valor | $1,610,000,000 | Tencent | MOBA | Mobile | [21] |
3 | Monster Strike | $1,300,000,000 | Mixi | Physics | Mobile | [20] |
4 | Clash of Clans | $1,200,000,000 | Supercell (Tencent) | Strategy | ||
5 | Dungeon Fighter Online (DFO) | $1,100,000,000 | Nexon / Tencent | Beat 'em up | PC | |
6 | Clash Royale | $1,100,000,000 | Supercell (Tencent) | RTS | Mobile | |
Crossfire | $1,100,000,000 | Smilegate / Tencent | FPS | PC | ||
8 | Puzzle & Dragons | $955,000,000 | GungHo Online Entertainment | Puzzle | Mobile | [22] |
9 | Pokémon Go | $950,000,000 | Niantic / Nintendo / The Pokémon Company | Augmented reality | Mobile | [23] |
10 | Game of War: Fire Age | $910,000,000 | Machine Zone | Strategy | Mobile | [20] |
Month | Day(s) | Event |
---|---|---|
January | 4 | Activision Blizzard announced that they had acquired Major League Gaming. [24] |
5 | The Mixer streaming service is launched as Beam. | |
6 | Square Enix closed cloud video game subsidiary Shinra Technologies. [25] | |
8 | Marc Laidlaw, lead writer of the Half-Life series, retired from Valve. [26] | |
David Brevik, the CEO of Gazillion Entertainment, left the company. [27] | ||
12 | Electronic Arts introduced Origin Access, a new subscription service for Windows. [28] | |
13 | Leslie Benzies, producer and president of Rockstar North, left the company after a 16-month sabbatical. His positions were taken up by Aaron Garbut and Rob Nelson. [29] | |
16 | Brian Horton, director of Rise of the Tomb Raider , left Crystal Dynamics for Infinity Ward. [30] | |
22 | David Gaider, lead writer of Dragon Age , left BioWare. [31] | |
28 | Bungie announced that Pete Parsons had replaced Harold Ryan as the company's president. [32] | |
GOG.com launched Games in Development, their own early access program. [33] | ||
Sumo Digital announced their plan of establishing a new studio in Nottingham. [34] | ||
29–31 | PAX South 2016 held at the Henry B. Gonzalez Convention Center. [35] | |
February | 8 | Blizzard Entertainment celebrated its 25th anniversary. [36] |
GameTrailers video game website was closed. [37] | ||
15 | Rapper Lupe Fiasco and esports player Daigo Umehara have an exhibition match of Street Fighter V to promote the game. [38] | |
16-18 | Academy of Interactive Arts & Sciences hosted the 2016 D.I.C.E. Summit and 19th Annual D.I.C.E. Awards at the Mandalay Bay Convention Center in Las Vegas, Nevada; Hideo Kojima inducted into the AIAS Hall of Fame, and Satoru Iwata received the Lifetime Achievement Award. [39] [40] [41] | |
27 | The Pokémon franchise celebrated its 20th anniversary. [42] | |
Unknown | Ryan Barnard, game director of Tom Clancy's The Division , left Massive Entertainment for IO Interactive. [43] | |
March | 7 | Press Play, the developer of Max: The Curse of Brotherhood and Kalimba was closed by Microsoft Studios. [44] |
9 | Nexon acquired Big Huge Games, the developer of DomiNations . [45] | |
Riot Games acquired Radiant Entertainment, the developer of Rising Thunder . [46] | ||
14–18 | Game Developers Conference 2016 held in San Francisco, California. [47] | |
15 | Jagex was acquired by Chinese mining company Shandong Honda. [48] | |
22 | Bigpoint Games was acquired by Youzu Interactive. [49] | |
Evolution Studios, the developer of MotorStorm and Driveclub , was shut down by Sony Computer Entertainment. [50] | ||
The Resident Evil franchise celebrated its 20th anniversary. [51] | ||
24 | Sony Computer Entertainment announced that they had founded a new studio, ForwardWorks to develop mobile games. [52] | |
31 | n-Space, the developer of Sword Coast Legends , was closed. [53] | |
Sega completed its acquisition of Atlus. Future Atlus-developed titles localized for America will be published by Sega. [54] | ||
April | 5 | Karthik and Guha Bala, founders of Vicarious Visions, left the company. [55] |
11 | Codemasters announced the company had employed the majority of Evolution Studios' employees. [56] | |
14 | Leonard Boyarsky left Blizzard Entertainment to join Obsidian Entertainment. [57] | |
18 | GameStop announced GameTrust, a new publishing division. [58] | |
20 | Microsoft announced the discontinuation of the production of Xbox 360. [59] | |
22 | Tatsuya Minami, president of PlatinumGames, left the company. [60] | |
22–24 | PAX East 2016 held at the Boston Convention and Exhibition Center. [61] | |
25 | Patrice Desilets gained back the rights to 1666 Amsterdam and settled the lawsuit with Ubisoft. [62] | |
26 | NIS America announced that they had cut ties with Atlus after Sega's acquisition of Atlus. [63] | |
SNK Playmore was restructured to form SNK. [64] | ||
29 | Lionhead Studios was closed by Microsoft Studios. [65] | |
May | 10 | Avalanche Software was shut down by parent company Disney Interactive Studios. Disney decided they would not self-publish any titles in the future, and instead rely on external partners. [66] |
13 | Yahoo! Games was shut down by Yahoo!. [67] | |
18 | Electronic Arts announced that they had formed a new studio called Frostbite Lab. [68] | |
The creator of the Madden NFL series, Rich Hilleman, left Electronic Arts. [69] | ||
IGN purchased assets of GameTrailers from Defy Media. [70] | ||
30 | Starbreeze Studios acquired the Payday franchise from 505 Games. [71] | |
June | 1 | Vivendi succeeded in Gameloft's hostile takeover, seizing control from the Guillemot brothers. [72] |
2 | Techland established a new publishing label called Techland Publishing. [73] | |
3 | Aaron Linde, the writer of Battleborn , left Gearbox Software. [74] | |
6 | Future Publishing purchased Imagine Publishing, the owner of GamesTM . [75] | |
10 | Ubisoft Casablanca was closed by Ubisoft. [76] | |
12–14 | Electronic Arts held their first fan-orientated public event named EA Play. [77] | |
14–16 | E3 2016 was held at the Los Angeles Convention Center. [78] | |
21 | Supercell, the developer of Clash of Clans , was acquired by Tencent for $8.6 billion. [79] | |
23 | The Sonic the Hedgehog franchise celebrated its 25th anniversary. | |
July | 1 | Josh Mosqueira, the director of Diablo III , announced that he had left Blizzard Entertainment. [80] |
5 | Sega announced that they had acquired Endless Space developer Amplitude Studios. [81] | |
8 | Adam Boyes, VP of third party relations & developer technology group of Sony Interactive Entertainment, departed from the company. [82] | |
11 | Splash Damage, the developer of the two Enemy Territory games, was acquired by Chinese chicken meat company Leyou. [83] | |
19 | Dino Patti, co-founder of Playdead, departed the company. [84] | |
August | 3–13 | The International 2016, the second highest paying eSports tournament in history, was held at the KeyArena in Seattle. [85] |
4–7 | QuakeCon 2016 was held in Hilton Anatole in Dallas. [86] | |
5 | Relentless Software, the developer of the Buzz! series, shut down. [87] | |
12 | Nordic Games, the company that acquired most THQ's franchises, rebranded to THQ Nordic. [88] | |
15–16 | Game Developers Conference Europe 2016 was held in Cologne, Germany. | |
17–21 | Gamescom 2016 held in Cologne, Germany. [89] | |
21 | Shinzo Abe appears at the 2016 Summer Olympics closing ceremony out of a warp pipe while wearing Mario's hat to promote the 2020 Summer Olympics. [90] | |
29 | Independent developer Renegade Kid was replaced by two companies: Atooi (who owns all of Renegade Kid's 2D IPs) and Infinitizmo (which owns all of Renegade Kid's 3D IPs). [91] | |
September | 2–5 | PAX West 2016 held at the Washington State Convention Center. |
13 | Microsoft Studios launched Xbox Play Anywhere, a cross-play program between Windows 10 and Xbox One. [92] | |
Chris Metzen announced his departure from Blizzard Entertainment. [93] | ||
15–18 | Tokyo Game Show was held and celebrated its 20th Anniversary | |
21 | Blizzard Entertainment announced that they would be phasing out their online system Battle.net. [94] | |
28 | Ubisoft acquired Ketchapp, the developer of 2048 . [95] | |
October | 12–13 | Steam Dev Days held in Seattle, Washington. [96] |
17 | United Front Games, the developer of Sleeping Dogs , shut down. [97] | |
20 | Nintendo publicly announces its next home console, the Switch. [98] | |
21 | The Screen Actors Guild-American Federation of Television and Radio Artists begins a strike against eleven American video game developers and publishers over payments of residuals to voice and motion capture artists in video games. [99] | |
25 | The Tomb Raider franchise celebrated its 20th anniversary. | |
November | 4–5 | BlizzCon 2016 held in Anaheim, California. [100] |
December | 1 | Annapurna Pictures establish video game division Annapurna Interactive. [101] |
The Game Awards 2016 held in Los Angeles, California. | ||
3–4 | PlayStation Experience 2016 held in Anaheim, California. | |
16 | Shinji Hirano, the former president of Konami Europe, became the CEO of Kojima Productions. [102] | |
20 | Atlus formed a new development studio called Studio Zero. [103] | |
Crytek closed its studio in Bulgaria, Hungary, Turkey, South Korea, and China. [104] |
![]() | This section needs expansion. You can help by adding to it. (April 2024) |
The list of game-related hardware released in 2016 in North America.
Month | Day | Console |
---|---|---|
March | 28 | Oculus Rift |
30 | Microsoft HoloLens | |
April | 5 | HTC Vive |
August | 2 | Xbox One S |
September | 15 | PlayStation 4 Slim |
October | 13 | PlayStation VR |
November | 10 | Google Daydream |
PlayStation 4 Pro | ||
11 | NES Classic Edition |
Series with new installments in 2016 include Ace Attorney , Battlefield , Call of Duty , Civilization , Cossacks , Dark Souls , Dead Rising , Deus Ex , Dishonored , Digimon , Doom , Driveclub , Far Cry , FIFA , Final Fantasy , Fire Emblem , Forza Horizon , Gears of War , Hearts of Iron , Hitman , Homefront , Homeworld , Kirby , Mafia , Mario Party , Master of Orion , Metroid , Mirror's Edge , Paper Mario , Persona , Plants vs. Zombies: Garden Warfare , The Playroom , Pokémon , Ratchet & Clank , Shadow of the Beast , Shadow Warrior , Sonic the Hedgehog , Star Fox , Star Ocean , Street Fighter , Titanfall , Total War , Uncharted , Watch Dogs , XCOM , and Zero Escape .
In addition, 2016 saw the introduction of several new properties, including Abzû , Hyper Light Drifter , Inside , The Last Guardian , No Man's Sky , Owlboy , Obduction , Overwatch , Quantum Break , Stardew Valley , Tom Clancy's The Division , and The Witness .
The list of games released in 2016 in North America.
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