Prism | |
---|---|
Developer(s) | Clint Siu |
Publisher(s) | Clint Siu |
Designer(s) | Clint Siu |
Programmer(s) | Clint Siu |
Artist(s) | Clint Siu |
Composer(s) | Clint Siu |
Platform(s) | iOS, Android |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Single-player |
Prism (stylized as _PRISM) is a 2016 puzzle game developed and published by Clint Siu. The game involves the player moving lines on a shape's surface to unlock its core. Developed during Stugan, a two-month games accelerator program, it was released on iOS in February 2016 and for Android in June 2016 and was met with a positive reception for its simple gameplay and graphics.
In each of the game's thirteen levels, the player explores a microcosmic galaxy and must solve puzzles on a shape to reveal its core, [1] [2] doing so by tapping, sliding, and spinning the lines on a shape's surface into designated markings. [3] [4] [5] [6] Later levels task the player to change the shape's form. [1]
Prism was developed by Clint Siu during the first Stugan, a games accelerator program in 2015 where participants spent two months in a Swedish isolated cabin developing a game. [4] [7] [8] Siu had previously produced a game in college named Squirrel Squabble in collaboration with two programmers; at the Independent Games Festival, the game won the Student Showcase award. [9] The graphics were inspired by unfolding origami and were made realistic to portray looking through a microscope. [10] Prism was released for iOS on February 11, 2016, [1] [11] and subsequently for Android on June 16, 2016. [12]
Aggregator | Score |
---|---|
Metacritic | 84/100 [13] |
Publication | Score |
---|---|
Pocket Gamer | 4.5/5 [14] |
TouchArcade | 4.5/5 [3] |
148Apps | 3.5/5 [2] |
Multiplayer.it | 8/10 [15] |
On Metacritic, Prism received a "generally favorable" score of 84 based on six critics. [13]
Reviewers positively received Prism's gameplay. While some critics compared the game to The Room , [8] [14] others found it similar to The Witness . [3] Most reviewers appreciated the game's lack of a tutorial that allowed the player to learn by themselves, [2] [3] [15] with Pocket Gamer 's Harry Slater stating that the game's puzzles have straightforward solutions. [14] 148Apps's Jennifer Allen found Prism relaxing and slow-paced, commenting that it would be fit for playing after work. [2] However, Slater criticized how the game forced the player to solve a specific solution. [14] Critics praised the game's graphics and soundtrack. [3] [15]
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