Prism (video game)

Last updated

Prism
PrismAppLogo.png
App icon
Developer(s) Clint Siu
Publisher(s) Clint Siu
Designer(s) Clint Siu
Programmer(s) Clint Siu
Artist(s) Clint Siu
Composer(s) Clint Siu
Platform(s) iOS, Android
Release
  • iOS
  • February 11, 2016
  • Android
  • June 16, 2016
Genre(s) Puzzle
Mode(s) Single-player

Prism (stylized as _PRISM) is a 2016 puzzle game developed and published by Clint Siu. The game involves the player moving lines on a shape's surface to unlock its core. Developed during Stugan, a two-month games accelerator program, it was released on iOS in February 2016 and for Android in June 2016 and was met with a positive reception.

Contents

Gameplay

In Prism, the player has to manipulate shapes to find its core. Gameplay screenshot of Prism, 2016.png
In Prism, the player has to manipulate shapes to find its core.

In each of the game's thirteen levels, the player explores a microcosmic galaxy and must solve puzzles on a shape to reveal its core, [1] [2] doing so by tapping, sliding, and spinning the lines on a shape's surface into designated markings. [3] [4] [5] [6] Later levels task the player to change the shape's form. [1]

Development and release

Prism was developed by Clint Siu during the first Stugan, which was a games accelerator program in 2015 where participants spent two months in a Swedish isolated cabin developing a game. [4] [7] [8] Siu had previously produced a game in college named Squirrel Squabble in collaboration with two programmers; at the Independent Games Festival, the game won the Student Showcase award. [9] The graphics were inspired by unfolding origami and were made realistic to portray looking through a microscope. [10] Prism was released for iOS on February 11, 2016, [1] [11] and subsequently for Android on June 16, 2016. [12]

Reception

On Metacritic, Prism received a "generally favorable" score of 84 based on six critics. [13]

Reviewers positively received Prism's gameplay. While some critics compared the game to The Room , [8] [14] others found it similar to The Witness . [3] Most reviewers appreciated the game's lack of a tutorial that allowed the player to learn by themselves, [2] [3] [15] with Pocket Gamer 's Harry Slater stating that the game amplifies the feeling of discovery. [14] 148Apps's Jennifer Allen found Prism relaxing and slow-paced, commenting that it would be fit for playing after work. [2] However, Slater criticized how the game forced the player to solve a specific solution. [14] Critics praised the game's graphics and soundtrack. [3] [15]

Related Research Articles

<i>Edge</i> (video game) 2008 video game

Edge is a puzzle-platform game developed by Mobigame for PC and iOS devices. The objective is to guide a rolling cube through maze-like levels and reach the goal. Originally released on the App Store in December 2008, it has been removed and re-added to the store multiple times due to a trademark dispute with Tim Langdell of Edge Games, concerning the use of the word "Edge" in the title. This had caused the game to be briefly released as Edge by Mobigame and Edgy, before ultimately returning to the App Store under its original name in January 2010. The game was released on multiple platforms including mobile phones, PlayStation Portable, Windows, Mac OS X, Linux, Android, Wii U, and Nintendo 3DS. It was released on Steam in August 2011 by publisher Two Tribes.

<i>The Room Two</i> 2013 video game

The Room Two is a puzzle video game developed by British-based Fireproof Games as a sequel to The Room. The game was originally developed for the iPad and released in December 2013; it was made universal to work with the iPhone in January 2014. The Android version was released in February 2014. A Windows version was released on 5 July 2016. An Apple Arcade version, named «The Room Two+», was released on 2 April 2021. It was also released for Nintendo Switch in August 2022.

<i>Sonic Jump Fever</i> 2014 vertical platform game

Sonic Jump Fever was a 2014 vertical platform game developed by British studio Hardlight. It was the sequel to Sonic Jump. The game was made available for iOS and Android systems on 10 July 2014.

<i>The Room Three</i> 2015 video game

The Room Three is a puzzle video game developed by Fireproof Games. It was released for iOS in November 2015, Android in January 2016 and Microsoft Windows in November 2018.

<i>99 Bricks Wizard Academy</i> 2014 puzzle video game

99 Bricks Wizard Academy is a puzzle video game for iOS and Android. It was developed by Dutch indie studio WeirdBeard B.V. and released on February 18, 2014. Players move falling blocks into place to build a tower. The game received generally positive reception, with reviewers comparing the game to Tetris.

<i>Dream of Pixels</i> 2012 video game

Dream of Pixels is a 2012 puzzle game developed by the Slovenian studio Dawn of Play. It was released in November 2012 for iOS, with a subsequent version published by Noodlecake Studios for Android in October 2013. The game was positively received.

<i>Rocket Robo</i> 2014 video game

Rocket Robo is a 2014 puzzle-platformer game developed by British indie developer Aaron McElligott. The game was released for iOS and Android on 30 January 2014.

<i>Jolly Jam</i> 2015 puzzle video game

Jolly Jam was a mobile tile-matching puzzle video game, developed by Magic Tavern and published by Rovio Stars. It was released on February 18, 2015, for Android and iOS devices worldwide. The game features different gameplay mechanics, drawing a box around similar objects, compared to most other tile-matching games.

<i>Steven Universe: Attack the Light</i> Tactical role-playing video game

Steven Universe: Attack the Light is a role-playing video game developed by Grumpyface Studios and published by Cartoon Network Games. The game, based on the animated TV series Steven Universe and featuring a story written by series creator Rebecca Sugar, was released for iOS and Android mobile devices on April 2, 2015. An Apple TV/tvOS version was later developed, which added "Diamond Mode", a higher-difficulty version of the game with added bonuses. It was followed by Save the Light and Unleash the Light.

<i>Windosill</i> 2009 video game

Windosill is a 2009 puzzle video game by Vectorpark for Microsoft Windows, OS X, Linux, web browsers, and iOS. The player advances through eleven different rooms by interacting with each level's environmental objects. It was developed by Patrick Smith, an artist who taught himself to animate and program the game in Adobe Flash. He was inspired by a variety of painters and artists. The game was first released for Windows, OS X, and web browsers in 2009, and was later ported to the iPad in 2011, with several added features.

<i>TouchTone</i> 2015 video game

TouchTone is a 2015 puzzle video game developed and published by Mikengreg, a two-person indie game development team made up of Mike Boxleiter and Greg Wohlwend. The player monitors phone calls as part of a government surveillance program to find public threats. They unlock chains of emails by completing a series of puzzles in which a beam is reflected around a room to a set destination. TouchTone's core concept grew from a two-day game jam immediately following their 2012 release of Gasketball but only found its hacker theme following the mid-2013 global surveillance disclosures of Edward Snowden. The tone of TouchTone's story grew from satirical to serious over the course of the game's development.

<i>Hitman: Sniper</i> 2015 video game

Hitman: Sniper is a 2015 mobile shooting gallery video game in the Hitman series by Square Enix Montréal. As the series' mainstay protagonist Agent 47, the player looks through a first-person sniper scope vision on their touchscreen device to assassinate several powerful figures who have assembled at a lakeside compound without alerting their associates. The player uses the environment to find creative ways to kill these targets, sometimes prompted by secondary objectives. Through mission progression, the player unlocks more powerful weapons and new weapon abilities.

<i>Growtopia</i> 2012 video game

Growtopia, commonly abbreviated as GT, is a massively multiplayer online sandbox video game developed by Ubisoft Abu Dhabi and formerly by indie developers Robinson Technologies and Hamumu Software where players can farm, build worlds, converse with others, and engage in player versus player combat. The game was initially released for Android in November 2012, and later for iOS, Microsoft Windows, and OS X in 2013. It was also released for the Nintendo Switch, PlayStation 4, and Xbox One in 2019, but support for each console would later be discontinued on July 30, 2020.

<i>Bit City</i> 2017 video game

Bit City is a 2017 city-building and clicker game developed and published by the American studio NimbleBit. In the game, the player must generate a steady coin income to build a city that meets a population quota. They may buy in-app purchases to boost their progress in the game and can prestige, which returns them back to the first city with their upgrades and the in-game currency Bux kept. Teased in July 2015, Bit City was released on March 13, 2017, for Android and iOS. The game's initial reception was mixed, with praise for its graphics and soundtrack but criticism for its performance and repetitive gameplay.

<i>Azkend 2: The World Beneath</i> 2012 video game

Azkend 2: The World Beneath is a tile-matching video game developed by Finnish studio 10tons Ltd. It is a sequel to Azkend and was released on March 14, 2012 for Microsoft Windows and iOS, on June 7, 2012 for Android, on May 6, 2016 for PlayStation 4, PlayStation Vita, Xbox One, and on January 5, 2018 for Nintendo Switch.

<i>The Room: Old Sins</i> 2018 video game

The Room: Old Sins or The Room 4: Old Sins is a puzzle video game developed by Fireproof Games, and the fourth game in their series, The Room. It was released for mobile platforms in January 2018 and Windows in February 2021.

<i>Shovel Knight Pocket Dungeon</i> 2021 video game

Shovel Knight Pocket Dungeon is a roguelike puzzle game co-developed by Vine and Yacht Club Games, and published by Yacht Club Games. A spin-off of the platform game Shovel Knight, the player takes control of the namesake adventurer as he becomes trapped within a magical artifact, the Pocket Dungeon, and is forced to fight his way out while battling other knights who befell the same fate.

<i>A Monsters Expedition</i> 2020 puzzle video game

A Monster's Expedition (Through Puzzling Exhibitions) is a 2020 puzzle video game developed and published by Draknek & Friends. Gameplay involves exploring a series of islands by solving Sokoban-based puzzles. The player navigates a two-dimensional grid, rolling logs to create bridges and rafts to traverse between islands. The islands comprise a museum of human civilization, featuring exhibits of everyday objects, accompanied by humorous descriptions written from the perspective of an outsider. The game incorporates open world elements, having a nonlinear, branching path of levels, but is primarily a puzzle game. Developed over more than three years, the game was first released in September 2020 for iOS and macOS through Apple Arcade and Windows, and later for Linux, Nintendo Switch, PlayStation 4, and PlayStation 5.

<i>Cat Bird</i> 2017 video game

Cat Bird is a 2017 mobile puzzle-platformer game developed and published by Ryan Carag, under the pseudonym Raiyumi, for Android and iOS. The game revolves around the titular character, a cross between a cat and a bird, who tries to get back to its home planet by travelling through portals at the end of each level. Cat Bird's main gimmick is that the player character can glide upon jumping, which can be used to overcome obstacles within the levels. Instead of giving the player a limited number of lives, the game instead just counts the number of deaths the player accumulated throughout the game.

References

  1. 1 2 3 Valentin, Christian (February 11, 2016). "Solve tactile puzzles and unfold abstract structures in Prism". Pocket Gamer . Archived from the original on September 28, 2023. Retrieved October 12, 2024.
  2. 1 2 3 4 Allen, Jennifer (February 11, 2016). "_PRISM review". 148Apps. Archived from the original on January 5, 2020. Retrieved October 12, 2024.
  3. 1 2 3 4 5 Reinauer, Nathan (February 26, 2016). "_PRISM Review – Wouldn't It Be Nice To Code Together". TouchArcade . Archived from the original on January 9, 2020. Retrieved October 12, 2024.
  4. 1 2 Hodapp, Eli (February 12, 2016). "TouchArcade Game of the Week: _PRISM". TouchArcade . Archived from the original on September 16, 2024. Retrieved October 12, 2024.
  5. Valentin, Christian (June 29, 2015). "Prism is an abstract puzzle game about manipulating elemental matter". Pocket Gamer . Archived from the original on July 3, 2022. Retrieved October 12, 2024.
  6. Allen, Jennifer (February 11, 2016). "_PRISM guide - How to solve those puzzles". 148Apps. Archived from the original on April 17, 2021. Retrieved October 12, 2024.
  7. Dotson, Carter (February 3, 2016). "Stugan Game Accelerator Returns for 2016; First Game from 2015, _Prism, Set to Release". TouchArcade . Archived from the original on September 16, 2024. Retrieved October 12, 2024.
  8. 1 2 Squires, Jim (July 22, 2015). "_Prism Looks Beautiful, Puzzling". Gamezebo . Archived from the original on August 22, 2023. Retrieved October 12, 2024.
  9. "Stugan 2015". Stugan. Retrieved October 12, 2024.
  10. Game Spotlight: Prism (Video). July 21, 2015. Archived from the original on October 2, 2023. Retrieved October 12, 2024.
  11. Nelson, Jared (February 10, 2016). "Out Now: Shadow Blade: Reload, Smooth Operator!, Target Acquired, Final Fantasy IX, Ys Chronicles 2, Tennis Club Story, Tomb of the Mask and More". TouchArcade . Archived from the original on September 9, 2024. Retrieved October 12, 2024.
  12. Renaudin, Clement (June 17, 2016). "Gold Award-winning and The Room-like _PRISM is finally out on Android". Pocket Gamer . Retrieved October 12, 2024.
  13. 1 2 "_PRISM". Metacritic . Retrieved October 12, 2024.
  14. 1 2 3 4 Slater, Harry (February 12, 2016). "_Prism - Like The Room, if the room in The Room was like, THE UNIVERSE man". Pocket Gamer . Retrieved October 12, 2024.
  15. 1 2 3 Pugliese, Tommaso (March 1, 2016). "Il triangolo sì" [The triangle yes]. Multiplayer.it (in Italian). Archived from the original on December 10, 2019. Retrieved October 12, 2024.