Darkspore

Last updated

Darkspore
Darkspore.jpg
Developer(s) Maxis Emeryville
Publisher(s) Electronic Arts
Director(s) Thomas Vu
Producer(s) Thomas Vu [1]
Designer(s) Paul Sottosanti
Fred Dieckmann [2]
Composer(s) Junkie XL
Platform(s) Microsoft Windows [3]
Release
Genre(s) Action role-playing
Mode(s) Single-player, multiplayer

Darkspore is a video game that borrowed creature editing technology from Spore . It was described as "a fast-paced, science fiction action role-playing game in which the player battled across alien worlds to save the galaxy from the mutated forces of Darkspore". [5] In addition to the creature editor, the game features a unique squad-based mechanic, various multiplayer options, and a player versus player arena. The game was released in North America on April 26, 2011, for Microsoft Windows, and in Europe on April 28, 2011.

Contents

EA has removed the store page of Darkspore from Steam, meaning any attempt to purchase it through Steam cannot be made. The game was later relisted with EA saying that they would continue to support the game. Those who have purchased it prior to the page's removal still have the game and could play it until the servers were shut down permanently on March 1, 2016. The game is currently unplayable without circumventing its DRM scheme that requires a connection to servers which no longer exist. [6]

Plot

The Crogenitors were a race of scientists that established a massive empire encompassing an entire galaxy. Many of them performed secret experiments on the populations they oversaw. Being masters of genetic manipulation, they used their knowledge to create a personal army of genetic heroes, called Living Weapons. However, the discovery of an experimental amino acid that bonds to DNA changes everything. Capable of achieving a millennium in terms of evolution in a matter of hours, it has an immense potential to manipulate life to levels never achieved before.

Unfortunately, E-DNA proves to be unstable. All of the test subjects who came in contact with it were transformed into uncontrollable genetic mutants soon named The Darkspore. Fearing these new creatures, the Crogenitors throw hero Xylan into exile for his behavior and negligence, outlawing the use of E-DNA. Xylan fakes his death. Believing himself able to control the power of E-DNA, he injects it himself. This act transforms him into the Corruptor—a mentally unstable, extraordinarily powerful mutant who can master all Darkspores. Determined to get revenge on the other Crogenitors and conquer everything, he gathers allies and strengthens the E-DNA mutagenic power. Afterwards, the Corruptor begins conquering planets of the Crogenitor empire, infecting them through the use of E-DNA bombs, and destroying Crogenitor fortresses with his mutants and war machines.

As the game begins, the player takes on the role of one of the last Crogenitors. Starting with only a few heroes, the player's goal is to purge the Darkspore from the galaxy, planet by planet, moving ever closer to the ultimate goal of destroying the Corruptor forces.

Hero Editor

The Hero editor in Darkspore has been described as an enhanced version of the one found in Spore, with thousands of parts to collect. The parts allow the customization of several character aspects, including body parts, armor, weapons, facial features and coloration by spending DNA as a currency. DNA helixes can be collected during gameplay from Darkspores or destructible objects, or obtained by selling pieces of loot.

Alternate reality game

HelpEDNA was a Darkspore alternate reality game that went online in mid-2010. It plays out as a puzzle text adventure which gives clues about the Darkspore game, and is set before the events of the game.

HelpEDNA is a puzzle text adventure, in which the player is a contact that has begun receiving messages from an unknown character. After the game is completed, it contains an epilogue page containing a message from Maxis, with links to all the pictures and videos from the website.

Online

In addition to a product key registration, Darkspore required a persistent, broadband internet connection and an EA account in order to play the game after installation. [7]

In June 2013 many users had problems logging in to play. This combined with Darkspore being removed from Steam led to concerns that EA had abandoned the title and it would no longer be playable. However, shortly after, the errors were fixed and Darkspore returned to Steam. [8]

March 2016 server closure

The online servers of the game were shut down permanently on March 1, 2016. [9] The game is no longer playable. The move attracted criticism, with Techraptor stating that the failure to migrate away from the always-online requirement before the server shut down was tantamount to "banishing the title from gaming history". [10] Kotaku noted that Darkspore "revealed just how harmful DRM can be for games and their consumers". [11]

Development

Darkspore was developed by Maxis, being the first game they made after Will Wright departed the company. After an internal Spore technology review, the developers were closely surveying the comments left on the forums. Ultimately, their decision was to build up a game that is centered around different creatures fighting together, with co-op gameplay getting the main focus. The fundamentals found in Spore allowed for very quick prototypes, and the team became aware that action RPG was very suitable for the technology. Maxis added "spore" to the title as a homage to the technology that was running it, but the main idea was to create a standalone work that wouldn't be viewed as an expansion pack nor a sequel to Spore. The early designs were inspired by Magic the Gathering and Pokémon Trading Card Game, and the developers thought they needed someone with an experience in that segment, which led to hiring Paul Sottosanti, a designer from Wizards of the Coast. A team formed of 40 people included the people that worked on previous Maxis games, along with several freelancers. [12]

Reception

Darkspore has received mixed reviews, with an average of 65% on Metacritic. [13]

Related Research Articles

<span class="mw-page-title-main">Maxis</span> American video game developer

Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.

<i>Star Wars Galaxies</i> 2003 video game

Star Wars Galaxies was a Star Wars- themed massively multiplayer online role-playing game (MMORPG) for Microsoft Windows, developed by Sony Online Entertainment and published by LucasArts.

<span class="mw-page-title-main">Daybreak Game Company</span> American video game developer

Daybreak Game Company LLC is an American video game developer based in San Diego. The company was founded in December 1997 as Sony Online Entertainment, a subsidiary of Sony Computer Entertainment, but was spun off to an independent investor in February 2015 and renamed Daybreak Game Company. On December 1, 2020, Daybreak Game Company entered into an agreement to be acquired by Enad Global 7.

<i>SimLife</i> 1992 video game

SimLife: The Genetic Playground is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is to experiment and create a self-sustaining ecosystem. SimLife was re-released in 1993 as part of the SimClassics Volume 1 compilation, alongside SimCity Classic and SimAnt for PC, Mac and Amiga.

<span class="mw-page-title-main">GameSpy</span> American video game company

GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video game news and information websites, and GameSpy.com.

SecuROM is a CD/DVD copy protection and digital rights management (DRM) system developed by Sony DADC and introduced in 1998. It aims to prevent unauthorised copying and reverse engineering of software, primarily commercial computer games running on Windows. The method of disc protection in later versions is data position measurement, which may be used in conjunction with online activation DRM. SecuROM gained prominence in the late 2000s but generated controversy because of its requirement for frequent online authentication and strict key activation limits. A 2008 class-action lawsuit was filed against Electronic Arts for its use of SecuROM in the video game Spore. Opponents, including the Electronic Frontier Foundation, believe that fair-use rights are restricted by DRM applications such as SecuROM.

<i>Marvel Heroes</i> (video game) 2013 video game

Marvel Heroes, also known as Marvel Heroes 2015, Marvel Heroes 2016 and Marvel Heroes Omega, was a free-to-play massively multiplayer online action role-playing video game developed by Gazillion Entertainment and Secret Identity Studios. Characters such as Iron Man, Captain America, Deadpool, and Wolverine were playable characters that could be unlocked in the game. The story was written by Brian Michael Bendis. Players who pre-purchased a game pack received early access to the game on May 29, 2013. The game was officially launched on June 4, 2013, on Microsoft Windows. An OS X version followed in November 2014. The game was renamed to Marvel Heroes 2015 on June 4, 2014. The game was renamed Marvel Heroes 2016 in January 2016.

SimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise.

<i>SimCity</i> (2013 video game) 2013 video game

SimCity is a city-building and urban planning simulation massively multiplayer online game developed by Maxis Emeryville and published by Electronic Arts. Released for Microsoft Windows in early March 2013, it is a reboot of the SimCity series, and is the first major installment since the release of SimCity 4 a decade before. A macOS version was released on August 29, 2013.

Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008. The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.

<i>Spore Creatures</i> 2008 video game

Spore Creatures is a 2008 science fiction adventure game developed by Griptonite Games and published by Electronic Arts. The game is a spin-off of Spore in which a player controls and evolves a creature of their creation to save another creature from the clutches of an alien who plans on dominating the galaxy.

<i>Spore Origins</i> 2008 video game

Spore Origins is the mobile device spin-off of Spore, and focuses on a single phase of the larger game's gameplay - the cell phase.

<i>Spore Creature Creator</i> 2008 video game

The Spore Creature Creator is a software that allows players to create their own creatures with a standalone version of the Creature Editor from Spore; the software was one of the first aspects of the game to receive focused development, and underwent ten rewrites since the start of development. It was rated E by the ESRB in early March 2008, indicating that the editor would be released separately well before the game's release as a utility program. Electronic Arts told MTV Asia that "EA Screen will provide visitors a chance to interact with EA's game producers hailing from the studios, and unveil the hugely anticipated SPORE Creature Creator demo version to gamers for the first time in Asia." Electronic Arts VP Patrick Buechner stated on the Spore Facebook page that the editor would be released in June or July 2008, saying, "We are looking at releasing it two to three months before the launch of the full game."

<i>Spore</i> (2008 video game) 2008 video game

Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.

<span class="mw-page-title-main">GOG.com</span> Digital video game distribution platform

GOG.com is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through its digital platform for Microsoft Windows, macOS and Linux.

<i>Order of War</i> 2009 video game

Order of War is a World War II strategy video game developed by Wargaming and published by Square Enix. It was released exclusively for Windows in September 2009.

<i>Spore Hero</i> 2009 video game

Spore Hero is 2009 action-adventure game developed by EA Montreal and published by Electronic Arts. It is a Nintendo Wii spin-off of Spore in which the players focus on creativity and evolution using the controls of the Wii. The game was released in October 2009.

Always-on DRM or always-online DRM is a form of DRM that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication. The technique is meant to prevent copyright infringement of software. Like other DRM methods, always-on DRM has proven controversial, mainly because it has failed to stop pirates from illegally using the product, while causing severe inconvenience to people who bought the product legally due to the single point of failure it inherently introduces.

<i>Spore Bot Parts Pack</i> 2010 video game

Spore Bot Parts Pack, also known as the Dr Pepper Parts Pack, is a promotional expansion pack for the multigenre game Spore, developed by Maxis Emeryville and published by Electronic Arts. Bot Parts introduces 14 new robotic parts usable by players in the creature editor of Spore, or in the standalone version of the editor, Spore Creature Creator. The expansion was released on 1 January 2010 as part of a promotion run by the soft drink company Dr Pepper; download codes were available on bottles released in the United States throughout 2010. The expansion generated some controversy due to causing some installation issues and only being available in the United States.

References

  1. "Developer Introductions: Meet the Makers". Forum.ea.com. Archived from the original on February 17, 2011. Retrieved June 10, 2011.
  2. Unknown. "Game Design" (Screenshot). Imgur. Imgur LLC. Archived from the original on December 15, 2013. Retrieved July 10, 2012.
  3. "Darkspore FAQ". Forum.ea.com. Archived from the original on March 4, 2011. Retrieved June 10, 2011.
  4. 1 2 Reilly, Jim (March 18, 2011). "Darkspore Delayed". IGN Entertainment. Archived from the original on March 21, 2011. Retrieved March 18, 2011.
  5. Electronic Arts Inc (2011). "A NEW BREED OF ACTION RPG". Darkspore. Electronic Arts Inc. Archived from the original on July 2, 2012. Retrieved July 10, 2012.
  6. Gera, Emily (July 1, 2013). "Darkspore removed from Steam after months of game breaking issues (update)". Polygon. Archived from the original on October 6, 2014. Retrieved October 4, 2014.
  7. "Darkspore requires constant Internet connection (Update)". Destructoid. March 16, 2006. Archived from the original on March 14, 2011. Retrieved June 10, 2011.
  8. Purchese, Robert (2013). "Has EA abandoned Darkspore?". Eurogamer. Archived from the original on August 5, 2013. Retrieved August 13, 2013.
  9. Chalk, Andy (February 24, 2016). "Darkspore will close for good next week". PC Gamer . Archived from the original on May 11, 2016. Retrieved February 24, 2016.
  10. "Darkspore Servers Shut Down". Techraptor.net. March 6, 2016. Archived from the original on April 23, 2019. Retrieved April 23, 2019.
  11. "The Most Disappointing Games Of The 2010s". Kotaku Australia. April 3, 2020. Archived from the original on April 20, 2020. Retrieved May 18, 2020.
  12. Remo, Chris (September 6, 2010). "Not A Departure: The Genesis Of Darkspore". Gamasutra . Retrieved February 15, 2021.
  13. "Darkspore". Metacritic. April 26, 2011. Retrieved April 23, 2019.