This is a list of Sim games, their expansion packs, and compilations. Most games were developed by Maxis and published either by Maxis (pre-1997 acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the Sim brand.
1989 | SimCity |
---|---|
1990 | SimEarth |
1991 | SimAnt |
1992 | SimLife |
1993 | SimFarm |
SimCity 2000 | |
1994 | SimTower |
SimHealth | |
1995 | SimIsle |
SimTown | |
1996 | SimGolf |
SimCopter | |
SimTunes | |
SimPark | |
1997 | Streets of SimCity |
1998 | SimSafari |
Yoot Tower | |
1999 | SimCity 3000 |
Sim Theme Park | |
2000 | The Sims |
2001 | SimCoaster |
2002 | Sid Meier's SimGolf |
The Sims Online | |
2003 | SimCity 4 |
The Sims Bustin' Out | |
2004 | The Sims 2 |
The Urbz: Sims in the City | |
2005 | |
2006 | |
2007 | The Sims Stories |
SimCity Societies | |
MySims | |
The Sims 2: Castaway | |
2008 | Spore |
2009 | SimAnimals |
The Sims 3 | |
2010 | |
2011 | The Sims Medieval |
Darkspore | |
The Sims FreePlay | |
2012 | |
2013 | SimCity |
2014 | SimCity: BuildIt |
The Sims 4 | |
2015 | |
2016 | |
2017 | |
2018 | The Sims Mobile |
2019 | |
2020 | |
2021 | |
2022 | |
2023 | |
TBA | Project Rene |
These games are no longer possible to play, as they required connections to servers that no longer exist:
Additionally, online modes for The Sims Bustin' Out and the PC version of MySims ceased August 1, 2008 and June 2011 respectively.
Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by Electronic Arts in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.
SimCity is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.
The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called "Sims", and manage their daily lives in a suburban setting. The game features an open-ended gameplay, where players can choose their own goals and objectives, and customize their Sims' appearance, personality, skills, relationships, and environment. A series of expansion packs were also released that add new content and features to the game, such as new careers, items, locations, and scenarios.
William Ralph Wright is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.
SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X. It is the fourth major installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. SimCity 4: Deluxe Edition contains the original game and Rush Hour combined as a single product.
SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic and was released for Apple Macintosh and MS-DOS personal computers in 1993, after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.
SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux.
SimCopter is a 1996 flight simulator video game developed by Maxis. It puts the player into a 3D city. Like Streets of SimCity, SimCopter lets the player import SimCity 2000 maps into the game. It is also the first game to use the Sim language Simlish.
The Urbz: Sims in the City is a video game for the Game Boy Advance, GameCube, PlayStation 2, Xbox, and Nintendo DS. It is the third Sims game for video game consoles and is the second Sims game not to be released on Microsoft Windows, after a planned PC port and sequel were both cancelled due to mediocre sales. The next release for consoles and handhelds was the console port of The Sims 2.
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts. During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue. For the release of The Sims, Maxis recorded hundreds of voice clips with unique cadences and emotional nuance.
Theme Park World, also known as Theme Park 2, and in North America as Sim Theme Park, is a 1999 construction and management simulation game developed by Bullfrog Productions and released by Electronic Arts. The direct sequel to Theme Park, the player constructs and manages an amusement park with the aim of making profit and keeping visitors happy. Initially developed for Windows, it was ported to PlayStation and PlayStation 2, as well for Macintosh computers. The Mac version was published by Feral Interactive.
The Sims 3 is a 2009 social simulation video game developed by the Redwood Shores studio of Maxis, and published by Electronic Arts. Part of The Sims series, it is the sequel to The Sims 2. It was released on June 2, 2009, for Microsoft Windows, MacOS, and mobile versions. Console versions were released for PlayStation 3, Xbox 360, and Nintendo DS in October 2010 and a month later for Wii. The Windows Phone version was released on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of the platform's launch titles.
SimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise.
SimCity 4: Rush Hour is the expansion pack for SimCity 4 created by EA Games and Maxis, where the player builds a city from scratch. It was released in September 2003 simultaneously with a deluxe edition of SimCity 4 which also contains the expansion pack built-in.
The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and is one of the best-selling video game series of all time. It is also part of the larger Sim series, started by SimCity in 1989.
Darkspore is a video game that borrowed creature editing technology from Spore. It was described as "a fast-paced, science fiction action role-playing game in which the player battled across alien worlds to save the galaxy from the mutated forces of Darkspore". In addition to the creature editor, the game features a unique squad-based mechanic, various multiplayer options, and a player versus player arena. The game was released in North America on April 26, 2011, for Microsoft Windows, and in Europe on April 28, 2011.
The Sims 4 is a social simulation game developed by Maxis and published by Electronic Arts. The game was released on September 2, 2014 for Windows, and is the fourth main installment in The Sims series, following The Sims 3 (2009). As with previous games in the series, The Sims 4 allows players to create and customize characters called "Sims", build and furnish their homes, and simulate their daily life across various in-game regions. This installment introduced a newly developed custom game engine, with enhanced character creation and house-building tools, along with a more complex in-game simulation.
Eleven expansion packs were released for the 2009 life simulation video game The Sims 3, the third major title in The Sims series. Of the eleven expansion packs, seven were developed by Maxis Redwood Shores, while the other four were developed by EA Salt Lake. All expansion packs were published by Electronic Arts. Expansion packs tend to focus on major new features, with the addition of many new objects, worlds, and game features geared towards the pack's major theme. The first expansion pack, World Adventures, was released on November 18, 2009. The last expansion pack, Into the Future, was released on October 22, 2013.