List of Sim video games

Last updated

This is a list of Sim games, their expansion packs, and compilations. Most games were developed by Maxis and published either by Maxis (pre-1997 acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the Sim brand.

Contents

Release timeline
1989 SimCity
1990 SimEarth
1991 SimAnt
1992 SimLife
1993 SimFarm
SimCity 2000
1994 SimTower
SimHealth
1995 SimIsle
SimTown
1996 SimGolf
SimCopter
SimTunes
SimPark
1997 Streets of SimCity
1998 SimSafari
1999 SimCity 3000
Sim Theme Park
2000 The Sims
2001 SimCoaster
2002 Sid Meier's SimGolf
The Sims Online
2003 SimCity 4
2004 The Sims 2
The Urbz: Sims in the City
2005
2006
2007 The Sims Stories
SimCity Societies
MySims
The Sims 2: Castaway
2008 Spore
Spore Creatures
Spore Origins
MySims Kingdom
The Sims Carnival
2009 SimAnimals
MySims Party
The Sims 3
MySims Racing
SimAnimals Africa
MySims Agents
Spore Hero
Spore Hero Arena
2010 MySims SkyHeroes
2011 The Sims Medieval
Darkspore
The Sims Social
The Sims Freeplay
2012 SimCity Social
2013 SimCity
2014 SimCity: BuildIt
The Sims 4
2015
2016
2017
2018 The Sims Mobile


SimCity series

Compilation packs

The Sims series

Other Sim games

Compilation packs

Spore

Canceled games

Shut down games

These games are no longer possible to play, as they required connections to servers which no longer exist:

Additionally, online modes for The Sims Bustin' Out and the PC version of MySims ceased August 1, 2008 and June 2011 respectively.

See also

Related Research Articles

<span class="mw-page-title-main">Maxis</span> American video game developer

Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.

<i>SimCity</i> (1989 video game) 1989 video game

SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright, and released for a number of platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.

<i>The Sims</i> (video game) 2000 video game

The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people, called "Sims", in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, and purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life.

<span class="mw-page-title-main">Will Wright (game designer)</span> American video game designer and entrepreneur

William Ralph Wright is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.

<i>SimCity 4</i> 2003 video game

SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X. It is the fourth major installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product.

<i>SimCity 2000</i> 1993 video game

SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic and was released for Apple Macintosh personal computers in 1993, after which it was released on other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.

<i>SimCity 3000</i> 1999 video game

SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux.

<i>The Sims 2</i> 2004 video game

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<i>The Urbz: Sims in the City</i> 2004 video game

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Simlish is a constructed language devised by game designer Will Wright for the Sim series of games developed by Electronic Arts.

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<i>The Sims 3</i> 2009 video game

The Sims 3 is a 2009 life simulation video game developed by the Redwood Shores studio of Maxis, and published by Electronic Arts. Part of The Sims series, it is the sequel to The Sims 2. It was released on June 2, 2009, for Mac OS X, Microsoft Windows and smartphone versions. Console versions were released for PlayStation 3, Xbox 360, and Nintendo DS in October 2010 and a month later for Wii. The Windows Phone version was released on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of the platform's launch titles.

<span class="mw-page-title-main">Mike Perry (game developer)</span> American video game designer and producer

Mike Perry was creative director at Maxis and Electronic Arts, where he worked on many of the Sim games. He produced and designed the award-winning title SimFarm, and both produced and programmed Yoot Saito's award-winning title SimTower. As of 2011, he is an executive producer at Zynga, managing the FarmVille game.

SimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989 and were followed by several sequels and many other spin-off "Sim" titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise.

<i>SimCity 4: Rush Hour</i> Expansion pack for SimCity 4

SimCity 4: Rush Hour is the expansion pack for SimCity 4 created by EA Games and Maxis, where the player builds a city from scratch. It was released on September 22, 2003, simultaneously with a deluxe edition of SimCity 4 which also contains the expansion pack built-in.

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The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.

<i>Spore</i> (2008 video game) 2008 video game

Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.

<i>Darkspore</i> 2011 video game

Darkspore was a video game that borrowed creature editing technology from Spore. It was described as "a fast-paced, science fiction action role-playing game in which the player battled across alien worlds to save the galaxy from the mutated forces of Darkspore". In addition to the creature editor, the game features a unique squad-based mechanic, various multiplayer options, and a player versus player arena. The game was released in North America on April 26, 2011, for Microsoft Windows, and in Europe on April 28, 2011.

<i>The Sims 4</i> 2014 video game

The Sims 4 is a social simulation game developed by Maxis and published by Electronic Arts. It is the fourth major title in The Sims series, and is the sequel to The Sims 3 (2009). The game was released in North America on September 2, 2014, for Windows, an OS X version was released in February 2015, and PlayStation 4 and Xbox One versions were released in November 2017. The game was moved to a free-to-play model on October 18, 2022, monetized by the purchase of various paid downloadable content packs that have been developed since its release.

References

  1. "SimMars - IGN". IGN . Archived from the original on February 21, 2002.
  2. Buechner, Patrick (May 12, 2000). "Maxis wins big for The Sims and more!". SimGames.net. Archived from the original on November 10, 2008. Retrieved 2008-09-02.
  3. "SimMars Beta 3 mod for SimCity 4 - Mod DB". Mod DB. 8 October 2010.
  4. "Urbz2".