This is a list of Sim games, their expansion packs, and compilations. Most games were developed by Maxis and published either by Maxis (pre-1997 acquisition by Electronic Arts) or by Electronic Arts (post-1997). EA has marketed and recruited companies such as Bullfrog Productions, Firaxis Games, and Tilted Mill Entertainment to develop several games under the Sim brand.
1989 | SimCity |
---|---|
1990 | SimEarth |
1991 | SimAnt |
1992 | SimLife |
1993 | SimFarm |
SimCity 2000 | |
1994 | SimTower |
SimHealth | |
1995 | SimIsle |
SimTown | |
1996 | SimGolf |
SimCopter | |
SimTunes | |
SimPark | |
1997 | Streets of SimCity |
1998 | SimSafari |
1999 | SimCity 3000 |
Sim Theme Park | |
2000 | The Sims |
2001 | SimCoaster |
2002 | Sid Meier's SimGolf |
The Sims Online | |
2003 | SimCity 4 |
2004 | The Sims 2 |
The Urbz: Sims in the City | |
2005 | |
2006 | |
2007 | The Sims Stories |
SimCity Societies | |
MySims | |
The Sims 2: Castaway | |
2008 | Spore |
Spore Creatures | |
Spore Origins | |
MySims Kingdom | |
The Sims Carnival | |
2009 | SimAnimals |
MySims Party | |
The Sims 3 | |
MySims Racing | |
SimAnimals Africa | |
MySims Agents | |
Spore Hero | |
Spore Hero Arena | |
2010 | MySims SkyHeroes |
2011 | The Sims Medieval |
Darkspore | |
The Sims Social | |
The Sims Freeplay | |
2012 | SimCity Social |
2013 | SimCity |
2014 | SimCity: BuildIt |
The Sims 4 | |
2015 | |
2016 | |
2017 | |
2018 | The Sims Mobile |
These games are no longer possible to play, as they required connections to servers which no longer exist:
Additionally, online modes for The Sims Bustin' Out and the PC version of MySims ceased August 1, 2008 and June 2011 respectively.
Maxis is an American video game developer and a division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright and Jeff Braun, and acquired by EA in 1997. Maxis is best known for its simulation games, including The Sims, Spore and SimCity.
SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright, and released for a number of platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.
The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people, called "Sims", in a suburban household near a fictional city. Players control customizable Sims as they pursue career and relationship goals. Players can also use their Sims' income to renovate their living space, and purchase home furnishings, or clothing for their household. Players can also choose to pursue a social and successful life.
William Ralph Wright is an American video game designer and co-founder of the game development company Maxis, which later became part of Electronic Arts. In April 2009, he left EA to run Stupid Fun Club Camp, an entertainment think tank in which Wright and EA are principal shareholders.
SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X. It is the fourth major installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product.
SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic and was released for Apple Macintosh personal computers in 1993, after which it was released on other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.
SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux.
The Sims 2 is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008. In addition, versions of The Sims 2 were released on various consoles and mobile platforms, including the Nokia Ovi Store. A sequel, The Sims 3, was released in June 2009.
RollerCoaster Tycoon is a series of construction and management simulation games about building and managing an amusement park. Each game in the series challenges players with open-ended amusement park management and development, and allowing players to construct and customize their own unique roller coasters and other thrill rides.
The Urbz: Sims in the City is a video game for the Game Boy Advance, GameCube, PlayStation 2, Xbox, and Nintendo DS. It is the third Sims game for video game consoles and is the second Sims game not to be released on Microsoft Windows; after a planned PC port and sequel were both cancelled due to mediocre sales. The next release for consoles and handhelds was the console port of The Sims 2.
Simlish is a constructed language devised by game designer Will Wright for the Sim series of games developed by Electronic Arts.
Full Fat is an independent British video game developer. The company was founded in 1996. The company's speciality has been developing games for hand-held devices including Nintendo's Game Boy, Game Boy Advance, Nintendo DS, Sony's PlayStation Portable (PSP), and lately mobile devices. Other platforms include Sega's Dreamcast, Nintendo's Wii, and Microsoft Windows. Originally based in Leamington Spa, England, the company moved to Coventry in 2001 and Warwick in 2011.
The Sims 3 is a 2009 life simulation video game developed by the Redwood Shores studio of Maxis, and published by Electronic Arts. Part of The Sims series, it is the sequel to The Sims 2. It was released on June 2, 2009, for Mac OS X, Microsoft Windows and smartphone versions. Console versions were released for PlayStation 3, Xbox 360, and Nintendo DS in October 2010 and a month later for Wii. The Windows Phone version was released on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of the platform's launch titles.
Mike Perry was creative director at Maxis and Electronic Arts, where he worked on many of the Sim games. He produced and designed the award-winning title SimFarm, and both produced and programmed Yoot Saito's award-winning title SimTower. As of 2011, he is an executive producer at Zynga, managing the FarmVille game.
SimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989 and were followed by several sequels and many other spin-off "Sim" titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise.
SimCity 4: Rush Hour is the expansion pack for SimCity 4 created by EA Games and Maxis, where the player builds a city from scratch. It was released on September 22, 2003, simultaneously with a deluxe edition of SimCity 4 which also contains the expansion pack built-in.
The Sims is a series of life simulation video games developed by Maxis and published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling video game series of all time.
Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X. Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games. Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.
Darkspore was a video game that borrowed creature editing technology from Spore. It was described as "a fast-paced, science fiction action role-playing game in which the player battled across alien worlds to save the galaxy from the mutated forces of Darkspore". In addition to the creature editor, the game features a unique squad-based mechanic, various multiplayer options, and a player versus player arena. The game was released in North America on April 26, 2011, for Microsoft Windows, and in Europe on April 28, 2011.
The Sims 4 is a social simulation game developed by Maxis and published by Electronic Arts. It is the fourth major title in The Sims series, and is the sequel to The Sims 3 (2009). The game was released in North America on September 2, 2014, for Windows, an OS X version was released in February 2015, and PlayStation 4 and Xbox One versions were released in November 2017. The game was moved to a free-to-play model on October 18, 2022, monetized by the purchase of various paid downloadable content packs that have been developed since its release.