Sim City: The Card Game

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Sim City: The Card Game
SimCity Card Game.jpg
Card back of SimCity the Card Game
Origin SimCity
Type Collectible card game
Players1+
Age range10 and up
ChanceMedium
Related games
SimCity series, Sim series

Sim City: The Card Game is an out-of-print collectible card game based on the video game SimCity by Maxis. The goal of the game is to build a city from the ground up. Players take turns playing cards representing city blocks and collect profit. [1]

Contents

Publication history

The original game was released in 1995 by Mayfair Games and contained 517 cards (363 standard size, 154 long) sold in 60-card starter decks and 15-card booster packs. [2] [3] :4 The starter decks consisted of 5 rare cards, 19 uncommon cards, and 36 common cards, and booster packs consisted of 1 ultra-rare card, 1 rare card, 5 uncommon cards, and 8 common cards. [2] Boxes contained 12 starter decks or 32 booster packs. [2] The long cards are almost twice the width of standard cards and are all ultra-rare. [4]

Several city fixed-deck expansion sets followed, adding location and politician cards from various cities, including Chicago, Washington (March 1996 [5] :19), New York City (May 1996 [6] ), and Atlanta. [7] Several expansions were planned but never released including Hollywood, Paris, Toronto and Denver. [7] Eleven different promo packs were also released with 10 fixed cards each. Some of these promo packs included the promos that appeared as magazine inserts. [7] Another source noted over 150 promo cards, some released to conventions and gaming stores. [8] One promo was only available from Combo magazine and featured a picture of the Combo offices. [9]

Darwin Bromley, the president and founder of Mayfair Games at the time, appeared as a "Mayor" card in the game. [10] Bromley was also the conceptual designer behind the game. [11] [12]

Gameplay

The object of the game is to build a municipality through four phases: settlement, town, city, and metropolis. [4] The game progresses as both a cooperative game and a competitive game. [2] Each card has a value and a zone associated with it, the latter indicated by the color on the title box. [2] The seven zones are Agricultural, City Services, Commercial, Government, Industrial, Residential, and Special. [2]

In the settlement phase, the majority of cards played will consist of undeveloped land and residential zone cards. [4] The town phase increases the number of playable zones, and the city phase allows all zones. [4] The metropolis phase is the only one to permit the special long cards. [4]

The first player to play a power plant at the end of the second phase becomes mayor and automatically receives a tie-breaking vote for the city council. [2] Other players may become city councillors by playing a city council member card in the third or fourth phases of the game. [2] The city council accepts or declines rezoning requests from any players. [2] Any played card may be upgraded by playing another card of higher value from the same zoning group atop it, or may be rezoned for special long cards. [2]

A player earns bucks, the point system of the game, as indicated on each card played, and may earn bonus points based on its placement and surrounding cards. [2] Laying cards next to others of the same zone earns a number of bonus points equal to the number of neighboring cards of the same zone. [2] A complex bonus may also be awarded based on the specific type of location instead of a zone. [2] Some cards award a negative bonus, such as a landfill adjacent to a residential zone. [2] A disaster card may disrupt some part of the game, some necessitating the mayor to pay bucks to protect the city. [4] The first player to earn 250 bucks wins the game. [4]

Reception

Rick Swan reviewed Sim City: The Card Game for Dragon magazine #221 (September 1995). [13] Swan says that "While the card game doesn't scale the heights of the computer game, it comes close." [13] Swan concluded his review by saying "Sim City looks like a winner." [13] The game was based on a solitaire computer game and was noted as one of the "lowest-conflict" collectible card games at that time. The aim of each player is to add to their own city and the only "attack" cards were natural disasters. [7]

Reviews

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References

  1. Brown, Timothy (1999), The Official Price Guide to Collectible Card Games, pp. 372–382.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 "Sim City: The Card Game". Scrye . No. 6. April–May 1995. pp. 98–99.
  3. "Product news". InQuest . Wizard Entertainment. 1995. pp. 4–8.
  4. 1 2 3 4 5 6 7 Price, Faith (February 1995). "Sim City: The Card Game". Scrye . No. 4. p. 64.
  5. Varney, Allen (February 1996). "Reports on trading card games". The Duelist. Vol. 3, no. 1. pp. 19–21.
  6. Forbeck, Matt (June 1996). "On the shelves". InQuest . No. 14. Wizard Entertainment. p. 22.
  7. 1 2 3 4 Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 516–521.
  8. Necroscourge (25 February 2013). "Tabletop Tales: 'SimCity: The Card Game'". Geekscape.net. Retrieved 2019-01-07.
  9. Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, p. 84.
  10. Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, p. 53.
  11. Writer, Stephen Lee, Tribune Staff (April 1996). "TALES OF A CITY FOUND IN THE CARDS". chicagotribune.com.{{cite web}}: CS1 maint: multiple names: authors list (link)
  12. "Darwin Paul Bromley : Obituary". The Florida Times-Union . Retrieved 7 January 2019.
  13. 1 2 3 Swan, Rick (September 1995). "Role-playing Reviews". Dragon . Lake Geneva, Wisconsin: TSR (#221): 46.
  14. "Pyramid: Pyramid Pick: Sim City: The Card Game".

Further reading

[Broken link]