Lincity

Last updated
LinCity
Original author(s) I. J. Peters
Initial release1995(29 years ago) (1995)
Stable release
1.12.1 / 14 August 2004(19 years ago) (2004-08-14)
Platform Cross-platform
SuccessorLinCity-NG
Type Single-player City-building
License GPLv2
Website lincity.sourceforge.net

Lincity is a free and open-source software construction and management simulation game, which puts the player in control of managing a city's socio-economy, similar in concept to SimCity . [1] The player can develop a city by buying appropriate buildings, services and infrastructure. Its name is both a Linux reference and a play on the title of the original city-building game, SimCity, and it was released under the GNU General Public License v2.

Contents

Gameplay

A screenshot of the original Lincity, showing the top-down gameplay. Lincity.png
A screenshot of the original Lincity, showing the top-down gameplay.

Lincity features complex 2D and top-down gameplay.

The simulation considers population, employment, basic water management and ecology, goods (availability and production), raw materials (ore, steel, coal), services (education, health, fire protection, leisures), energy (electricity and charcoal, coal with finite reserves, solar and wind power) and other constraints such as finance, pollution and transports. The player has to take care of population growth and various socio-economic balances.

Lincity can be won in two ways: reaching sustainable development, or evacuating the entire population with spacecraft. The Lincity homepage has a Hall of Fame, listing players who have succeeded in one of these two goals. [1]

History

Lincity was created around 1995 as SimCity clone for Linux by I. J. Peters and hosted on SourceForge in 2001. [2] Lincity was originally designed for Linux, but was ported later to Microsoft Windows, BeOS, OS/2, AmigaOS 4, and other operating systems. Mac OS X is supported when compiled from source code using GCC and run using X11.app. It uses SVGALib or X11 as its graphics interface API on Unix systems. As Lincity does software rendering it requires no 3D graphics card and also has very low demands on other computing resources, e.g. much memory or a fast processor. Since 1999 there have been only minor changes to Lincity; the last update was in August 2004.

Critical reception

In 2000, a CNN article on Linux games highlighted Lincity's sophistication. [1] It was The Linux Game Tome Game of The Month for January 2005. [3] Lincity was 2008 a featured freeware title on 1up.com. [4] The Washington Post featured Lincity in 2009. [5]


Successor

LinCity-NG
Stable release
2.9.0 / 20 December 2023(2 months ago) (2023-12-20)
License GPLv2
Website https://github.com/lincity-ng/lincity-ng/

In 2005 significant development continued with the fork LinCity-NG, which was later transferred to Google Code [6] and then to GitHub. [7] Lincity-NG uses SDL2 and OpenGL, and features an isometric view, based on SimCity 3000 , and graphics which resemble SimCity 3000's.


See also

Related Research Articles

<i>SimCity</i> (1989 video game) 1989 video game

SimCity, also known as Micropolis or SimCity Classic, is a city-building simulation video game developed by Will Wright, and released for several platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The game's objective is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further city development. Importance is placed on increasing the population's standard of living, maintaining a balance between the different sectors, and monitoring the region's environmental situations to prevent the settlement from declining and going bankrupt.

<i>SimCity 3000</i> 1999 video game

SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic Arts (EA) and developed by series creator Maxis. It was released for Microsoft Windows, Macintosh, and, through an arrangement with Loki Games, Linux.

<span class="mw-page-title-main">Simutrans</span> Cross-platform transport simulation game

Simutrans is a cross-platform simulation game in which the player strives to run a successful transport system by constructing and managing transportation systems for passengers, mail and goods by land, air (airplanes) and water (ship) between places. Like OpenTTD, Simutrans is an open-source transportation game based on the Transport Tycoon idea.

<span class="mw-page-title-main">XScreenSaver</span> Screensaver software

XScreenSaver is a free and open-source collection of 240+ screensavers for Unix, macOS, iOS and Android operating systems. It was created by Jamie Zawinski in 1992 and is still maintained by him, with new releases coming out several times a year.

<i>Abuse</i> (video game) 1996 video game

Abuse is a run and gun video game developed by Crack dot Com and published by Electronic Arts in North America and Origin Systems in Europe. It was released on February 29, 1996 for MS-DOS. A Mac OS port of the game was published by Bungie and released on March 5, 1997. The game's source code, along with some of the shareware content, has been in the public domain since the late 1990s and has been ported to Linux and many other platforms.

<span class="mw-page-title-main">TORCS</span>

TORCS is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. It is written in C++ and is licensed under the GNU GPL. TORCS is designed to enable pre-programmed AI drivers to race against one another, while allowing the user to control a vehicle using either a keyboard, mouse, or wheel input.

<span class="mw-page-title-main">XBill</span>

XBill is an arcade style game for the X Window System. The game features a bespectacled character known as "Bill". The goal is to prevent Bill's legions of clones from installing "Wingdows", a virus "cleverly designed to resemble a popular operating system", on a variety of computers running other operating systems. It was very popular among Linux gamers at the end of the 1990s, beating out Quake, though not Quake II, as Linux Journal reader's favourite Linux game in 1999.

SVGAlib is an open-source low-level graphics library which ran on Linux and FreeBSD and allowed programs to change video mode and display full-screen graphics, without the use of a windowing system. Alongside X11 and the General Graphics Interface, it was one of the earliest libraries allowing graphical video games on Linux.

<i>RocksnDiamonds</i> 1995 video game

Rocks'n'Diamonds is a puzzle video game with elements of Boulder Dash, Supaplex, Emerald Mine, Solomon's Key, and Sokoban clone. It is free software under the GNU GPL-2.0-only license created by Artsoft Entertainment and designed by Holger Schemel.

<span class="mw-page-title-main">Open-source video game</span> Video game whose source code is open-source software

An open-source video game, or simply an open-source game, is a video game whose source code is open-source. They are often freely distributable and sometimes cross-platform compatible.

SimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by Maxis in 1989 and was followed by several sequels and many other spin-off Sim titles, including 2000's The Sims, which itself became a best-selling computer game and franchise. Maxis developed the series independently until 1997, and continued under the ownership of Electronic Arts until 2003. EA commissioned various spinoffs from other companies during the 2000s, focusing on console and mobile releases. A 2013 EA-Maxis reboot was subject to what has been described as "one of the most disastrous launches in history", which may have triggered the 2015 shutdown of Maxis Emeryville and the end of the franchise.

<i>SuperTuxKart</i> Open source arcade racing game

SuperTuxKart (STK) is a free and open-source kart racing game, distributed under the terms of the GNU General Public License, version 3. It features mascots of various open-source projects. SuperTuxKart is cross-platform, running on Linux, macOS, Windows, iOS (beta), Android systems and Nintendo Switch (homebrew).

AC3D is a 3D design program which has been available since 1994. The software is used by designers for modeling 3D graphics for games and simulations - most notably it is used by the scenery creators at Laminar Research on the X-Plane (simulator). The .ac format has also been used in FlightGear for scenery objects and aircraft models.

<span class="mw-page-title-main">OpenCity</span> Free and open-source city building game

OpenCity is a free and open-source software 3D city-building game started in 2003 by France-based Vietnamese programmer Duong-Khang Nguyen. The game mechanics are similar to SimCity, although the game developers do not strive to make it a direct SimCity clone.

<i>Danger from the Deep</i> 2003 video game

Danger from the Deep, often abbreviated as DftD, is an open-source World War II German U-boat simulation for PC, striving for technical and historical accuracy.

<span class="mw-page-title-main">GLtron</span>

GLtron is a 3D snake game based on the light cycle portion of the film Tron. The game is free and open-source software and has been ported to many mobile and non-mobile operating systems such as Windows, MacOS, Symbian and Android over the years.

<i>Speed Dreams</i> 2010 racing video game

Speed Dreams, often shortened to SD and formerly known as Torcs-NG, is a free and open source 3D racing video game for Linux, Microsoft Windows, AmigaOS 4, AROS, MorphOS and Haiku. Started in 2008 as a fork of the racing car simulator TORCS, it is mainly written in C++ and released under GPL v2+ and Free Art License, the most recent release being version 2.3.0 of March 2023.

References

  1. 1 2 3 Barr, Joe (21 July 2000). "Procrastinate with these Linux games". CNN . Archived from the original on 22 October 2012. Retrieved 21 January 2015.
  2. Lincity, at SourceForge
  3. "Lincity - Game of the Month for January". The Linux Game Tome. 2005-01-05. Archived from the original on 2007-09-27. Retrieved 2007-08-30.
  4. 101 Free Games 2008 - Another round of the best games money can't buy. Archived 2011-09-13 at the Wayback Machine on 1up.com (2008)
  5. Harac, Ian (21 July 2009). "Freebie LinCity-NG Builds on the Classic City Sims". The Washington Post . Retrieved 30 December 2020.
  6. Lincity-NG, at Google Code
  7. lincity-ng on github.com