Yoot Tower

Last updated
Yoot Tower
Yoot Tower Coverart.png
Developer(s) OPeNBooK9003
Publisher(s)
  • JP: OPeNBooK9003
Designer(s) Yoot Saito
Platform(s) Mac OS, Windows 95
ReleaseNovember 24, 1998
Genre(s) Construction and management simulation
Mode(s) Single player

Yoot Tower (known in Japan as The Tower II) is a 1998 construction and management simulation computer game. The game is a sequel to SimTower . [1]

Contents

The lead designer, Yoot Saito, who also worked on SimTower, produced this game as a sequel to SimTower, adding several new features while retaining the same general interface and style. The game's premise is largely unchanged from its predecessor; players must build a profitable and unique tower block complete with various amenities and living accommodations, while balancing the needs of the occupants.

Gameplay

Exiting from basement shops to the lobby Yootzoomed.gif
Exiting from basement shops to the lobby

Using the provided starting funds, players must begin to build a tower from scratch. As in SimTower, offices and food courts can be built to generate income, as well as condos that can be sold to families. There are plenty of new facilities that can be placed such as rented apartments, vending machines and public restrooms for food court patrons. There are also many changes to existing items that featured in the original game, i.e. a notable difference between the shop item in Yoot Tower and the one originally in SimTower is that it no longer functions as a rented space where the player has no control over what the shop sells; rather the player is provided with different types of shop from the start from which the income they make is part of the player's earnings. Another interesting addition is the ability for players to build two or more towers next to each other and join them with sky bridges. Other income sources also exist, such as placing billboards outside and renting them out as advertisement space.

Also new to this game is the ability to choose where the building is built. What the player can do in these locations varies, such as how many stories high the building can be, what the player is actually allowed to build, and how much money the player starts off with. The variation gives each location its own difficulty level compared to the others.

Yoot Tower includes a non-invasive form of static in-game advertising. Users can place billboards for Apple Computer (in Mac version only) and Sega, whilst there are tenants featuring real-world stores like GameWorks, Orange Julius or Air Jamaica. Some updates include more real-world tenants and billboards. The Japanese version includes a Glico store.

The Tower II is a fully 32-bit program unlike SimTower which was 16-bit. It can even run on all 64-bit Windows operating systems. The Tower II also has a resizable window that can support very high resolutions (3200 x 2160).

Expansions

A new addition of the game is the ability to expand the game using plug-ins released for download which would add new features, such as new facilities (e.g. additional shops, restaurants, and services, ranging from a Glico store to a swimming pool), new events, billboards, and movies, as well as other aspects of gameplay. Inspection of the game's official website through web archives indicates that although the American version never got any true additions, the Japanese version got several updates, including new movies and locations. However, none of these appear to have survived when the official websites relating to the game and its developer OPeNBooK9003 went offline between the years 2001 and 2002. Through translations on the Japanese downloads page, an Austin Powers movie can be downloaded.

The original Tower II game came with Tokyo and Hawaii. The American version had Tokyo, Hawaii, and Kegon Falls. However, unlike in Japan, America did not get updates. In Japan, each expansion pack was sold under the Towerkit title.

Locations

Waikiki, Hawaii

The easiest of the three scenarios, Hawaii has users building a mixed-use structure featuring condominia and hotels. After building up those plus an underground shopping mall, users can place a cathedral on the top floor (the 45th).

Tokyo, Japan

The advanced Tokyo level has users building a fast-paced tower with primarily offices and eventually other uses as well. Users place a stadium on the top level.

Kegon Falls

In this scenario, the player is required to construct mostly underground, building a vast underground tourist attraction through hotels, shops, and a museum. This was initially sold in Japan as an expansion, but is included in Yoot Tower and later The Tower II releases.

Statue of Liberty

This expansion, was released in Japan in February 1999 under the name Towerkit CD-ROM: The Statue of Liberty. It was also originally meant to be available to download from the American official website, but the English version never materialized. The expansion is rare in Japan.

Tokyo Tower

In this game, player build below Tokyo Tower. Yoot Saito also indicated the Tower team was working on another location, "Tokyo Tower", but the addition was only released in Japan as Towerkit. This is not to be confused with the "Tokyo" location.

Kyoto Station Bldg.

The Kyoto Station was launched as a product based on the Gamera 3: Awakening of Irys movie. This version was sold as Towerkit, or bundled with the base The Tower II game.

King Naniwa Building Legend

In this add-on, player built around Tsutenkaku.

This version was sold as Towerkit, or bundled with the base The Tower II game.

Christmas Story

In this add-on, officially titled The Tower II - Christmas Story ~サンタクロースになれる聖夜~, [2] the player constructs a log building and collects Christmas-themed items whilst Santa can be spotted walking around.

This version was sold as Towerkit and the rarest and most obscure of the released items.

Cancelled releases

Reception

The game was dismissed by some game review websites and magazines as being too much a rehash of the original SimTower. Many wrote the game off as being basically identical to its predecessor. Due to the average reviews and spotty distribution, the game was largely ignored by the mainstream gaming public after release, possibly contributing to its poor sales.[ citation needed ] This in turn is the most likely reason why none of the new locations or expansion plug-ins were ever localized for the English version.[ citation needed ] It sold well in Japan, however, and received several new plug-ins. Another criticism was that some in-game text was not localized effectively.[ citation needed ] This resulted in some minor text errors and unfamiliar items to American audiences (such as placing cigarette machines commonly).

Related Research Articles

<i>The Sims</i> (video game) 2000 video game

The Sims is a social simulation video game developed by Maxis and published by Electronic Arts in 2000. The game allows players to create and control virtual people, called “Sims”, and manage their daily lives in a suburban setting. The game features an open-ended gameplay, where players can choose their own goals and objectives, and customize their Sims’ appearance, personality, skills, relationships, and environment. A series of expansion packs were also released that add new content and features to the game, such as new careers, items, locations, and scenarios.

<i>SimCity 4</i> 2003 video game

SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft Windows and in June 2003 for Mac OS X. It is the fourth major installment in the SimCity series. SimCity 4 has a single expansion pack called Rush Hour which adds features to the game. SimCity 4: Deluxe Edition contained the original game and Rush Hour combined as a single product.

<i>SimCity 2000</i> 1993 video game

SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic and was released for Apple Macintosh and MS-DOS personal computers in 1993, after which it was released on other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.

<i>The Sims Online</i> 2002 video game

The Sims Online, also known as EA-Land, was a massively multiplayer online variation on Maxis' computer game The Sims. It was published by Electronic Arts and released in December 2002 for Microsoft Windows. The game was sold in retail stores in North America and Japan and could also be downloaded worldwide through the EA.com online store, though the game was English-only and had no official translations. The game charged a subscription fee of US $9.99 per month. In March 2007, EA announced that the product would be re-branded as EA-Land and major enhancements would be made. EA later announced that the game would shut down all activity on August 1, 2008.

<i>Railroad Tycoon</i> Video game series

Railroad Tycoon is a business simulation game series. There are five games in the series; the original Railroad Tycoon (1990), Railroad Tycoon Deluxe (1993), Railroad Tycoon II (1998), Railroad Tycoon 3 (2003), and Sid Meier's Railroads! (2006).

<i>The Sims 2</i> 2004 video game

The Sims 2 is a 2004 strategic life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008. In addition, versions of The Sims 2 were released on various consoles and mobile platforms, including the Nokia Ovi Store. A sequel, The Sims 3, was released in June 2009.

<i>Theme Park</i> (video game) 1994 video game

Theme Park is a construction and management simulation video game developed by Bullfrog Productions and published by Electronic Arts in 1994. The player designs and operates an amusement park, with the goal of making money and creating theme parks worldwide. The game is the first instalment in Bullfrog's Theme series and their Designer Series.

<i>SimTower</i> 1994 video game

SimTower: The Vertical Empire is a construction and management simulation video game developed by OpenBook Co., Ltd. and published by Maxis for the Microsoft Windows and Macintosh System 7 operating systems in November 1994. In Japan, it was published by OpenBook that same year and was later released for the Sega Saturn and 3DO in 1996. The game allows players to build and manage a tower and decide what facilities to place in it, in order to ultimately build a five-star tower. Random events take place during play, such as terrorist acts that the player must respond to immediately.

<span class="mw-page-title-main">Dōtonbori</span> Area in Osaka, Japan

Dōtonbori or Dōtombori is a district in Osaka, Japan. Known as one of Osaka's principal tourist and nightlife areas, the area runs along the Dōtonbori canal from Dōtonboribashi Bridge to Nipponbashi Bridge in the Namba district of the city's Chūō ward. Historically a theater district, it is now a popular nightlife and entertainment area characterized by its eccentric atmosphere and large illuminated signboards.

<i>The Tower SP</i> 2005 video game

The Tower SP is a 2005 construction and management simulation video game for the Game Boy Advance. It is a port and revision of SimTower (1994), known as The Tower in Japan, with some elements of Yoot Tower (1998). In the game, the player is tasked to construct a tower for their company boss, Yama.

Vivarium Inc. is a Japanese video game developer founded in 1996 by company president Yoot Saito. It is famous for designing innovative video games which use voice recognition technology. Seaman for the Dreamcast is their most famous game to date. Odama, for the GameCube, was also developed by Vivarium.

<i>MySims</i> 2007 video game

MySims is a video game developed by EA Redwood Shores and published by Electronic Arts as a spin-off to Maxis' The Sims franchise for the Wii and Nintendo DS in September 2007, re-released for Microsoft Windows and mobile phones in 2008, and for BlackBerry in 2009.

<i>The Sims 3</i> 2009 video game

The Sims 3 is a 2009 life simulation video game developed by the Redwood Shores studio of Maxis, and published by Electronic Arts. Part of The Sims series, it is the sequel to The Sims 2. It was released on June 2, 2009, for Mac OS X, Microsoft Windows and smartphone versions. Console versions were released for PlayStation 3, Xbox 360, and Nintendo DS in October 2010 and a month later for Wii. The Windows Phone version was released on October 15, 2010. A Nintendo 3DS version, released on March 27, 2011, was one of the platform's launch titles.

<i>The Sims</i> Series of video games

The Sims is a series of video games published by Electronic Arts. In the game, you generate people to live in a town. Sims who have been selected to participate in various activities have a green or red gem above their head that is known as a Plumbob. A red Plumbob indicates that a certain need or needs of the selected Sim the must be met. Once the proper tasks have been completed to meet your Sim's needs, your Sim will be able to complete actions faster, gaining you XP, also known as Experience Points. You can have Sims get married, have children, and you can watch sims grow old. When a Sim dies, a moveable urn or headstone appears in their place. You can sell items, furniture, cars, homes and pets that you buy for your Sims. As you continue to build your town, if you unlock and build every building, the game is considered beaten, or completed. This game is a more modern game that still is a favorite to many. Every Sim’s dialogue, every sign, letter, or word is written in an unintelligable language made of strange symbols known as "Simlish."

Nintendo 64 accessories are first-party Nintendo hardware—and third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy drive, video capture and editor, game building setup, web browser, and online service; the controller plus its own expansions for storage and rumble feedback; and the RAM-boosting Expansion Pak for big improvements in graphics and gameplay. Third-party accessories include the essential game developer tools built by SGI and SN Systems on Nintendo's behalf, an unlicensed SharkWire online service, and unlicensed cheaper counterparts to first-party items. In the fifth generation of video game consoles, the Nintendo 64 had a market lifespan from 1996 to 2002.

<i>Xanadu</i> (video game) 1985 video game

Xanadu, also known as Xanadu: Dragon Slayer II, is an action role-playing game developed by Nihon Falcom and released in 1985 for the PC-8801, X1, PC-8001, PC-9801, FM-7 and MSX computers. Enhanced remakes were later released for the Sega Saturn, PC-9801 and Windows platforms. It is the second entry in the Dragon Slayer series, preceded by Dragon Slayer and followed by Dragon Slayer Jr: Romancia, which, as most games in the Dragon Slayer series, have very little relation with each other.

<i>The Sims 4</i> 2014 video game

The Sims 4 is a social simulation game developed by Maxis and published by Electronic Arts. It is the fourth major title in The Sims series, following The Sims 3 (2009). The game was released in North America on September 2, 2014, for Windows, an OS X version was released in February 2015, and PlayStation 4 and Xbox One versions were released in November 2017. The game was moved to a free-to-play model on October 18, 2022, monetized by the purchase of various paid downloadable content packs that have been developed since its release.

<i>Cities: Skylines</i> 2015 video game

Cities: Skylines is a 2015 city-building game developed by Colossal Order and published by Paradox Interactive. The game is a single-player open-ended city-building simulation. Players engage in urban planning by controlling zoning, road placement, taxation, public services, and public transportation of an area. They also work to manage various elements of the city, including its budget, health, employment, traffic, and pollution levels. It is also possible to maintain a city in a sandbox mode, which provides more creative freedom for the player.

Eleven expansion packs were released for the 2009 life simulation video game The Sims 3, the third major title in The Sims series. Of the eleven expansion packs, seven were developed by Maxis Redwood Shores, while the other four were developed by EA Salt Lake. All expansion packs were published by Electronic Arts. Expansion packs tend to focus on major new features, with the addition of many new objects, worlds, and game features geared towards the pack's major theme. The first expansion pack, World Adventures, was released on November 18, 2009. The last expansion pack, Into the Future, was released on October 22, 2013.

Eight expansion packs have been released for the 2004 life simulation video game The Sims 2, the second major title in The Sims series. All expansion packs were developed by Maxis Redwood Shores and published by Electronic Arts. Expansion packs tend to focus on major new features, with many objects, clothes, styles, neighborhoods and life states are geared towards the pack's major theme. The first expansion pack, University, was released on March 1, 2005. The last expansion pack, Apartment Life, was released on August 25, 2008.

References

  1. Curtiss, Aaron (May 24, 1999). "Say you trew a party and everybody came". Los Angeles Times . p. 33. Retrieved June 13, 2023 via Newspapers.com.
  2. "The TowerII クリスマスストーリー -サンタクロースになれる聖夜- タワーキットCD" (in Japanese). Retrieved 2023-08-30.
  3. Frankel, Josh. "Yoot Tower". GamePro . Archived from the original on October 11, 2004.
  4. Royal, Anne (June 1, 1999). "Yoot Tower". Computer Games Strategy Plus . Archived from the original on January 30, 2003.
  5. Stauffer, Todd (1999). "Yoot Tower". Inside Mac Games . Archived from the original on August 15, 2000. Retrieved June 13, 2023.
  6. Butts, Stephen (May 20, 1999). "Yoot Tower". IGN . Retrieved June 13, 2023.