SimTunes | |
---|---|
Developer(s) | Maxis |
Publisher(s) | Maxis |
Producer(s) | Michael Wyman |
Designer(s) | Toshio Iwai |
Programmer(s) | Heather Mace |
Artist(s) | Toshio Iwai |
Composer(s) | Jerry Martin (main theme and samples) Toshio Iwai, Benimaru Itoh, UrumaDelvi, and others (included songs) |
Series | Sim |
Platform(s) | Microsoft Windows |
Release | 1996 |
Genre(s) | Simulation |
Mode(s) | Single-player |
SimTunes is a children's software toy designed by Toshio Iwai and released by Maxis in 1996. [1] It involves painting a picture using large pixels, where each color represents a musical note. The player places up to four different-colored Bugz, which represent musical instruments or vocal syllables, on this picture, and can change their starting directions and relative speeds. The Bugz crawl over the picture, playing notes corresponding with the colors; and they turn, move randomly, or jump in response to function symbols that can be added to the dots. [2]
SimTunes was originally developed in the early 1990s by Iwai as a game titled Sound Fantasy for the Super NES/Super Famicom. [1] Many of the ideas and elements in Sound Fantasy are present in SimTunes.
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Sound Fantasy, titled Sound Factory during development, is an unreleased video game for the Super NES/Super Famicom. Designer Toshio Iwai was inspired by his earlier interactive installation art piece titled Music Insects, to develop a video game at Nintendo between 1993 and late 1994. The completed product was never released by Nintendo, and the game's key elements were later developed into Maxis's 1996 PC game SimTunes.
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