SimPark

Last updated
SimPark
SimPark Coverart.jpg
Developer(s) Maxis
Publisher(s) Maxis
Designer(s) Roxana Wolosenko
Claire Curtin
Programmer(s) Ed Nanale
Artist(s) Bonnie Borucki
Sharon Barr
Composer(s) Jerry Martin
Series Sim
Platform(s) Windows 3.x, Windows 95, Macintosh [1]
Release 1996
Genre(s) Simulation, Education
Mode(s) Single-player

SimPark is a 1996 video game by Maxis. The object of the game is to cultivate and manage a successful park. Similar to SimTown , it is targeted more towards children than the average player. SimPark attempts to show the importance of ecological balance. It could well be considered a 'lite' version of SimIsle .

Contents

Overview

SimPark was a simple game designed for a younger audience. It is not possible to lose the game by getting fired or running out of money. [2]

Gameplay

SimPark screenshot Simpark.jpeg
SimPark screenshot

Players have to quickly learn how doing (or not doing) various things will affect how their park grows. For instance, if certain flower types are not planted, the park will not attract bees. If the bees are not flying around the park, then pollination will not occur, which is an important aspect of keeping the park growing. On top of properly managing the plant and animal population, players are also required to identify the park's plants and animals.

Players often receive in-game email, such as their boss telling them to make the park more diverse, or their virtual mother telling about life back at home (e.g.: "I baked you a cake..." etc.) Occasionally, the Boss's pet frog Rizzo will make an appearance on the screen to give the player advice, or nag about the way they are handling things.

The park can experience disasters, including:

The option of using a microphone feature allows you to click on park-goers and listen to what they have to say. Some of the more memorable quotes include, "My socks don't match," "I didn't brush my teeth this morning," "Eddie! Oh Eddie! Where are you?" and "My favourite book is Wind in the Willows."

It takes about four minutes of real time for a year of time to elapse in the game. [2] The game shows the seasons with the changing color of the leaves. [3]

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References

  1. "Teasers". MacAddict. No. 11. July 1997. p. 94.
  2. 1 2 Carlton, Flint (February 6, 1997). "Feed the animals in SimPark or suffer the consequences". The Newark Advocate. Newark, Ohio. p. 15 via Newspapers.com.
  3. Rushkoff, Douglas (September 29, 1996). "The battle for your child's brain". Daily News. New York, New York. p. 14 via Newspapers.com.