MySims Racing | |
---|---|
Developer(s) | Artificial Mind & Movement |
Publisher(s) | Electronic Arts |
Composer(s) | Mark Mothersbaugh |
Series | The Sims |
Engine | Havok (Wii) |
Platform(s) | Wii, Nintendo DS |
Release | |
Genre(s) | Racing, life simulation |
Mode(s) | Single-player, multiplayer |
MySims Racing is a go-kart-car racing game developed by Artificial Mind & Movement (now Behaviour Interactive) and published by Electronic Arts as part of the MySims series, a spin-off from its trademark The Sims series of games. The title was released in June 2009 for the Nintendo DS and Wii.
Though similar to Mario Kart , the game offers some unique gameplay features, such as a Story Mode (similar to the rebooted Need for Speed series), basic car and character customization, and the ability to transfer cars to and from Wii Remotes.
Aggregator | Score | |
---|---|---|
DS | Wii | |
Metacritic | 67/100 [3] | 68/100 [4] |
Publication | Score | |
---|---|---|
DS | Wii | |
4Players | 48% [5] | 64% [5] |
Famitsu | 25/40 [6] | 26/40 [7] |
Gamekult | 4/10 [8] | 4/10 [9] |
GamesMaster | N/A | 60% [10] |
GameSpot | 7/10 [11] | 7.5/10 [12] |
GameTrailers | N/A | 6.3/10 [13] |
GameZone | 6.5/10 [14] | 7/10 [15] |
IGN | N/A | 7/10 [16] |
Jeuxvideo.com | 12/20 [17] | N/A |
NGamer | 67% [18] | 69% [19] |
Nintendo World Report | 8/10 [20] | 8/10 [21] |
Official Nintendo Magazine | N/A | 72% [22] |
The game received "average" reviews on both platforms according to the review aggregation website Metacritic. [3] [4] In Japan, where the game was ported for release under the name Boku to Sim no Machi Racing (ぼくとシムのまち レーシング, Boku to Shimu no Machi Rēshingu) on June 25, 2009, Famitsu gave it a score of 26 out of 40 for the Wii version, [7] and 25 out of 40 for the DS version. [6]
Austin Light of GameSpot praised the Wii version's customization and new style of kart racing. [12] The DS version was praised for its fun customization options, the Story mode that mixes up the standard kart-racing formula and its crisp, vibrant visuals both in and out of races; however, Light felt the game's Story mode was too long. [11]
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