MySims | |
---|---|
Developer(s) | EA Redwood Shores TOSE (NDS) Babaroga (Mobile) |
Publisher(s) | Electronic Arts |
Designer(s) | Hunter Howe Robin Hunicke |
Series | The Sims |
Platform(s) | Wii, Nintendo DS, Microsoft Windows, Mobile phone, BlackBerry, Nintendo Switch |
Release | DS, Wii Windows Mobile 2008 BlackBerry
|
Genre(s) | Life simulation |
Mode(s) | Single-player, multiplayer |
MySims is a video game developed by EA Redwood Shores and published by Electronic Arts as a spin-off to Maxis' The Sims franchise for the Wii and Nintendo DS in September 2007, re-released for Microsoft Windows and mobile phones in 2008, [1] and for BlackBerry in 2009. The game sold 3.7 million units as of 2008.
MySims: Cozy Bundle, which contains MySims and MySims Kingdom , will be released for Nintendo Switch on November 19, 2024. [2]
The game puts players in charge of redeveloping a town that has become run down. Through creative building and design elements, players can improve the town, which attracts new residents, who subsequently need homes built for them. Customization is a large element of the game, including houses, furniture and outfits.[ citation needed ]
Apart from creating a custom Mii-like character, players may also modify their houses and build furniture and appliances using a selection of building blocks. [3] This gives the player more building options, allowing them to create objects by using blueprints, a change from the usual virtual catalog found in The Sims. There are 80 characters with whom the player may interact in the Wii version (30 characters in the Nintendo DS version), such as a mad scientist, a magician, a librarian, a pizza chef, and a martial arts teacher. Some of these characters may ask the player to build things for them. As with previous Sims games, meeting people and forming relationships is a major gameplay focus, but unlike The Sims games, the characters do not have to fulfil needs such as hunger and sleep. Becoming a Sim's best friend will earn the player either a special blueprint not available anywhere else in the game, or a style of clothing for their wardrobe. Players can also earn blueprints by performing tasks for Commercial Sims (Sims who have their own businesses). Typically this involves building around 5-10 items for Sims, depending on the Star Level (the 1-5 level) of the player's town and the essences they have access to.
A feature new to MySims is "Essences". They can be found in various locations in town or by interacting with Sims or objects. Essences are used for a number of things including paint for the walls of houses, construction of items, as well as decoration. The minigames in the DS Version include racquetball, paragliding, Scuba diving and more.
Compared to previous Sims titles, MySims has a more Chibi-inspired look, with cute character designs; this was Emmy Toyonaga's idea. In Official Nintendo Magazine , she remarked: "Well, Mario and other Nintendo characters are pretty short and stubby. Also, being Japanese, I'm used to the mindset that fun games should have shorter, stubbier characters. So these characters came naturally." In March 2007, designer Robin Hunicke said in Nintendo Power that the character designs imply youthfulness and that the aesthetic was chosen for worldwide appeal while referring to the lesser sales of previous Sims games in Japan compared to other territories. MySims also differs from The Sims games by introducing a designed cast of characters rather than procedurally-generated "townies". Every NPC the player encounters has their own name, personality, and backstory.
The game's music was composed by John Enroth and Silas Hite of Mutato Muzika. The music changes depending on what type of building the player is visiting. There is a specific motif for each business and for each Interest, which will play when the player approaches a building.
Aggregator | Score | |||
---|---|---|---|---|
DS | mobile | PC | Wii | |
Metacritic | 67/100 [4] | N/A | 70/100 [5] | 68/100 [6] |
Publication | Score | |||
---|---|---|---|---|
DS | mobile | PC | Wii | |
Electronic Gaming Monthly | N/A | N/A | N/A | 5.83/10 [7] |
Eurogamer | 6/10 [8] | N/A | N/A | 8/10 [9] |
Famitsu | 28/40 [10] | N/A | N/A | 30/40 [11] |
Game Informer | N/A | N/A | N/A | 8/10 [12] |
GamePro | N/A | N/A | N/A | [13] |
GameRevolution | N/A | N/A | N/A | C− [14] |
GameSpot | 6.5/10 [15] | N/A | N/A | 6.5/10 [16] |
GameSpy | [17] | N/A | N/A | [18] |
GameTrailers | N/A | N/A | N/A | 6.8/10 [19] |
IGN | 6.9/10 [20] | N/A | 7/10 [21] | 7/10 [22] |
Nintendo Life | 6/10 [23] | N/A | N/A | 8/10 [24] |
Nintendo Power | N/A | N/A | N/A | 7/10 [25] |
PC Gamer (UK) | N/A | N/A | 68% [26] | N/A |
Pocket Gamer | [27] | [28] | N/A | N/A |
Digital Spy | N/A | N/A | N/A | [29] |
The game received "average" reviews on all platforms according to the review aggregation website Metacritic. [4] [5] [6] In Japan, where the Wii version was ported for release under the name Boku to Sim no Machi (ぼくとシムのまち, Boku to Shimu no Machi) on September 27, 2007, followed by the DS version under the name Boku to Sim no Machi: Resort ni Genki o Torimodosō! (ぼくとシムのまち リゾートに元気をとりもどそう!, Boku to Shimu no Machi Risōto ni Genki o Torimodosō!) on December 6, 2007, Famitsu gave it a score of 30 out of 40 for the former, [11] and 28 out of 40 for the latter. [10]
IGN said of the Wii version, "The problem is that nearly all of the objectives revolve around the same two tasks: the collection of essences and the construction of houses, buildings and items. All of the Sim management and social interaction elements of the previous games – well, you're not going to find much of that in the streamlined Wii affair." [22] GameSpot praised the same console version for the construction being intuitive and flexible and for the presentation being cheery and clean. [16] It was also criticized for having longer than usual load times. Its Nintendo DS counterpart is regarded as virtually an all new game in design; however, reception of its control scheme varied greatly.
GameZone gave the PC version a score of seven out of ten, saying, "Geared more for younger players, MySims is a nice little experience with a linear story arc that players will have to play to unlock the wide variety of content." [30] However, Edge gave the Wii version a score of six out of ten, saying, "Residents themselves are a colourless bunch, a series of knowing archetypes – goth girls, hip DJs, Italian chefs – that lack the effortless charm of Animal Crossing 's simple ciphers." [31]
In 2008, Edge reported that more than 1 million units of the game had been sold in the US. [32] The game was featured among the best-selling Nintendo DS video games. It later sold 3.72 million units, holding the Guinness World Record for the best-selling Sims Game on a Nintendo Console. [33] [34] [35]
Five sequels have been released for the video game MySims.
Game | Release Date | |
---|---|---|
MySims Kingdom | October 28, 2008 | [36] |
MySims Party | March 10, 2009 | |
MySims Racing | June 12, 2009 | |
MySims Agents | September 25, 2009 | |
MySims SkyHeroes | September 28, 2010 |
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MySims Racing is a go-kart-car racing game developed by Artificial Mind & Movement and published by Electronic Arts as part of the MySims series, a spin-off from its trademark The Sims series of games. The title was released in June 2009 for the Nintendo DS and Wii.
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...and My Sims at no. 23 (1 million).