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1992 saw many sequels and prequels in video games, such as Dragon Quest V , Final Fantasy V , Sonic the Hedgehog 2 , Street Fighter II: Champion Edition , Super Mario Land 2: 6 Golden Coins , and Super Mario Kart , along with new titles such as Art of Fighting , Lethal Enforcers , Mortal Kombat and Virtua Racing .
The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II for the second year in a row, while also being the year's highest-grossing entertainment product. The year's best-selling home system was the Game Boy for the third year in a row, while the year's best-selling home video games were Sonic the Hedgehog 2 for the Sega Mega Drive/Genesis and the Super NES port of Street Fighter II, which were both also the year's highest-grossing home entertainment products.
The following titles won Game of the Year awards for 1992.
Awards | Game of the Year | Publisher | Genre | Platform | Ref |
---|---|---|---|---|---|
Chicago Tribune | Street Fighter II | Capcom | Fighting | Super NES | [1] |
Electronic Gaming Awards | [2] | ||||
Electronic Gaming Monthly (EGM) | [3] | ||||
European Computer Trade Show (ECTS) | [4] | ||||
GameFan Golden Megawards | [5] | ||||
Game Informer | [6] | ||||
Golden Joystick Awards | [7] [8] | ||||
Gamest Awards | Street Fighter II Dash (Champion Edition) | Capcom | Fighting | Arcade (CP System) | [9] |
Chicago Tribune | The Legend of Zelda: A Link to the Past | Nintendo | Action-adventure | Super NES | [1] |
GameFan Golden Megawards | Cybernator (Assault Suits Valken) | Masaya Games | Run and gun | Super NES | [5] |
Streets of Rage 2 | Sega | Beat 'em up | Sega Genesis | [5] | |
Wonderdog | JVC Musical Industries | Platform | Sega CD | [5] | |
PC Engine Fan | Far East of Eden II: Manji Maru | Hudson Soft | Role-playing | PC Engine CD-ROM² | [10] |
The following video game releases in 1992 entered Famitsu magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40. [11]
Title | Developer | Publisher | Score (out of 40) | Genre | Platform |
---|---|---|---|---|---|
Dragon Quest V: Tenkū no Hanayome | Chunsoft | Enix | 36 | Role-playing | Super Famicom |
Shin Megami Tensei | Atlus | Atlus | 36 | ||
I Love Mickey & Donald: Fushigi na Magic Box (World of Illusion) | Sega AM7 | Sega | 36 | Platformer | Sega Mega CD |
Street Fighter II | Capcom | Capcom | 35 | Fighting | Super Famicom |
Mario Paint | Nintendo R&D1 | Nintendo | 35 | Art |
The year's highest-grossing game worldwide was Street Fighter II , which alone accounted for an estimated 60% of the global arcade game market, according to Coinslot magazine. [12] [13] The following table lists the year's top-grossing arcade games in Japan, the United Kingdom, United States, and worldwide.
Market | Title | Coin drop revenue | Inflation | Manufacturer | Genre | Ref |
---|---|---|---|---|---|---|
Japan | Street Fighter II: The World Warrior | Unknown | Unknown | Capcom | Fighting | [14] [15] [16] |
United Kingdom | Street Fighter II: The World Warrior | $456 million | $990 million | Capcom | Fighting | [12] |
United States | Street Fighter II / Champion Edition | Unknown | Unknown | Capcom | Fighting | [17] [18] |
Worldwide | Street Fighter II: The World Warrior | Capcom | Fighting | [12] |
The following titles were the top ten highest-grossing arcade games of 1992 in Japan, according to Gamest , Game Machine and Famicom Tsūshin (Famitsu) magazines.
Rank | Gamest [14] | Game Machine [15] | Famicom Tsūshin (Famitsu) [16] | ||
---|---|---|---|---|---|
Title | Type | Points | |||
1 | Street Fighter II: The World Warrior | Street Fighter II / Dash | Software kit | 7795 | Street Fighter II: The World Warrior |
2 | Street Fighter II Dash (Champion Edition) | Final Lap 2 | Standard/deluxe | 3821 | Final Lap 2 |
3 | Captain Commando | F1 Exhaust Note | Dedicated | 3464 | Street Fighter II Dash |
4 | Garō Densetsu: Shukumei no Tatakai (Fatal Fury) | Tetris (Sega) | Software kit | 3402 | F1 Exhaust Note |
5 | Final Lap 2 | Columns | Software kit | 3218 | Final Lap |
6 | Knights of the Round | Super Volley '91 (Power Spikes) | Software kit | 3140 | Coca-Cola Suzuka 8 Hours |
7 | Sonic Wings (Aero Fighters) | Terminator 2: Judgment Day | Dedicated | 2937 | Super Monaco GP |
8 | F-1 Grand Prix | Clutch Hitter | Software kit | 2748 | Driver's Eyes |
9 | WWF WrestleFest | Garō Densetsu: Shukumei no Tatakai | Software kit | 2401 | Tetris (Sega) |
10 | Hacha Mecha Fighter | Super Monaco GP | Standard/deluxe | 2347 | Virtua Racing |
In the United States, the following titles were the highest-grossing arcade video games of 1992.
Rank | RePlay [17] | Play Meter | Amusement & Music Operators Association (AMOA) [19] [20] [21] | AMAA [22] | |
---|---|---|---|---|---|
Dedicated arcade cabinet | Arcade conversion kit | ||||
1 | Street Fighter II / Champion Edition | Street Fighter II [18] | Street Fighter II: Champion Edition | WWF WrestleFest | Street Fighter II: Champion Edition , Mortal Kombat , Neo Geo MVS, Terminator 2: Judgment Day |
2 | World Heroes , Art of Fighting , X-Men , Lethal Enforcers , Mortal Kombat , Steel Talons , Space Lords , Final Lap 2 / Final Lap 3 , Coca-Cola Suzuka 8 Hours , Virtua Racing | Unknown | Street Fighter II: The World Warrior , Terminator 2: Judgment Day , Race Drivin' , X-Men | Captain America and The Avengers , Road Riot 4WD , Sunset Riders , Super High Impact | |
3 | |||||
4 | |||||
5 | Suzuka 8 Hours | ||||
6 | Unknown | — | — | ||
7 | |||||
8 | |||||
9 | |||||
10 |
On Australia's Timezone monthly arcade charts published in the June 1992 issue of Leisure Line magazine, Capcom's Street Fighter II: Champion Edition was the top-grossing arcade conversion kit and Konami's X-Men was the top-grossing dedicated arcade cabinet. [23]
Rank | System(s) | Manufacturer | Type | Generation | Sales | ||||
---|---|---|---|---|---|---|---|---|---|
Japan | USA | Europe | Korea | Worldwide | |||||
1 | Game Boy | Nintendo | Handheld | 8-bit | 1,910,000 [24] | 4,000,000 [25] | 6,000,000 [26] | Unknown | 11,910,000+ |
2 | Super NES / Super Famicom | Nintendo | Console | 16-bit | 3,580,000 [24] | 5,600,000 [27] | 2,030,000 [28] | 20,000 [29] | 11,230,000+ |
3 | Mega Drive / Genesis | Sega | Console | 16-bit | 400,000 [24] | 5,100,000 [27] | 2,660,000 [28] | 76,000 [29] | 8,236,000+ |
4 | Nintendo Entertainment System | Nintendo | Console | 8-bit | 820,000 [24] | 2,700,000 [25] | 3,030,000 [28] | 110,000 [29] | 6,660,000+ |
5 | IBM PC | IBM | Computer | — | — | — | — | — | 3,400,000 [30] |
6 | Macintosh | Apple Inc. | Computer | — | — | — | — | — | 2,500,000 [31] |
7 | Master System | Sega | Console | 8-bit | — | < 50,000 [32] | 2,235,000 [28] | 180,000 [29] | 2,415,000+ |
8 | Compaq Computer (PC) | Compaq | Computer | — | — | — | — | — | 1,500,000 [30] |
9 | Game Gear | Sega | Handheld | 8-bit | 250,000 [24] | 800,000 [32] | 320,000+ (UK) [33] | Unknown | 1,370,000+ |
10 | NEC PC-88 / PC-98 | NEC | Computer | — | 1,120,000 [34] [35] | Unknown | Unknown | Unknown | 1,120,000+ |
Sonic the Hedgehog 2 and Street Fighter II each sold 5 million units worldwide in 1992, [36] [37] making them the year's highest-grossing entertainment products. [38] The following home video games sold more than 1 million units worldwide in 1992.
Rank | Title | Platform | Sales | Revenue | ||||
---|---|---|---|---|---|---|---|---|
Japan | United States | Europe | Worldwide | Nominal | Inflation | |||
1 | Sonic the Hedgehog 2 | Mega Drive/Genesis | Unknown | 2,000,000 [39] | 1,750,000+ [40] [41] | 5,000,000 [36] | $450 million [38] | $980 million |
Street Fighter II | Super NES | 2,000,000+ [42] [43] | 2,000,000 [44] | 200,000+ [45] | 5,000,000 [37] | Unknown | Unknown | |
3 | Dragon Quest V: Tenkū no Hanayome | Super Famicom | 2,800,000 [46] [47] | — | — | 2,800,000+ [48] | $200 million+ [49] | $430 million+ |
4 | Super Mario Kart | Super NES | 2,000,000+ | < 1,000,000 [39] | — | 2,000,000+ | Unknown | |
Final Fantasy V | Super Famicom | 2,000,000+ | — | — | 2,000,000+ | |||
6 | The Legend of Zelda: A Link to the Past | Super NES | Unknown | 1,000,000 [39] | Unknown | 1,000,000+ |
The following table lists the year's top-selling home video game releases in several markets, including Europe, Japan, South Korea, and the United States.
Market | Title | Platform | Sales | Ref |
---|---|---|---|---|
Europe | Sonic the Hedgehog 2 | Sega Mega Drive | 1,750,000+ [40] [41] | [50] |
Japan | Dragon Quest V: Tenkū no Hanayome | Super Famicom | 2,800,000 [46] [47] | [51] [52] |
South Korea | Street Fighter II | Super Comboy | Unknown | [50] |
United States | Sonic the Hedgehog 2 | Sega Genesis | 2,000,000 | [39] |
Street Fighter II | Super NES | 2,000,000 | [44] |
In Japan and South Korea, according to Famicom Tsūshin (Famitsu) magazine, the following titles were the top ten best-selling home video game releases of 1992.
Rank | Japan [51] | South Korea [50] | |||
---|---|---|---|---|---|
Title | Platform | Sales | Title | Platform | |
1 | Dragon Quest V: Tenkū no Hanayome [52] | Super Famicom | 2,800,000 [46] [47] | Street Fighter II | Super Comboy |
2 | Final Fantasy V | Super Famicom | 2,000,000+ [43] [53] | Final Fantasy V | |
3 | Super Mario Kart | Super Famicom | 2,000,000+ [43] | Dragon Quest V | |
4 | Street Fighter II | Super Famicom | 2,000,000+ [42] [43] | Arang Jeonseol (Fatal Fury) | |
5 | Romancing SaGa | Super Famicom | < 1,170,000 [54] | Ranma ½: Hard Battle | |
6 | Super Mario Land 2: 6-tsu no Kinka | Game Boy | Unknown | — | |
7 | Mario Paint | Super Famicom | |||
8 | Dragon Ball Z: Super Saiya Densetsu | Super Famicom | < 730,000 [55] | ||
9 | Hoshi no Kirby (Kirby's Dream Land) | Game Boy | Unknown | ||
10 | Super Famista (Super Batter Up) | Super Famicom |
The following titles were the top three best-selling home video game releases of 1992 in Europe and the United Kingdom.
Rank | Europe [50] | United Kingdom [45] | ||||
---|---|---|---|---|---|---|
Title | Platform | Sales | Title | Platform | Sales | |
1 | Sonic the Hedgehog 2 | Mega Drive | 1,750,000+ [40] [41] | Sonic the Hedgehog 2 | Mega Drive | 1,000,000+ [40] [56] |
2 | Road Rash II | Mega Drive | Unknown | Street Fighter II | Super NES | 200,000 |
3 | Mario Paint | Super NES | Unknown | Amiga | Unknown |
In the United Kingdom, the following titles were the top-selling home video games of each month in 1992.
Month | Game consoles | Home computers | Ref | |||||
---|---|---|---|---|---|---|---|---|
Mega Drive | Super NES | Master System | NES | Game Boy | Amiga | Spectrum | ||
January | WWF WrestleMania (home computers) | [57] | ||||||
February | Robocod | — | Sonic the Hedgehog | Super Mario Bros. 3 | Super Mario Land | Grand Prix 1 | Unknown | [58] [59] |
March | QuackShot | — | Asterix | 1st Division Manager | Unknown | [60] [61] [62] | ||
April | Desert Strike | Unknown | Project-X | Unknown | [63] [61] [64] | |||
May | Unknown | Super Kick Off | John Madden [65] | Unknown | [66] | |||
June | Unknown | Champions of Europe | Rescue Rangers | Sensible Soccer | Italia '90 | [67] [68] [69] | ||
July | Taz-Mania | Unknown | Wimbledon | [70] [71] [72] | ||||
August | Olympic Gold [61] | Unknown | Unknown | Unknown | Unknown | Rainbow Islands | [73] [74] | |
September | Alien 3 [61] | WWF Super WrestleMania | Unknown | Unknown | Unknown | [75] [76] [77] | ||
October | Street Fighter II (Super NES) | [45] [78] | ||||||
November | Sonic the Hedgehog 2 (Mega Drive) | [45] [61] [79] | ||||||
December | [80] [81] [82] |
In the United States, the following titles were the top three best-selling home video games of 1992.
Rank | Title | Publisher | Genre | Sales | Platform | Ref |
---|---|---|---|---|---|---|
1 | Sonic the Hedgehog 2 | Sega | Platformer | 2,000,000 | Sega Genesis | [39] |
Street Fighter II | Capcom | Fighting | 2,000,000 | Super NES | [44] | |
3 | The Legend of Zelda: A Link to the Past | Nintendo | Action-adventure | 1,000,000 | Super NES | [39] |
The following titles were the best-selling home video games of each month for video game consoles (home consoles and handheld consoles) in 1992.
Month | NES | Super NES | Sega Genesis | TurboDuo | Game Boy | Atari Lynx | Ref |
---|---|---|---|---|---|---|---|
June | Unknown | Final Fantasy II | Unknown | — | Unknown | Unknown | [83] |
August | Yoshi | Street Fighter II | Evander Holyfield's Real Deal Boxing | — | Super Mario Land | Batman Returns | [84] |
September | Turtles in Time | — | [85] | ||||
October | Tecmo Super Bowl | Street Fighter II | NHLPA Hockey '93 | Cosmic Fantasy 2 | Kirby's Dream Land | NFL Football | [78] [86] |
November | John Madden Football '93 | Air Zonk | Super Mario Land 2 | [87] [88] | |||
December | Sonic the Hedgehog 2 | Batman Returns | [89] |
The following titles were the top-selling personal computer games on the monthly PC Research charts in 1992, as reported by Electronic Games magazine.
Month | MS-DOS games | MS-DOS educational games | Amiga | Macintosh | CD-ROM | Ref |
---|---|---|---|---|---|---|
May | Hardball III | — | — | — | — | [90] |
June | Aces of the Pacific | Where in the World Is Carmen Sandiego? | — | — | — | [91] |
July | — | — | — | [92] | ||
August | Links | — | — | — | [93] | |
September | Falcon 3.0: Operation Fighting Tiger | — | — | — | [94] | |
October | King's Quest VI | Civilization | Prince of Persia | Battle Chess | [95] |
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The Sega CD, known as Mega-CD in most regions outside North America and Brazil, is a CD-ROM accessory and format for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. Originally released in November 1991, it came to North America in late 1992, and the rest of the world in 1993. The Sega CD plays CD-based games and adds hardware functionality such as a faster CPU and a custom graphics chip for enhanced sprite scaling and rotation. It can also play audio CDs and CD+G discs.
Street Fighter II: The World Warrior is a 1991 fighting game developed and published by Capcom for arcades. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. It is the fourteenth game to use Capcom's CP System arcade system board. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.
In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine. Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive and the Super Nintendo Entertainment System. Cartridge-based handheld game consoles became prominent during this time, such as the Nintendo Game Boy, Atari Lynx, Sega Game Gear and TurboExpress.
Super Street Fighter II: The New Challengers is a 1993 fighting game developed and published by Capcom for arcades. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II Turbo (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.
Raiden is a 1990 vertically scrolling shooter arcade video game developed by Seibu Kaihatsu and published by Tecmo in Japan. The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth.
Virtua Racing or V.R. for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. Virtua Racing was initially a proof-of-concept application for exercising a new 3D graphics platform under development, the "Model 1". The results were so encouraging that Virtua Racing was fully developed into a standalone arcade title.
1995 saw many sequels and prequels in video games, such as Dragon Quest VI, Mega Man 7, Super Mario World 2: Yoshi's Island, Donkey Kong Country 2: Diddy's Kong Quest, and Tekken 2, along with new titles such as Mario's Picross, Battle Arena Toshinden, Chrono Trigger, Rayman, Twisted Metal, Star Wars: Dark Forces, Destruction Derby, Wipeout and Jumping Flash!
1994 saw many sequels and prequels in video games, such as Super Metroid, Donkey Kong Country, Final Fantasy VI, Sonic 3 & Knuckles, Super Street Fighter II Turbo and Virtua Fighter 2 and Doom II, along with new titles such as Daytona USA, Ace Driver, Alpine Racer and Tekken.
1993 saw many sequels and prequels in video games, such as Dragon Ball Z: Super Butōden, Mortal Kombat II, Secret of Mana, and Super Street Fighter II, alongside new titles such as Star Fox, FIFA International Soccer, Doom, Gunstar Heroes, Myst, Samurai Shodown, Ridge Racer, NBA Jam, Disney's Aladdin, and Virtua Fighter.
1991 saw many sequels and prequels in video games, such as Street Fighter II, Final Fantasy IV, Super Castlevania IV, Mega Man 4, Super Ghouls 'n Ghosts, and The Legend of Zelda: A Link to the Past, along with new titles such as Sonic the Hedgehog, Battletoads, Lemmings, Sunset Riders, Duke Nukem, Fatal Fury: King of Fighters, and Streets of Rage. The year's highest-grossing video game worldwide was Capcom's arcade fighting game Street Fighter II. The year's best-selling system was the Game Boy for the second year in a row, while the year's best-selling home video game was Sega's Sonic the Hedgehog, which was also the year's top video game rental in the United States.
1990 saw many sequels and prequels in video games, such as Metal Gear 2: Solid Snake, Dr. Mario, Dragon Quest IV, Final Fantasy III, Phantasy Star II, and Super Mario World, along with new titles such as Fire Emblem: Shadow Dragon and the Blade of Light and Magic Sword. The year's highest-grossing arcade video games were Final Fight in Japan and Teenage Mutant Ninja Turtles in the United States. The year's best‑selling system was the Game Boy, while the year's best-selling home video game was Super Mario Bros. 3 for the Nintendo Entertainment System.
1989 saw many sequels and prequels in video games, such as Phantasy Star II, Super Mario Land, Super Monaco GP, along with new titles such as Big Run, Bonk's Adventure, Final Fight, Golden Axe, Strider, Hard Drivin' and Teenage Mutant Ninja Turtles. The year also saw the release of the Sega Genesis and TurboGrafx-16 in North America, and the Game Boy worldwide along with Tetris and Super Mario Land.
1988 saw many sequels and prequels in video games, such as Dragon Quest III, Super Contra, Super Mario Bros. 2, Mega Man 2, Double Dragon II: The Revenge, and Super Mario Bros. 3, along with new titles such as Assault, Altered Beast, Capcom Bowling, Ninja Gaiden, RoboCop, Winning Run and Chase H.Q.
1986 saw many sequels and prequels in video games, such as Super Mario Bros. 2, along with new titles such as Arkanoid, Bubble Bobble, Castlevania, Dragon Quest, Ikari Warriors, The Legend of Zelda, Metroid, Out Run and R.B.I. Baseball. The year's highest-grossing arcade video games were Hang-On in Japan, Hang-On and Gauntlet in the United States, and Nemesis (Gradius) in London. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were Super Mario Bros. in the United States and Yie Ar Kung-Fu in the United Kingdom.
1985 saw many sequels and prequels in video games, such as Super Mario Bros. and Kung Fu, along with new titles such as Commando, Duck Hunt, Gauntlet, Ghosts 'n Goblins, Gradius, Hang-On, Space Harrier, Tetris and The Way of the Exploding Fist. The year's highest-grossing arcade video games were Hang-On and Karate Champ in the United States, and Commando in the United Kingdom. The year's best‑selling home system was the Nintendo Entertainment System (Famicom) for a consecutive year, while the year's best‑selling home video game was Super Mario Bros.
Streets of Rage 2, known as Bare Knuckle II in Japan, is a 1992 beat 'em up game developed and published by Sega for the Genesis. The sequel to Streets of Rage (1991), the characters Axel Stone and Blaze Fielding return while the game also introduces two new characters: Max Thunder, and Eddie "Skate" Hunter, the younger brother of Adam Hunter from the first game.
The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.
Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and published by Taito for arcades. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.
Street Fighter II Turbo: Hyper Fighting is a 1992 fighting game developed and published by Capcom for arcades. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Turbo introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
Street Fighter II: Champion Edition, released as Street Fighter II Dash in Japan, is a 1992 fighting game developed and publishes by Capcom for arcades. It is the first of several updated versions of Street Fighter II, and part of the Street Fighter series. The main changes are the addition of the four grand masters as playable characters and mirror matches. The fighting techniques of the eight main characters from the original game were further balanced for competitive play.
But "Street Fighter II" has none of the charm and whimsy of the "Turtle" games and none of the innocence of other martial-arts games such as the first "Double Dragon." This game, depicting only brutal street fighting, was the biggest hit of 1992 and 1993, selling a worldwide total of 8 million copies
Master GameGear
1992 0.0 0.8
Sega Enterprises' Sonic the Hedgehog 2, released in November, sold 5 million units in sixty days.
The most important new contributor to Sega is Capcom Co., producer of the phenomenally successful Street Fighter II (five million unit sales last year). Capcom is widely known as the single biggest outside contributor to the Nintendo legend, but will launch software designed for Sega this spring.
Last year we did $450 million worldwide on one game, Sonic 2. That's more than any hit movie, more than any other entertainment property.
1992's top video-game sellers
Rank Company/Game Millions sold
1 Sega / Sonic The Hedgehog 2 2.0
2 Capcom / Street Fighter II 1.0
3 Nintendo / The Legend of Zelda 1.0
Data: Company Reports
Initial orders for Sonic The Hedgehog 2 game from Sega suggest it will become best-selling European title to date. First orders from UK, France, Germany, Spain and Austria totalled 1.5m units—0.75m in UK alone, worth £25m at retail.
DQ5 (the only SFC game in the series) sold close to 3 million last year.
DQ5 (the only SFC game in the series) sold close to 3 million last year.
The "Dragon Quest" sequels grossed several hundred million dollars apiece.