List of years in video games

Last updated

This is a chronological list of years in video games that indexes the years in video games pages. Years are annotated with significant events in the history of video games.

Contents

1970s

1980s

1990s

2000s

2010s

2020s

See also

Related Research Articles

<span class="mw-page-title-main">Nintendo</span> Japanese video game company

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It develops, publishes and releases both video games and video game consoles.

<span class="mw-page-title-main">History of video games</span>

The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.

<span class="mw-page-title-main">GameCube</span> Nintendo video game console

The GameCube is a home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the successor to the Nintendo 64. As a sixth-generation console, the GameCube primarily competed with Sony's PlayStation 2, Sega's Dreamcast, and Microsoft's Xbox.

<span class="mw-page-title-main">Shigeru Miyamoto</span> Japanese video game designer (born 1952)

Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario,The Legend of Zelda, Donkey Kong, Star Fox and Pikmin. More than 1 billion copies of games featuring franchises created by Miyamoto have been sold.

In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine. Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive and the Super Nintendo. Cartridge-based handheld game consoles became prominent during this time, such as the Nintendo Game Boy, Atari Lynx, Sega Game Gear and TurboExpress.

In the history of video games, the sixth generation era is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include consoles from four companies: the Sega Dreamcast (DC), Sony PlayStation 2 (PS2), Nintendo GameCube (GC), and Microsoft Xbox. This era began on November 27, 1998, with the Japanese release of the Dreamcast, which was joined by the PlayStation 2 on March 4, 2000, the GameCube on September 14, 2001 and the Xbox on November 15, 2001, respectively. On March 31, 2001, the Dreamcast was among the first to be discontinued. Xbox in 2006, GameCube in 2007 and PlayStation 2 was the last, in January 2013. Meanwhile, the seventh generation of consoles started on November 22, 2005, with the launch of the Xbox 360.

In the history of video games, the third generation of video game consoles, commonly referred to as the 8-bit era, began on July 15, 1983, with the Japanese release of two systems: Nintendo's Family Computer and Sega's SG-1000. When the Famicom was released outside of Japan, it was remodeled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo and the Milton Bradley Microvision that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation.

<span class="mw-page-title-main">Home video game console</span> Stationary video game console

A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. While initial consoles were dedicated units with only a few games fixed into the electronic circuits of the system, most consoles since support the use of swappable game media, either through game cartridges, optical discs, or through digital distribution to internal storage.

The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.

Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.

The Virtual Console is a defunct line of downloadable video games for Nintendo's Wii and Wii U home video game consoles and the Nintendo 3DS family of systems.

<span class="mw-page-title-main">History of Nintendo</span>

The history of Nintendo is from 1889 to the present, starting as a playing-card company to eventually becoming a multinational video game conglomerate. It has always remained headquartered in Kyoto, Japan.

The 2000s was the fourth decade in the industry's history. It was a decade that was primarily dominated by Sony, Nintendo, newcomer Microsoft, and their respective systems. Sega, being Nintendo's main rival in the 1980s and 1990s, left the console market in 2002 in favor of returning to third-party development, as they once were. Overall the decade saw the last of the low resolution three-dimensional polygons of the 1990s with the emergence of high definition games, and often focused on developing immersive and interactive environments, implementing realistic physics, and improving artificial intelligence. The sixth and seventh generation of video game consoles went on sale, including the PlayStation 2, Xbox, GameCube, Xbox 360, PlayStation 3, Wii, Game Boy Advance, Nintendo DS and PlayStation Portable. Notable games released in the 2000s included Half-Life 2, Wii Sports, Grand Theft Auto III, BioShock, The Sims, Metroid Prime, Burnout 3: Takedown,Tony Hawk's Pro Skater 2, Resident Evil 4, The Legend of Zelda: The Wind Waker, Shadow of the Colossus,Grand Theft Auto: Vice City, Star Wars: Knights of the Old Republic, LittleBigPlanet, The Elder Scrolls III: Morrowind,World of Warcraft, Final Fantasy X, Perfect Dark, God of War, Left 4 Dead, Batman: Arkham Asylum, Counter-Strike, Prince of Persia: The Sands of Time,Diablo II, Pokémon Ruby and Sapphire, The Elder Scrolls IV: Oblivion,Super Smash Bros. Melee, Grand Theft Auto: San Andreas, Gears of War, Max Payne, Pokémon Diamond and Pearl,Super Mario Galaxy, Halo: Combat Evolved, Tony Hawk´s Pro Skater 3, Guitar Hero, Devil May Cry, Jak and Daxter: The Precursor Legacy, Ratchet & Clank, Sly Cooper and the Thievius Raccoonus,Hitman: Blood Money, Grand Theft Auto IV, Halo 2, The Legend of Zelda: Twilight Princess, Metal Gear Solid 2: Sons of Liberty, Fallout 3, Super Mario Sunshine, Rock Band, Beyond Good & Evil,Portal, Ico, Jet Set Radio, Silent Hill 2, Psychonauts, Uncharted 2: Among Thieves,Halo 3, Plants vs. Zombies, Angry Birds, and Call of Duty 4: Modern Warfare.

<span class="mw-page-title-main">Tantalus Media</span> Australian video game developer

Tantalus Media is an Australian video game developer based in Melbourne. It was founded in 1994 by programmers Andrew Bailey and Trevor Nuridin. Since its inception, Tantalus has developed almost 100 games and has won multiple game awards. In March 2021, Keywords Studios acquired 85% of Tantalus Media for US$46.8 million.

<span class="mw-page-title-main">Nintendo video game consoles</span>

The Japanese multinational consumer electronics company Nintendo has developed seven home video game consoles and multiple portable consoles for use with external media, as well as dedicated consoles and other hardware for their consoles. As of September 30, 2021, in addition to Nintendo Switch, Nintendo has sold over 863.07 million hardware units.

The 2010s was the fifth decade in the industry's history. The decade was notable for producing the first truly "3D" games and consoles, introducing cloud gaming and virtual reality to consumers, and the rising influence of tablet-based and mobile casual games, including a boom in freemium titles. The industry remained heavily dominated by the actions of Nintendo, Sony, and Microsoft. The eighth generation of video game consoles was released, including the Wii U, PlayStation 4, Xbox One, Nintendo Switch, Nintendo 3DS, and PlayStation Vita. Notable games released in the decade included Minecraft, Fortnite, PUBG: Battlegrounds,Grand Theft Auto V, The Elder Scrolls V: Skyrim, The Last of Us, The Legend of Zelda: Breath of the Wild, The Witcher 3: Wild Hunt, Uncharted 4: A Thief's End, Red Dead Redemption, Marvel's Spider-Man, Dark Souls, Super Smash Bros. Ultimate, Batman: Arkham City, BioShock Infinite, Dishonored, Halo: Reach,Mass Effect 2, Disco Elysium, Undertale, Overwatch, Super Mario Odyssey, Red Dead Redemption 2, L.A. Noire,Bloodborne, Sekiro: Shadows Die Twice, Far Cry 3, Destiny, StarCraft II: Wings of Liberty, The Walking Dead, Persona 5,Dragon Age: Inquisition, Portal 2, Diablo III, Horizon Zero Dawn, Journey, Shovel Knight, Metal Gear Solid V: The Phantom Pain, XCOM: Enemy Unknown, Super Mario Galaxy 2, Wolfenstein: The New Order, Death Stranding, Titanfall 2, Xenoblade Chronicles,Cuphead, Alien: Isolation, Fallout 4,God of War, and Baldi's Basics in Education and Learning.

<span class="mw-page-title-main">Video games in Japan</span>

Video games are a major industry in Japan, and the country is considered one of the most influential in video gaming. Japanese game development is often identified with the golden age of video games and the country is home to many notable video game companies such as Nintendo, Sega, Bandai Namco Entertainment, Taito, Konami, Square Enix, Capcom, NEC, SNK, and formerly Sony Computer Entertainment. Japan is currently the third largest video game market in the world after China and the United States.

In the video game industry, a console war describes the competition between two or more video game console manufacturers in trying to achieve better consumer sales through more advanced console technology, an improved selection of video games, and general marketing around their consoles. While console manufacturers are generally always trying to out-perform other manufacturers in sales, these console wars engage in more direct tactics to compare their offerings directly against their competitors or to disparage the competition in contrast to their own, and thus the marketing efforts have tended to escalate in back-and-forth pushes.

<span class="mw-page-title-main">Home video game console generations</span> Video game consoles released during the same period

In the video game industry, the market for home video game consoles has frequently been segmented into generations, grouping consoles that are considered to have shared in a competitive marketspace. Since the first home consoles in 1972, there have been nine defined home console generations.

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