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Heroes of Might and Magic III: The Restoration of Erathia [1] | |
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Developer(s) |
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Publisher(s) |
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Director(s) | David Mullich |
Designer(s) | |
Programmer(s) | John Bolton |
Artist(s) | Phelan Sykes |
Composer(s) | |
Series | Heroes of Might and Magic |
Platform(s) | Windows, Macintosh, Linux (PowerPC/x86), iOS, Android |
Release | |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Heroes of Might and Magic III: The Restoration of Erathia (commonly referred to as Heroes of Might & Magic 3, or Heroes 3, or abbreviated HoMM 3) is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999. Its ports to several computer and console systems followed in 1999–2000. It is the third installment of the Heroes of Might and Magic series.
The game's story is first referenced throughout Might and Magic VI: The Mandate of Heaven and serves as a prequel to Might and Magic VII: For Blood and Honor . The player can choose to play through seven different campaigns telling the story, or play in a scenario against computer or human opponents.
Heroes III was released to universal acclaim by critics and players and regarded as a cult classic. The game received the expansion packs Heroes of Might and Magic III: Armageddon's Blade and Heroes of Might and Magic III: The Shadow of Death . Heroes Chronicles , a series of short introductory games based on the Heroes III engine, was also released. A special version of Heroes III titled Heroes III Complete, which included the original game and both expansion packs, was released in 2000.
On December 10, 2014, Ubisoft announced what it described as the HD "remastered" version of the game. The new version features updated graphics as well as widescreen compatibility and was released on January 29, 2015, for Microsoft Windows, iOS and Android. [5] However, it included neither of the expansions because their source code was allegedly lost. [6]
The gameplay is very similar to its predecessors in that the player controls a number of heroes that command an army of creatures inspired by myth and legend. The gameplay is divided into two parts, tactical overland exploration and a turn-based combat system. The player creates an army by spending resources at one of the eight town types in the game. The hero progresses in experience by engaging in combat with enemy heroes and monsters. The conditions for victory vary depending on the map, including conquest of all enemies and towns, collection of a certain amount of a resource, or finding the grail artifact. If a player loses all of their towns they will have seven game days to capture a new town. If they fail to do so they lose and the game ends. If a player loses all their heroes and towns, they will lose the game.
There are two "layers" to the world map: the aboveground and the underground. There are typically subterranean gateways that lead to and from the underground. Maps are filled with a huge variety of buildings, treasures, monsters, mines and so forth that reward extensive exploration. At the very least, a player must locate mines and flag them (whereupon they provide constant resources), since these resources are required to develop towns. The player must also develop their heroes' primary and secondary skills, both by battling creatures (and enemy heroes) and by acquiring artifacts or visiting special locations. Heroes are given a choice of skills to upgrade upon leveling up, as well as becoming better at combat or using magic. The skills must be chosen carefully, since they are permanent and only a limited number of skills can be learned.
The player's towns serve many functions, but most importantly they allow recruitment of creatures to form armies. Towns also provide funds, new spells and a fortified location to make a last stand against an invading enemy hero. To build new structures within a town requires gold and usually one or more type of resource. Wood and ore are needed for most structures, but more expensive buildings also require rarer resources (mercury, crystal, gems or sulfur). All factions require a disproportionate quantity of just one of these special resources, making the acquisition of a corresponding mine essential to victory. This same resource is also needed when hiring the most powerful creatures available to that faction. Each faction also has a handful of unique structures available only to them.
If a player finds the Grail artifact, they can deliver it to a town to make that town the Grail's permanent home by creating a special structure. The Grail bestows greatly increased creature growth and weekly income, in addition to a bonus unique to the town.
The eight different castles available in Heroes III are classified as good, evil, and neutral. Each town has seven basic creatures, each of which can be upgraded to a more powerful variant. Each town also features two associated hero types: one that leans more toward might (attack and defense), and one that leans more toward magic.
The game's story unfolds primarily through a series of seven playable campaigns, all set upon the continent of Antagarich. During the campaigns, the story is told from alternating points of view, giving players the opportunity to play as each of the town alignments.
Following the disappearance of King Roland Ironfist of Enroth prior to Might and Magic VI: The Mandate of Heaven , his wife, Queen Catherine, is left to rule the realm. In the meantime, her father, King Nicholas Gryphonheart of Erathia, is assassinated. Without their beloved king, the kingdom of Erathia falls to the dark forces of Nighon and Eeofol. Queen Catherine returns home to Antagarich seeking to rally the people of her homeland and lead them against the evil that has ravaged their nation.
Erathia's capital of Steadwick is sacked by the Dungeon Overlords of Nighon and the Kreegans of Eeofol. Meanwhile, the nations of Tatalia and Krewlod skirmish at the western border, seizing the chance to expand their territory. Catherine's first task is to establish a foothold in the conquered kingdom by enlisting the aid of allies. The wizards of Bracada and the elves of AvLee answer her call, and together they push towards Steadwick and eventually retake it, quickly quelling the border war in the west. Soon after, Lucifer Kreegan, a commander in the Eeofol armies, sends an envoy to Erathia claiming that Roland Ironfist is captive within their territories. AvLee invades Eeofol, but fails to rescue Roland, who is transported to their northern holdings. Afterwards, Catherine invades the tunnels of Nighon, pushing the Dungeon armies back to their island home.
In the meantime, the necromancers of Deyja, having been responsible for the assassination of King Gryphonheart, plot to revive his corpse as a lich. They plan to use his wisdom in leading their own armies of the undead. However, King Gryphonheart's will proves too much for the necromancers even in his corrupted state, and he becomes a rogue lich who seizes rulership of Deyja. Having little other recourse, Queen Catherine is forced to ally herself with several of the necromancers and together they set out to destroy Lich King Gryphonheart before he becomes too powerful.
A final bonus campaign, accessible only after the main campaigns are complete, tells the story of separatists living in the Contested Lands, a war-torn border between Erathia and AvLee. Tired of the skirmishes that bring unrest to their homelands, they join to fight for independence from the two large kingdoms. It is later implied that this rising was orchestrated by Archibald Ironfist, the antagonist of Heroes of Might and Magic II .
The game was originally released for PC Windows on March 3, 1999. [2] An Apple Macintosh port was released by 3DO, and a Linux port was released by Loki Software, [7] both in late December that year. In 2000, a Game Boy Color port entitled Heroes of Might and Magic 2 was released. A straight Dreamcast port retaining the original title was also developed and completed, but it wasn't released due to technical issues that prevented the console running the game adequately.
Two official expansion packs were released for Heroes III. The first of these expansions, Armageddon's Blade , introduced a ninth town alignment, [8] the Conflux; a random scenario generator, a variety of new creatures, heroes, and structures; and six new playable campaigns.
The second expansion, The Shadow of Death , was a stand-alone expansion that included Restoration of Erathia and added seven new playable campaigns and a variety of new artifacts, including Combination Artifacts. Combination Artifacts were extremely powerful items assembled by collecting a specific set of lesser artifacts.
In 2000, a bundle containing Heroes III and both expansion packs was released as Heroes of Might and Magic III: Complete. More than just bundling the original game discs, however, this release reworked the game's installation process as well as its in-game menus to reflect a unified product.
On January 29, 2015, about 15 years after the original release of Heroes of Might & Magic III, Ubisoft released a new high-definition version of the game compatible with PCs as well as Android and iOS tablets. [5] The expansion packs were not included because the source code for those releases was lost. [6]
The fan-made expansion In the Wake of Gods (also titled Heroes 3.5) was released in 2001. It adds new creatures, including eighth level creatures and "God's representatives", which give bonuses to heroes' primary skills. Heroes can also destroy and rebuild towns. [9]
Horn of the Abyss , another fan-made expansion, was announced in 2008 and released on December 31, 2011. It adds two new town types, a large number of new map items, new playable campaigns, a graphical random map generator template editor, among other improvements and features. [10] [11] [12] Its most recent major version update was on January 1, 2024, which added a new town and a number of maps. [13] [14]
VCMI is an open source implementation of the engine for Windows, Linux, macOS, Android and iOS. [15] It offers higher resolutions and extensive mod support.
Aggregator | Score |
---|---|
GameRankings | 87% [16] |
Publication | Score |
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CNET Gamecenter | 9 out of 10 [17] |
Computer Games Strategy Plus | [18] |
Computer Gaming World | [19] |
Game Informer | 8.75 out of 10 [20] |
GamePro | [21] |
GameRevolution | B+ [22] |
GameSpot | 9.1 out of 10 [23] |
GameStar | 86% [24] |
IGN | 9 out of 10 [25] |
Next Generation | [26] |
PC Accelerator | 7 out of 10 [27] |
PC Gamer (UK) | 87% [28] |
PC Gamer (US) | 86% [29] |
The original game received favorable reviews according to the review aggregation website GameRankings. [16]
Computer Gaming World 's Robert Coffey said that the game "expands upon the insanely addictive play of the previous edition, retaining the core gameplay while enhancing almost every facet of the game." He continued to say that the game is "mind-boggling in its depth", but criticized its uneven campaign pacing and "sluggish" connection speeds during online play. He concluded: "Ultimately, the rewards of Heroes of Might and Magic III far outweigh its few drawbacks. ... [This] is a game that strategy fans should absolutely be playing." [19] Next Generation said, "While realtime strategy withers on the vine, with many recent releases lackluster at best, HoMM reminds us that turn-based play is alive and well. In fact, it's hard to remember why people said turn-based was dead in the first place." [26]
The game entered PC Data's weekly computer game sales charts at #3 for the February 28-March 6 period. [30] It held the position for another two weeks, [31] before exiting the weekly top 10 in its fourth week. [32] It was the U.S.' second-best-selling computer game of March 1999. [33] PC Data, which tracked sales in the U.S., reported that the game had sold 185,553 units in September 2000. [34] The combined global sales of the Heroes series had reached 1.5 million units by December 1999. [4]
The game was a finalist for Computer Games Strategy Plus ' 1999 "Strategy Game of the Year" prize, although it lost to RollerCoaster Tycoon . The staff wrote that the game "keeps this series running on all cylinders. There's nothing radically different here, but what would you change?" [35] It was also a finalist for the "Computer Strategy Game of the Year" award during the Academy of Interactive Arts & Sciences' 3rd Annual Interactive Achievement Awards, which ultimately was given to Age of Empires II: The Age of Kings . [36] The game was a runner-up for "Best Music" at GameSpot 's Best & Worst of 1999 Awards, which went to Homeworld . [37]
Aggregator | Score | |
---|---|---|
iOS | PC | |
Metacritic | 73/100 [38] | 65/100 [39] |
Publication | Score | |
---|---|---|
iOS | PC | |
4Players | 39% [40] | 49% [40] |
GameSpot | N/A | 6/10 [41] |
GameStar | N/A | 86% [42] |
Gamezebo | [43] | N/A |
GameZone | N/A | 7.5/10 [44] |
PC Gamer (UK) | N/A | 71% [45] |
PCGamesN | N/A | 7/10 [46] |
Pocket Gamer | [47] | N/A |
TouchArcade | [48] | N/A |
National Post | N/A | 6/10 [49] |
The PC and iOS versions of the HD Edition received "mixed or average reviews" according to the review aggregation website Metacritic. [38] [39]
In 2022, Archon Games announced that they were creating a board game based on Heroes of Might and Magic III. [50] The game involves deckbuilding, combat units, and economic management. [51] Each play session will have a different goal, with maps generated by placing tiles in a dynamic way. [52]
The Kickstarter campaign received more than US$2(equivalent to $2.08 in 2023) million in its first week, [53] and reached 2.6 million pounds in its final week, or 6000% of its £43,000 funding goal. [52]
Might and Magic is a series of role-playing video games in the science fantasy genre developed by New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series ended with the closure of the 3DO Company. The rights to the Might and Magic name were purchased for US$1.3 million by Ubisoft, which rebooted the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Dark Messiah of Might and Magic.
Heroes of Might and Magic, known as Might & Magic Heroes in 2011–2024, is a series of video games created and developed by Jon Van Caneghem through New World Computing.
King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.
Baldur's Gate: Tales of the Sword Coast is an expansion pack of the fantasy role-playing video game Baldur's Gate. Developed by BioWare and published by Interplay, it adds 20 to 30 extra hours of gameplay, including the addition of four areas and minor tweaks to some of the mechanics. The expansion consists of four notable quests that take place within the same game world as Baldur's Gate, and sees players taking their character and their party of companions across the Sword Coast, from travelling to a distant island, to exploring the fortress dungeon of a dead dwarf. Tales of the Sword Coast sold 600,000 units by 2003.
Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the Might and Magic series, the sequel to Might and Magic V: Darkside of Xeen and the first of the Might and Magic titles to take place on the same planet as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology. The game was compared favorably to its peers, role-playing video games such as The Elder Scrolls II: Daggerfall. Critics praised it for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release. A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM. It was followed by three sequels, with Might and Magic VII: For Blood and Honor directly continuing the story arc.
Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.
Heroes of Might and Magic III: Armageddon's Blade is the first of two expansion packs for the turn-based strategy game Heroes of Might and Magic III. It was developed by New World Computing for Microsoft Windows and released by The 3DO Company in 1999.
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.
New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game series and its spin-offs, especially Heroes of Might and Magic. The company was purchased by and became a division of The 3DO Company on July 10, 1996 from NTN Communications, after NTN purchased New World Computing for $10 million in stock.
Jon Van Caneghem is an American video game director, designer and producer. He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum. During the company's 20-year lifespan, Van Caneghem was involved in the creation and direction of several franchises, including the Might and Magic role-playing series and the spin-off Heroes of Might and Magic and King's Bounty strategy series.
Heroes of Might and Magic V is the fifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series. The game was released by Ubisoft in Europe on May 19, and then in the United States and Canada on May 23, 2006, with the publisher guiding Russian studio Nival Interactive in its development. Following the closure of The 3DO Company, Ubisoft bought the rights to the Might and Magic franchise, and used Heroes V as a means to reboot the series with a brand-new setting, called Ashan, and no continuity to previous titles.
Might and Magic VII: For Blood and Honor is a role-playing game for Windows published in 1999 by 3DO and developed by New World Computing as part of the science fantasy series Might and Magic; it was re-released in 2011 on GOG.com. The game follows on from both the events of Might and Magic VI: The Mandate of Heaven and those of Heroes of Might and Magic III: The Restoration of Erathia. Players form a party of four characters who win a castle in a scavenger hunt and soon become embroiled in political events on the continent of Antagarich, on the world of Enroth, before eventually choosing one of two paths and working alongside a number of characters whose storyline continues on from the events of Might and Magic III: Isles of Terra. The sequel to For Blood and Honor is Might and Magic VIII: Day of the Destroyer.
Might and Magic VIII: Day of the Destroyer is a role-playing video game in the science fantasy genre developed for Microsoft Windows by New World Computing and released in 2000 by The 3DO Company. It is the eighth game in the Might and Magic series. The game received middling critical reviews, a first for the typically high-rated series, with several critics citing the game's length and its increasingly dated game engine, which had been left fundamentally unaltered since Might and Magic VI: The Mandate of Heaven in 1998. The game was later ported to PlayStation 2 in Japan and published by Imagineer on September 6, 2001.
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels.
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Crusaders of Might and Magic is a 1999 third-person action/RPG video game developed and published by 3DO's Austin, Texas studio (PlayStation) and Redwood Shores studio (PC). Different versions of the game were released for both Microsoft Windows and the PlayStation.
Heroes Chronicles is a series of turn-based strategy video games developed by Jon Van Caneghem through New World Computing and published by the 3DO Company. The series was intended to introduce a new audience, such as casual gamers, to the Heroes of Might and Magic series. As part of that strategy, each installment of Chronicles was released as a low-cost episode containing a relatively short single-player campaign, and the difficulty level of each game was kept low. All Chronicles games are based on a limited version of the Heroes of Might and Magic III game engine, although the ability to play scenario maps and multiplayer games is not included in any Chronicles title.
Heroes of Might and Magic III: The Shadow of Death is the second of two expansion packs for the turn-based strategy game Heroes of Might and Magic III. It was developed by New World Computing for Microsoft Windows and released by The 3DO Company in 2000. Shadow of Death is a standalone expansion pack that includes the original game.
3DO Sends Two Out The Door: 3DO announced today that Heroes of Might and Magic III...[has] shipped for the PC.
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