Heroes of Might and Magic: A Strategic Quest | |
---|---|
Developer(s) | New World Computing |
Publisher(s) | New World Computing |
Designer(s) | Jon Van Caneghem |
Programmer(s) | Phil Steinmeyer |
Artist(s) | Julia Ulano |
Composer(s) | Paul Romero |
Series | Heroes of Might and Magic |
Platform(s) | DOS, Windows, Mac OS |
Release | September 1995 (DOS) [1] February 1996 (Windows) |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, multiplayer |
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels.
In 1996, NWC released an updated version of the game, ported to Windows 95. This new version included a map editor, random map generator, CD audio, and new scenarios. As a bonus, King's Bounty was also included on the CD. [2]
Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeworld of Varn (the setting of the first Might and Magic game) through a magical portal, because his cousin Ragnar has usurped the throne after his uncle, Ragnar's father, killed Morglin's father, the legitimate ruler.
He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar.
In the canonical storyline, Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth. It is possible for the player to lead the other factions to victory, however this is not reflected in the following games of the Heroes of Might and Magic series.
Heroes of Might and Magic takes place in a medieval fantasy world filled with creatures frequently associated with myth and legend. These creatures compose the military forces (troops) with which the player attempts to conquer opponents. The player leads generals through the game world at the head of armies of troops. These generals, called "heroes," provide a means to explore, attack, defeat, and acquire, the four basic principles in the game. The ultimate goal of the game is usually to capture all enemy castles and defeat all enemy heroes. However, the game comes with many different play scenarios, and some of these scenarios have unique victory conditions, such as accumulating a certain amount of gold, or finding a particular artifact. [3]
There are four different classes of heroes and castles, each with their own units and strengths/weaknesses. The two "might" classes, Knight and Barbarian, earn skill points in attack or defense more often than in spell power or knowledge. The two "magic" classes, Sorceress and Warlock, earn skill points in spell power or knowledge more often than in attack or defense. There is also a neutral, "wandering" class of troops, including Rogues, Nomads, Ghosts (the only one that cannot be hired) and Genies. [3]
Heroes of Might and Magic was first released near the end of September 1995. [1]
Publication | Score |
---|---|
Computer Gaming World | [4] |
Next Generation | [5] |
PC Gamer (US) | 88% [6] |
MacUser | [7] |
Arcane | 7/10 [8] |
Electronic Entertainment | A [9] |
Computer Game Review | 89/92/91 [10] |
Publication | Award |
---|---|
Computer Gaming World | Strategy Game of the Year (tied) [11] |
PC Gamer US | Best Strategy Game (nominated) [12] |
Computer Games Strategy Plus | Best Turn-Based Strategy Game (tied) [13] |
Inside Mac Games | Role-Playing Game of the Year 1996 [14] |
In mid-November 1995, New World Computing reported that Heroes of Might and Magic had shipped 100,000 copies to retailers and that sell-through was strong. The company announced that the game was "set to top the 100,000 mark in unit sales". [1] By October 1997, the combined sales of Heroes of Might and Magic, Heroes II and the Price of Loyalty expansion had surpassed 500,000 copies. [15] The series as a whole sold 1.5 million copies by December 1999. [16]
Andy Butcher reviewed Heroes of Might and Magic for Arcane magazine, rating it a 7 out of 10 overall. [8] Butcher comments that "Its very simplicity, although ultimately limiting, is appealing, and the computer opponents are far from easy to beat. In terms of depth and long-term interest it's not a real challenger to MicroProse's Master of Magic, which it resembles, but it is a whole lot simpler to get into." [8]
A reviewer for Next Generation assessed that "Heroes of Might and Magic is part wargame, part adventure, and part sim. It seamlessly captures the best of all three genres, and presents the whole package with bright, colorful visuals." He further applauded the game for being "easy to learn, but difficult to master" and having great longevity. He scored it four out of five stars. [5] In Australian Realms, Nick Leaning positively commented upon the game's replayability and design. [17] GameSpot rated the game's production values as somewhat below par, and regarded the story as being thin. Nonetheless, the game was complimented for its gameplay, and received a 7.5 out of 10 overall. [18] It received a Golden Triad Award from Computer Game Review . [19]
Heroes of Might and Magic was named 1995's best turn-based strategy game by Computer Games Strategy Plus —tied with Jagged Alliance —and best overall strategy title by Computer Game Review and Computer Gaming World , tied variously with Command & Conquer , Gazillionaire and Blood Bowl . [20] [13] [11] Similarly, PC Gamer US nominated Heroes for its 1995 "Best Strategy Game" award, although this prize went instead to Command & Conquer. [12] The editors of Computer Gaming World wrote, "Heroes will challenge you to think and plan, and it will reward you with hours of sheer pleasure. It is one of the most addictive games to come along in years." [11]
In 1996, Computer Gaming World declared Heroes of Might and Magic the 133rd-best computer game ever released. The editors called it "a brilliantly balanced game of fantasy combat". [21]
Might and Magic is a series of role-playing video games in the science fantasy genre developed by New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series ended with the closure of the 3DO Company. The rights to the Might and Magic name were purchased for US$1.3 million by Ubisoft, which rebooted the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Dark Messiah of Might and Magic.
The 3DO Company was an American video game company based in Redwood City, California. It was founded in 1991 by Electronic Arts founder Trip Hawkins in a partnership with seven other companies to develop the 3DO standard of video gaming hardware. When 3DO failed in the marketplace, the company exited the hardware business and became a third-party video game developer and published well-known games series like Army Men, Battletanx, High Heat Major League Baseball and Might and Magic. It went bankrupt in 2003 due to poor sales of its games.
Heroes of Might and Magic, known as Might & Magic Heroes in 2011–2024, is a series of video games created and developed by Jon Van Caneghem through New World Computing.
Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999. Its ports to several computer and console systems followed in 1999–2000. It is the third installment of the Heroes of Might and Magic series.
Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the Might and Magic series, the sequel to Might and Magic V: Darkside of Xeen and the first of the Might and Magic titles to take place on the same planet as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology. The game was compared favorably to its peers, role-playing video games such as The Elder Scrolls II: Daggerfall. Critics praised it for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release. A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM. It was followed by three sequels, with Might and Magic VII: For Blood and Honor directly continuing the story arc.
Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.
Heroes of Might and Magic III: Armageddon's Blade is the first of two expansion packs for the turn-based strategy game Heroes of Might and Magic III. It was developed by New World Computing for Microsoft Windows and released by The 3DO Company in 1999.
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.
New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game series and its spin-offs, especially Heroes of Might and Magic. The company was purchased by and became a division of The 3DO Company on July 10, 1996 from NTN Communications, after NTN purchased New World Computing for $10 million in stock.
Jon Van Caneghem is an American video game director, designer and producer. He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum. During the company's 20-year lifespan, Van Caneghem was involved in the creation and direction of several franchises, including the Might and Magic role-playing series and the spin-off Heroes of Might and Magic and King's Bounty strategy series.
Heroes of Might and Magic V is the fifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series. The game was released by Ubisoft in Europe on May 19, and then in the United States and Canada on May 23, 2006, with the publisher guiding Russian studio Nival Interactive in its development. Following the closure of The 3DO Company, Ubisoft bought the rights to the Might and Magic franchise, and used Heroes V as a means to reboot the series with a brand-new setting, called Ashan, and no continuity to previous titles.
Might and Magic VII: For Blood and Honor is a role-playing game for Windows published in 1999 by 3DO and developed by New World Computing; it was re-released in 2011 on GOG.com. The game follows on from both the events of Heroes of Might and Magic III, and those of Might and Magic VI: The Mandate of Heaven. Players form a party of four characters who win a castle in a scavenger hunt and soon become embroiled in political events on the continent of Antagarich, on the world of Enroth, before eventually choosing one of two paths and working alongside a number of characters whose storyline continues on from the events of Might and Magic III: Isles of Terra. The game, Might and Magic VIII: Day of the Destroyer is a sequel to Blood and Honor.
Might and Magic VIII: Day of the Destroyer is a role-playing video game in the science fantasy genre developed for Microsoft Windows by New World Computing and released in 2000 by The 3DO Company. It is the eighth game in the Might and Magic series. The game received middling critical reviews, a first for the typically high-rated series, with several critics citing the game's length and its increasingly dated game engine, which had been left fundamentally unaltered since Might and Magic VI: The Mandate of Heaven in 1998. The game was later ported to PlayStation 2 in Japan and published by Imagineer on September 6, 2001.
Might and Magic IX is a role-playing video game, the last developed by New World Computing for Microsoft Windows and released in 2002 by The 3DO Company. It is the sequel to Might and Magic VIII: Day of the Destroyer. It is the first to feature a significant game engine overhaul since 1998's Might and Magic VI: The Mandate of Heaven. Powered by the Lithtech engine, it was also the first game in the series to feature fully three-dimensional graphics. During production, it was known by the working title of Might and Magic IX: Writ of Fate, and it is usually referred to by that title by fans of the series.
Legends of Might and Magic is a first-person shooter video game developed by Jon Van Caneghem through New World Computing and published by The 3DO Company in 2001. As a spin-off of the Might and Magic franchise, Legends has a fantasy theme. Reviews likened the game to a medieval Counter-Strike, but criticized it for being a mediocre clone.
Fantasy General is a fantasy computer wargame published by Strategic Simulations in 1996. Its structure was taken from the game Panzer General with some modifications to the base system. It was the third in the Five Star General series. It allows gaming against other human players by email. It was published on GOG.com in May 2015 with support for Windows, macOS, and Linux after GOG Ltd acquired the copyright to the title.
Anvil of Dawn is a 1995 fantasy role-playing video game developed by DreamForge Intertainment and published by New World Computing. Anvil of Dawn was named the best role-playing game of 1995 by Computer Gaming World and Computer Game Review.
Blood Bowl is a 1995 turn-based strategy video game adaptation of the Games Workshop miniatures game, originally developed for MS-DOS computers by Destiny Software Productions and published by MicroLeague.
Heroes of Might and Magic III: The Shadow of Death is the second of two expansion packs for the turn-based strategy game Heroes of Might and Magic III. It was developed by New World Computing for Microsoft Windows and released by The 3DO Company in 2000. Shadow of Death is a standalone expansion pack that includes the original game.
Gazillionaire is a science-fiction simulation video game developed by American studio LavaMind and published by Spectrum HoloByte for the PC.
Heroes of Might and Magic isn't spectacular, but it sure is fun.
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