Might and Magic IX | |
---|---|
Developer(s) | New World Computing |
Publisher(s) | The 3DO Company |
Director(s) | Keith Francart |
Producer(s) | James W. Dickinson |
Designer(s) | Timothy Lang |
Programmer(s) | L. Dean Gibson II |
Artist(s) | Kate Vanover |
Composer(s) | Paul Romero Rob King Barry Blum Steve Baca |
Series | Might and Magic |
Engine | Lithtech [1] |
Platform(s) | Windows |
Release | |
Genre(s) | Role-playing video game |
Mode(s) | Single player |
Might and Magic IX is a role-playing video game, the last developed by New World Computing for Microsoft Windows and released in 2002 by The 3DO Company. It is the sequel to Might and Magic VIII: Day of the Destroyer . It is the first to feature a significant game engine overhaul since 1998's Might and Magic VI: The Mandate of Heaven . Powered by the Lithtech engine, it was also the first game in the series to feature fully three-dimensional graphics. During production, it was known by the working title of Might and Magic IX: Writ of Fate, [3] and it is usually referred to by that title by fans of the series.
The music soundtrack is by Paul Anthony Romero, Rob King and Steve Baca.
Might and Magic IX features a party of four player characters, each of whom is selected at the start of the game. Each character has six statistical attributes: might, magic, endurance, accuracy, speed, and luck, and the number of points assigned to each attribute is based upon the race of the character: three of the four available races have both a strong attribute, which reduces the cost of advancement in that area by half, and a weak attribute, which doubles the cost of advancement in that area. Dwarves are proficient in endurance, but lacking in magic; elves are proficient in accuracy, but lacking in endurance; half-orcs are proficient in strength, but lacking in speed. The final race, human, has no natural affinity for any particular attribute, but similarly suffers from no penalties in any category. In addition to the six primary statistics, there are a number of secondary statistics which cannot be adjusted manually by the player, but are instead calculated based on other factors. Examples include armor class, which is determined by combining a character's endurance with the protectiveness of whatever armor he or she may be wearing, and hit points, which are directly related to a character's endurance rating.
Base class | 1st promotion | 2nd promotion |
---|---|---|
Fighter | Mercenary | Gladiator |
Assassin | ||
Crusader | Ranger | |
Paladin | ||
Initiate | Scholar | Mage |
Lich | ||
Healer | Priest | |
Druid |
Additionally, each character is assigned a particular character class. At the start of the game, there are two classes available: the fighter (might-based) and the initiate (magic-based). At various points throughout the game, the player will have the opportunity to complete certain tasks to gain a job promotion. Each character can be promoted up to two times, and there are two possible promotion paths for each class at each level. For example, a fighter can be promoted into either the mercenary class or the crusader class. A crusader can then be promoted into either the ranger class or the paladin class. Consult the chart at left for a complete listing of all possible promotion paths and classes.
There are a total of twenty three unique skills available in the game, divided among four distinct categories. There are six attack skills, such as blade or unarmed combat, that determine what types of weapon a character can use, and how effective that character is when using them. The three defensive skills, armor, dodging, and shield, determine what forms of armor a character can use, as well as his or her ability to parry enemy attacks. The four magic abilities correspond the four schools of magic available in the game (dark, elemental, light, and spirit) and determine a character's ability to cast particularly magic spells in each school. The final category covers miscellaneous skills, such as the ability to disarm traps, or to repair items that have been broken. Each skill comes in four levels of proficiency: normal, expert, master, and grand master, and the class of a character affects the skills that he or she is capable of learning. For instance, the Gladiator class can only attain the expert level of the thrown weapons skill, while the assassin can reach the grand master level. [4]
The game's main questline takes place a short time following the destruction of the world of Enroth - the location of Might and Magic VI through Might and Magic VIII - as depicted in Heroes of Might and Magic IV , and deals with the attempted invasion of the region of Chedian by the army of the Beldonian warlord Tamur Leng. The player controls a party of raiders from the town of Ravensford, who are shipwrecked on the Isle of Ashes and told of their fate by a hermit, Yrsa the Troll. Joined by another shipwrecked warrior named Forad Darre, they travel to the six clans of Chedian, uniting them against the threat of the Beldonian Horde.
Forad Darre is sent to lead the armies of Chedian against the Beldonian Horde while the party performs a task for Yrsa, but they are slaughtered to the man. The spirit of one of the six slain Jarls, Sven Forkbeard, reveals that Darre is a double-agent working for Leng, and the party is sent to the Otherworld of Axeoth to recover the dead warriors from Skraelos, the god of death. Before doing so, they are sent to the ethereal Dark Passage by the gatekeeper of Hallenhalt, Hanndl, to obtain a Writ of Fate from the Wyrd, Igrid. Returning to Chedian, they find the Beldonian armies occupying the city of Frosgard, and slay Forad Darre. Confronting Tamur Leng, the party learns that Leng possesses a second Writ of Fate, which contradicts the party's destiny.
Returning to Hallenhalt with Tamur Leng, the party speaks with Krohn and Fre, the leaders of the gods, who reveal that the god of chaos - Njam the Meddler - has been orchestrating their destiny from the start. Disposing of the Wyrdes, influencing Leng to send Forad Darre, and taking the forms of Yrsa the Troll and Igrid, the god of chaos plotted an elaborate coup against Krohn, coveting Fre and desiring rulership of the denizens of Axeoth for himself. Krohn sends the party to imprison a pursuing Njam in the Tomb of a Thousand Terrors, and they succeed, encasing the malevolent god in a shell of impenetrable frost. The gods present them their true Writ of Fate, stating that their true destiny all along was to imprison Njam in the Tomb.
The game takes place on the fictional world of Axeoth, in the Chedian region of the continent of Rysh. The previous three games in the series had taken place on the world of Enroth, the land of Heroes of Might and Magic . The change to a new world with little direct connection to previous storylines was prompted by the destruction of Enroth, as depicted in Heroes of Might and Magic IV, which also takes place on Axeoth. Unlike Heroes IV, however, Might and Magic IX makes only passing reference to the series' previous setting. Only one character from previous games in the series, Nicolai Ironfist, makes a return appearance, though King Roland Ironfist and the Kreegan are also mentioned. [5]
The land of Chedian lies upon the east coast of Rysh, and is divided into several towns and cities ruled by six disagreeable clans, with the nations of Framon and Beldonia further to the west. Time in Rysh is calculated according to years following the Great Cataclysm, an event in which the enigmatic sorcerer, Verhoffin, unleashed a destructive spell of such power upon the continent that its entire geography was reshuffled, crippling the Ursanian Empire from which the Beldonians are descended. [6] Each clan is ruled by a Jarl, and uniting the clans under one banner is a major objective of the game. Many themes, characters and location names, such as the gods, the Frost Giants, Lindisfarne, Arslegard and the Otherworld, were directly inspired by Celtic and Norse mythology.[ citation needed ] The continent upon which Heroes IV takes place, which was settled by refugees from Enroth, is located far across the sea, [7] and is not referenced in-game. In a break from tradition, very few elements of the series' science fantasy theme are prevalent in the game itself, though they are present in the backstory. [8]
Development on Might and Magic IX began in 2001, following the release of Might and Magic VIII: Day of the Destroyer . It was the first game in the series to be designed by Tim Lang, and the first in which Jon Van Caneghem, the series creator, was not involved in game design. As the first title in the series in which New World Computing received a deadline for completion from 3DO, Might and Magic IX's developers were faced with a lack of time and resources during production. This, coupled with limited employees due to staff cuts and ongoing work on Legends of Might and Magic , forced the game's developers to cut corners and eliminate features originally planned to be retained from previous games. Tim Lang has since commented that the game was "pre-alpha at best", and would have required another six months of development to be satisfyingly playable. [9]
Information on Might and Magic IX's was first published on the Norwegian website Gibme.com, and its development was later confirmed at GameSpot by a 3DO representative. [10] Jon Van Caneghem, the series creator, had minimal involvement in the development of Might and Magic IX. In 2004, he stated in an interview that if it were his decision, the game would not have been shipped in its present state. [11]
During the production of Might and Magic IX, Tim Lang began designing a preliminary storyline for a possible Might and Magic X.[ citation needed ] Potential story elements of a sequel had already been hinted at in the game itself. The game was planned to take place in Beldonia, and Nicolai Ironfist and the Jarls were to return as major characters. [12]
Aggregator | Score |
---|---|
Metacritic | 55/100 [13] |
Publication | Score |
---|---|
AllGame | [14] |
Computer Gaming World | [15] |
GameSpot | 6.2/10 [16] |
GameSpy | 60% [17] |
GameZone | 6.5/10 [18] |
IGN | 6.7/10 [19] |
Jeuxvideo.com | 13/20 [20] |
PC Gamer (US) | 51% [21] |
RPGFan | 72% [22] |
X-Play | [23] |
The game received "mixed" reviews according to the review aggregation website Metacritic. [13]
Several critics expressed disappointment over the title, which was amplified and highly publicized considering the series' previously acclaimed success. The game was widely lambasted by critics, citing lack of environment interactivity, uninspiring graphics, and a general lack of polish. [19] AllGame stated that the game "suffers from rushed production (the "save game" screen is primarily made up of huge blocky text and boxes) and a flawed engine. It's a considerable departure from the previous games in the series, which were released virtually bug-free and widely regarded as full of 'heart and soul.'" [14]
As a result of its hasty development, a number of potentially serious software bugs were uncovered shortly after the game's release. [24] 3DO ultimately released a single patch (version 1.2) for the game that addressed some, but not all, of these problems. Shortly after the release of the patch, 3DO declared bankruptcy and was dissolved, eliminating the possibility that remaining problems would ever receive an official fix.
The game was a runner-up for the "Most Disappointing Game on PC" award at GameSpot 's Best and Worst of 2002 Awards, which went to Civilization III: Play the World . [25]
Might and Magic is a series of role-playing video games from New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series ended with the closure of the 3DO Company. The rights to the Might and Magic name were purchased for US$1.3 million by Ubisoft, which "rebooted" the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Dark Messiah of Might and Magic.
Heroes of Might and Magic, known as Might & Magic Heroes since 2011, is a series of video games created and developed by Jon Van Caneghem through New World Computing.
King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.
Might and Magic Book One: Secret of the Inner Sanctum is an early role-playing video game, first in the popular and influential Might and Magic franchise. It was released in 1986 as New World Computing's debut, ported to numerous platforms and re-released continuously through the early 1990s.
Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999. Its ports to several computer and console systems followed in 1999–2000. It is the third installment of the Heroes of Might and Magic series.
Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the Might and Magic series, the sequel to Might and Magic V: Darkside of Xeen and the first of the Might and Magic titles to take place on the same planet as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology. The game was compared favorably to its peers, role-playing video games such as The Elder Scrolls II: Daggerfall. Critics praised it for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release. A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM. It was followed by three sequels, with Might and Magic VII: For Blood and Honor directly continuing the story arc.
Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.
Heroes of Might and Magic III: Armageddon's Blade is the first of two expansion packs for the turn-based strategy game Heroes of Might and Magic III. It was developed by New World Computing for Microsoft Windows and released by The 3DO Company in 1999.
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.
New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game series and its spin-offs, especially Heroes of Might and Magic. The company was purchased by and became a division of The 3DO Company on July 10, 1996 from NTN Communications, after NTN purchased New World Computing for $10 million in stock.
Jon Van Caneghem is an American video game director, designer and producer. He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum. During the company's 20-year lifespan, Van Caneghem was involved in the creation and direction of several franchises, including the Might and Magic role-playing series and the spin-off Heroes of Might and Magic and King's Bounty strategy series.
Might and Magic VII: For Blood and Honor is a role-playing game for Windows published in 1999 by 3DO and developed by New World Computing; it was re-released in 2011 on GOG.com. The game follows on from both the events of Heroes of Might and Magic III, and those of Might and Magic VI: The Mandate of Heaven. Players form a party of four characters who win a castle in a scavenger hunt and soon become embroiled in political events on the continent of Antagarich, on the world of Enroth, before eventually choosing one of two paths and working alongside a number of characters, whose storyline continues on from the events of Might and Magic III: Isles of Terra. The game, Might and Magic VIII: Day of the Destroyer is a sequel to Blood and Honor.
Might and Magic VIII: Day of the Destroyer is a role-playing video game developed for Microsoft Windows by New World Computing and released in 2000 by The 3DO Company. It is the eighth game in the Might and Magic series. The game received middling critical reviews, a first for the series, with several critics citing the game's length and its increasingly dated game engine, which had been left fundamentally unaltered since Might and Magic VI: The Mandate of Heaven in 1998. The game was later ported to PlayStation 2 in Japan and published by Imagineer on September 6, 2001.
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels.
Warriors of Might and Magic is an action role-playing game developed and released by The 3DO Company for the PlayStation and Game Boy Color in 2000, and for PlayStation 2 in 2001. The three versions, although they all follow a similar storyline, are unique, especially the GBC version which is presented in 2D instead of 3D and has an almost completely different story. Each version of the game centers around the protagonist Alleron, who is wrongfully accused of committing necromancy by the Grand Inquisitor, and is exiled as a result. He is forced to wear the Mask of the Accused as a punishment for his crimes, which acts as a magnet to monsters. It is difficult to determine when the events of Warriors of Might take place in the Might and Magic timeline. However, it's speculated that it takes place in between Heroes of Might and Magic III and Heroes of Might and Magic IV.
David Mullich is an American game producer and designer. He created the 1980 adventure game The Prisoner, produced the 1995 adaptation I Have No Mouth, and I Must Scream, and developed Heroes of Might and Magic III and Heroes of Might and Magic IV.
Legends of Might and Magic is a first-person shooter video game developed by Jon Van Caneghem through New World Computing and published by The 3DO Company in 2001. As a spin-off of the Might and Magic franchise, Legends has a fantasy theme. Reviews likened the game to a medieval Counter-Strike, but criticized it for being a mediocre clone.
Heroes Chronicles is a series of turn-based strategy video games developed by Jon Van Caneghem through New World Computing and published by the 3DO Company. The series was intended to introduce a new audience, such as casual gamers, to the Heroes of Might and Magic series. As part of that strategy, each installment of Chronicles was released as a low-cost episode containing a relatively short single-player campaign, and the difficulty level of each game was kept low. All Chronicles games are based on a limited version of the Heroes of Might and Magic III game engine, although the ability to play scenario maps and multiplayer games is not included in any Chronicles title.
Heroes of Might and Magic is a series of games that were remade for the Game Boy Color. They are based on early games in the original Heroes of Might and Magic series. The remakes were developed by KnowWonder and published by The 3DO Company.
This product contains the LITHTECH game engine licensed from LithTech, Inc. LITHTECH game engine (c) 1997-2000 Lithtech, Inc.
Nicolai Ironfist: My father Roland always told me it's my duty to put my wishes aside, and lookout[ sic ] for the welfare of the people!
Yrsa the Troll: Five hundred years ago, the Dark Mage Verhoffin stood atop his tower on this very island, and cast a spell that rent destruction throughout most of the Ursanian Empire. Most believe that is what destroyed the Ursanian Empire.
On Visitors from Space: ...have read from many credible sources that we have, in the past[,] been visited by monsters from the stars who arrived in a flying boat made of metal. In many of the cases they handed strange devices to people who would eventually lead armies and become rulers of nations.