Company type | Public |
---|---|
Nasdaq: THDO | |
Industry | Video games |
Founded | September 12, 1991 [1] |
Defunct | May 28, 2003 |
Fate | Chapter 11 bankruptcy |
Headquarters | Redwood City, California, U.S. |
Key people | Trip Hawkins, RJ Mical, Dave Needle |
Products |
|
Subsidiaries | New World Computing |
The 3DO Company was an American video game company based in Redwood City, California. [2] It was founded in 1991 by Electronic Arts founder Trip Hawkins in a partnership with seven other companies to develop the 3DO standard of video gaming hardware. When 3DO failed in the marketplace, the company exited the hardware business and became a third-party video game developer and published well-known games series like Army Men, Battletanx , High Heat Major League Baseball and Might and Magic. It went bankrupt in 2003 due to poor sales of its games.
Trip Hawkins wanted to get into the hardware market after the software market exploded with interest thanks to his involvement at Electronic Arts. When the company was first founded, its original objective was to create a next-generation CD-based video game system specified as the 3DO, which would be manufactured by various partners and licensees; 3DO would collect a royalty on each console sold and on each game manufactured. For game publishers, 3DO's $3 royalty per sold game was very low compared to the royalties Nintendo and Sega collected from game sales on their consoles. The 3DO Company and its initiative received the backing of several industry figures including AT&T, Electronic Arts, Goldstar, Matsushita (owner of Panasonic), MCA, and Time Warner. [3] [4]
The launch of the first 3DO system in October 1993 was well-promoted, with a great deal of attention in the mass media as part of the "multimedia wave" in the computer world, the first player being a Panasonic model at the price of US$699 (equivalent to $1,500in 2023). [5] Poor console and game sales trumped the enticingly low royalty rate and proved a fatal flaw. While 3DO's business model attracted game publishers with its low royalty rates, it resulted in the console selling for a price higher than the SNES and Sega Genesis combined, hampering sales. While companies that manufactured and sold their own consoles could sell them, at a loss, for a competitive price, making up for lost profit through royalties collected from game publishers, the 3DO's manufacturers, not collecting any money from game publishers, and owing royalties to the 3DO Company, had to sell the console for a profit, resulting in high prices. [6] As the console failed to compete with its cheaper competitors, game developers and publishers, while initially attracted by low royalties, dropped support for the console as its games failed to sell. Stock in the 3DO Company dropped from over $37 per share in November 1993 to $23 per share in late December. [7] Though the company's financial figures dramatically improved in the fiscal year ending March 1995, with revenues nearly triple that of the previous fiscal year, they were still operating at a loss. [8] The console's prospects continued to improve through the first half of 1995 with a number of critical success, including winning the 1995 European Computer Trade Show award for best hardware. [9]
In January 1996, The 3DO Company sold exclusive rights to its next generation console, M2, to Matsushita for $100 million. [10] Thanks in part to revenues from the sale of M2 technology to Matsushita and other licensees, in the first quarter of 1996 the 3DO Company turned a profit for the first time since it was founded, with a net income of $1.2 million. [11] Over the second half of 1996, the company restructured to focus on software development and online gaming, in the process cutting its staff from 450 to 300 employees. [12] President Hugh Martin was given full operating control, while Hawkins remained with the company as chairman, CEO, and creative director. [13]
I no longer own any 3DO IP, don't keep track of it and don't personally know any owners. Finding it would be like discovering the Ark of the Covenant! Nearly 30 years ago Matsushita and Samsung bought the system and hardware IP and the people involved then have retired. 3DO game software IP was auctioned off in 2003. Microsoft bought High Heat Baseball, Ubisoft bought Might and Magic. I believe Army Men is now owned by Take Two. Mystery solved?
— Trip Hawkins,Founder EA & 3DO [14]
After selling the M2 technology to Matsushita, the company acquired Cyclone Studios, [15] New World Computing, [16] and Archetype Interactive. 3DO established a new office in Redmond, Washington devoted to PC games development, with Tony Garcia as its head. [17] In mid-1997 it sold off its hardware business to Samsung for $20 million, making a final break from its origins as a console developer. [18]
The company's biggest hit was its series of Army Men games, featuring generic green plastic soldier toys. Its Might and Magic and especially Heroes of Might and Magic series from subsidiary New World Computing were perhaps the most popular among their games at the time of release. During the late 1990s, the company published one of the first 3D MMORPGs: Meridian 59 , which survives to this day in the hands of some of the game's original developers.
After struggling for several years, the company filed for Chapter 11 bankruptcy in May 2003. [19] Employees were laid off without pay.
The company's game brands and other intellectual properties were sold to rivals like Microsoft (High Heat Baseball), Namco ( Street Racing Syndicate ), Take-Two Interactive (Army Men) and Ubisoft (Might and Magic, Heroes of Might and Magic). [20] Founder Trip Hawkins paid $405,000 for rights to some old brands and the company's "Internet patent portfolio". [21]
In April 2020, over 30 of the company's titles were purchased from Prism Entertainment by Ziggurat Interactive. [22]
This section is missing information about years of publication for titles listed below.(February 2023) |
Title | Developer(s) | NA | EU | Notes |
---|---|---|---|---|
3DO Buffet | Interplay | Yes | No | |
Action Man: Destruction X | Blitz Games | No | Yes | Licensed from Hasbro Interactive. |
Alex Ferguson's Player Manager 2001 | ANCO | No | Yes | |
Army Men | Digital Eclipse | Yes | Yes | Game Boy Color version. |
Army Men: Air Combat | Fluid Studios | Yes | Yes | |
Army Men: Operation Green | Pocket Studios | Yes | Yes | |
Army Men: RTS | Pandemic | Yes | PC/PS2 | The GameCube version was co-produced with Coyote Developments Ltd. |
Army Men: Sarge's Heroes 2 | GameBrains/3d6 Games | Yes | Yes | Game Boy Color version. |
Army Men: Turf Wars | Möbius Entertainment | Yes | No | |
Army Men 2 | Digital Eclipse | Yes | Yes | Game Boy Color version. |
Army Men Advance | DC Studios | Yes | Yes | |
Aqua Aqua | Zed Two | Yes | No | |
Arcomage | New World Computing | Yes | No | |
BattleSport | Cyclone Studios | Yes | Yes | Other releases than the 3DO published by Acclaim |
BattleTanx | Lucky Chicken Games | Yes | Yes | Game Boy Color version. |
Chaos Overlords | Stick Man Games | Yes | Yes | |
Cubix: Robots for Everyone - Clash 'n Bash | Human Soft | Yes | No | |
Cubix - Robots for Everyone: Race 'N Robots | Blitz Games | Yes | PS only | |
Cubix: Robots for Everyone - Showdown | Yes | No | Released days after 3DO went defunct. | |
Gobs of Games | 2n Productions | Yes | Yes | Also known as Games Frenzy in Europe. |
Gridders | Tetragon | Yes | Yes | |
Heroes Chronicles series | New World Computing | Yes | Yes | |
Heroes of Might and Magic (Game Boy Color) | KnowWonder Digital Mediaworks | Yes | Yes | |
Heroes of Might and Magic: Quest for the Dragon Bone Staff | New World Computing | Yes | Yes | |
Heroes of Might and Magic II: The Succession Wars | Yes | Yes | ||
Heroes of Might and Magic II: The Price of Loyalty | Cyberlore Studios | Yes | No | |
Heroes of Might and Magic III | New World Computing | Yes | Yes | Also known as Heroes of Might and Magic III: The Restoration of Erathia . |
Heroes of Might and Magic III: Armageddon's Blade | Yes | Yes | ||
Heroes of Might and Magic III: The Shadow of Death | Yes | Yes | ||
Heroes of Might and Magic IV | Yes | Yes | ||
Heroes of Might and Magic IV: The Gathering Storm | Yes | Yes | ||
Heroes of Might and Magic IV: Winds of War | Yes | Yes | ||
High Heat Baseball 1999 | Team .366 | Yes | No | |
High Heat Baseball 2000 | Yes | No | ||
High Heat Major League Baseball 2002 | Möbius Entertainment | Yes | Yes | Game Boy Advance version. |
High Heat Major League Baseball 2003 | Yes | Yes | ||
The Horde (video game) | Crystal Dynamics | Yes | Yes | MS-DOS, Sega Saturn and FM Towns |
Jonny Moseley Mad Trix | GFX Construction/RTG Studios | Yes | Yes | Game Boy Advance version. |
Jumpgate: The Reconstruction Initiative | NetDevil | Yes | No | |
Killing Time | Studio3DO | Yes | No | 3DO version - 1995 |
Logicware | Yes | No | PC & Mac ported version for Mac & PC/Win95; small print release on Mac and an even smaller print-run on PC/Win95 | |
Legends of Might and Magic | New World Computing | Yes | Yes | |
Mathemagics | L3 Interactive | Yes | No | |
Meridian 59 | Archetype Interactive | Yes | No | First edition of the game (1996). |
Might and Magic VI: The Mandate of Heaven | New World Computing | Yes | No | |
Might and Magic VII: For Blood and Honor | Yes | Yes | ||
Might and Magic VIII: Day of the Destroyer | Yes | Yes | ||
Might and Magic IX | Yes | Yes | ||
Player Manager 2000 | ANCO | No | Yes | |
Phoenix 3 | Gray Matter Studios | Yes | No | |
Portal Runner | Handheld Games | Yes | No | Game Boy Color version. |
Requiem: Avenging Angel | Cyclone Studios | Yes | No | |
Snow Job | Ix Entertainment | Yes | Yes | |
Soccer Kid | Team17 | Yes | No | 3DO version only - 1994. Original game made by Krisalis. |
Spaceward Ho! IV | GhostNose Software (Delta Tao licensed) | Yes | No | |
Star Fighter | Krisalis | Yes | No | 3DO version only developed by Tim Parry and Andrew Hutchings, and original game developed by Fednet Software. Ports developed and published by Acclaim Entertainment and in Europe by Telstar. Also known as Star Fighter 3000. |
Sven-Göran Eriksson's World Cup Challenge | ANCO | No | Yes | PlayStation and PlayStation 2 version. |
Sven-Göran Eriksson's World Cup Manager | No | Yes | ||
The Need for Speed | Electronic Arts | Yes | Yes | |
TOCA Championship Racing | Codemasters | Yes | No | |
Uprising: Join or Die | Cyclone Studios | Yes | No | |
Uprising 2: Lead and Destroy | Yes | No | ||
Uprising X | Yes | No | ||
Vegas Games | Digital Eclipse | Yes | Yes | Game Boy Color version. |
Vegas Games 2000 | New World Computing | Yes | No | PC version. Also known as Vegas Games: Midnight Madness. |
Warriors of Might and Magic | Climax | Yes | Yes | Game Boy Color version. |
World Destruction League: Thunder Tanks | Sunset Entertainment | Yes | Yes |
This section needs additional citations for verification .(February 2007) |
The 3DO Rating System was a rating system created by The 3DO Company and used on games released for the 3DO Interactive Multiplayer. The rating system, which went into use in March 1994, uses the following four categories: [23]
These ratings would appear on the lower front and back of the packaging, while the back of the packaging also specified what content was present in the game. In late 1994, the majority of 3DO's competitors signed on with a new rating system from the Entertainment Software Rating Board; despite this, the 3DO Company opted to continue providing their own rating system, leaving publishers of 3DO games to decide whether to use the 3DO Rating System or the new ESRB ratings. [24] The 3DO rating for each game was designated voluntarily by the game's publisher, [23] in contrast to the ESRB ratings, which were determined independently by the ESRB.
The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and the 32-bit 3DO Interactive Multiplayer that launched the same year. Powered by two custom 32-bit processors – Tom and Jerry – in addition to a Motorola 68000, Atari marketed it as the world's first 64-bit game system, emphasizing its 64-bit bus used by the blitter. The Jaguar launched with Cybermorph as the pack-in game, which received divisive reviews. The system's library ultimately comprised only 50 licensed games.
The PC-FX is a 32-bit home video game console co-developed by NEC and Hudson Soft. Released in December 1994, it is based on the NEC V810 CPU and CD-ROM, and was intended as the successor to the PC Engine. Unlike its predecessor, the PC-FX was only released in Japan.
The 32X is an add-on for the Sega Genesis video game console. Codenamed "Project Mars", it was designed to expand the power of the Genesis and serve as a transitional console into the 32-bit era until the release of the Sega Saturn. The 32X uses its own ROM cartridges and has its own library of games. It was distributed under the name Super 32X in Japan and South Korea, Genesis 32X in North America, Mega 32X in Brazil, and Mega Drive 32X in all other regions.
3DO is a video gaming hardware format developed by The 3DO Company and conceived by entrepreneur and Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name Interactive Multiplayer, and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics.
William Murray "Trip" Hawkins III is an American entrepreneur and founder of Electronic Arts, The 3DO Company, and Digital Chocolate.
Panasonic M2, earlier known as 3DO M2, is a multimedia terminal and cancelled video game console. It was initially developed by The 3DO Company as a peripheral chip for the 3DO hardware before turning into a standalone successor system. In January 1996, the technology was acquired by Matsushita (Panasonic) who continued development as their own game console before cancelling it altogether in 1997. The M2 technology was then incorporated into commercial-oriented devices including a Konami arcade board and in interactive kiosks.
American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally created a system to train police officers under the company name ICAT and later adapted the technology for arcade games. Its first hit game was Mad Dog McCree, a light gun shooter set in the American Old West. By mid-1995 they were recognized as the leading company in the medium of laserdisc-based arcade games. Almost all arcade games released by the company were light gun shooters and a number of them also had an Old West theme.
New World Computing, Inc. was an American video game developer and publisher founded in 1984 by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. It was best known for its work on the Might and Magic role-playing video game series and its spin-offs, especially Heroes of Might and Magic. The company was purchased by and became a division of The 3DO Company on July 10, 1996 from NTN Communications, after NTN purchased New World Computing for $10 million in stock.
Crash 'N Burn is a futuristic racing/shooter video game developed by Crystal Dynamics and released for the 3DO in 1993. The game was the launch title for the system and was included as a pack-in game with Panasonic's original 3DO console.
Disruptor is a 1996 first-person shooter video game developed by Insomniac Games and published by Universal Interactive Studios and Interplay Productions for the PlayStation. It was the first game developed by Insomniac Games. The game released on November 30, 1996 in North America and in December of that year in Europe. It received positive reviews from critics, but was a commercial failure, selling well below the company’s expectations.
Slam City with Scottie Pippen is the first FMV basketball video game. It was developed by Digital Pictures for the PC and CD-ROM-based video game consoles such as the Sega CD. Scottie Pippen stars in the game, and performed the theme song. Ron Stein, who had previously directed the video footage for Prize Fighter, directed the video footage for the game. A 3DO Interactive Multiplayer version was announced but never released.
Iron & Blood: Warriors of Ravenloft is a 3D fighting game released for PC and PlayStation.
Cyclone Studios was an American video game developer and publisher based in San Mateo, California. It developed several titles for the 3DO Interactive Multiplayer and later Microsoft Windows.
Way of the Warrior is a fighting game developed by Naughty Dog and published by Universal Interactive Studios for the 3DO. It was released in North America on August 30, 1994.
The Atari Jaguar CD is a CD-ROM peripheral for the Jaguar video game console. Only 13 games were released for the Jaguar CD during its lifetime. However, previously unfinished and homebrew games have since been released.
PaTaank is a 1994 video game developed by PF.Magic for the 3DO.
On December 9, 1993, and March 4, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of Night Trap, Mortal Kombat and later Doom which was released after the first hearing. Besides general concerns related to violence in video games, the situation had been inflamed by a moral panic over gun violence, as well as the state of the industry and an intense rivalry between Sega and Nintendo.
IMSA World Championship Racing is an unreleased sports prototype racing video game that was in development and planned to be published by Studio 3DO on a scheduled fall 1997 release date exclusively for the Panasonic M2. Had it been released before the launch of the console was cancelled, it would have become the first officially licensed title by the International Motor Sports Association (IMSA) and one of the first titles to be launched before the system it was designed for.
Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn, and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.
It wasn't by mistake that 3DO's first acquisition since its sale of its M2 technology to Matsushita is designed to pump up Studio 3DO, the company's software arm. The move continues the diversification of The 3DO Company, the once-only licensor of gaming technology, into a software development house.