Soccer Kid | |
---|---|
Developer(s) | Krisalis Software [a] |
Publisher(s) | Krisalis Software
|
Producer(s) | Tim James Tony Kavanagh |
Designer(s) | Matt Furniss Neil Adamson Nigel Little |
Programmer(s) | Nigel Little Peter Harrap Shaun Hollingworth |
Artist(s) | Neil Adamson Phil Hackney Les Newstead Mark Potente |
Writer(s) | Gary Penn |
Composer(s) | Matt Furniss |
Platform(s) | Amiga, 3DO, CD32, Jaguar, Game Boy Advance, MS-DOS, PlayStation, Super NES, Windows Mobile |
Release | October 1993 |
Genre(s) | Platform |
Mode(s) | Single-player |
Soccer Kid [b] is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.
Conceived by Dean Lester, Soccer Kid was created by most of the same team who previously worked on the Manchester United franchise at Krisalis Software and uses the same game engine as with Arabian Nights , another title made by the developer. After making multiple association football titles, the team experimented with creating a project that fused both football and platform game elements in 1992, developing a physics engine dedicated to the soccer ball that proved to be successful internally. Initially released for the Amiga platform, the title was later ported to other home computers and consoles including the 3DO Interactive Multiplayer, Amiga CD32, Atari Jaguar, Game Boy Advance, MS-DOS, PlayStation and Super Nintendo Entertainment System, each one featuring several changes and additions compared to the original version. Conversions for multiple systems were also in development but never released.
Since its original release on the Amiga, Soccer Kid garnered positive reception from critics who praised multiple aspects such as the presentation, visuals, original gameplay concept and replay value, while some felt divided in regards to the difficulty and sound design, with others criticized some of the repetitive set pieces later in the game. The Super Nintendo version received a more mixed reception from reviewers who felt divided with the graphics, sound design and gameplay. The DOS conversion, although mixed, got a critical response similar to the original Amiga version for its visuals, sound and gameplay. The CD32 port was well received by critics and the 3DO port got mostly positive reviews. The Jaguar port was received with mixed opinions from reviewers who criticized and felt that it did not improve the graphics and audio from the 16-bit versions, while the Game Boy Advance release was received with a more warm reception.
Soccer Kid is a platform game where players take control of the titular character travelling across the world to retrieve and restore the world cup from the clutches of the alien pirate Scab, who plans to add it to his ever-growing collection. By pressing different buttons at the title screen, the player can change the colours of their character's clothes to represent their favorite team. Each country has three levels that the player must navigate through.
The player character can perform various types of soccer moves such as runs, shots, bicycle kicks, headers and other sorts of moves to either advance in the level, get to hard-to-reach areas or eliminate enemies by using his soccer ball as the main tool. The player starts out with two hearts but by opening random chests scattered throughout the game, they can get more hearts. At the end of each third level, the player must fight a boss, based on stereotypical people associated with their respective country. However, the player must always explore each level to find soccer cards, which are crucial to getting the cup at the end of the game.
Once a country is completed and all the cards in that country are collected, Soccer Kid is transported to a bonus level where he must collect all the food against limited time for a piece of the cup to be obtainable. If all heart pieces are lost, the player character is respawned on a determined checkpoint after losing a life and once all lives are lost, the game is over, though there is an option of continuing. Depending on the version being played, progress is saved differently.
Soccer Kid was created by most of the same personnel who worked on the Manchester United series including programmer Peter Harrap, who co-wrote the title alongside Nigel Little, artist Neil Adamson and composer Matt Furniss, among other team members that shared multiple roles during its development process, while the overall concept was conceived by Dean Lester, in addition to also sharing the same game engine as with Arabian Nights, another platform game by Krisalis. [2] [3] [4] [5] [6] [7] [8] Development of the project began in February 1992, when Krisalis co-founder Tony Kavanagh announced their plans for it early in the year and the team wanted to experiment in making a title that mixed football and platforming elements after developing several association football titles. [2] [3] [4] [7] [9] Nigel stated that to assure such project would be playable, the team wrote a primitive physics engine early in its development and implemented real-life rules for the ball to react realistically, which would eventually prove to be feasible after multiple testing phases. [2] [4] [6]
Soccer Kid was previewed across several video game magazines early in development under the title Football Kid, featuring different visuals compared with the final release, which were improved from its original incarnation, while some publications compared it with Sonic the Hedgehog due to its gameplay structure and console-style presentation. [4] [8] [10] [11] The game runs at 50 frames per second, while sprites were made as 64x64 pixel objects. [7] It was originally intended to be released in November 1992 but due to the interest in porting the title to home consoles, [1] [2] [3] [4] [5] the title was moved to next year and faced constant delays prior to its eventual launch. [6] [8] [10] [11] The name of the project was also changed to appeal to consumers when porting across other platforms. [8]
Soccer Kid was first showcased to attendees of Spring ECTS '93 and it was first released for the Amiga in Europe in June 1993, featuring support with the Amiga 1200 for enhanced visuals, while almost all future conversions of the game were developed internally at Krisalis Software and each one features several changes and additions when compared with the original Amiga version. [1] [2] [9] [12] [13] The first console port to be released was the Super Nintendo Entertainment System, which was first released in Japan by Yanoman Corporation before being published on western regions by Ocean Software in 1994. In North America, this port was renamed to The Adventures of Kid Kleets, and in Japan this port was renamed to Great Soccer Kid. In France, the Super Nintendo version was going to be released as a licensed game based on Moero! Top Striker , known in France as L'École des champions, but this version was never released. [13] [14] [15] [16] [17] During the same year, it was ported to MS-DOS and only released in western regions.
An Amiga CD32 was also developed and published by Krisalis in 1994 featuring mostly the same improved visuals when playing on Amiga 1200, a brand new level that was cut from the original version due to space constrains, as well as a new animated opening sequence created by a Japanese animation studio. [12] [18] A 3DO port developed by Team17 and published by Studio 3DO was first released in North America on 2 May 1994, and later in Japan on 9 December using the name Great Soccer Kid like the Super Nintendo version. The port features redrawn artwork and sports a different GUI. [19] A port of Soccer Kid for the Atari Jaguar was announced in early 1994 after Krisalis was signed to be a third-party developer by Atari Corporation for the system in September 1993, [20] [21] [22] [23] [24] [25] which was originally intended to be published by Ocean on a scheduled Q2 1995 release date, [26] [27] [28] [29] [30] but was never released during the official life span of the Jaguar on the market and went almost unreleased after Atari discontinued the system, until it was eventually picked up for release on 7 February 2000 by independent developer and publisher Songbird Productions. [31] [32] This version of the game features similar visuals to those of the original Amiga version, albeit with an improved color palette and a new UI.
A Windows Mobile conversion of Soccer Kid was released worldwide on 4 April 2002. Several months later, the game was converted to the Game Boy Advance and published by Telegames after being showcased to the public at E3 2002, featuring enhanced visual effects but a lower resolution display. [33] [34] Krisalis later ported the GBA version to PlayStation and was only released in Europe by Telegames on 13 December 2003, becoming both the last version of the game to be officially released and the final version developed by the original team. [35] A version of Soccer Kid for the Atari ST was being developed by Krisalis and was also previewed under its earlier title, Football Kid, by ST Review magazine on their September 1992 issue, but was never released on the platform for unknown reasons. [36] A Sega Mega Drive version was reviewed by Spanish magazine Hobby Consolas , but the Mega Drive version was never released. [37] Likewise, an Atari Lynx conversion of the game was also planned to be published by Telegames, but was never released as well. [38]
Reception | ||||||||
---|---|---|---|---|---|---|---|---|
Aggregate scores | ||||||||
Aggregator | Scores | |||||||
Amiga | SNES | MS-DOS | CD32 | 3DO | Jaguar | GBA | ||
GameRankings | — | — | — | — | — | — | 58% [39] | |
Review scores | ||||||||
Publication | Scores | |||||||
Amiga | SNES | MS-DOS | CD32 | 3DO | Jaguar | GBA | ||
3DO Magazine | — | — | — | — | [40] | — | — | |
AllGame | — | — | — | — | [41] | [42] | [43] | |
Amiga Action | 93% [44] | — | — | — | — | — | — | |
Amiga CD32 Gamer | — | — | — | 88% [45] | — | — | — | |
Amiga Computing | 94% [46] | — | — | 88% [47] | — | — | — | |
Amiga Concept | — | — | — | 78% [48] | — | — | — | |
Amiga Dream | 85% [49] (A1200) 85% [50] | — | — | 80% [51] | — | — | — | |
Amiga Format | 93% [52] (A1200) 93% [53] | — | — | 93% [54] | — | — | — | |
Amiga Force | 88 / 100 [55] | — | — | — | — | — | — | |
Amiga Games | 76% [56] | — | — | 82% [57] | — | — | — | |
Amiga Joker | 85 [58] (A1200) 85% [59] | — | — | 85% [60] | — | — | — | |
Amiga Mania | 76% [61] | — | — | — | — | — | — | |
Amiga Power | 88% [62] (A1200) 85% [63] | — | — | 80% [64] | — | — | — | |
AUI | (A1200) 78% [65] | — | — | — | — | — | — | |
The Atari Times | — | — | — | — | — | 65% [66] | — | |
ACAR | 93% [67] | — | — | — | — | — | — | |
Consoles + | — | 82% [16] | — | — | — | — | — | |
CU Amiga | 93% [68] | — | — | 91% [69] | — | — | — | |
Electronic Gaming Monthly | — | — | — | — | 31 / 50 [70] | — | — | |
GamePro | — | — | — | — | 16.5 / 20 [71] | — | — | |
Génération 4 | 86% [72] 85% [73] | — | 81% [74] | 80% [75] | — | — | — | |
IGN | — | — | — | — | — | — | 7.0 / 10 [76] | |
Joypad | — | 82% [77] | — | — | — | — | — | |
Joystick | 88% [78] | — | — | — | — | — | — | |
MAN!AC | — | 42% [79] | — | — | — | — | — | |
Mega Fun | — | 64% [80] | — | — | — | — | — | |
Micromanía | — | 79% [81] | 83% [82] | — | — | — | — | |
Next Generation | — | — | — | — | [83] | — | — | |
Nintendo Player | — | [84] | — | — | — | — | — | |
Nintendo Power | — | 11.3 / 20 [85] | — | — | — | — | [86] | |
The One for Amiga Games | 93% [87] (A1200) 93% [88] | — | — | 93% [89] | — | — | — | |
PC Games | — | — | 70% [90] | — | — | — | — | |
PC Joker | — | — | 73% [91] | — | — | — | — | |
PC Player | — | — | 69 / 100 [92] | — | — | — | — | |
Play Time | — | 58% [93] | 73% [94] | — | — | — | — | |
Player one | — | 83% [95] | — | — | — | — | — | |
Power Play | 84% [96] | — | 83% [97] | — | — | — | — | |
Super Power | — | 81 / 100 [17] | — | — | — | — | — | |
Tilt | 87% [98] | — | — | — | — | — | — | |
Video Games | — | — | — | — | 68% [99] | [100] | — | |
VideoGames | — | — | — | — | 9 / 10 [101] | — | — | |
Awards | ||||||||
Publication(s) | Award(s) | |||||||
Amiga Joker (1994) | No. 2 Best Dexterity Game in 1993 [102] |
Amiga Power gave the Amiga version a score of 88% with a review by Stuart Campbell. He criticized the player character's moves as being too "fiddly", but praised the graphics and particularly the "fearsome" difficulty, saying it gave the game good value for money. He compared the game to the acclaimed Arabian Nights, saying it was even better due to the superior control and greater focus on platform action. [62]
The 3DO version received a 6.2 out of 10 from Electronic Gaming Monthly . They praised the "technique" and "excellent graphics", but said the sound effects were lacking. [70] GamePro gave it a positive review, citing smooth controls, strong sound effects, good variety of musical tracks, and exceptional graphics. [71]
Reviewing the 3DO version, AllGame 's Shawn Sackenheim called Soccer Kid an "impressive" action/platformer that manages to be different as well. [41]
Next Generation reviewed the 3DO version of the game, and said that aside to its confusing plot, it did not brought anything new to platform genre. [83]
Zool 2 is a side-scrolling platform video game originally developed by The Warp Factory and published by Gremlin Graphics for the Amiga in November 1993. It is the sequel to the original Zool, which was released earlier in 1992 on various platforms.
Raiden is a 1990 vertically scrolling shooter arcade video game developed by Seibu Kaihatsu and published by Tecmo in Japan. The game's story takes place in the year 2090, when an alien species known as the Crystals invaded Earth. Players assume the roles of the Vanquish Crystal Defense pilot duo, taking control of two state of the art Fighting Thunders aircraft to defeat the Crystals and save the Earth.
Pinball Fantasies is a 1992 pinball video game originally developed by Digital Illusions and published by 21st Century Entertainment in Europe for the Amiga home computers. It is the sequel to Pinball Dreams, which was released earlier in the same year on multiple platforms. In the game, players can choose between any of the four available playfields, both of which have their own thematic and main objectives in order to obtain the highest score possible.
The Humans is a puzzle-platform video game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992. It was later ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a human ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.
Striker is a soccer video game series first released by Rage Software in 1992.
FIFA International Soccer is a 1993 association football video game developed by EA Canada's Extended Play Productions team and published by Electronic Arts. The game was released for the Sega Mega Drive/Genesis console in December 1993 and ported to numerous other systems in 1994. It is the first game in the FIFA series.
Total Carnage is a multidirectional shooter arcade video game originally developed and published by Midway in North America in January 1992. Set in the fictional country of Kookistan during 1999, players assume the role of Captain Carnage and Major Mayhem from the Doomsday Squad in a last-ditch effort to overthrow dictator General Akhboob and his army of mutants from conquering the world, while also rescuing POWs held by his military force.
Switchblade II is a 1991 side-scrolling action-platform run and gun video game originally developed and published by Gremlin Graphics in Europe for the Amiga home computers. It is the sequel to the original Switchblade, which was solely created by Simon Phipps at Core Design and released earlier in 1989 across multiple platforms. Despite being primarily developed in the UK, its graphics had a distinctly Japanese style similar to anime or manga.
Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).
Ruff 'n' Tumble is a 1994 platform run and gun video game developed by Wunderkind and published by Renegade Software for the Amiga. An Amiga CD32 version was planned but never released. It was the only game made by Wunderkind. It stars Ruff Rodgers, embarking on a quest across an alien planet to reclaim his marbles after one of them fell into a portal inside a rabbit hole while playing with his collection in the park, and free the planet from Dr. Destiny and his Tinhead army. Through the journey, the player explores and search through each level for items and power-ups, as well as fight enemies and defeat bosses.
Toki is a run and gun platform game released in arcades in Japan in 1989 by TAD Corporation. It was published in North America by Fabtek. Designed by Akira Sakuma, the game has tongue-in-cheek humor mixed with the action. The player controls an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth. The ultimate goal is to destroy the evil wizard who cast a spell on the title protagonist; thereby transforming him from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers.
Dragon: The Bruce Lee Story is a fighting video game developed and originally published by Virgin Interactive Entertainment in Europe for the Sega Genesis in June 1994. It is based on the 1993 film of the same name, which is a semi-fictionalized account of the life of Hong Kong-American actor and martial artist Bruce Lee. Following the events of the movie, players take control of Bruce Lee across several stages that takes places in different time periods of his life and fight against some of his adversaries.
Bomberman, also known as Dyna Blaster in Europe, is an action-maze video game originally developed and published by Hudson Soft for the PC Engine in Japan on 7 December 1990 and later in North America for the TurboGrafx-16 by NEC in 1991. Belonging to the Bomberman franchise, it is a re-imagining of the first game in the series starring White Bomberman on a quest to rescue Lisa, the kidnapped daughter of his inventor Dr. Mitsumori, from the castle of Black Bomberman while defeating evil monsters and villains that work for him. The game was later ported to home computers, each one featuring changes compared to the original version. Conversions for other platforms were in development but never released. The title garnered positive reception from critics since its initial release on the PC Engine/TurboGrafx-16 and later on home computers.
Fun School is a series of educational packages developed and published in the United Kingdom by Europress Software, initially as Database Educational Software. The original Fun School titles were sold mostly by mail order via off-the-page adverts in the magazines owned by Database Publications. A decision was made to create a new set of programs, call the range Fun School 2, and package them more professionally so they could be sold in computer stores around the UK. Every game comes as a set of three versions, each version set to cater for a specific age range.
Robinson's Requiem is a 1994 survival simulation video game developed and originally published by Silmarils exclusively in Europe for the Atari ST, Atari Falcon and Amiga. Taking place in the 22nd century where Earth and colonized planets are facing overpopulation, the game sees players assuming the role of Robinson officer Trepliev 1 from the Alien World Exploration department in his attempt to escape imprisonment from the fictional planet of Zarathustra alongside another AWE Robinson named Nina1, while facing several hostile creatures and dangers in order to survive.
Power Drive is a 1994 racing video game developed by Rage Software and published by U.S. Gold. The player competes in rally driving in various countries.
Manchester United Europe, developed by Krisalis Software, is the follow-up to the 1990 video game Manchester United which had sold over 100,000 copies. The Atari Lynx port was released under the title of European Soccer Challenge.
Brutal Sports Football is a 1993 sports video game developed by Teque London and originally published by Millennium Interactive for the Amiga. It was re-published for MS-DOS and Amiga CD32, and later became the first third-party title published for the Atari Jaguar. The first entry in the Brutal Sports series, the game is a fictional style of football played against human or computer-controlled opponents. It features a different take on american football by emphasising the violent aspect of the sport.
Marvin's Marvellous Adventure is a 1994 platform video game developed by Infernal Byte Systems and published by 21st Century Entertainment for the Amiga. An Amiga CD32 version was later released in 1995. It stars Marvin, a pizza delivery boy transported into another dimension embarking on an adventure to defeat an evil being known as Dark-One and rescue a professor who ordered a pizza. The player must traverse through 60 levels and search for items and power-ups, while defeating enemies along the way.
Pinkie is a 1994 platform video game developed by Data Design Interactive and originally published by Millennium Interactive for the Amiga. A Super Nintendo Entertainment System version was released by Piko Interactive in 2018. In the game, the player assumes the role of Pinkie, who is tasked with collecting dinosaur eggs through the galaxy to prevent their extinction. The player controls Pinkie and his "Pinkie Pod" vehicle across 50 levels featuring their own variety of enemies and obstacles divided into five planets. The Pinkie Pod can perform various actions, and the player can obtain upgrades to augment its features.