Escape from Monster Manor | |
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Developer(s) | Studio 3DO |
Publisher(s) | Electronic Arts |
Producer(s) | Stewart Bonn Trip Hawkins |
Programmer(s) | Leo Schwab |
Artist(s) | Stefan Henry-Biskup |
Composer(s) | Robert Vieira |
Platform(s) | 3DO |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Escape from Monster Manor is a first-person shooter video game developed by Studio 3DO and published by Electronic Arts exclusively for the 3DO.
The game was released as Virtual Horror: Norowarate Yakata [a] in Japan.
Escape From Monster Manor is a first-person shooter where the player character explores a haunted mansion in a 3D environment, and must defeat spiders, ghosts, and other menaces to escape. [2]
The objective of the game is to collect pieces of a sacred talisman in each stage, then make it through twelve levels to the exit to escape. Rather than having a HUD, the player's health is visible as damage to the on-screen hand and the ammunition is listed as a bar on the gun sprite.
The game's main developer was Leo Schwab. [3] A computing and programming prodigy, Schwab was best known for his Amiga screen hacks and animations during the mid-late 1980s [4] and for developing Disney Presents: The Animation Studio for Silent Software in 1990. [5] [6] Schwab joined Electronic Arts head Trip Hawkins when the latter founded The 3DO Company for the release of the 3DO Interactive Multiplayer. [7] For Escape from Monster Manor, Schwab has cited Wolfenstein 3D as the chief inspiration for the game. After some months working on a different 3DO game, Schwab and his team abandoned that project and switched to the less ambitious Escape from Monster Manor so that they could have a demo to present at that year's Consumer Electronics Show. [8] The game's source code was released onto GitHub under the MIT License on August 7, 2022, [9] with an accompanying live stream on YouTube by original developer Leo Schwab. [10]
Publication | Score |
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AllGame | ![]() ![]() ![]() ![]() ![]() |
Dragon | ![]() ![]() ![]() ![]() ![]() |
Edge | 5/10 [12] |
Electronic Gaming Monthly | 6.75/10 [13] |
Famitsu | 30/40 [1] |
GameFan | 343/400 [14] |
GamePro | 18.5/20 [15] |
3DO Magazine | ![]() ![]() ![]() ![]() ![]() |
Game Zero Magazine | 30.5/50 [17] |
Génération 4 | 68% [18] |
Joystick | 73% [19] |
MAN!AC | 73% [20] |
Video Games | 67% [21] |
VideoGames | 8/10 [22] |
Electronic Gaming Monthly gave the game a 6.75 out of 10, mentioning some minor issues with the control but overall recommending the game for its well-rendered graphics and genuinely creepy audio. [13] GamePro praised the game's frightening graphics and audio, nerve-wracking challenge, and strafing ability. [15] A review in Edge praised the "look and feel" of the game, but criticized the simplicity of the game design and gameplay. The game was compared unfavorably to DOOM and given a score of 5/10. [12] The game was reviewed in 1994 in Dragon #204 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 2 out of 5 stars. [2]