Company type | Subsidiary |
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Industry | Video games |
Founded | 1984 |
Founders |
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Defunct | 2003 |
Fate | Chapter 11 bankruptcy |
Headquarters | , U.S. |
Key people |
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Products | |
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New World Computing, Inc. was an American video game developer and publisher founded in 1984 [1] by Jon Van Caneghem, his wife, Michaela Van Caneghem, and Mark Caldwell. [2] It was best known for its work on the Might and Magic role-playing video game series and its spin-offs, especially Heroes of Might and Magic . The company was purchased by and became a division of The 3DO Company on July 10, 1996 [3] from NTN Communications, after NTN purchased New World Computing for $10 million in stock. [4]
Amidst financial turmoil, the 3DO Company laid off a large portion of the staff of New World Computing on April 15, 2002. [5] While a smaller, core staff remained at New World Computing, the following year saw little improvement in parent 3DO's situation, and the company filed for Chapter 11 bankruptcy protection in May of that year. [6] Before dissolving later that year, 3DO sold the rights to the Might and Magic series to Ubisoft. [7] As an in-house development studio of the 3DO Company, New World Computing ceased to exist with the dissolution of its parent organization.
The first Might and Magic game, Might and Magic Book One: The Secret of the Inner Sanctum , was programmed by Jon Van Caneghem for over a three-year period ending in 1986.[ citation needed ] Released for the Apple II on June 1, 1986, [8] with ports for the Commodore 64, classic Mac OS, and MS-DOS following a year later, [2] the game was successful enough to warrant a sequel, Might and Magic II: Gates to Another World , released for the Apple II and MS-DOS in 1988. [9]
The third installment, Might and Magic III: Isles of Terra was released in 1991 and was the first game in the series designed specifically for MS-DOS-based computers, although ports were released for a variety of other systems, including the classic Mac OS, Super Nintendo Entertainment System, and the Sega Mega Drive. [10] Might and Magic III featured an entirely redesigned game engine and 8-bit (256) color VGA graphics. [11]
The Might and Magic III engine was reused for the next two installments of the series, Might and Magic IV: Clouds of Xeen and Might and Magic V: Darkside of Xeen , released in 1992 and 1993, respectively. When installed together, the two games became a single, omnibus-style title called World of Xeen . [12] In 1994, New World released an enhanced CD-ROM version of World of Xeen featuring Red Book CD audio and spoken dialog. [13] The Might and Magic III engine was used one final time for Swords of Xeen , a continuation of World of Xeen produced by Catware under permission from New World Computing. Although it was never released as a standalone title, Swords of Xeen was included in numerous Might and Magic series compilations released by New World Computing and, later, the 3DO Company. [14]
After a pause of five years (during which time the Heroes of Might and Magic spin-off franchise was launched) New World returned to the Might and Magic series with Might and Magic VI: The Mandate of Heaven , their first game to use 3D graphics, and the first to be released for Microsoft Windows. [1] Might and Magic VII: For Blood and Honor (1999) and Might and Magic VIII: Day of the Destroyer (2000) followed, using the same engine, but adding support for graphical hardware acceleration. [15] In late 2001, Might and Magic VIII was released for the PlayStation 2 video game console in the Japanese market only, courtesy of developer Imagineer. [16]
Also in 2001, New World and 3DO released Legends of Might and Magic , a spin-off of the Might and Magic series. Originally conceived as an online multiplayer action role-playing game (and announced as such when it was unveiled at E3 in 2000), by the time of the game's release the following year it had evolved into a more traditional first-person shooter. [17]
The next Might and Magic game was released in 2002 as Might and Magic IX for Windows. Abandoning the now-dated Might and Magic VI engine in favor of the LithTech engine (also used in Legends of Might and Magic), Might and Magic IX was the first game in the series to be rendered entirely in 3D. [18] Unfortunately, the release of the game was rushed, and the finished product was received poorly by critics, who noted the numerous software bugs remaining in the final release, most of which were not fully resolved by the sole patch released before New World Computing's dissolution. [19] The most current game, released by Ubisoft in 2014, is Might and Magic X.
Before its bankruptcy, the 3DO Company produced two further spin-offs of the Might and Magic series: Crusaders of Might and Magic and Warriors of Might and Magic . Neither of these games was developed by New World Computing, however.[ citation needed ] Similarly, a number of Might and Magic spin-off titles have been produced since the dissolution of New World Computing by Ubisoft and its associates. New World Computing was not involved in the production of any of these (including Dark Messiah of Might and Magic ). [20]
In 1990, New World Computing released King's Bounty , a turn-based tactical role-playing game, for the Apple II, MS-DOS, Mac, Commodore 64, and Amiga. The game, designed by New World co-founder Jon Van Caneghem, was subsequently modified to include real-time elements and ported to the Sega Mega Drive video game console. Four years later, New World would revisit the basic mechanics of the home-computer versions of King's Bounty with Heroes of Might and Magic: A Strategic Quest , released for MS-DOS. In 1996, an enhanced version of the game was released for Windows 95.
Following the success of the first Heroes game, New World released Heroes of Might and Magic II for Windows 95 and the classic Mac OS. An expansion pack, entitled The Price of Loyalty was designed by Cyberlore Studios and released by New World Computing in 1997 for Windows 95 only. The combined game and its expansion were subsequently re-released together as Heroes of Might and Magic II Gold.
In 1999, Heroes of Might and Magic III was released for Windows and the classic Mac OS. The Windows release was quickly followed by the Armageddon's Blade expansion pack later that year and The Shadow of Death expansion pack in early 2000. Neither of the two expansion packs were released separately for Mac OS, although an omnibus release, entitled Heroes of Might and Magic III Complete was released for both Windows and Mac OS shortly thereafter. Loki Software produced a Linux port of the original Heroes III in 2000, but neither of the two expansions were made available.
From 2000 to 2001, New World Computing used a limited version of the Heroes of Might and Magic III game engine in a series of eight episodic titles released under the Heroes Chronicles umbrella. Two of these games (The World Tree and The Fiery Moon) were only available for online download to consumers who purchased other installments of the series.
In 2001, an enhanced remake of the original King's Bounty was released for the PlayStation 2 video game console. The game was marketed as part of the Heroes franchise and released under the title Heroes of Might and Magic: Quest for the Dragon Bone Staff .
Heroes of Might and Magic IV was released for Windows in 2002 alongside Might and Magic IX, and featured a major overhaul of the series' gameplay. Like the previous Heroes game, two expansion packs were released: The Gathering Storm in late 2002, and The Winds of War in 2003. The Winds of War was the last title to be developed by New World Computing prior to its dissolution following the bankruptcy of 3DO.
Subsequent games in the Heroes of Might and Magic series were developed by Nival Interactive and released by Ubisoft. In addition, the rights to the King's Bounty name were purchased in 2007 by Russian publisher 1C Company, who released King's Bounty: The Legend the following year (developed by Katauri Interactive).
Throughout its existence, New World Computing focused primarily on the Might and Magic series and its various spin-offs. Early in its existence, however, the company was involved in the development of several unrelated video games, typically in the role-playing video game genre. The company also served as the publisher for a number of games, including Spaceward Ho! , developed by Delta Tao Software, and Empire Deluxe by Mark Baldwin and Bob Rakowsky. After being absorbed into the 3DO Company, New World Computing devoted its energies solely to game development, and worked exclusively on the Might and Magic franchise thereafter.
In 1989, New World Computing developed the satirical game Nuclear War , based on the Flying Buffalo card game of the same name. While this was not particularly successful from a financial perspective, it was notable as a departure from the company's traditional field of role-playing video games.
Might and Magic is a series of role-playing video games in the science fantasy genre developed by New World Computing, which in 1996 became a subsidiary of The 3DO Company. The original Might and Magic series ended with the closure of the 3DO Company. The rights to the Might and Magic name were purchased for US$1.3 million by Ubisoft, which rebooted the franchise with a new series with no apparent connection to the previous continuity, starting with the games Heroes of Might and Magic V and Dark Messiah of Might and Magic.
The 3DO Company was an American video game company based in Redwood City, California. It was founded in 1991 by Electronic Arts founder Trip Hawkins in a partnership with seven other companies to develop the 3DO standard of video gaming hardware. When 3DO failed in the marketplace, the company exited the hardware business and became a third-party video game developer and published well-known games series like Army Men, Battletanx, High Heat Major League Baseball and Might and Magic. It went bankrupt in 2003 due to poor sales of its games.
Heroes of Might and Magic, known as Might & Magic Heroes in 2011–2024, is a series of video games created and developed by Jon Van Caneghem through New World Computing.
King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.
Might and Magic III: Isles of Terra is the third game in the role-playing video game series Might and Magic. Released in 1991, it is the predecessor to Might and Magic IV: Clouds of Xeen and the sequel to Might and Magic II: Gates to Another World. A Sega Genesis version was developed, but never released.
Heroes of Might and Magic III: The Restoration of Erathia is a turn-based strategy game developed by Jon Van Caneghem through New World Computing originally released for Microsoft Windows by The 3DO Company in 1999. Its ports to several computer and console systems followed in 1999–2000. It is the third installment of the Heroes of Might and Magic series.
Might and Magic IV: Clouds of Xeen is the fourth installment in the Might and Magic series by New World Computing.
Might and Magic V: Darkside of Xeen is a science fantasy role-playing video game published and developed for multiple platforms by New World Computing in 1993. Based on the Might and Magic III: Isles of Terra game engine, it is the fifth game in the Might and Magic series, and is a direct sequel to Might and Magic IV: Clouds of Xeen, concluding the story arc started in the original Might and Magic Book One: The Secret of the Inner Sanctum.
Might and Magic VI: The Mandate of Heaven, commonly abbreviated to Might and Magic VI or simply MM6, is a role-playing video game developed by New World Computing and published by 3DO in 1998. It is the sixth installment in the Might and Magic series, the sequel to Might and Magic V: Darkside of Xeen and the first of the Might and Magic titles to take place on the same planet as Heroes of Might and Magic. It continues the storyline of Heroes of Might and Magic II, and takes place at the same time as Heroes of Might and Magic III in the series chronology. The game was compared favorably to its peers, role-playing video games such as The Elder Scrolls II: Daggerfall. Critics praised it for its non-linear, user-friendly premise, an interactive, detailed game world and a polished, bug-free initial release. A Limited Edition version of the game was also released, including a cloth map of Enroth, a strategy guide and the first five games of the series on CD-ROM. It was followed by three sequels, with Might and Magic VII: For Blood and Honor directly continuing the story arc.
Heroes of Might and Magic IV is a turn-based strategy game developed by Gus Smedstad through New World Computing and published by the 3DO Company for Microsoft Windows-based personal computers in 2002. A Macintosh port was subsequently developed by Contraband Entertainment and released by the 3DO Company. The fourth installment of the popular Heroes of Might and Magic franchise, it is the sequel to Heroes of Might and Magic III, and was the last to be developed by New World Computing.
Heroes of Might and Magic III: Armageddon's Blade is the first of two expansion packs for the turn-based strategy game Heroes of Might and Magic III. It was developed by New World Computing for Microsoft Windows and released by The 3DO Company in 1999.
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.
Jon Van Caneghem is an American video game director, designer and producer. He is best known for launching development studio New World Computing in 1983, making his design debut in 1986 with Might and Magic Book One: The Secret of the Inner Sanctum. During the company's 20-year lifespan, Van Caneghem was involved in the creation and direction of several franchises, including the Might and Magic role-playing series and the spin-off Heroes of Might and Magic and King's Bounty strategy series.
Heroes of Might and Magic V is the fifth installment of the Heroes of Might and Magic fantasy turn-based strategy video game series. The game was released by Ubisoft in Europe on May 19, and then in the United States and Canada on May 23, 2006, with the publisher guiding Russian studio Nival Interactive in its development. Following the closure of The 3DO Company, Ubisoft bought the rights to the Might and Magic franchise, and used Heroes V as a means to reboot the series with a brand-new setting, called Ashan, and no continuity to previous titles.
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels.
David Mullich is an American game producer and designer. He created the 1980 adventure game The Prisoner, produced the 1995 adaptation I Have No Mouth, and I Must Scream, and developed Heroes of Might and Magic III and Heroes of Might and Magic IV.
Might and Magic IX is a role-playing video game, the last developed by New World Computing for Microsoft Windows and released in 2002 by The 3DO Company. It is the sequel to Might and Magic VIII: Day of the Destroyer. It is the first to feature a significant game engine overhaul since 1998's Might and Magic VI: The Mandate of Heaven. Powered by the Lithtech engine, it was also the first game in the series to feature fully three-dimensional graphics. During production, it was known by the working title of Might and Magic IX: Writ of Fate, and it is usually referred to by that title by fans of the series.
Task Force Games was a game company started in 1979 by Allen Eldridge and Stephen V. Cole. TFG published many games, most notably including both Star Fleet Battles and the Starfire series of games, which were later novelized by David Weber into such books as In Death Ground, The Shiva Option and Insurrection. Eldridge sold the company to New World Computing in 1988, which became a division of The 3DO Company in 1996 and went out of business in 2003.
Heroes Chronicles is a series of turn-based strategy video games developed by Jon Van Caneghem through New World Computing and published by the 3DO Company. The series was intended to introduce a new audience, such as casual gamers, to the Heroes of Might and Magic series. As part of that strategy, each installment of Chronicles was released as a low-cost episode containing a relatively short single-player campaign, and the difficulty level of each game was kept low. All Chronicles games are based on a limited version of the Heroes of Might and Magic III game engine, although the ability to play scenario maps and multiplayer games is not included in any Chronicles title.