Codemasters | |
Company type | Subsidiary |
Industry | Video games |
Founded | October 1986 in Banbury, England |
Founders |
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Headquarters | , England |
Products |
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Number of employees | 700 [1] (2019) |
Parent |
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Divisions |
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Website | www |
The Codemasters Software Company Limited (trade name: Codemasters) is a British video game developer and former publisher based in Southam, England, which is a subsidiary of American corporation Electronic Arts and managed under the EA Sports division. Founded by brothers Richard and David Darling in October 1986, Codemasters is one of the oldest British game studios, and in 2005 was named the best independent video game developer by magazine Develop . [2] It formerly also published third-party games.
Codemasters Group Holdings plc was the holding company of Codemasters, which was publicly traded and owned Codemasters until being purchased by EA in 2021 for $1.2 billion.
While attending school in Vancouver, Richard Darling and his elder brother, David Darling, had learned programming with punch cards and had access to the school's computer room outside of hours through one of the school's janitors. [3] Additionally, on weekends, they were allowed to use the Commodore PET computer owned by their father, James, to create a text version of Dungeons & Dragons . [3] Later on, the two brothers and school friend Michael Heibert, whose family possessed a VIC-20 computer, founded Darbert Computers and created video game clones of popular games, such as Galaxian and Defender . [3]
The Darling brothers later returned to England, where they acquired their own VIC-20 and founded Galactic Software, again with the help of Heibert. [3] An advertisement placed in the magazine Popular Computing Weekly caught the attention of Mastertronic, a British software publisher, and the two brothers quit their education to pursue development of budget-priced games for the company. [3] These games included Space Walk, BMX Racers, Jungle Story, Orbitron, Sub Hunt and Pigs in Space. [3] They also developed The Games Creator, a game-making tool that would later be sold commercially. [3] The Darling brothers found success in making these games, gaining £200,000 by the time they were 16 and 17 respectively. [3] In 1985, the two owned a 50% stake in Mastertronic, which they proceeded to sell in March 1986 when they decided to become independent. [3] By October 1986, the Darling brothers, with help from their father, had founded Codemasters. [3] They initially worked out of the Beaumont Business Centre in Banbury, where their elder sister Abigail managed the front desk. [3]
Codemasters' first game was BMX Simulator , a successor to BMX Racers. [3] According to David Darling, the company aimed at making budget-priced games with the quality of full-priced games, as they would gain a larger customer base that would subsequently create better exposure. [3] To produce more games in less time, Codemasters started hiring developers on a freelance basis. [3] Products developed using this strategy include G-Man and Danger Zone by Mike Clark, Terra Cognita by Stephen Curtis, Super Robin Hood and Ghost Hunters by the Oliver Twins, Super Stuntman by Peter Williamson, Lazer Force by Gavin Raeburn, and ATV Simulator by Timothy R. Miller. [3] By April 1987, Codemasters started seeking programmers that would create platform conversions of Codemasters' games in exchange for four-digit sums, via placements in Popular Computing Weekly. [3]
As the 8-bit computer market diminished, Codemasters turned to develop for the 8-bit and 16-bit console markets, as well as moving away from their budget title legacy to more full-price games on the 16-bit computers — 1992 saw the last title in the Dizzy series, Crystal Kingdom Dizzy , released at full-price rather than budget price. They had major success with the Micro Machines series [4] and Pete Sampras Tennis on the Sega Mega Drive. Both franchises featured the J-Cart, allowing two extra controllers to be attached to the game cart without requiring Electronic Arts' 4 way play or SEGA's four-player adaptor.[ citation needed ]
Codemasters is notable for making the large majority of games published by Camerica, which bypassed Nintendo's lock-out chip by glitching it and produced unlicensed NES games. [5] These NES games were known for being shiny gold and silver cartridges. [6] Many Codemasters titles were also featured on Camerica's Aladdin Deck Enhancer. [7] [8]
In 1990, Codemasters developed a device called the Game Genie , which came out of the lockout bypass work to play unlicensed games. [9] It was a cheat cartridge for the NES, released in the US by Galoob and in Canada and the UK by Camerica. In the case Galoob v. Nintendo, Game Genie was determined not to violate Nintendo's copyright under fair use. [10] [11]
In an effort to establish themselves in the United States, they announced that they would launch a new development studio in Oakhurst, using offices that were abandoned by Sierra On-Line and hiring much of Yosemite Entertainment's laid off staff in mid-September 1999.[ citation needed ]
Between 1998 and 2003, Codemasters teamed up with Jester Interactive Limited to publish their range of music creation software, for PlayStation, PlayStation 2 and PC, MUSICtm, Music 2000, MTV Music Generator and MTV Music Generator 2. [12] In 2003 this partnership was dissolved, with Jester releasing their own Music 3000 product. Codemasters released their final music based product, MTV Music Generator 3 in 2004.[ citation needed ]
Codemasters have since continued to release titles for later generation systems, such as the Brian Lara Cricket series, Colin McRae Rally and Dirt series, Dizzy series, F1 series, Grid series, LMA Manager series, Micro Machines series, Operation Flashpoint series, Overlord series, Project CARS series and TOCA series. They owned the rights to use the title Operation Flashpoint: Dragon Rising (2011), but have parted with the original developer Bohemia Interactive Studio. In spite of this, Codemasters released Operation Flashpoint: Elite , developed by Bohemia, for Xbox in October 2005. The year 2005 also saw the appointment of Rod Cousens, formerly of Acclaim, as managing director.[ citation needed ]
In December 2006, Warner Bros. Interactive Entertainment entered into a game distribution agreement with Codemasters to distribute the company's titles in North America. [13] Also in April, Codemasters launched the massively multiplayer online role-playing game, The Lord of the Rings Online: Shadows of Angmar in Europe on behalf of Turbine. In June, Codemasters were purchased by equity group Balderton Capital [14] and they changed their logo to an interlocked metallic C and M. Later that month they released the latest in the Colin McRae Rally series, Colin McRae: Dirt . They also published Overlord and Clive Barker's Jericho . Following the death of Colin McRae on 15 September 2007, Codemasters released a public statement expressing their sorrow and support for the family. [15] [16] [17]
In March 2008, Codemasters announced a new partnership with Majesco Entertainment which would focus on titles for DS and Wii, including Nanostray 2, Toy Shop, Cake Mania 2 and Nancy Drew: The Mystery of the Clue Bender Society for DS, and Wild Earth: African Safari, Our House and Cake Mania for Wii. [18] In May, it was announced that Codemasters had won the rights to the Formula One licence after Sony's deal ran out. [19] The first resulting game, F1 2009 , was released on the Wii and PlayStation Portable in November 2009, and another similar game, F1 2010 , on the PC, PlayStation 3, and Xbox 360 in 2010.[ citation needed ]
On 8 April 2008, Sega announced the closure of Sega Racing Studio. The studio's only release had been Sega Rally Revo , which was greeted with fairly good reviews but poor sales figures. At a later time Sega announced none of the employees were folded into internal studios. [20] On 25 April 2008, Codemasters bought Sega Racing Studio. [21] The studio was headed by Guy Wilday, who was involved in the Colin McRae Rally games and was formerly the series producer. [22]
In the 2008 Queen's Birthday Honours, the Darlings were appointed Commanders of the Order of the British Empire (CBE) for services to the video game industry. [23]
On 5 April 2010, Reliance Big Entertainment, an Indian company acquired a 50% stake in the company. [24] Later in 2010, Codemasters launched the free-to-play version of Lord of the Rings Online . While originally scheduled for 10 September, it was delayed due to contractual reasons and launched on 2 November. In May 2011, Codemasters transferred control of the European Lord of the Rings Online to Turbine.[ citation needed ]
In May 2011, Codemasters signed a North American distribution deal with THQ. [25] In March 2012, Codemasters renewed its American distribution deal with Warner Bros. [26]
On 3 June 2011, the Codemasters.com website was breached. It is believed that the attacker was able to gain access to the personal information of registered users with Codemasters accounts. Codemasters notified its users about the attack via email on 10 June 2011, after which their websites were pulled down and users redirected to their Facebook page.[ citation needed ]
In mid-2012, it was announced that Codemasters' racing games, whether about to be produced or developed, would begin to be branded under the "Codemasters Racing" label. Dirt: Showdown and F1 2012 were the first racing titles to receive the new label name. The label was discontinued in 2016, as Codemasters' subsequent racing games, Dirt Rally and F1 2016 are branded with the regular Codemasters logo.[ citation needed ]
On 9 June 2013, Reliance Entertainment increased its stake in Codemasters from 50% to 60.41%, making it the majority owner. [27]
In April 2015 Codemasters CEO Rod Cousens left to join Jagex, leaving COO Frank Sagnier as the new temporary CEO. [28] In April 2016, Codemasters announced that they had hired most of the staff of racing game developer Evolution Studios after Sony closed the company. [29]
The first Codemasters title for eighth generation consoles was F1 2015 , launched in July 2015. In October 2015 they released Overlord: Fellowship of Evil , their first non-racing game since 2011.
After the disappointing sales of Onrush , several members of the Codemasters EVO development division were made redundant and the division was shifted to a support role for other titles. [30]
Codemasters held an initial public offering to list the company on the London Stock Exchange's Alternative Investment Market on 1 June 2018. The company's shares were valued at 260 pence during trading bringing in a total of £185 million. As a result of the IPO, Reliance Entertainment held a 29.5% stake in Codemasters. [31] [32]
Through placings in June and November 2019, Codemasters welcomed new institutional shareholders to the register whilst providing Reliance with a highly satisfactory exit and thus ending their nine-year relationship with them. [33]
Codemasters acquired Slightly Mad Studios, the developers of the Project CARS titles, in November 2019 for about US$30 million. The acquisition brought the total staff at Codemasters to about 700 people. [1]
The studio acquired the exclusive license to the World Rally Championship series in June 2020 which will begin as a five-year deal in 2023, with plans to release their first game in 2024. [34]
Codemasters announced in November 2020 that it had been approached to be acquired by Take-Two Interactive as a buyoff offer valued at £739.2 million. Codemasters said its board was ready to approve the deal, pending the required regulatory approvals and Take-Two's own commitment once those approvals were granted. [35] [36] In the same month, both Take-Two and Codemasters agreed to a Take-Two buyout of Codemasters in a stock and cash deal around US$994 million, which was expected to be completed by early 2021. [37] Following the acquisition, Codemasters would have operated within the 2K label under its existing leadership. In a statement, Take-Two boss Strauss Zelnick said that Codemasters' racing games would fit well with its own roster of sports games. [38] However, Take-Two's bid was subsequently trumped by Electronic Arts in December 2020, which offered to buy all outstanding shares at £6.04 for an offer valued at about US$1.2 billion, about 14% higher than Take-Two's offer. Codemasters' board of directors agreed to the EA deal, which closed by the first quarter of 2021. [39] Take-Two formally withdrew its offer in January 2021, ceding to EA's bid, [40] while Codemasters' board signed off on EA's bid later that month. [41] The acquisition was completed on 18 February 2021, with all shares transferred to Codex Games Limited, a subsidiary of EA. [42] EA's Andrew Wilson said they plan to keep Codemasters as a standalone entity within EA similar to Respawn Entertainment. [43] Codemasters announced in July 2021 that CEO Frank Sagnier and CFO Rashid Varachia will depart the company at the end of the month, as part of the EA acquisition plan. Special vice president of product development Clive Moody and of publishing Jonathan Bunney will take over leadership of Codemasters following this. [44]
In May 2022, EA merged Codemasters subsidiary Codemasters Cheshire into Criterion Games, an existing subsidiary of EA, as to support effort on the Need for Speed series as the two companies were already working together on a new title in the series together for months, then later that year in October, announcing a new title called Need for Speed Unbound , [45] which was released on 2 December 2022.
In December 2023, an unknown number of employees at Codemasters were laid off by EA. [46]
Ego is a modified version of the Neon game engine that was used in Colin McRae: Dirt and was developed by Codemasters and Sony Computer Entertainment using Sony Computer Entertainment's PhyreEngine cross-platform graphics engine. [47] The Ego engine was developed to render more detailed damage and physics as well as render large-scale environments. [48] [49]
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.
Game Genie is a line of video game cheat cartridges originally designed by Codemasters, sold by Camerica and Galoob. The first device in the series was released in 1990 for the Nintendo Entertainment System, with subsequent devices released for the Super NES, Game Boy, Genesis, and Game Gear. All Game Genie devices temporarily modify game data, allowing the player to do things unintended by developers such as, depending on the game, cheating, manipulating various aspects of games, and accessing unused assets and functions. Five million units of the original Game Genie products were sold worldwide, and most video game console emulators for the platforms it was on feature Game Genie code support. Emulators that have Game Genie support also allow a near-unlimited number of codes to be entered whereas the actual products have an upper and lower limit, between three and six codes.
EA Sports is a division of Electronic Arts that develops and publishes sports video games. Formerly a marketing gimmick of Electronic Arts, in which they imitated real-life sports networks by calling themselves the "EA Sports Network" (EASN) with pictures or endorsements, it soon grew up to become a sub-label on its own, releasing game series such as EA Sports FC, PGA Tour, NHL, NBA Live, and Madden NFL.
Camerica was a Canadian video game company founded in 1988. It released various unlicensed video games and accessories for the Nintendo Entertainment System, such as the Game Genie, and was the North American publisher for British developer Codemasters.
Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of the studio's titles were built on the RenderWare engine, which Criterion Software developed.
Dirt and Dirt Rally, is a rally racing video game series developed and published by Codemasters. Codemasters had acquired the exclusive license to the World Rally Championship series in June 2020, which will begin as a five-year deal in 2023.
Evolution Studios Ltd. was a British video game developer based in Runcorn, Cheshire. The company was founded in 1999 by Martin Kenwright and Ian Hetherington, following the purchase of their studio Digital Image Design's publisher Ocean Software by Infogrames. Kenwright then left Digital Image Design with six members of staff to form Evolution Studios.
Sega Racing Studio was a computer and video game developer established in 2005 for the sole purpose of developing AAA Sega racing titles. The studio had radically expanded from a small group of people to a team of over 60 employees by the year 2007 drawing talent from other major British developers such as Rockstar Games, Rare, Codemasters, and Criterion Games. Its mission statement was to create driving games for the Western market while paying homage to Sega's legacy in the genre and developing new racing IPs.
Ever since Pole Position in 1982, Formula One (F1) has always played a part of the racing genre in video games. Early Formula One games were typically arcade racing games, before Formula One Grand Prix (1991) popularized Formula One racing simulations on home computers.
Lewis Galoob Toys, Inc. v. Nintendo of America, Inc. is a 1992 legal case where the United States Court of Appeals for the Ninth Circuit concluded that there was no copyright infringement made by the Game Genie, a video game accessory that could alter the output of games for the Nintendo Entertainment System. The court determined that Galoob's Game Genie did not violate Nintendo's exclusive right to make derivative works of their games, because the Game Genie did not create a new permanent work. The court also found that the alterations produced by the Game Genie qualified as non-commercial fair use, and none of the alterations were supplanting demand for Nintendo's games.
Slightly Mad Studios Ltd. was a British video game developer based in London. Founded in 2009, it was best known for the Project CARS series of racing games that it developed from 2015 until the series' discontinuation in 2022. Codemasters acquired Slightly Mad Studios in 2019 and was itself acquired by Electronic Arts in 2021.
Micro Machines is a racing game developed by Codemasters and originally published by Camerica for the Nintendo Entertainment System in 1991. Themed around Galoob's Micro Machines toys, players race in miniaturised toy vehicles around various environments. The game is the first installment in the Micro Machines video game series.
F1 2020 is the official video game of the 2020 Formula 1 and Formula 2 Championships developed and published by Codemasters. It is the thirteenth title in the Formula 1 series developed by the studio and was released on 7 July for pre-orders of the Michael Schumacher Edition and 10 July for the Seventy Edition on Microsoft Windows, PlayStation 4, Xbox One and, for the first time, Stadia. The game is the twelfth main series installment in the franchise, and it features the twenty-two circuits, twenty drivers and ten teams proposed in the provisional 2020 Formula 1 World Championship.
Dirt 5 is a simcade racing video game developed and published by Codemasters. The game was released for PlayStation 4, Windows, and Xbox One on 6 November 2020, for Xbox Series X/S on 10 November, and for PlayStation 5 on 12 November and 19 November, for Stadia on 24 March 2021, and for Luna on 15 July 2021. It was the last video game released by Codemasters as a publisher before being acquired by Electronic Arts (EA) on 18 February 2021.
F1 is a racing video game series by Codemasters under the EA Sports banner since 2021. The series holds the official license of the FIA Formula One World Championship, with the FIA Formula 2 Championship available since the 2019 game. A total of twenty-two games have been released to date, with the series' latest installment, F1 24, released in May 2024.
Project CARS was a sim racing video game series developed by Slightly Mad Studios and published by Bandai Namco Entertainment. The franchise was introduced in 2015 and received a sequel in 2017, followed by Project CARS 3 in 2020. Following the acquisition of Codemasters by Electronic Arts, development on the Project CARS series ended in November 2022.
Grid is the racing video game series developed by Codemasters and published by Electronic Arts. It serves as the successor of TOCA Race Driver series.
EA Sports WRC, also known as EA WRC or simply WRC, is a racing video game developed by Codemasters and published by EA Sports. It holds the official licence of the World Rally Championship and powered by Unreal Engine 4. It is the first Codemasters rally game to have the official WRC licence since Colin McRae Rally 3 in 2002. The game was released for Windows, PlayStation 5 and Xbox Series X/S on 3 November 2023.