A glitch is a short-lived technical fault, such as a transient one that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as among players of video games. More generally, all types of systems including human organizations and nature experience glitches.
A glitch, which is slight and often temporary, differs from a more serious bug which is a genuine functionality-breaking problem. Alex Pieschel, writing for Arcade Review, said: "'bug' is often cast as the weightier and more blameworthy pejorative, while 'glitch' suggests something more mysterious and unknowable inflicted by surprise inputs or stuff outside the realm of code". [1] The word itself is sometimes humorously described as being short for "gremlins lurking in the computer hardware". [2]
Some reference books, including Random House's American Slang, claim that the term comes from the German word glitschen'to slip' and the Yiddish word glitshn'to slide, to skid'. Either way, it is a relatively new term. It was first widely defined for the American people by Bennett Cerf on the June 20, 1965, episode of What's My Line as "a kink ... when anything goes wrong down there [Cape Kennedy], they say there's been a slight glitch". The astronaut John Glenn explained the term in his section of the book Into Orbit, writing that
Another term we adopted to describe some of our problems was "glitch". Literally, a glitch is a spike or change in voltage in an electrical circuit which takes place when the circuit suddenly has a new load put on it. You have probably noticed a dimming of lights in your home when you turn a switch or start the dryer or the television set. Normally, these changes in voltage are protected by fuses. A glitch, however, is such a minute change in voltage that no fuse could protect against it. [3]
John Daly further defined the word on the July 4, 1965, episode of What's My Line, saying that it's a term used by the Air Force at Cape Kennedy, in the process of launching rockets, "it means something's gone wrong and you can't figure out what it is so you call it a 'glitch'". Later, on July 23, 1965, Time magazine felt it necessary to define it in an article: "Glitches—a spaceman's word for irritating disturbances". In relation to the reference by Time, the term has been believed to enter common usage during the American Space Race of the 1950s, where it was used to describe minor faults in the rocket hardware that were difficult to pinpoint. [4] [5]
According to a Wall Street Journal article written by Ben Zimmer, [6] The Yale law librarian Fred Shapiro came up with the new earliest use of the word yet found: May 19, 1940. That was when the novelist Katharine Brush wrote about glitch in her column "Out of My Mind" (syndicated in The Washington Post , The Boston Globe , and other papers). Brush corroborated Tony Randall's radio recollection:
When the radio talkers make a little mistake in diction they call it a "fluff," and when they make a bad one they call it a "glitch," and I love it.
Other examples from the world of radio can be found in the 1940s. The April 11, 1943, issue of The Washington Post carried a review of Helen Sioussat's book about radio broadcasting, Mikes Don't Bite. The reviewer noted an error and wrote, "In the lingo of radio, has Miss Sioussat pulled a 'muff,' 'fluff,' 'bust,' or 'glitch'?" And in a 1948 book called The Advertising and Business Side of Radio, Ned Midgley explained how a radio station's "traffic department" was responsible for properly scheduling items in a broadcast. "Usually most 'glitches,' as on-the-air mistakes are called, can be traced to a mistake on the part of the traffic department", Midgley wrote.
In the 1950s, glitch made the transition from radio to television. In a 1953 ad in Broadcasting magazine, RCA boasted that their TV camera has "no more a-c power line 'glitches' (horizontal-bar interference)". And Bell Telephone ran an ad in a 1955 issue of Billboard showing two technicians monitoring the TV signals that were broadcast on Bell System lines: "When he talks of 'glitch' with a fellow technician, he means a low frequency interference which appears as a narrow horizontal bar moving vertically through the picture".
A 1959 article in Sponsor , a trade magazine for television and radio advertisers, gave another technical usage in an article about editing TV commercials by splicing tape. "'Glitch' is slang for the 'momentary jiggle' that occurs at the editing point if the sync pulses don't match exactly in the splice". It also provided one of the earliest etymologies of the word, noting that, "'Glitch' probably comes from a German or Yiddish word meaning a slide, a glide or a slip".[ citation needed ]
An electronics glitch or logic hazard is a transition that occurs on a signal before the signal settles to its intended value, particularly in a digital circuit. Generally, this implies an electrical pulse of short duration, often due to a race condition between two signals derived from a common source but with different delays. In some cases, such as a well-timed synchronous circuit, this could be a harmless and well-tolerated effect that occurs normally in a design. In other contexts, a glitch can represent an undesirable result of a fault or design error that can produce a malfunction. Some electronic components, such as flip-flops, are triggered by a pulse that must not be shorter than a specified minimum duration in order to function correctly; a pulse shorter than the specified minimum may be called a glitch. A related concept is the runt pulse, a pulse whose amplitude is smaller than the minimum level specified for correct operation, and a spike, a short pulse similar to a glitch but often caused by ringing or crosstalk.
A computer glitch is the failure of a system, usually containing a computing device, to complete its functions or to perform them properly. It frequently refers to an error which is not detected at the time it occurs but shows up later in data errors or incorrect human decisions. Situations which are frequently called computer glitches are incorrectly written software (software bugs), incorrect instructions given by the operator (operator errors, and a failure to account for this possibility might also be considered a software bug), undetected invalid input data (this might also be considered a software bug), undetected communications errors, computer viruses, Trojan attacks and computer exploiting (sometimes called "hacking").
Such glitches could produce problems such as keyboard malfunction, number key failures, screen abnormalities (turned left, right or upside-down), random program malfunctions, and abnormal program registering.
Examples of computer glitches causing disruption include an unexpected shutdown of a water filtration plant in New Canaan, 2010, [7] failures in the Computer Aided Dispatch system used by the police in Austin, resulting in unresponded 911 calls, [8] and an unexpected bit flip causing the Cassini spacecraft to enter "safe mode" in November 2010. [9] Glitches can also be costly: in 2015, a bank was unable to raise interest rates for weeks resulting in losses of more than a million dollars per day. [10]
Glitches in video games may include graphical and sound errors, collision detection problems, game crashes, and other issues. Quality assurance (QA) testers are commonly employed throughout the development process to find and report glitches to the programmers to be fixed, then potentially start over with a new build of the game. [11] If insufficient bug fixes are performed, numerous glitches and bugs can make their way to the final product. Bethesda Softworks, for example, is notorious for the amount of glitches in their games, though some players even prefer them to a glitch-free experience. [12]
Some players may seek to induce glitches in a game for fun, using methods such as cartridge tilting to disrupt the data flow. [13]
"Glitch hunters" are fans of a game who search for beneficial glitches that will allow them to speedrun the game faster, usually by skipping portions of a level, or quickly defeating enemies. One example of a speedrunning scene with large amounts of glitch hunters is the Souls series. [14] The use of glitches during speedruns is a controversial topic, with some frowning upon their use as subverting the intent of the developers. Those in favor of glitch use believe that using the glitches can in itself take a great deal of skill. Multiple categories of speedruns exist, with "any%" allowing the use of any type of glitch, while "glitchless" indicates the speedrun was performed without them. [15]
Some games purposely include effects that look like glitches as a means to break the fourth wall and either scare the player or put the player at unease, or otherwise as part of the game's narrative. [16] Games like Eternal Darkness and Batman: Arkham Asylum include segments with intentional glitches where it appears that the player's game system has failed. [17] The Animus interface in the Assassin's Creed series, which allows the player-character to experience the memories of an ancestor though their genetic heritage, includes occasional glitches as to enforce the idea that the game is what the player-character is witnessing through a computer-aided system. [16]
In broadcasting, a corrupted signal may glitch in the form of jagged lines on the screen, misplaced squares, static looking effects, freezing problems, or inverted colors. The glitches may affect the video and/or audio (usually audio dropout) or the transmission. These glitches may be caused by a variety of issues, interference from portable electronics or microwaves, damaged cables at the broadcasting center, or weather. [18]
Multiple works of popular culture deal with glitches; those with the word "glitch" or derivations thereof are detailed in Glitch (disambiguation).
Digital electronics is a field of electronics involving the study of digital signals and the engineering of devices that use or produce them. This is in contrast to analog electronics which work primarily with analog signals. Despite the name, digital electronics designs includes important analog design considerations.
Data communication, including data transmission and data reception, is the transfer of data, transmitted and received over a point-to-point or point-to-multipoint communication channel. Examples of such channels are copper wires, optical fibers, wireless communication using radio spectrum, storage media and computer buses. The data are represented as an electromagnetic signal, such as an electrical voltage, radiowave, microwave, or infrared signal.
Glitch is a genre of electronic music that emerged in the 1990s which is distinguished by the deliberate use of glitch-based audio media and other sonic artifacts.
A race condition or race hazard is the condition of an electronics, software, or other system where the system's substantive behavior is dependent on the sequence or timing of other uncontrollable events, leading to unexpected or inconsistent results. It becomes a bug when one or more of the possible behaviors is undesirable.
Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended. Tool-assisted speedrunning (TAS) is a subcategory of speedrunning that uses emulation software or additional tools to create a precisely controlled sequence of inputs.
A tool-assisted speedrun or tool-assisted superplay is generally defined as a speedrun or playthrough composed of precise inputs recorded with tools such as video game emulators. Tool-assisted speedruns are generally created with the goal of creating theoretically perfect playthroughs. This includes but is not limited to the fastest possible route to complete a game and/or showcasing new ways to optimize existing world records.
In computer programming, an integer overflow occurs when an arithmetic operation on integers attempts to create a numeric value that is outside of the range that can be represented with a given number of digits – either higher than the maximum or lower than the minimum representable value.
The Minus World is a glitched level found in the 1985 video game Super Mario Bros. It can be encountered by maneuvering the protagonist, Mario, in a particular way to trick the game into sending him to the wrong area. Players who enter this area are greeted with an endless, looping water level in the original Nintendo Entertainment System cartridge version, while the version released for the Famicom Disk System sends them to a sequence of three different levels; this difference is due to the data being arranged in different ways between the two versions. It gained exposure in part thanks to the magazine Nintendo Power discussing how the glitch is encountered. Super Mario Bros. creator Shigeru Miyamoto denied that the addition of the Minus World was intentional, though he later commented that the fact that it does not crash the game could make it count as a game feature.
MissingNo. is a glitch and an unofficial Pokémon species found in the video games Pokémon Red and Blue. Due to the programming of certain in-game events, players can encounter MissingNo. via a glitch. It is commonly regarded as one of the most famous video game glitches of all time. Encountering MissingNo. causes graphical anomalies and changes gameplay by increasing the number of items in the sixth entry of the player's inventory by 128.
The term year 2000 problem, or simply Y2K, refers to potential computer errors related to the formatting and storage of calendar data for dates in and after the year 2000. Many programs represented four-digit years with only the final two digits, making the year 2000 indistinguishable from 1900. Computer systems' inability to distinguish dates correctly had the potential to bring down worldwide infrastructures for computer reliant industries.
Electronic engineering is a sub-discipline of electrical engineering that emerged in the early 20th century and is distinguished by the additional use of active components such as semiconductor devices to amplify and control electric current flow. Previously electrical engineering only used passive devices such as mechanical switches, resistors, inductors, and capacitors.
A digital signal is a signal that represents data as a sequence of discrete values; at any given time it can only take on, at most, one of a finite number of values. This contrasts with an analog signal, which represents continuous values; at any given time it represents a real number within a continuous range of values.
Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices. It has been also regarded as an increasing trend in new media art, with it retroactively being described as developing over the course of the 20th century onward.
Databending is the process of manipulating a media file of a certain format, using software designed to edit files of another format. Distortions in the medium typically occur as a result, and the process is frequently employed in glitch art.
Kaizo Mario World, also known as Asshole Mario, is a series of three ROM hacks of the Super Nintendo Entertainment System video game Super Mario World, created by T. Takemoto. The term "Kaizo Mario World" is a shortened form of the title Jisaku no Kaizō Mario o Yūjin ni Play Saseru. The series was created by Takemoto for his friend R. Kiba.
Glitch removal is the elimination of glitches—unnecessary signal transitions without functionality—from electronic circuits. Power dissipation of a gate occurs in two ways: static power dissipation and dynamic power dissipation. Glitch power comes under dynamic dissipation in the circuit and is directly proportional to switching activity. Glitch power dissipation is 20%–70% of total power dissipation and hence glitching should be eliminated for low power design.
In engineering, a bug is a design defect in an engineered system that causes an undesired result.
Zfg is an American speedrunner and streamer known for his The Legend of Zelda: Ocarina of Time gameplay. He has held various records in speedrunning the game and its alternative version Master Quest, most notably the 100% completion category for the original game, for which he had held the record since mid-2015. He was the first person to complete Ocarina of Time to 100% in under four hours. He currently holds the record in the 100% SRM category with a time of 3 hours, 0 minutes, and 39 seconds, as of December 2022.
Carl Wernicke, known online as Gymnast86, is an American speedrunner and streamer notable for his speedrunning world records and discovery of exploits in various 3D Zelda games.