In software development, a build is the process of converting source code files into standalone software artifact(s) that can be run on a computer, or the result of doing so. [1]
Building software is an end-to-end process that involves many distinct functions. Some of these functions are described below.
The version control function carries out activities such as workspace creation and updating, baselining and reporting. It creates an environment for the build process to run in and captures metadata about the inputs and output of the build process to ensure repeatability and reliability.
Tools such as Git, AccuRev or StarTeam help with these tasks by offering tools to tag specific points in history as being important, and more.
Also known as static program analysis/static code analysis this function is responsible for checking that developers have adhered to the seven axes of code quality: comments, unit tests, duplication, complexity, coding rules, potential bugs and architecture & design. [2]
Ensuring a project has high-quality code results in fewer bugs and influences nonfunctional requirements such as maintainability, extensibility and readability; which have a direct impact on the ROI for a business. [3]
This is only a small feature of managing the build process. The compilation function turns source files into directly executable or intermediate objects. Not every project will require this function.
While for simple programs the process consists of a single file being compiled, for complex software the source code may consist of many files and may be combined in different ways to produce many different versions.
In computing, a linker or link editor is a computer system program that takes one or more object files (generated by a compiler or an assembler) and combines them into a single executable file, library file, or another "object" file.
A simpler version that writes its output directly to memory is called the loader, though loading is typically considered a separate process. [4] [5]The process of building a computer program is usually managed by a build tool, a program that coordinates and controls other programs. Examples of such a program are make, Gradle, Ant, Maven, Rake, SCons and Phing. The build utility typically needs to compile the various files, in the correct order. If the source code in a particular file has not changed then it may not need to be recompiled ("may not" rather than "need not" because it may itself depend on other files that have changed). Sophisticated build utilities and linkers attempt to refrain from recompiling code that does not need it, to shorten the time required to complete the build. A more complex process may involve other programs producing code or data as part of the build process and software.
A computer program is a sequence or set of instructions in a programming language for a computer to execute. It is one component of software, which also includes documentation and other intangible components.
In computing, a linker or link editor is a computer system program that takes one or more object files and combines them into a single executable file, library file, or another "object" file.
Turbo Pascal is a software development system that includes a compiler and an integrated development environment (IDE) for the programming language Pascal running on the operating systems CP/M, CP/M-86, and DOS. It was originally developed by Anders Hejlsberg at Borland, and was notable for its very fast compiling. Turbo Pascal, and the later but similar Turbo C, made Borland a leader in PC-based development tools.
In computer science, a library is a collection of read-only resources that is leveraged during software development to implement a computer program.
The GNU Autotools, also known as the GNU Build System, is a suite of programming tools designed to assist in making source code packages portable to many Unix-like systems.
An object file is a file that contains machine code or bytecode, as well as other data and metadata, generated by a compiler or assembler from source code during the compilation or assembly process. The machine code that is generated is known as object code.
The following outline is provided as an overview of and topical guide to software engineering:
A programming tool or software development tool is a computer program that software developers use to create, debug, maintain, or otherwise support other programs and applications. The term usually refers to relatively simple programs, that can be combined to accomplish a task, much as one might use multiple hands to fix a physical object. The most basic tools are a source code editor and a compiler or interpreter, which are used ubiquitously and continuously. Other tools are used more or less depending on the language, development methodology, and individual engineer, often used for a discrete task, like a debugger or profiler. Tools may be discrete programs, executed separately – often from the command line – or may be parts of a single large program, called an integrated development environment (IDE). In many cases, particularly for simpler use, simple ad hoc techniques are used instead of a tool, such as print debugging instead of using a debugger, manual timing instead of a profiler, or tracking bugs in a text file or spreadsheet instead of a bug tracking system.
IBM CICS is a family of mixed-language application servers that provide online transaction management and connectivity for applications on IBM mainframe systems under z/OS and z/VSE.
A patch is a set of changes to a computer program or its supporting data designed to update or repair it. This includes bugfixes or bug fixes to remove security vulnerabilities and correct bugs (errors). Patches are often written to improve the functionality, usability, or performance of a program. The majority of patches are provided by software vendors for operating system and application updates.
In computer systems a loader is the part of an operating system that is responsible for loading programs and libraries. It is one of the essential stages in the process of starting a program, as it places programs into memory and prepares them for execution. Loading a program involves either memory-mapping or copying the contents of the executable file containing the program instructions into memory, and then carrying out other required preparatory tasks to prepare the executable for running. Once loading is complete, the operating system starts the program by passing control to the loaded program code.
An incremental compiler is a kind of incremental computation applied to the field of compilation. Quite naturally, whereas ordinary compilers make a so-called clean build, that is, (re)build all program modules, an incremental compiler recompiles only modified portions of a program.
Hard coding is the software development practice of embedding data directly into the source code of a program or other executable object, as opposed to obtaining the data from external sources or generating it at runtime.
This article discusses support programs included in or available for OS/360 and successors. IBM categorizes some of these programs as utilities and others as service aids; the boundaries are not always consistent or obvious. Many, but not all, of these programs match the types in utility software.
Maven is a build automation tool used primarily for Java projects. Maven can also be used to build and manage projects written in C#, Ruby, Scala, and other languages. The Maven project is hosted by The Apache Software Foundation, where it was formerly part of the Jakarta Project.
In computer programming, a runtime system or runtime environment is a sub-system that exists both in the computer where a program is created, as well as in the computers where the program is intended to be run. The name comes from the compile time and runtime division from compiled languages, which similarly distinguishes the computer processes involved in the creation of a program (compilation) and its execution in the target machine.
In computer science, a static library or statically linked library is a set of routines, external functions and variables which are resolved in a caller at compile-time and copied into a target application by a compiler, linker, or binder, producing an object file and a stand-alone executable. This executable and the process of compiling it are both known as a static build of the program. Historically, libraries could only be static. Static libraries are either merged with other static libraries and object files during building/linking to form a single executable or loaded at run-time into the address space of their corresponding executable at a static memory offset determined at compile-time/link-time.
Build automation is the process of automating the creation of a software build and the associated processes including: compiling computer source code into binary code, packaging binary code, and running automated tests.
The Java Development Kit (JDK) is a distribution of Java technology by Oracle Corporation. It implements the Java Language Specification (JLS) and the Java Virtual Machine Specification (JVMS) and provides the Standard Edition (SE) of the Java Application Programming Interface (API). It is derivative of the community driven OpenJDK which Oracle stewards. It provides software for working with Java applications. Examples of included software are the Java virtual machine, a compiler, performance monitoring tools, a debugger, and other utilities that Oracle considers useful for Java programmers.
sbt is an open-source build tool created explicitly for Scala and Java projects. It aims to streamline the procedure of constructing, compiling, testing, and packaging applications, libraries, and frameworks. sbt is highly adaptable, permitting developers to customize the build process according to their project's specific needs.