Oliver Twins | |
---|---|
Born | Andrew Nicholas Oliver and Philip Edward Oliver 1 October 1967 [1] Trowbridge, England |
Alma mater | Clarendon School, Trowbridge |
Occupation | Game developers |
Known for | Developer of Dizzy series |
Andrew Nicholas Oliver and Philip Edward Oliver, together known as the Oliver Twins, are British twin brothers and video game designers.
They developed computer games while they were still at school, contributing their first type-in game to a magazine in 1983. They worked with publishers Codemasters for a number of years following their first collaboration Super Robin Hood , creating the Dizzy series of games and many of Codemasters' Simulator Series games. In 1990 they founded Interactive Studios which later became Blitz Games Studios. In October 2013 they founded Radiant Worlds, [2] based in Leamington Spa, with long time friend and colleague Richard Smithies.
Philip and Andrew Oliver first began programming computer games while at school (Clarendon School in Trowbridge [3] ). They discovered their interest in computing when their brother bought a used ZX 81 when they were 13. They bought a faster Dragon 32 in September 1982, with a bigger memory. They tried to improve the type-in games they found in magazines and eventually created their own game, Road Runner, which was published as written code in Computer and Video Games Magazine in January 1984. [4] [5] The same year they won first prize in a national TV competition (The Saturday Show) to design a computer game.
Their first game for Codemasters, Super Robin Hood for the Amstrad CPC, was published in 1986. The Codemasters publishing relationship led to the origin of the Dizzy series and the Simulator series.
In 1990, at the age of 22, they started Interactive Studios, later called Blitz Games Studios. [6] Apart from their own games, the Oliver Twins were also responsible for porting a number of other prominent games to the Sega platforms, including Theme Park and Syndicate .
After 23 years, Blitz Games folded in 2013, with the loss of 175 staff, and owing millions to creditors. [7]
In October 2013 they founded Radiant Worlds, [2] based in Leamington Spa, UK, with long time friend and colleague Richard Smithies to develop SkySaga: Infinite Isles for Korean-based Smilegate. SkySaga was an ambitious online voxel based game based on an original concept by members of the Blitz Games Studios team. In August 2017 Smilegate put SkySaga on hold and the Olivers and Smithies put the company up for sale. In January 2018, Rebellion, a UK games developer and publisher, purchased the company and renamed it to Rebellion (Warwick). [8] The twins remained with Rebellion until February 2019, at which point they left to form a game consultancy business. [9]
In 2015 Philip Oliver found a hand drawn map titled Wonderland Dizzy while preparing for a talk the twins were due to give at that year's Play Blackpool event, after looking around further a disk was found which contained the full uncompiled source code of a game with the same name which they had written 22 years earlier for the NES but had forgotten about. The twins came into contact with Lukasz Kur via a Dizzy fansite, who fixed a few bugs in the game's code and translated it into a few languages before compiling it. The game was released online and free to play on 24 October 2015. [5] [10] [11] [12] In 2016, they released a second lost Dizzy game, Mystery World Dizzy, which was originally scheduled for release on the Nintendo in 1993. [13] In May 2017 the twins announced they would be working on a new Dizzy game, their first for over 20 years. [14] In a fun video for the ZX Spectrum Next Kickstarter campaign they revealed the game would be inspired by the classic The Wonderful Wizard of Oz by author L. Frank Baum, and would be called Wonderful Dizzy. [15]
Both of the Olivers take an active role in supporting the UK games industry. Philip Oliver is one of the founders of developers' trade body TIGA and has served as an active board member (currently a director) since its inception in 2001. [16] He was also a director on the board for e-skills UK for several years. [17]
The brothers received honorary doctorates in 2008 from Coventry University (in business administration (DBA) and technology (DTech) for Philip and Andrew respectively) in recognition of their contribution to the growth of the electronic games industry both regionally and internationally, [6] and were honoured as Fellows of the Royal Society of Arts in 2010. [18]
After Philip attended the launch of the UK Government's Next Gen Report (also known as the Livingstone -Hope Report) in February 2011 about challenges faced by the UK Games industry, he established Made in Creative UK [19] which with Andrew they run as a not for profit campaign to raise awareness of the world class game developers and digital creatives developers based in the UK. The campaign has over 350 supporting companies and many high-profile supporters, including Sajid Javid MP (Culture Secretary & Secretary of State for Business, Innovation and Skills). [20]
The Oliver Twins' early games and story inspired many people to develop video games as a career, and this was captured in Chris Wilkins and Roger Kean's book Let's Go Dizzy: The Story of the Oliver Twins, [21] published December 2016 through Fusion Retro Books.
A video shot at the launch of the book entitled Videogame Legends – Computerphile [22] prompted Markus "Notch" Persson, the creator of Minecraft , to tweet that he was one of those inspired by the Oliver Twins games: "I grew up loving and being inspired by their work." [23]
In December 2017 Guinness World Records awarded the Oliver Twins the record for "Most Prolific 8-bit videogame developers". They developed 26 different commercially released games for 8-bit computers and consoles from 1984-1992 and wrote a total of 49 games overall, taking into account titles released for multiple platforms. [24]
Key to formats...
They are in order of release, the first in the list being the first and main version, from which others were derived.
Bold Designed and written by The Oliver Twins.
Plain Font Converted by other people to these formats.
Bold + Italic Converted to these formats by The Oliver Twins.
Games created or published by Complex Software, Interactive Studios, Blitz Games Studios, and Radiant Worlds:
Radiant Worlds
Treasure Island Dizzy is a puzzle video game published in 1989 by Codemasters for the Amstrad CPC and ZX Spectrum, and later ported to the Commodore 64, NES, Amiga, Atari ST and Atari Jaguar.
Dizzy is a series of video games, created by the Oliver Twins and published by Codemasters. It was one of the most successful British video game franchises of the late 1980s and early 1990s. Originally created for the ZX Spectrum and Amstrad CPC, the series appeared on multiple home computer and video game console formats, with over a dozen games being published between 1987 and 1992.
Geoff Crammond is a computer game designer and programmer who specialises in motor racing games. A former defence industry systems engineer, he claims to have had little interest in motor racing before programming his first racing game (Revs) back in 1984, but he holds a physics degree, which may explain the realism of some of his programming. As a consequence of that project he became a big fan of Formula One motor racing. At the end of the 80s, this interest, plus the ever improving capabilities of home computers, inspired him to specialise in programming Formula One racing simulations.
Turrican is a 1990 video game developed by Manfred Trenz. It was developed for the Commodore 64 by Rainbow Arts, and was ported to other systems later. In addition to concept design and character creation, Trenz programmed Turrican on the Commodore 64. A sequel, Turrican II: The Final Fight, followed in 1991 for the Commodore 64 and other platforms.
Fast Food is the title of two slightly different maze video games in the vein of Pac-Man. Both feature Dizzy an anthropomorphic egg designed by the British-born Oliver Twins. The game was originally released in April 1989 and published by Codemasters. It was the third title to feature Dizzy.
Kwik Snax is an arcade style maze video game play developed by the Oliver Twins and was published in 1990 by Codemasters for the Amstrad CPC, Spectrum, Commodore 64, MS-DOS, and Amiga. It was the fifth game in the Dizzy series and is considered a sequel to Fast Food.
Magicland Dizzy is a platform adventure game published in Europe in 1990 by Codemasters for the ZX Spectrum, Commodore 64 and Amiga platforms. By 1992 there were also MS-DOS, Atari ST and Amstrad CPC versions available. It is the sixth game in the Dizzy series, and the fourth adventure-based Dizzy title. The story, set in a fantasy world called Magicland, follows on from the events of Fantasy World Dizzy, the previous adventure title. In Magicland Dizzy the player controls Dizzy, an egg-shaped character, who is trying to save six of his friends who have been placed under spells by the Evil Wizard Zaks.
Dizzy: Prince of the Yolkfolk is an adventure video game published in December 1991 by Codemasters for the Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum, MS-DOS, NES and Amiga. It was the sixth game in the Dizzy adventure series. Initially it was only released as part of the Dizzy's Excellent Adventures compilation. The creators of the series, the Oliver Twins, outsourced the video game company Big Red Software to design and develop the game. The game interface and mechanics resemble those of Magicland Dizzy, discarding changes introduced in the fifth game.
Cybernoid: The Fighting Machine is a shoot 'em up developed and published in 1988 by Hewson Consultants for the ZX Spectrum. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Amiga, and Nintendo Entertainment System. It was programmed by Raffaele Cecco. The ZX Spectrum, Amstrad, and Atari ST versions have a main theme by Dave Rogers, while the Commodore C64 version has a different theme by Jeroen Tel.
Eutechnyx Limited is a British video game developer based in Newcastle upon Tyne, England. Since 1997, the company has focused on racing games. They are known for their largely panned video game Ride to Hell: Retribution, work with the NASCAR The Game franchise, and as a developer on various other racing titles and games.
Captain Dynamo is a vertically scrolling platform game developed by Codemasters and released in 1992. Captain Dynamo, an aging superhero, is brought out of retirement to recover a haul of stolen diamonds from the trap-infested rocket-ship of the villainous Austen Von Flyswatter. It was published for the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC, and MS-DOS. Versions for Game Gear and Mega Drive were planned but never released.
Barry Leitch is a Scottish video game music composer. His work includes the Lotus Turbo Challenge, TFX, Gauntlet Legends, Gauntlet Dark Legacy, Top Gear, and Rush video game series.
Alligata Software Ltd. was a computer games developer and publisher based in Sheffield in the UK in the 1980s.
BMX Simulator is a racing video game designed by Richard Darling and released by Codemasters in 1986 for the Commodore 64. It is part of a series of games that includes ATV Simulator, Grand Prix Simulator, Professional Ski Simulator, and a sequel: Professional BMX Simulator. BMX Simulator was ported to the Amiga, Atari 8-bit computers, Atari ST, Amstrad CPC, MSX, ZX Spectrum, Commodore Plus/4 and Commodore 16.
Grand Prix Simulator is a racing game developed by The Oliver Twins and published by Codemasters for the ZX Spectrum, Amstrad CPC, Commodore 64, and Atari 8-bit computers. The ZX Spectrum conversion was done by Serge Dosang. The game was endorsed by Ayrton Senna's 1986 Formula One teammate Johnny Dumfries.
Addictive Games was a UK video game publisher in the 1980s and early 1990s. It is best known for the Football Manager series of games created by company founder Kevin Toms. The company was originally based in Milton Keynes, England, and later relocated to Bournemouth, in southern England.
4 Soccer Simulators is a collection of four soccer video games developed and released by Codemasters in 1988. It included four games; 11-a-Side Soccer, Indoor Soccer, Soccer Skills and Street Soccer. The games are all played using vertical scrolling. The collection was released on ZX Spectrum, Amstrad CPC, PC, Nintendo Entertainment System and Commodore 64. It was also advertised for Atari ST and Amiga but these versions were never released.
Quattro is a series of video game compilations released in the 1990s. They consisted of games developed by Codemasters. The NES versions were released as multicarts and were published by Camerica without a license by Nintendo.
Tiertex Design Studios Limited was a British software development company and former video game developer based in Macclesfield, England; it was founded in 1986, focusing on porting games to home computers and handheld platforms.