Tak and the Guardians of Gross | |
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Developer(s) | Blitz Games |
Publisher(s) | THQ |
Director(s) | Chris Viggers |
Producer(s) | Team RocFISH |
Designer(s) | Mike Bithell Mike Chapman Alex Johnson Luke Nockles Peter Theophilus Mark Witts |
Programmer(s) | Steve Bond Alastair Graham Andy Keeble Simon Offord David Waby David Woo |
Artist(s) | Wai-Hung Wan Shakeel Alli Nicholas Miles Duncan Nimmo |
Writer(s) | Myles McLeod |
Composer(s) | Matt Black Todd Baker Edward Hargrave |
Series | Tak |
Engine | BlitzTech |
Platform(s) | PlayStation 2, Wii |
Release | |
Genre(s) | Third-person action adventure, platformer |
Mode(s) | Single-player, multiplayer |
Tak and the Guardians of Gross is a platform video game developed by Blitz Games and published by THQ for Wii and PlayStation 2 in 2008. It is the fourth title in the Tak series following Tak: The Great Juju Challenge .
Tak complains about Jibolba making him clean the Spoiled Shrine. Jeera offers to take the J-Runner, but Tak wants to take a shortcut through the jungle. Despite Keeko's warning, Tak goes anyway. After going through a long trail full of Woodie Tribesmen, Tak makes it to the shrine. He accidentally destroys a giant gem housed in the shrine, freeing four beasts imprisoned within it known as the Big Gs.
Tak meets with the four Jujus known as the Guardians of Gross, who give him various forms of magic. He confronts the Big Gs and collects their essences to restore the gem.
Tak successfully reassembles the gem, but trips, freeing the Big Gs. Stinky Juju informs him that he can stop the Big Gs by collecting slime from them and burping. Tak does so, defeating the Big Gs.
The game is a linear platformer with a focus on using a series of parkour moves in order to jump over obstacles and run through walls. Several levels are structured around Tak having to find his way across the bodies of each of the Big Gs in a vertical fashion to reach their heads and engage in a boss battle. Between levels, Tak is challenged to mini-games by the Juju guardians to receive additional magical powers, which can be activated during specific levels.
Aggregator | Score | |
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PS2 | Wii | |
GameRankings | 67% [1] | 69.38% [2] |
Metacritic | 57/100 [3] | 63/100 [4] |
Publication | Score | |
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PS2 | Wii | |
AllGame | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
GameZone | 5.5/10 [7] | 5.3/10 [8] |
IGN | 6.6/10 [9] | 6.6/10 [9] |
NGamer | N/A | 71% [10] |
Worthplaying | N/A | 7/10 [11] |
Game Vortex | 80% [12] | 90% [13] |
Gaming Age | N/A | 5/10 [14] |
Nintendo-x2 | N/A | 7/10 [15] |
HonestGamers | N/A | 7/10 [16] |
The game received "mixed or average" reviews on both platforms according to the review aggregation website Metacritic. [3] [4]
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