Laura Miele (born June 9, 1969) is an American businesswoman who serves as President of EA Entertainment, Technology & Central Development, where she oversees Electronic Arts' studios other than those responsible for its sports titles. [1] She formerly served as COO and Chief Studios Officer at EA. [2] [3] Under her tenure, the company has developed several games in the industry, including Battlefield, Star Wars, Need for Speed, The Sims, Bejeweled, Mass Effect, and the EA Sports portfolio. [4] [5]
Miele was born in San Francisco and grew up in a residential area near Lake Tahoe. [6] She got her start in games through an affinity for board games with family. [2] While studying at the University of Nevada at Las Vegas, Miele simultaneously worked at architectural companies. Miele now lives in the Bay Area. [2]
In 1996, Laura Miele joined video game developer Westwood Studios as a project manager and then become the head of marketing for its parent company, Virgin Interactive, and when EA acquired Westwood in 1998, [7] she stayed on to focus on developing advanced analytics for revenue forecasting. [2]
Laura Miele hired a data analyst team known as "the Jedi," and directed them to build Electronic Arts' first statistical regression models to study "sales trends, seasonality, and preorders". It took about two years to put the system in place. [2]
Miele has held a variety of leadership roles during her tenure at Electronic Arts. [8] As Chief Studios Officer, Miele has managed 6,000 staffers and thousands of contractors, in addition to overseeing EA's 25 studios. [2] Laura Miele became known for incorporating the gaming community's feedback in her decisions on what games should be made, such as those related to skateboarding. [6]
Prior to that, Miele served as executive vice president of global publishing, senior vice president of publishing, and when EA signed a 10-year deal with The Walt Disney Company in 2013, Miele became Star Wars general manager. She also served as senior vice president of global marketing and vice president of strategic planning. [2] [9]
Miele started a women's networking and mentorship group at Electronic Arts. Being interested in women's rights, she works for the representation of women in games. [10] Miele served on the board of the Silicon Valley Community Foundation and also leads the EA Women's Ultimate Team. [11]
In April 2022 Miele was appointed to the British Film Institute's Board of Governors for a four-year term. [12]
Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Brelous Software, but got changed after 2 months into Westwood Associates and was renamed to Westwood Studios when Virgin Games bought the company in 1992. The company was bought by Electronic Arts alongside Virgin Interactive's North American operations in 1998. In January 2003, it was announced that Westwood, alongside Westwood Pacific, would be merged into EA Los Angeles. The main studio location closed in March of that year.
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's Skate or Die! The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991.
Battlefield is a series of first-person shooter video games developed by Swedish company EA DICE and is published by American company Electronic Arts. It started out on Microsoft Windows and OS X with Battlefield 1942, which was released in 2002. The Battlefield series has been played by more than 50 million players worldwide as of August 2012.
Louis Castle is an American video games designer. He is known for co-founding Westwood Studios, designing the PC game Blade Runner, and collaborating with Steven Spielberg on the Boom Blox and Boom Blox Bash Party video games for the Wii console based on Spielberg's design ideas.
Criterion Games is a British video game developer based in Guildford. Founded in January 1996 as a division of Criterion Software, it was owned by Canon Inc. until Criterion Software was sold to Electronic Arts in October 2004. Many of Criterion Games' titles were built on the RenderWare engine, which Criterion Software developed. Notable games developed by Criterion Games include racing video games in the Burnout and Need for Speed series. As of April 2017, Criterion Games employ approximately 90 people.
Lawrence Francis Probst III is an American businessman who is best known for his work with the video game publisher Electronic Arts, including acting as CEO from 1991 until 2007 and as executive chairman from 2013–14. He remains chairman of EA and served as chairman of the United States Olympic Committee until 2019.
Jade Raymond is a Canadian video game producer, best known for helping create the Assassin's Creed and Watch Dogs franchises, as well as building Ubisoft Toronto and Motive Studio. In March 2021, Raymond announced the founding of a new independent development team called Haven Studios, which was later acquired by Sony Interactive Entertainment in July 2022, making them a first-party developer for PlayStation Studios.
Donald Allan Mattrick is a Canadian businessman who previously served as the CEO of social gaming company Zynga and the president of the Interactive Entertainment Business at Microsoft. Before joining Microsoft in 2007, Mattrick worked at Electronic Arts for 15 years as the president of Worldwide Studios. In 1982, he founded Distinctive Software, which was later acquired by Electronic Arts in 1991 and renamed to EA Vancouver.
John Riccitiello is an American business executive. Previously, he was chief executive officer, chief operating officer and president of Unity Technologies, Electronic Arts, and co-founded private equity firm Elevation Partners in 2004. Riccitiello has sat on several company boards, including those of the Entertainment Software Association, the Entertainment Software Rating Board, the Haas School of Business and the USC School of Cinematic Arts.
Visceral Games, previously EA Redwood Shores, was an American video game developer studio owned by Electronic Arts. The studio is best known for creating and principally developing the Dead Space series.
Danger Close Games was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles.
Andrew Wilson is an Australian businessman who has been the CEO of Electronic Arts (EA) since September 2013. He has also been chairman of the company since 2021.
Motive Studio is a Canadian video game developer and studio of Electronic Arts (EA) based in Montreal.
Robert "Patrick" Söderlund is a Swedish businessman and video game executive. He was executive vice president in charge of Worldwide Studios at Electronic Arts (EA), overseeing all game production. He was later Chief Design Officer of EA. Söderlund was also known for his tenure as CEO of DICE, a Swedish video game development company that created the Battlefield series of games, which was acquired by EA in 2006. As of August 2016, he is reported to own approximately US$11 million of EA shares.
Lucy Bradshaw is an American video game producer. She is the former senior vice president and general manager of Maxis, a subsidiary of Electronic Arts.
Raw Fury AB is a Swedish video game publisher, specialising in the publication of indie games, based in Stockholm. The company was founded in 2015 by Jonas Antonsson and Gordon Van Dyke.
Mark Skaggs is an American video game producer and executive. Skaggs is known for leading the team that created the Facebook game FarmVille for Zynga, leading the team that created CityVille. He served as Executive Producer and product lead for the PC real-time strategy games Command & Conquer: Red Alert 2, Command & Conquer: Generals, and The Lord of the Rings: The Battle for Middle-earth.
The film industry and video game industry have a long and detailed common history – the two industries have collaborated many times since the 1980s. This includes collaboration between people from both industries and projects resulting in products such as video games, film adaptations of video games, among other things.