Dragon Age: Origins

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Dragon Age: Origins
Dragon Age Origins cover.png
Developer(s) BioWare [a]
Publisher(s) Electronic Arts
Director(s)
  • Dan Tudge
  • Mark Darrah
Producer(s)
  • Derek French
  • Vanessa Kade
  • Kevin Loh
  • Kyle Scott
Designer(s)
Programmer(s) Ross Gardner
Artist(s) Dean Andersen
Writer(s) David Gaider
Composer(s) Inon Zur
Series Dragon Age
Engine Eclipse Engine
Platform(s)
Release
November 3, 2009
  • Windows, Xbox 360
    • NA: November 3, 2009
    • AU: November 5, 2009
    • EU: November 6, 2009
    PlayStation 3
    • NA: November 3, 2009
    • EU: November 6, 2009
    • AU: November 19, 2009
    Mac OS X
    • NA: December 21, 2009
Genre(s) Role-playing
Mode(s) Single-player

Dragon Age: Origins is a 2009 role-playing video game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monstrous forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay.

Contents

BioWare described Dragon Age: Origins as a "dark heroic fantasy" set in a unique world, and a spiritual successor to their previous Baldur's Gate and Neverwinter Nights franchises. Development of the game began in 2002 and BioWare employed more than 144 voice-actors, and hired Inon Zur to compose the game's music. The development of the game's console versions was outsourced to Edge of Reality. Origins was released for Microsoft Windows, Xbox 360, and PlayStation 3 in November 2009, and for Mac OS X in December 2009.

Origins received critical acclaim upon release, with praise mostly directed at its story, setting, characters, music and combat system. It sold more than 3.2 million copies and 1 million pieces of downloadable content. It won multiple year-end accolades including Game of the Year and Best Role-playing awards from several gaming publications, and has widely been considered to be one of the greatest video games ever made. [1] [2] BioWare released several instances of downloadable content after the game's initial launch, an expansion pack for the game titled Awakening in March 2010, and three sequels, Dragon Age II , Dragon Age: Inquisition , and Dragon Age: The Veilguard , were released in 2011, 2014 and 2024 respectively.

Gameplay

Dragon Age: Origins is a role-playing game played from a third-person perspective. The player is a Grey Warden, part of an order of elite fighters, whose task is to defeat the Archdemon and save the world from a disastrous event called the Blight. Players create their own Grey Warden character, customizing gender and appearance as well as choosing a race and class. [3] The available classes are warriors, who perform strong physical attacks and protect their allies; rogues, who carry out stealth attacks and steal items from other characters; and mages, who cast spells on enemies, create combo spells, [4] and support other party members. [5] The three choices of race are human, elf, and dwarf. The combination of class and race determines which of six different origin stories the player experiences: Dalish Elf, Dwarf Commoner, City Elf, Mage, Human Noble, or Dwarf Noble. [6] This affects the way other in-game characters perceive the player's character; for instance, a Dwarven Commoner would receive hatred and discrimination from other dwarves. [6] However, all classes follow the same plot after the completion of the origin story. [7]

Example of a user-created dwarf character in combat with an Ogre, a powerful Darkspawn creature Dragon Age Ogre.JPG
Example of a user-created dwarf character in combat with an Ogre, a powerful Darkspawn creature

During gameplay, the player encounters a variety of enemies, including giant spiders, Darkspawn, ghosts, walking trees, and dragons. [8] They also recruit companions, who accompany them and provide assistance in battle. These companions are normally controlled by artificial intelligence, with behaviour that the player can adjust through the "Tactics" menu, but the player also has the option to switch between characters and is able to issue orders to them in real-time or pause the game to queue up actions. [8] [9] The player and any companions in their party engage in combat with the weapons they have equipped when the player targets or is noticed by a hostile enemy. Players can swap weapons and perform special attacks during combat, but most of these attacks have a recharge time. [5] The point of view can be shifted from the third-person view to a top-down view, where friendly and hostile units are labelled with different colours to distinguish them. [10] At the end of a battle the characters' health and stamina, which powers a character's skills, are automatically refilled. [11] When an enemy is defeated, the player collects any items or loot from its corpse. [8] Companions who are not in the player's active party stay in the base camp, a hub where the player can talk to their party members as well as purchase new weapons, armour, and gear. [12] In addition to the main story, the player can learn more about the world of Thedas by collecting the codices scattered throughout the game.

The player can level up their Warden character by earning experience points through exploring new areas, completing quests, and defeating enemies. Each time the player levels up, they receive three points to spend on the character's six attributes. Strength inflicts more damage, Dexterity helps evade attacks more often, Willpower increases stamina (or mana for Mages), Magic increases spell damage and magic defence, Cunning improves combat tactics, and Constitution increases the character's health. [13] Special skills, which are divided into four different aspects for each class, and specialization options, which offer class-specific skills, can also be unlocked by levelling up. [14]

The player can talk and interact with both party members and other non-playable characters. A dialogue tree offers several dialogue options for the player to select. [14] [15] Through conversation, the player can unlock unique quests and dialogue revealing the lore of Dragon Age. It can also be used to persuade or intimidate other characters. [3] The player often must choose between morally ambiguous options, which result in consequences that affect the game's world and progression [16] and can even lead to the death of a potential companion. [17] Companions react to the player's choices through an "approval system". [18] When they dislike or object to the player's decisions, their approval drops, which can result in a companion leaving the party or even attacking the Warden. [19] Approval points can also be influenced by gifts, which will improve any companion's approval but are each intended for a specific companion. Some gifts, if given to the right character, start a cutscene and can even unlock a quest. A high approval rating improves a companion's morale and gives bonuses to their combat abilities. [20] A significant approval rating also makes it possible for the Warden to pursue a romantic relationship with certain companions. [21] The game's "interaction reactivity" system means that the way a player treats one companion affects the approval rating of other companions as well. [22]

Synopsis

Setting

The game is set in Ferelden, one of several countries in the fictional world of Thedas. Savage creatures called the Darkspawn dwell within the Deep Roads, an underground highway system created by the dwarves long ago, deep beneath the surface of Thedas. Every few hundred years, the Darkspawn swarm the surface world in a movement known as a Blight. Ever since the first Blight, Thedas has relied on the legendary order of warriors known as the Grey Wardens to drive the Darkspawn back. Dragon Age: Origins begins on the eve of Thedas's fifth Blight.

Thedas is a world in which race and class combine to determine social class and political dynamics. Elves are often viewed as second-class citizens by humans, while human nobles are treated with respect. Mages, on the other hand, are cloistered by the Chantry: they have access to the Fade, the unconscious realm that is the home of spirits, and a single lapse in vigilance could cause them to be possessed by demons. Apostate mages, who live outside the Chantry's control, are considered extremely dangerous, and the Chantry has a military wing, the Templars, to seek out and subdue them by any means necessary. Dwarves live in the Deep Roads; their kingdom a shadow of what it once was before the first Blight, and their society is rooted in tradition and a rigid caste system. Dalish Elves live a nomadic lifestyle away from most cities, proudly attempting to preserve and reclaim the ancient Elven heritage that was mostly wiped out long ago when the Elven empire that ruled most of the lands mysteriously collapsed.

Two prequel novels released in 2009, Dragon Age: The Stolen Throne and its direct sequel Dragon Age: The Calling, provide context for the game's lore as well as the backstories of several characters and their relevant conflicts in Origins.

Characters

A selection of character concept art. From left to right: Sten, Oghren, Wynne, Zevran, Nathaniel Howe, Loghain Mac Tir, Maric Theirin, Alistair OriginsConceptArt.jpg
A selection of character concept art. From left to right: Sten, Oghren, Wynne, Zevran, Nathaniel Howe, Loghain Mac Tir, Maric Theirin, Alistair

The chief protagonist of Dragon Age: Origins is the player-controlled character, whose biography and combat specialization are determined by the race and class chosen at the start of the game. While the player can choose his or her avatar's first name, the character is usually referred to as "The Warden" by other characters and the game's narration.

Many of the game's non-player characters (NPCs) are companion characters, who appear throughout the game and may volunteer their services. Companions include Alistair, a reluctantly heroic Grey Warden with a sarcastic wit; Morrigan, a spiteful apostate mage who has little regard for authority or social mores; Leliana, a lay sister of the Ferelden Chantry whose optimistic and virtuous demeanor belies an aptitude for espionage and combat; Sten, a proud but stoic warrior of the deeply regimented Qunari people who often questions the ways of other races; Oghren, an unkempt dwarven warrior whose love of alcohol is only matched by his penchant for physical violence and loyalty to his friends; Wynne, a senior member of the Ferelden Circle of Magi, a maternal figure to the party and a powerful healer; Zevran, a rakish elven assassin who is fond of treasures, sex and innuendo; and a loyal Mabari War Hound, which the player can name and use for scouting and combat. With the DLC The Stone Prisoner installed, Shale, a sarcastic Golem with a mild ornithophobia who was a female dwarf in her prior life, is also available as an optional companion.

Outside of companion characters, NPCs significant to the Origins plot include Duncan, the Grey Warden who recruits the player; Arl Eamon Guerrin of Redcliffe, the uncle of Ferelden's naive but courageous King Cailan Theirin; Bann Teagan Guerrin, the brother of Arl Eamon; Queen Anora, Cailan's politically savvy wife, with a commanding personality that is somewhat offset by her ambition and ruthlessness; and Flemeth, Morrigan's mother, who appears to be a harmless old woman, but in truth is an infamous dark witch of Fereldan legend.

The rampaging Darkspawn horde is led by the Archdemon Urthemiel, supposedly one of the Old Gods of the Tevinter Imperium incarnated in the form of a powerful and corrupted dragon with total control over the Darkspawn. The game's other main antagonists are Loghain Mac Tir, Teyrn of Gwaren and father of Queen Anora, a once-respected war hero gone mad with ambition and paranoia; and Rendon Howe, the amoral and corrupt Arl of Amaranthine who allies with Loghain to further his own ambitions.

Plot

Claudia Black voiced Morrigan, a human mage companion. Claudia Black (8734836861).jpg
Claudia Black voiced Morrigan, a human mage companion.

One of six predetermined origin stories begins the game, depending on the player character's race and class. Each story ends with the player leaving with Duncan, the commander of Ferelden's Grey Wardens who is seeking new recruits and selects the player as a candidate. The two journey to Ferelden's southern fortress, Ostagar, to join Cailan, the King of Ferelden, and his father-in-law Loghain, a legendary general and close friend of Cailan's late father, King Maric. The three leaders plan to attack the encroaching Darkspawn to stop a new Blight from overwhelming Ferelden. Duncan senses the influence of an Archdemon, a god-like Dragon that commands the Darkspawn, and emphasizes the importance of defeating the Blight before it can threaten the rest of Thedas.

Duncan initiates the player into the Grey Wardens via a ritual called the Joining, which involves imbibing Darkspawn blood. The recipient, if they survive, is granted the Taint, a connection into the Darkspawn hive mind to sense them. After surviving, the player (now nicknamed "The Warden") and fellow Grey Warden Alistair are tasked with lighting a beacon at the top of the fortress to signal Loghain's men into charging the Darkspawn horde flank. However, upon arriving, Loghain abandons the battlefield, leaving Cailan, Duncan, and their army to be slain by the Darkspawn, who seize control of Ostagar and begin advancing into southern Ferelden.

The Warden and Alistair are saved by Flemeth, a powerful witch who lives in seclusion. Flemeth sends her daughter Morrigan to accompany the Warden and Alistair in gathering a new army to combat the Archdemon and stop the Blight. Using ancient Grey Warden treaties, the Warden travels across Ferelden to enlist the aid of the Circle of Magi, the Dalish Elves, the Dwarves of Orzammar, and soldiers in Redcliffe loyal to Arl Eamon. In addition, Alistair reveals that he is a bastard son of King Maric, making him a contender for the now vacant throne. Meanwhile, Loghain returns to Ferelden's capital city, Denerim, to inform his daughter, Queen Anora, of Cailan's death. Loghain scapegoats the Grey Wardens for the defeat at Ostagar and demands the deaths of any survivors. While Anora inherits her husband's authority, Loghain declares himself her regent and seizes control of the kingdom, becoming a tyrannical ruler determined to retain power. Ferelden's nobility rebel against him, igniting a civil war which ends in an inconclusive stalemate and allows the Darkspawn to advance further into Ferelden unopposed.

Eamon then calls a Landsmeet among the nobles of Ferelden to rally the kingdom against the Darkspawn, where the Warden or a party member defeats Loghain in a duel. If Alistair defeats Loghain, he will then execute him. Otherwise, the Warden can either have Loghain executed or recruited into the Grey Wardens and the party in place of Alistair (who quits both in turn). Dependent on this and other past decisions, the Warden then settles who assumes Ferelden's throne (Alistair and/or Anora), with the option of marrying the one of opposite gender if a Human Noble.

Before the final battle, the Warden learns that a Grey Warden must slay the Archdemon to prevent it from releasing a demonic essence which finds a new host in the nearest Darkspawn. The essence will be drawn to the Taint, killing the Warden in the process. Morrigan meets with the Warden and proposes a ritual that will see her conceive a child with a Warden. The Archdemon, upon death, will instead be drawn to the child, born as a demigod with the Taint, sparing the Warden who slays it. Morrigan agrees to conceive the child on the condition that she raise it alone. The Warden can accept Morrigan's offer (if male), convince Alistair/Loghain to take part instead, or refuse the proposal (which causes Morrigan to leave the party).

The next day, the Warden and the newly assembled army gather in Denerim. They repel the Darkspawn horde and vanquish the Archdemon. If Morrigan's ritual was performed, the Warden slays the Archdemon. If not, they must decide whether they or Alistair/Loghain does so and perishes in the process. The remaining Darkspawn retreat from Denerim, marking the end of the Fifth Blight. The story ends with a ceremony attended by Ferelden citizens, where the Warden and their companions are honoured for saving the kingdom. An epilogue details the ramifications of the Warden's choices, including the future of Ferelden, any rumours, and the fates of his or her companions.

Development

Design

Dragon Age: Origins was created by the Edmonton studio of BioWare, the developer of Neverwinter Nights and Jade Empire . [23] [24] Development of the game's first demo began in November 2002. [25] It was officially revealed at E3 2004 as simply Dragon Age [25] and was re-revealed as Dragon Age: Origins in July 2008, alongside a new trailer for the game. [26] According to BioWare, they kept any information about the game hidden from the public, to further the game's design and technology. [27] More than 180 people worked on the game, and full-scale production began three years after the game's initial development. [28] The subtitle "Origins" was chosen to represent the six origins storyline, BioWare's return to PC role-playing games, and the beginning of a new franchise. [29] Origins is a spiritual successor to Baldur's Gate and Neverwinter Nights , as an attempt to build a similar fantasy RPG without any licensing restrictions or issues. [30] The similarities are mostly present in gameplay elements, such as real-time tactical combat; [23] the game does not share the Dungeons & Dragons setting of the Baldur's Gate series and is instead set in a period where dragons are prevalent. [25] While the game was initially built with the engine that powered Neverwinter Nights, the team switched to use the Eclipse Engine midway during the game's development. The shift in engine slowed down the game's development significantly. [31] [32]

David Gaider, the lead writer for Origins, built the game's world first before writing the plot. The team chose a "fantasy" setting because Dan Tudge, the game's director, thought that BioWare was at its best in the fantasy genre. [33] In the first draft, there were no Darkspawn or Grey Wardens, and mages were not allowed to use magic in cities. There were twelve different origin stories, including Human Commoner and Avvar, a barbarian origin. However, most of them were scrapped for being "ridiculous", leading to six stories being finalized. [34] Loghain was the first character to be created, while an Ogre, nicknamed "Fluffy", and a human with medium armour were the first enemies designed. [35] The concepts of Alistair and Morrigan were the next to be created, as they play the largest role in the game's plot. Their creation also took far longer than other characters. [36] Morrigan was originally conceived to be similar to Flemeth, speaking whimsically. However, Gaider was not satisfied and decided to completely rewrite her personality. As a result, she was designed as a "blunt" person who always resists her mother. Finding a suitable voice actor for Morrigan took the most time of any character. [37] The game's final version features 68,260 lines of dialogue; the quality assurance testers for the game enabled a cheat to automatically skip these cutscenes and dialogues during test runs. [35] Dragons were added into the game after its title was created using a random name generator. [38]

Ray Muzyka, co-founder of BioWare, said that the team wanted to try something that would be new but familiar to most players. [25] They hoped that Origins would redefine the genre to become The Lord of the Rings of video game franchises. Greg Zeschuk, another co-founder of BioWare, described the fantasy of Dragon Age as in between the high fantasy of J. R. R. Tolkien's works and the low fantasy of works by George R.R. Martin. The goal was a "dark heroic fantasy" that would suit the taste of any fan of the genre. [39] Thus, while the game has the typical races of human, elf, and dwarf, they are slightly altered from the usual nature of the three races, and a new race called the Qunari was introduced. [23] Some of the alterations they made included flipping how certain races, like elves, are treated in other fictional worlds. While elves are often described as a race of high prestige in fiction, Dragon Age: Origins presents them as slaves of humans, labelled as second-class citizens who resent the human race. This extended to the gameplay, where the player can choose to discriminate against other races and can experience discrimination from others based on their choices. [40]

BioWare recognized that non-linear choices are an element unique to video games in the entertainment industry. Zeschuk called the sheer number of choices in the game "big" and "impactful", and the team designed many of those to be emotional and create a more personal experience for the player. [30] They intentionally avoided adding a karma system, as the choices are designed to be ambiguous, with only the player to judge whether they are good or bad. [41] According to Muzyka, their goal was to make players sympathize with events and characters, connecting with them to feel true emotions. This vision challenged the team to balance many key aspects, such as the amount of dialogue and animation in each cutscene, to create a believable scenario for players. [42] The team also hoped to handle romance in a more "mature" and "complicated" way, with a true reflection on human relationships and reactions rather than "adolescent titillation". [43] The game has sex scenes, but no nudity. Muzyka added that it was an artistic choice and a decision made by the team, not the publisher Electronic Arts. [44]

While Origins is a single-player-only game, Muzyka described it as a "social experience", considering the narrative and its variety of paths as an integral part of the gameplay. The characters a player meets, items they collect, and quests they receive and complete may be different, leading to a completely different experience. He also considered the ways a player explores the world and discovers new areas as an exploration narrative. As each player had a different experience, they hoped that those players would collaborate to expand upon their knowledge of the world. To that effect, the team built a community site as an online social environment for players to communicate. [45] Players could share stats and automatically generated screenshots with the community. [46]

Sound

Inon Zur served as the game's composer. Inon Zur by Gage Skidmore.jpg
Inon Zur served as the game's composer.

The game features an orchestral soundtrack with a choir, used both in-game and during cutscenes. The soundtrack was recorded by the performance of a 44-piece orchestra, recorded twice and merged to sound like an 88-piece orchestra. [35] The soundtrack was described by a press release issued by Electronic Arts as a collaboration between composer Inon Zur, vocalist Aubrey Ashburn, and BioWare Audio Director Simon Pressey, and performed by the Northwest Sinfonia. [35] [47] According to Zur, he intentionally made most of the soundtrack feel "dark", combining low brass and bass string instruments with ancient drums to express a feeling that is both heroic and demonic. [48] The soundtrack was presented at a panel in the Hollywood Music in Media Interactive Conference in 2009 [49] and was performed as part of the September 26 "A Night in Fantasia 2009" concert in Sydney, Australia, by the Eminence Symphony Orchestra. [50] The song "I Am The One", written by Inon Zur and Aubrey Ashburn and performed by Aubrey Ashburn, won "Best Original Song – Video Game" in the Hollywood Music in Media Awards & Conference show held on November 19, 2009. [51] Pressey also won the 2009 Hollywood Music in Media Award for "Outstanding Music Supervision - Video Game". [51]

Origins contains a large amount of voice acting recorded in the US and the UK. Actors include Tim Russ, Steve Valentine, Kate Mulgrew, Simon Templeman, Mark Rolston, Tim Curry, Adam Howden, Nicola Bertram, and Claudia Black. [52] In total, 144 voice actors worked on the game. [53] A large part of these recordings became the ambient dialogue that takes place between non-player characters in the adventuring party, adding to their backstories and lending more credibility to the characters. Mark Darrah, the executive producer of BioWare, described the cast of characters the largest of any of their games at that time and hoped that using celebrities would add a layer of depth and complexity to the characters. [54] The main protagonist is not voice-acted, as the team hoped that players would "reflect their own inner voice" when making decisions. [30]

Marketing and release

While the game was originally intended for PC, a console version was announced in 2008 by gaming magazine Game Informer . [55] Prior to the announcement, Zeschuk suggested that the entire franchise has a "console future". [56] The decision was made to bring the game to consoles to introduce it to a wider audience. [29] Mike Laidlaw, the game's lead designer, considered creating the console versions' interface a challenge, as they had to convert the long and complex quickbar from the PC version to a more streamlined interface that could use the same actions with only few button presses. To that end, the team decided to map six different actions together, and allow players to customize the arrangement. [28] Also, the console version does not allow the top-down view possible in the PC version. [57]

The game was originally set to be released in early 2009 for Microsoft Windows, and later for PlayStation 3 and Xbox 360. The team partnered with Edge of Reality to develop the console versions of the game. [58] However, its release date was pushed to the latter half of that year in order to have a simultaneous launch. [59] BioWare announced that the game would be released on October 20, 2009, but pushed it back again to November 6, 2009, as the team wanted additional time to finalize some last-minute decisions. [60] The PlayStation 3 version was at one point delayed to November 17 but did end up launching alongside the other versions. [61] A Mac version of the game, developed by TransGaming, was released on December 21, 2009. [62]

The Dragon Age Character Creator was released on October 13, 2009, allowing players to create a character in advance and import it into the full game upon release. [63] BioWare also released a "developer-grade" toolset to allow extensive modification and customization of the game's PC version. Players can use these tools to craft new campaigns, quests, cinematics, and lip-syncing. [64] On November 26, 2009, Electronic Arts announced a competition called Dragon Age: Warden's Quest. Contestants formed groups of four people and competed to adventure through the game's world, with the winning group receiving $12,500. [65] The representatives from Hungary won the contest. [66] The December 2009 issue of PC Gamer was bundled with a DVD copy of A Tale of Orzammar, a promotional campaign module for Origins. It explores the actions of a mercenary, the player character of the module, who is contracted by a dwarven nobleman to retrieve a valuable artifact from a ruined thaig within the Deep Roads. [67]

In addition to the standard version, other editions of Origins were made available for purchase. The Collector's Edition came in a SteelBook with different artwork. Like the standard edition, the Collector's Edition included a redemption code to obtain the Stone Prisoner and Blood Dragon Armor downloadable content (DLC) for free, but also featured three additional exclusive in-game items, a bonus disc containing a making-of documentary, concept art, trailers, the game's original soundtrack, and a cloth map of Ferelden. [68] Dragon Age: Origins supports released several DLC packs for the game. The content ranged from single in-game item packs to entirely new plot-related campaigns, which include The Stone Prisoner, Warden's Keep, Return to Ostagar , The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak, and Witch Hunt. An expansion, titled Awakening , which is set in a new area called Amaranthine and introduces five new party members, was released on March 16, 2010. [69] The "Ultimate Edition", which includes the base game, the Awakening expansion pack, and all 9 DLC packs, was released on October 26, 2010. [70]

On March 9, 2011, Electronic Arts announced that players who pre-ordered Darkspore would receive a free copy of Origins. [71] In 2012, to celebrate the first anniversary of Electronic Arts' own digital distribution software Origin, the game was made free to download alongside Battlefield: Bad Company 2 and Spore for a limited time. [72] On October 8, 2015, it became free to download again for a limited time as part of Origin's On the House program. [73]

Reception

Critical reception

Dragon Age: Origins received critical acclaim from major video game critics upon its release. While the game is considered to be virtually identical across all platforms, differences in user interface, graphical performance, and online content delivery have led the PC version to be reviewed more favorably than the PlayStation 3 and Xbox 360 versions; Metacritic ranks the PC, PlayStation 3, and Xbox 360 versions of the game with scores of 91, 87, and 86, respectively. [74] [76] [75] ' The game's setting was well received by critics. Dave Snider from Giant Bomb thought that the setting felt traditional due to the presence of dwarves and elves, but that the world was beautifully executed. He also appreciated the small touches BioWare added to the world, noting the "French-tinged accent" of the Orlesian Empire humans. He added that the six origin stories and their unique dialogue and referencing throughout the game make the world feel cohesive. [82] Kevin VanOrd from GameSpot made similar comments, stating that the new ideas added to a familiar world make it feel original and new. [8] However, Jeff Haynes from IGN said that the origin stories were inconsistent, with missteps that make the world, while "rich and vivid", feel less believable. [3] Joe Juba from Game Informer wrote that the world was well-realized with a deep history, which makes the game addicting, as players can sense their Warden's importance in the world. [78]

The game's story and characters also received praise. Snider said that the story is driven by the characters and that the choices presented in the game were difficult, making him regret some choices for weeks after completing the game. He added that the game's main quest was well written, and its quality boosted by excellent voice acting; he called the performance of Claudia Black as Morrigan one of the best in the game. [82] VanOrd commended the game's story, saying that it was memorable and crafted with care, successfully making players care about the game's world and characters. He added that the deep character development made every choice "momentous". [8] GamesRadar thought that the story and the Warden's appearance felt generic, but that the story became more and more engrossing as it progressed. [81] Nick Tan from GameRevolution liked the banter between companions as a humorous change of pace within the game. [79] Gerald Villoria from GameSpy praised the exclusion of the moral system for making the characters feel more complex. [80] Juba wrote that the story was good but predictable, not straying far from standard fantasy stories. [78] Wesley Yin-Poole from VideoGamer.com called the story memorable, saying that it "leaves an itch in your mind", and has attracted players to return to the game "like an addict seeking a hit of relief." [83] In commemoration of the 10th anniversary of Origins, Eric Van Allen of USGamer observed that companion relationships are more tense in Origins, and that most of the companions do not follow the Warden out of blind loyalty. Van Allen notes that the underlying tensions resulted in a game that "reveled in the moral grays", encouraging players to make decisions that aligns with their own feelings, unlike in Mass Effect. [84]

As for the game's combat, Snider called it streamlined but said that players who do not want to use the pause mechanic would not be able to appreciate the game, as the combat requires both patience and strategy. He liked the game's third-person view more than the top-down view, saying that being able to view the sky made environments feel more complicated, and praised the high difficulty of boss battles, which task players to manage their stamina carefully. His conclusion was that Origins "feels like a real throwback to the good old days of PC role-playing epics." [82] VanOrd said that the combat system was easily recognizable for players who have played other RPGs developed by BioWare. He added that players can have a lot of fun switching between characters, and agreed that the game had created thrilling boss battles. He praised the choice to have health and stamina replenish immediately after battles, as it sped up combat pace and flow. [8] Tan also commended the combat, finding it a better system than other BioWare RPGs, but disliked the fact that characters can't step into water. [79] Juba praised the amount of space for players to experiment with new skills and abilities, adding that the required focus and attention make combat very satisfying. [78]

The game's graphics received mixed reviews. VanOrd was not impressed, stating that the environments do not look as good viewed from a top-down perspective, but he praised the art style and some of the game's "eye-catching" landmarks. [8] Tan liked that the environments were varied and unique, saying that each level felt "vast" and filled with details. [79] Villoria found its visual quality lacking when compared with that of Mass Effect 2, adding that the facial animation can feel wooden at times. However, he found the combat animation rewarding and satisfying. He further criticized the sex sequences as "off-putting". [80] Yin-Poole said that the game's graphics were boring and generic, and called the sex scenes "anticlimactic" and poorly-executed. [83] Both Villoria and Yin-Poole felt that the six-year development time was too long, considering the game's mediocre graphics. [80] [83]

GamesRadar estimated that there are more than 80 hours of content available in the game. [81] Villoria called the world engaging, and its replay value very high, as players can play the story over and over again with a different origin. [80] Juba agreed, [78] as did Yin-Poole, who added that the way companions react to the player's decisions, as well as the six origin stories, significantly expand the game's longevity. [83] John Walker, writing for Eurogamer, notes that the game's most frequent theme is the line between acculturation and enculturation. He praised the level of depth on display in Origins, calling it one of the most extraordinary gaming achievements he had seen up to that point. [85]

Sales

Dragon Age: Origins topped Steam's sales chart on November 10, 2009. The Digital Deluxe version of the game was ranked first place, with the standard edition ranked second. [86] The Xbox 360 version of the game was the ninth-best-selling game in the US according to the NPD Group, selling approximately 362,100 copies. [87] According to John Riccitiello, CEO of Electronic Arts, the company is very satisfied with the sales of Origins; more than 1 million DLC packs for the game were sold before the end of 2009. [88] In February 2010, Electronic Arts announced that more than 3.2 million copies of the game had been sold. [89]

Accolades

Origins gained recognition from several gaming publications for its achievements. At the AIAS' 13th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards), the game was honored as 2009's "Role-Playing/Massively Multiplayer Game of the Year", along with receiving a nomination for 2009's "Game of the Year". [90] At the 2009 Spike Video Game Awards, Dragon Age: Origins received the Best PC Game and Best RPG awards. [91] It was chosen as the PC Game of the Year, [92] Best Xbox 360 RPG of the Year, [93] Best Story of the Year, [94] and Best PC Role-Playing Game of the Year by IGN . [95] The game also received Giant Bomb's Best PC Game of 2009 award [96] and Game of the Year 2009 and RPG of the Year awards from U.S. PC Gamer . [97] In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die . [98]

Legacy

The team did not expect the game to become successful and had never planned for sequels. [99] Nonetheless, Origins spawned a franchise consisting of video games, comics, and novels. The game's sequel, Dragon Age II , which features a new protagonist and is set in the city of Kirkwall, was released in 2011. [100] Players are able to transfer save data from Origins into the sequel; decisions that the player made during the course of Origins may impact the narrative of Dragon Age II. [101] The third installment of the series, Dragon Age: Inquisition , was released in November 2014. [102] Decisions made in Origins are also referenced in Inquisition; players may revisit the plot points from Origins by selecting their choices on the Tapestry feature on the online application Dragon Age Keep. [103]

According to Eurogamer's Richard Cobbett, Origins marked the point at which western RPGs properly moved into the spotlight. He stated that the success of Origins proved that "a hardcore, older-fashioned game could still find a devoted audience", and that it "established a new baseline for the genre in much the same way as the original Baldur's Gate back in 1998". [104]

Notes

  1. Ported to PlayStation 3 and Xbox 360 by Edge of Reality. Ported to Mac OS X by TransGaming via the Cider engine.

Related Research Articles

Dragon Age is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The franchise takes place on the fictional continent Thedas, and follows the experiences of its various inhabitants.

<i>Dragon Age: The Stolen Throne</i> 2009 novel by David Gaider

Dragon Age: The Stolen Throne is a fantasy novel written by David Gaider, released in March 2009. It is Gaider's first novel, as well as the first novel set in Thedas, the setting of BioWare's Dragon Age role-playing video game franchise. The Stolen Throne serves as a prequel to the BioWare role-playing game Dragon Age: Origins. Set thirty years before the events of Origins, this novel tells the backstory of characters important to the game, such as Loghain Mac Tir, as well as how the kingdom of Ferelden, the setting of Origins, achieved independence from the neighboring nation of Orlais.

Characters of <i>Dragon Age: Origins</i>

Dragon Age: Origins is a story-driven role-playing game set in a world called Thedas, where the player usually assumes control of one primary character as the protagonist of the story. Throughout the course of the story, player characters in Origins are continually presented with choices for how to deal with major game events, and any decisions made usually influence the overarching narrative. While the player does retain control over forks in the narrative, the overarching narrative in each game follows a specified path, and the player's influence is confined to certain pre-ordained events in the game rather than the entire narrative itself.

<i>Dragon Age: Origins – Awakening</i> 2010 video game

Dragon Age: Origins – Awakening is the expansion for the role-playing video game Dragon Age: Origins. Awakening adds a new campaign that takes place during the aftermath of Dragon Age: Origins. The game features new class specializations and skills for the player to develop. Awakening was released for Microsoft Windows, OS X, PlayStation 3 and Xbox 360 on March 16, 2010, in North America, March 18 in Europe, and March 19 in the United Kingdom. It was released for the Mac on August 31, 2010.

<i>Dragon Age II</i> 2011 video game

Dragon Age II is a 2011 action role-playing video game developed by BioWare and published by Electronic Arts (EA). It is the second major game in the Dragon Age series and the successor to Dragon Age: Origins (2009). Set in the world of Thedas, players assume the role of Hawke, a human mage, rogue, or warrior who arrives in the city of Kirkwall as a lowly refugee, and becomes its legendary champion over a turbulent decade of political and social conflict. In the game, players explore and engage in combat from a third-person perspective. Players encounter various companions, who play major roles in the game's plot and gameplay. Depending on players' decisions and dialogue, a companion will either recognize Hawke as a friend or a rival.

Hawke (<i>Dragon Age</i>) Player character in Dragon Age II

Hawke is a character from BioWare's Dragon Age media franchise, first appearing as the player character of the 2011 video game Dragon Age II. Hawke is the eldest child of the human Hawke family and hails from the nation of Ferelden in the world of Thedas, the setting of the Dragon Age franchise. The opening sequence of Dragon Age II follows Hawke's family as they flee northwards to the Free Marches region as refugees from the invading Darkspawn hordes. Settling down in the city-state of Kirkwall soon after arrival, Hawke emerges as a prominent figure within the span of a decade, rising in power and influence to become the "Champion of Kirkwall". Hawke is a pivotal figure behind the origins of the worldwide conflict between the setting's magicians and their custodians the Templar Order, and also plays an important role during a subsequent extradimensional invasion of Thedas by demonic beings as depicted in Dragon Age: Inquisition.

<i>Dragon Age: Inquisition</i> 2014 video game

Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisition's gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available.

Alistair (<i>Dragon Age</i>) Fictional character

Alistair is a fictional character in Dragon Age, a role-playing video game series created by Canadian video game developer BioWare. He is introduced as one of many companions that can join the party of the player character in Dragon Age: Origins. Alistair is a Grey Warden who fought alongside The Warden against the Darkspawn to end the Fifth Blight. Alistair is eventually revealed to be the illegitimate child of King Maric, making him an heir to the throne of Ferelden. Depending on the player character's choices during the events of Dragon Age: Origins, Alistair may be installed as king of Ferelden, remain as a Grey Warden, become a wandering drunk, or be executed by Queen Anora.

Characters of <i>Dragon Age: Inquisition</i>

Dragon Age: Inquisition, the third main video game in BioWare's Dragon Age series, is the most successful video game launch in BioWare history based on units sold. The game features a large number of characters who are members or potential allies of the organization known as the Inquisition; its formation was sanctioned by Divine Justinia V of the Andrastrian Chantry, the dominant religious organization in the Dragon Age series, prior to the events of Inquisition. The organization's primary purpose is to restore order to the continent of Thedas, the setting of Inquisition, where civil unrest and civil wars have already plunged entire nations and societies across the known world into chaos. A supernatural calamity in the beginning of Inquisition led to the deaths of the Divine and the majority of the Chantry leadership, and the subsequent opening of a mysterious metaphysical tear in the sky called the "Breach", which is unleashing dangerous demons upon the world and sends Thedas deeper into crisis.

<span class="mw-page-title-main">Flemeth</span> Fictional character from Dragon Age

Flemeth is a character in BioWare's Dragon Age franchise. She first appears in the 2009 novel The Stolen Throne as the Witch of the Wilds, a notorious sorceress who resides in the Korcari Wilds region within the Kingdom of Ferelden in the world of Thedas, and provides conditional aid to the novel's main characters when they pass through her territory. Her first video game appearance is Dragon Age: Origins, which is set several decades after the events of The Stolen Throne, and again aids the game's protagonists. She saves the Hawke family and guides them to Kirkwall, which sets the events of Dragon Age II in motion, and provides insight on how to defeat the main antagonist of Dragon Age: Inquisition. She is voiced by American actress Kate Mulgrew for all relevant media.

<span class="mw-page-title-main">Leliana</span> Fictional character

Leliana is a fictional character from BioWare's Dragon Age media franchise, first appearing as a party member in the 2009 role-playing game Dragon Age: Origins. A bard who is originally from the nation of Orlais, she came to Ferelden prior to the events of the Dragon Age series. Following the events of Leliana's Song, a DLC pack which serves as a prequel to the base game, she encounters the surviving Grey Wardens of Ferelden in the town of Lothering, and accompanies them to stop the monstrous Darkspawn from overrunning the world of Thedas. Leliana has appeared as a supporting character in subsequent video game sequels to Origins as well as other expanded media. She is voiced by French actress Corinne Kempa.

<span class="mw-page-title-main">Darkspawn</span> Fictional species

The Darkspawn are a fictional collective of humanoid monsters who serve as recurring antagonists of the Dragon Age video game media franchise, developed by BioWare and owned by Electronic Arts. Within the series, they mostly dwell in the subterranean realms beneath the world of Thedas, the setting of the Dragon Age series. The Darkspawn are depicted as malevolent and ugly creatures who are capable of infecting other beings with a supernatural disease known as the "Taint", which twist its victims into monstrous creatures. The supposed origins of the Darkspawn is presented in Dragon Age: Origins as a religious creation myth by the Chantry, the dominant religious organization of Thedas. The Darkspawn are portrayed as an overarching threat to the world of Thedas, as they periodically rise to the surface as a unified force led by an Archdemon, the corrupted form of ancient draconic beings once worshipped as deities by human civilizations in antiquity, killing indiscriminately and corrupting anything they encounter. The Darkspawn hordes are primarily opposed by the dwarven civilization of Thedas as well as the Grey Wardens, a sworn brotherhood of warriors formed to stop the rampaging hordes of monsters from overrunning the surface world by any necessary means.

Morrigan (<i>Dragon Age</i>) Fictional character

Morrigan is a fictional character from BioWare's Dragon Age franchise, first appearing as a party member in Dragon Age: Origins. She is a shapeshifting Witch of the Wilds, one of several sorceresses whose legends originate in the Korcari Wilds region of the kingdom of Ferelden, the setting of Origins. Morrigan leaves her home to accompany the protagonist of Origins, the would-be Hero of Ferelden, at the request of her mother Flemeth to stop the monstrous Darkspawn from overrunning the world of Thedas. Morrigan also appears in Dragon Age: Inquisition as a supporting character. She is voiced by Claudia Black.

<span class="mw-page-title-main">Loghain</span> Fictional character

Loghain Mac Tir is a fictional character from BioWare's Dragon Age franchise. He hails from the kingdom of Ferelden, a realm in the world of Thedas, where the Dragon Age series is set. Loghain first appears in the 2009 novel The Stolen Throne as one of its main characters alongside his friend, King Maric Theirin. The novel's story is set during their youth, where Loghain served as Maric's right hand during Ferelden's war against the Orlesian Empire. He would next appear in The Calling, eleven years after King Maric and his companions ventured into the Deep Roads as described in The Stolen Throne, and eight years after the rebellion led by Prince Maric managed to liberate Ferelden from the Orlesians.

Anders (<i>Dragon Age</i>) Fictional character

Anders is a fictional character in BioWare's Dragon Age franchise. The character made his debut in Dragon Age: Origins – Awakening as a human mage pursued by members of the Templar Order, the military arm of the Chantry, which is the dominant religious organization in the Dragon Age series. He joins the player character as a party member. He appears again as a companion character in 2011's Dragon Age II.

Downloadable content for Dragon Age: Origins, a role-playing game developed by BioWare and published by Electronic Arts, was announced prior to the game's release in late 2009 along with a commitment from BioWare to support two years of content. Up to seven major content packs were released: The Stone Prisoner, Warden's Keep, Return to Ostagar, The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak, and Witch Hunt. The downloadable content (DLC) packs were distributed via Xbox Live, PlayStation Network, and BioWare's website for the PC platform.

<i>Dragon Age: The Veilguard</i> 2024 video game

Dragon Age: The Veilguard is an action role-playing video game developed by BioWare and published by Electronic Arts. The fourth major game in the Dragon Age franchise, The Veilguard is the sequel to Dragon Age: Inquisition (2014). Set ten years after Inquisition, the game features new locations in the fictional world of Thedas for the player to explore. The story follows a player character known as Rook who was recruited by Varric Tethras to help him stop Solas, also known as the elven trickster god Fen'Harel, from bringing down the Veil. While disrupting Solas' ritual, they accidentally unleash two imprisoned elven gods – Elgar'nan and Ghilan'nain – who then wreak havoc across Thedas with the Blight in an attempt to conquer the world. Rook, supported by companions and various factions, sets out to stop these members of the elven pantheon from achieving their goals. Players control Rook from a third-person perspective and travel to various zones via magical portals known as Eluvians. Veilguard utilizes a hub-and-spoke world design unlike its predecessor's open world design.

Characters of <i>Dragon Age II</i>

Dragon Age II, the second main video game in BioWare's Dragon Age series, features an ensemble cast of characters. Several returning characters from its antecedent Dragon Age: Origins may appear in a major or minor capacity, including Flemeth, Anders, Merrill, Isabela, Alistair, Zevran, Leliana, Marethari, Bodahn and Sandal Feddic.

<i>Dragon Age: Inquisition – Trespasser</i> 2015 video game

Dragon Age: Inquisition – Trespasser is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2014 action role-playing video game Dragon Age: Inquisition. It was released for Xbox One, PlayStation 4, and Microsoft Windows through Electronic Arts' digital distribution platform Origin, on September 8, 2015. The pack follows members of the Inquisition as they uncover a conspiracy to invade southern Thedas, while at the same time being confronted over their relevancy as an organization two years after a cataclysmic series of events which unfolded in Inquisition. As the Inquisition works to undermine a secret invasion by the Qunari, its leadership will eventually have to decide whether the organization itself should continue to exist.

<i>Dragon Age: Origins – Return to Ostagar</i> 2010 video game content

Dragon Age: Origins – Return to Ostagar is a downloadable content (DLC) pack for the 2009 fantasy role-playing video game Dragon Age: Origins developed by BioWare and published by Electronic Arts. It was digitally released for Xbox 360, PlayStation 3, and Microsoft Windows between January and March 2010. The pack follows the surviving members of the Grey Warden branch in the kingdom of Ferelden in Thedas, the setting of the Dragon Age franchise. The Wardens return to the ruined fortress of Ostagar in the aftermath of a great battle between its defenders and an invading force of monstrous Darkspawn which takes place during an early sequence in Origins, which resulted in the deaths of Ferelden's king as well as the entirety of the Grey Warden leadership.

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Further reading