Loghain Mac Tir | |
---|---|
Dragon Age character | |
First appearance | Dragon Age: The Stolen Throne (2009) |
First game | Dragon Age: Origins (2009) |
Voiced by | Simon Templeman |
In-universe information | |
Home | Ferelden |
Class | Warrior |
Specialization | Champion |
Loghain Mac Tir is a fictional character from BioWare's Dragon Age franchise. He hails from the kingdom of Ferelden, a realm in the world of Thedas, where the Dragon Age series is set. Loghain first appears in the 2009 novel The Stolen Throne as one of its main characters alongside his friend, King Maric Theirin. The novel's story is set during their youth, where Loghain served as Maric's right hand during Ferelden's war against the Orlesian Empire. He would next appear in The Calling , eleven years after King Maric and his companions ventured into the Deep Roads as described in The Stolen Throne, and eight years after the rebellion led by Prince Maric managed to liberate Ferelden from the Orlesians.
He made his video game debut in Dragon Age: Origins , which was released shortly after the release of The Calling, as one of the video game's main antagonists. Depending on the player's choices in Origins, Loghain may appear in a cameo role in the expansion for Origins, Dragon Age: Origins – Awakening, as well as a supporting role in Dragon Age: Inquisition. He is voiced by Simon Templeman for all media.
His critical reception has been positive, with attention drawn to his effectiveness as a compelling and morally complex villain who many players could empathize with.
Loghain is depicted as a war hero and a patriot, revered by many common folk in Ferelden. He inspires intense loyalty among those who serve under him. [1] If the player recruits Loghain as a party member and spends time interacting with him, he would articulate his reasons for doubting the veracity of the Blight and reveal his suspicion of the Grey Warden's presence as being merely part of a scheme from Ferelden's former colonizers, the Orlesian Empire. [2] He possesses a "strong sense of honour", albeit with a "ruthless" streak. [2] After King Maric vanished during a sea journey and is presumed dead, Loghain became responsible for defending Ferelden and guiding Maric's naive son and successor to the throne, Cailan Theirin. His daughter, Anora would eventually be married to Cailan.
Loghain was the first character to be created during the development cycle for Origins. [3] In an interview with PC Gamer, Origins lead writer Gaider describes Loghain's characterization as part of the general shift toward a more morally ambiguous form of RPG. He explained that “a lot of Dragon Age was us at BioWare reacting to things we did or didn’t like about Dungeons & Dragons as a game system or a setting, so I’d say the effort to move to something more morally grey was intentional. Good people are capable of terribly evil things, and terrible people are capable of great good”. [4] Loghain's relatable motives are an intentional design choice, allowing for the possibility that a player might be able to see from his perspective and judge him as simply being misguided. [4] Gaider considers Loghain to be his favorite villain in the Dragon Age series because he sympathized with the character's position, noting that villains who perceive themselves as the good guy are the ones that intrigue him the most. [5] He described Loghain as a tragic figure, and he considers the decision to potentially kill him especially poignant when there is a viable option to redeem the character. [4]
Loghain is first encountered at the fortress of Ostagar in Origins, as a general who provides strategies for King Cailan Theirin in the defense of Ferelden from the invading Darkspawn, a race of humanoid tainted creatures that mostly dwell in the underground of Thedas. As the Teyrn commanding the army, Loghain is responsible for devising the tactics that will be used in the Battle of Ostagar. Loghain's plan utilizes the hammer and anvil tactic; the Grey Wardens are to act as the anvil, drawing the main Darkspawn horde out, upon which Loghain's troops would rush forward and surround them from behind. The signal for Loghain's attack would be given by a beacon atop the dilapidated Tower of Ishal, which would be lit when the Darkspawn are fully committed in their attack on the Wardens.
Although Loghain advises him not to fight on the front lines, Cailan refuses to listen and insists on accompanying the Wardens. Cailan also insists on having the two newest Grey Wardens, the player character and Alistair, light the beacon. Although this was done, Loghain orders his army to leave the field instead, leaving both the King and the Grey Wardens to die. For the majority of the game from then on, Loghain takes up residence in Denerim and appoints himself regent to Queen Anora, becoming the de facto ruler of Ferelden. He uses the Grey Wardens as a scapegoat, blaming defeat at Ostagar on the Wardens; he simultaneously outlaws the Grey Wardens in Ferelden, putting a price on the head of any survivors and closing the border to Warden reinforcements from Orlais. He also demands that Ferelden's nobility submit to his rule. The nobility, either disbelieving Loghain's explanation of the disaster at Ostagar or feeling that, given his common birth and the alacrity with which he had taken the regency in the aftermath of Cailan's death, Loghain was opportunistically grabbing a throne he had no claim to, refused to acknowledge Loghain's authority and demanded that he resign the regency. Loghain refuses to do so and his heavy-handed tactics to force the people to fall into line instigates a civil war between his forces and those of Ferelden's nobility.
Loghain may join the player's party as a secret companion character late in the game. [6] After the player and Loghain duel each other during the Landsmeet event, the player may choose to either have Loghain executed for his crimes or recruited into the Grey Wardens. Allowing Loghain to live will result in Alistair leaving the party in disgust, and will allow Loghain to take his place in the party. Choosing to have Loghain killed will result in Alistair staying, but Anora will refuse to marry whoever killed her father. It is possible if the player has hardened Alistair through his personal quest to have Alistair still marry Anora and rule as king while keeping Loghain alive, in this path Loghain still replaces him as a party member. Loghain is aware the Joining was meant to be a death sentence, and is willing to sacrifice himself to kill the Archdemon, seeing it as a way of making amends for his mistakes. At the conclusion of this story path, the player may sacrifice either their protagonist or Loghain to slay the Archdemon, or in the alternative the Grey Warden characters may survive the death of the Archdemon if one of them participates in Morrigan's ritual.
Loghain makes a small cameo appearance in Dragon Age: Origins – Awakening should he survive the events of Origins, he informs the player character he is being sent by the Grey Wardens to serve in Orlais by order of the senior Grey Warden leadership; if the player married Anora, he will make a number of related comments, including suggesting plans for an heir and admonishing the player to treat his daughter well.
In Dragon Age II , Loghain's actions at the Battle of Ostagar were mentioned briefly by the story's narrator, Varric Tethras.
Loghain may make a further appearance as a supporting character in Dragon Age: Inquisition, should he survive the events of Origins and joins the Grey Wardens. He is presented as an ally of the Inquisition alongside Hawke, the protagonist of Dragon Age II, while they attempt to investigate corruption within the ranks of the Grey Warden Order. If Loghain participates in the ritual with Morrigan in Origins, she will conceive a child with him; Loghain may encounter his young son in Inquisition.
Loghain's origin story is told in Dragon Age: The Stolen Throne , which takes place more than thirty years before the events of the Origins. During the Orlesian occupation, Loghain's father refused to pay the tax collectors a tribute tax levied on all of Ferelden landholders by the Orlesian emperor, and was accused of tax evasion. One day the Orlesian soldiers seized the farmhold, and Loghain and his father were forced to watch as Orlesian troops raped and killed his mother. After murdering the Orlesian commander responsible, Loghain's father took him and fled into the Fereldan wilds, banding together with other desperate Ferelden's to eke out a living however they could. While living with a band of outlaws, Loghain met Maric, though he was not initially aware of Maric's lineage. When the Orlesian forces caught up with them, his father sacrificed himself to save Maric after charging Loghain with his safety. They pass through the Korcari Wilds, and meets the mysterious Witch of the Wilds, who enables them to pass through the Wilds safely. She provides this help on the condition that Maric makes her a promise; the specifics of this promise are unknown. She also prophesied to Maric that a Blight will one day come to Ferelden and gives him a cryptic warning about Loghain: "Keep him close and he will betray you, each time worse than the last". The duo successfully escape the wilds and joins Maric's rebel army. Over the course of the rebellion, Loghain became one of Maric's closest friends, as well as a key military advisor of the rebel cause. His strategies and tactics were responsible for many of the rebels' greatest victories. Afterwards Loghain led the Ferelden forces at the critical Battle of River Dane and was rewarded for his leadership by being made Teyrn of Gwaren. The Ferelden resistance eventually drove the Orlesian Empire out of their homeland completely.
In the sequel to The Stolen Throne, Dragon Age: The Calling, Loghain continued to support King Maric in the years after the passing of Queen Rowan, the sister of Eamon and Teagan Guerrin and mother to Cailan Theirin. It is revealed that Loghain had long been suspicious of the Grey Wardens; the Order was previously exiled from the realm centuries before due to a power struggle for the Ferelden throne, and he perceives the organization to be in league with Orlais. After Maric vanished following a meeting with the Wardens and the First Enchanter of the Orlesian Circle of Magi, Loghain deployed the Ferelden army to search for Maric while he spied on the Orlesians, certain that they would be betrayed. Two days after a tower named Kinhold Hold was taken over by Orlesian mages and templars who allied with a Darkspawn leader, Loghain led an assault on Kinloch Hold through Lake Calenhad. The attack was successful and Loghain was surprised when he found Maric in the tower as well. Loghain believed the plot was the doing of the Grey Wardens and felt Maric made a mistake in continuing to trust them. He disapproved when Maric indicated that he has allowed the Wardens to return to Ferelden, as they were previously exiled from Ferelden for hundreds of years by a previous King of Ferelden, and re-establish their order there on a permanent basis. Loghain did not speak to Maric the entire trip back to Denerim until they parted ways. At that point, Loghain only said, “There will be no Blight, Maric”.
In 2010, Loghain was included in DC Unlimited's range of Dragon Age themed video game figures, along with Duncan, Morrigan, and a Genlock. [7]
Loghain was acclaimed for his appearance in Origins. In their December 2010 issue, Game Informer ranked Loghain as #9 in their "Top 30 Characters Who Defined A Decade" list. [8] A special edition podcast was later uploaded which provides insider's look into how the list came to be, where the editors discussed the selections, and some of the internal debates they had in selecting the list. [9] Jeff Cork, writing for Game Informer, said Loghain "is more than just the one-dimensional traitorous scum players had been led to believe. Late in the game we learn more about his motivations for betraying the Grey Wardens (and the player), and they actually make sense. Rather than the power-mad general we’d been set up to expect, he’s actually a fiercely loyal leader desperate to keep his nation safe". [10] In a later editorial published in 2014, the managing editor of Game Informer, Matt Bertz, singled out Loghain as the best character in Origins and said he loved "the shades of gray BioWare used to paint this protector of the realm who always thought he was doing to right thing even when that took him down some dark roads". [11] IGN ranks Loghain's betrayal as #83 on their top 100 list of unforgettable video game moments. IGN's Christian Holt considers Loghain's betrayal at Ostagar to be a great plot starter, setting the player character on a course for much of the remaining game to gather allies against both the darkspawn and Loghain's forces. He notes that, "like a true Bioware game, the player later gets to decide Loghain's fate, concluding "Was he a sniveling coward or intelligent for not entering a hopeless battle? Were the Grey Wardens too powerful? Should he be executed or allowed to redeem himself? It’s all set up by Loghain’s actions at Ostagar in the game’s first hours". [12]
Rick Lane of PC Gamer named Loghain as one of the superb examples of human villains in gaming. He explains that many of Loghain's actions are undoubtedly evil, but motivating them are visibly human emotions of fear, conviction, and love for his daughter. He noted that this kind of flexibility in a villain's character and how the player can respond to it is entirely unique to the interactive nature of a video game, and commented that some developers favor deceiving players with narrative tricks as a key part of their strategy to making certain characters “feel villainous". [4] Lane praised Dragon Age for going further than most video games, by allowing the player to make a final judgement on Loghain. [4] Cobbett, in an article written for Eurogamer in 2016, praised the complexity of Loghain's character as an example of a high level of writing care and attention. [13] In a later article written in 2017 for Rock, Paper, Shotgun , Cobbett named Loghain as the most successful example of a sympathetic villain in a role playing game that he could think of. He observed that Loghain comes across like a villain "who spends most of the game up to his gauntlets in dodgy dealings", but noted that a much more rounded figure emerges should the player recruit him. He notes that once Loghain discovers that only a blood sacrifice to slay the Archdemon, the draconic leader of the Darkspawn horde, would save Ferelden from the Blight, "he's also the first to volunteer immediately, having realized his mistakes and is looking for a way to atone". [2]
Sam Roberts of GamesRadar share the same sentiments: Loghain being the only notable antagonist in Origins, has his reasons for being the way he is and the player have the opportunity to unravel them. He noted that characters like Loghain are better than the actual story due to the well written dialogue, whereas he found the overarching narrative to be difficult for him to get invested in. [14] Keri Honea of PlayStation Lifestyle drew reference to the tie-in novels for Origins, The Stolen Throne and The Calling, when discussing Loghain's actions and motivations in Origins. She considers the novels essential reading in order to fully understand his character, and claims that she no longer feels a visceral hatred for the character after reading the novels. [15]
Josh Straub of Game Informer, in a retrospective article about Origins, commented that Loghain's choices as the primary antagonist means that the player will have to choose between avenging the death of Duncan and forgiving Loghain in favor of strengthening the forces of Ferelden. He observed that not only was Loghain's actions at the Battle of Ostagar important to the beginning of Origins, it is integral to shaping the identity of the entire Dragon Age franchise, further noting that the events of Dragon Age II was set into motion as a result of the outcome of the Battle of Ostagar. [16]
Dragon Age: Origins is a 2009 role-playing video game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monstrous forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay.
Dragon Age is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The franchise takes place on the fictional continent Thedas, and follows the experiences of its various inhabitants.
Dragon Age: The Stolen Throne is a fantasy novel written by David Gaider, released in March 2009. It is Gaider's first novel, as well as the first novel set in Thedas, the setting of BioWare's Dragon Age role-playing video game franchise. The Stolen Throne serves as a prequel to the BioWare role-playing game Dragon Age: Origins. Set thirty years before the events of Origins, this novel tells the backstory of characters important to the game, such as Loghain Mac Tir, as well as how the kingdom of Ferelden, the setting of Origins, achieved independence from the neighboring nation of Orlais.
Dragon Age: Origins is a story-driven role-playing game set in a world called Thedas, where the player usually assumes control of one primary character as the protagonist of the story. Throughout the course of the story, player characters in Origins are continually presented with choices for how to deal with major game events, and any decisions made usually influence the overarching narrative. While the player does retain control over forks in the narrative, the overarching narrative in each game follows a specified path, and the player's influence is confined to certain pre-ordained events in the game rather than the entire narrative itself.
Dragon Age: Origins – Awakening is the expansion for the role-playing video game Dragon Age: Origins. Awakening adds a new campaign that takes place during the aftermath of Dragon Age: Origins. The game features new class specializations and skills for the player to develop. Awakening was released for Microsoft Windows, OS X, PlayStation 3 and Xbox 360 on March 16, 2010, in North America, March 18 in Europe, and March 19 in the United Kingdom. It was released for the Mac on August 31, 2010.
Hawke is a character from BioWare's Dragon Age media franchise, first appearing as the player character of the 2011 video game Dragon Age II. Hawke is the eldest child of the human Hawke family and hails from the nation of Ferelden in the world of Thedas, the setting of the Dragon Age franchise. The opening sequence of Dragon Age II follows Hawke's family as they flee northwards to the Free Marches region as refugees from the invading Darkspawn hordes. Settling down in the city-state of Kirkwall soon after arrival, Hawke emerges as a prominent figure within the span of a decade, rising in power and influence to become the "Champion of Kirkwall". Hawke is a pivotal figure behind the origins of the worldwide conflict between the setting's magicians and their custodians the Templar Order, and also plays an important role during a subsequent extradimensional invasion of Thedas by demonic beings as depicted in Dragon Age: Inquisition.
Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisition's gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available.
Alistair is a fictional character in Dragon Age, a role-playing video game series created by Canadian video game developer BioWare. He is introduced as one of many companions that can join the party of the player character in Dragon Age: Origins. Alistair is a Grey Warden who fought alongside The Warden against the Darkspawn to end the Fifth Blight. Alistair is eventually revealed to be the illegitimate child of King Maric, making him an heir to the throne of Ferelden. Depending on the player character's choices during the events of Dragon Age: Origins, Alistair may be installed as king of Ferelden, remain as a Grey Warden, become a wandering drunk, or be executed by Queen Anora.
Dragon Age: Inquisition, the third main video game in BioWare's Dragon Age series, is the most successful video game launch in BioWare history based on units sold. The game features a large number of characters who are members or potential allies of the organization known as the Inquisition; its formation was sanctioned by Divine Justinia V of the Andrastrian Chantry, the dominant religious organization in the Dragon Age series, prior to the events of Inquisition. The organization's primary purpose is to restore order to the continent of Thedas, the setting of Inquisition, where civil unrest and civil wars have already plunged entire nations and societies across the known world into chaos. A supernatural calamity in the beginning of Inquisition led to the deaths of the Divine and the majority of the Chantry leadership, and the subsequent opening of a mysterious metaphysical tear in the sky called the "Breach", which is unleashing dangerous demons upon the world and sends Thedas deeper into crisis.
Flemeth is a character in BioWare's Dragon Age franchise. She first appears in the 2009 novel The Stolen Throne as the Witch of the Wilds, a notorious sorceress who resides in the Korcari Wilds region within the Kingdom of Ferelden in the world of Thedas, and provides conditional aid to the novel's main characters when they pass through her territory. Her first video game appearance is Dragon Age: Origins, which is set several decades after the events of The Stolen Throne, and again aids the game's protagonists. She saves the Hawke family and guides them to Kirkwall, which sets the events of Dragon Age II in motion, and provides insight on how to defeat the main antagonist of Dragon Age: Inquisition. She is voiced by American actress Kate Mulgrew for all relevant media.
Leliana is a fictional character from BioWare's Dragon Age media franchise, first appearing as a party member in the 2009 role-playing game Dragon Age: Origins. A bard who is originally from the nation of Orlais, she came to Ferelden prior to the events of the Dragon Age series. Following the events of Leliana's Song, a DLC pack which serves as a prequel to the base game, she encounters the surviving Grey Wardens of Ferelden in the town of Lothering, and accompanies them to stop the monstrous Darkspawn from overrunning the world of Thedas. Leliana has appeared as a supporting character in subsequent video game sequels to Origins as well as other expanded media. She is voiced by French actress Corinne Kempa.
The Darkspawn are a fictional collective of humanoid monsters who serve as recurring antagonists of the Dragon Age video game media franchise, developed by BioWare and owned by Electronic Arts. Within the series, they mostly dwell in the subterranean realms beneath the world of Thedas, the setting of the Dragon Age series. The Darkspawn are depicted as malevolent and ugly creatures who are capable of infecting other beings with a supernatural disease known as the "Taint", which twist its victims into monstrous creatures. The supposed origins of the Darkspawn is presented in Dragon Age: Origins as a religious creation myth by the Chantry, the dominant religious organization of Thedas. The Darkspawn are portrayed as an overarching threat to the world of Thedas, as they periodically rise to the surface as a unified force led by an Archdemon, the corrupted form of ancient draconic beings once worshipped as deities by human civilizations in antiquity, killing indiscriminately and corrupting anything they encounter. The Darkspawn hordes are primarily opposed by the dwarven civilization of Thedas as well as the Grey Wardens, a sworn brotherhood of warriors formed to stop the rampaging hordes of monsters from overrunning the surface world by any necessary means.
Morrigan is a fictional character from BioWare's Dragon Age franchise, first appearing as a party member in Dragon Age: Origins. She is a shapeshifting Witch of the Wilds, one of several sorceresses whose legends originate in the Korcari Wilds region of the kingdom of Ferelden, the setting of Origins. Morrigan leaves her home to accompany the protagonist of Origins, the would-be Hero of Ferelden, at the request of her mother Flemeth to stop the monstrous Darkspawn from overrunning the world of Thedas. Morrigan also appears in Dragon Age: Inquisition as a supporting character. She is voiced by Claudia Black.
Anders is a fictional character in BioWare's Dragon Age franchise. The character made his debut in Dragon Age: Origins – Awakening as a human mage pursued by members of the Templar Order, the military arm of the Chantry, which is the dominant religious organization in the Dragon Age series. He joins the player character as a party member. He appears again as a companion character in 2011's Dragon Age II.
Downloadable content for Dragon Age: Origins, a role-playing game developed by BioWare and published by Electronic Arts, was announced prior to the game's release in late 2009 along with a commitment from BioWare to support two years of content. Up to seven major content packs were released: The Stone Prisoner, Warden's Keep, Return to Ostagar, The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak, and Witch Hunt. The downloadable content (DLC) packs were distributed via Xbox Live, PlayStation Network, and BioWare's website for the PC platform.
Dragon Age II is an action role-playing video game developed by BioWare and published by Electronic Arts (EA) for Microsoft Windows, PlayStation 3, Xbox 360 and OS X. It is the second major game in the Dragon Age series and was released worldwide in March 2011. The game features a total of six downloadable content packs that were released from November 2009 to September 2010 on Xbox Live, PlayStation Network, and BioWare's website. Most of these content packs feature new quests and new locations for players to access in the base game, as well as new items for the player to make use of. Two story-focused content packs serve as standalone side stories from the base game, both of which advance the narrative of the Dragon Age series as a whole: Legacy, and Mark of the Assassin.
Dragon Age II, the second main video game in BioWare's Dragon Age series, features an ensemble cast of characters. Several returning characters from its antecedent Dragon Age: Origins may appear in a major or minor capacity, including Flemeth, Anders, Merrill, Isabela, Alistair, Zevran, Leliana, Marethari, Bodahn and Sandal Feddic.
Dragon Age: Inquisition – Trespasser is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2014 action role-playing video game Dragon Age: Inquisition. It was released for Xbox One, PlayStation 4, and Microsoft Windows through Electronic Arts' digital distribution platform Origin, on September 8, 2015. The pack follows members of the Inquisition as they uncover a conspiracy to invade southern Thedas, while at the same time being confronted over their relevancy as an organization two years after a cataclysmic series of events which unfolded in Inquisition. As the Inquisition works to undermine a secret invasion by the Qunari, its leadership will eventually have to decide whether the organization itself should continue to exist.
Dragon Age: Origins – Return to Ostagar is a downloadable content (DLC) pack for the 2009 fantasy role-playing video game Dragon Age: Origins developed by BioWare and published by Electronic Arts. It was digitally released for Xbox 360, PlayStation 3, and Microsoft Windows between January and March 2010. The pack follows the surviving members of the Grey Warden branch in the kingdom of Ferelden in Thedas, the setting of the Dragon Age franchise. The Wardens return to the ruined fortress of Ostagar in the aftermath of a great battle between its defenders and an invading force of monstrous Darkspawn which takes place during an early sequence in Origins, which resulted in the deaths of Ferelden's king as well as the entirety of the Grey Warden leadership.
Dragon Age: The Silent Grove is a six-issue heroic fantasy comic book limited series set in the Dragon Age universe. The first in a series of Dragon Age visual media to be published by Dark Horse Comics, it was originally an exclusive digital release between February and May 2012. The series was primarily written by David Gaider, with Alexander Freed as scriptwriter and artwork by Chad Hardin.
Ser Cauthrien: You have torn this nation apart to oppose my lord, and never once tried to understand why he is a hero to Ferelden.