Jennifer Brandes Hepler [1] is a video game developer, author, and scriptwriter. She is known for her time at Edmonton, Alberta-located game developer BioWare where she worked as a senior writer for eight years, with much of her work centered on the Dragon Age fantasy role-playing video game franchise. Hepler's notable work after she left BioWare in 2013 include the mobile strategy video game Game of Thrones Ascent , and the 2018 point-and-click adventure game Unavowed .
Hepler spent a large portion of her time in high school writing and selling short stories. [2] During her college years, she met Chris Hepler and developed an interest in doing professional writing for role-playing games after being introduced to Vampire: The Masquerade and Shadowrun . [2] Together they co-wrote sourcebooks for Shadowrun, Earthdawn and Paranoia , [3] [2] and later worked as scriptwriters in Hollywood for six years. [2] A notable project Hepler contributed to was CBS Television’s The Agency . [2]
Hepler eventually met BioWare representatives at the Game Developers Conference one year, and commenced employment at BioWare from 2005 onwards. [2] Hepler worked with the first three mainline titles in the Dragon Age franchise, starting with 2009's Dragon Age: Origins . Hepler was responsible for developing dwarven civilization and culture in the Dragon Age setting, Thedas, and wrote the origin stories of dwarven player characters as well as the narrative for the Deep Roads region. Hepler said she wanted the setting's dwarven culture to reflect the dichotomies between extreme wealth and power, to extreme poverty and disenfranchisement. [4] Origins was a critical and commercial success, with particular praise for its story and characters. In subsequent sequels to Origins, Hepler's writing contributions for notable Dragon Age characters include Anders and Cassandra Pentaghast. [1] Hepler was also involved with writing work for multiple questlines in the massively multiplayer online role-playing game (MMORPG) Star Wars: The Old Republic . [2]
Following Hepler's departure from BioWare, she became the lead writer of Game of Thrones Ascent . Hepler was at one point attached to write for Ambrov X, an episodic RPG set in the Sime~Gen Universe, provided a funding stretch goal on Kickstarter was met. [5] She was one of the contributors for the 2015 book The Game Narrative Toolbox, which discuss the role of a narrative designer on a video game development team. [3] She later joined Kognito, a health simulation company which develops apps that utilizes interactive conversations for the purposes of educating, motivating and helping clients. [6] In 2016, she is credited as the editor for Women in Game Development: Breaking the Glass Level-Cap, a book which discuss the experiences of female videogame developers about their work as well as the harassment and hostility they sometimes receive from end users of the products they contributed to. [1] Hepler is credited as story co-designer for 2018 video game Unavowed . [7]
As of December 2020, Hepler works at Pixelberry Studios as a senior writer. [8]
Hepler described writing as a "generally a solitary profession", and that she used to spend much of her youth at home in front of a computer writing scripts with little to no social interaction. [2]
In a 2006 interview, Hepler noted that some combat-oriented games allow players to skip cutscenes and story moments to reach fighting sequences sooner. She discussed the possibility of a role-playing game which allows players the option to bypass combat in favor of story moments, [9] [10] and reasoned that building up relationships among her companion characters and the world around them is more interesting than trading blows with enemy units. [11] Her comments inspired Wadjet Eye Games founder Dave Gilbert to develop a role-playing game without combat mechanics, which eventually became Unavowed. [11]
Following the release of Dragon Age II , which received a divisive reaction from players, [12] Hepler was targeted for harassment due to her work on the game. In particular, her comments about gameplay and narrative design from the 2006 interview were used out of its original context by some harassers to justify their behavior. [13] [14] [15] According to Hepler, she had received death threats not only to herself, but also to her family and children. [13] In response to the harassment, Bioware publicly condemned the harassers and supported Hepler. On one occasion, the company donated a thousand dollars to a Canadian anti-bullying charity set up in Hepler's name. [16]
By August 2013 it was announced that Hepler was leaving BioWare, with widespread coverage initially linking her departure to the harassment she had faced. [17] [4] [13] Hepler promptly clarified that she left due to family reasons, and also to work on a book and to pursue work as a freelance game writer and consultant. [13] [17] During a 2016 interview conducted by Polygon staff, Hepler explained that she was no longer interested in writing work for video game projects which she believed psychologically rewarded players who were attacking her with gameplay that allowed them to do the same things they did to her in real life. [6]
Hepler is married to video game developer and longtime collaborator Chris Hepler, who is also a former BioWare employee. [18]
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts.
Dragon Age: Origins is a 2009 role-playing video game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monstrous forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay.
Shadowrun is a cyberpunk-fantasy action role-playing video game for the Super Nintendo Entertainment System, adapted from the tabletop role-playing game Shadowrun by FASA. The video game was developed by Australian company Beam Software and first released in 1993 by Data East.
Elizabeth T. Danforth is an illustrator, editor, writer, and scenario designer for role-playing games and video games. She has worked in the game industry continuously since the mid 1970s.
Dragon Age: The Stolen Throne is a fantasy novel written by David Gaider, released in March 2009. It is Gaider's first novel, as well as the first novel set in Thedas, the setting of BioWare's Dragon Age role-playing video game franchise. The Stolen Throne serves as a prequel to the BioWare role-playing game Dragon Age: Origins. Set thirty years before the events of Origins, this novel tells the backstory of characters important to the game, such as Loghain Mac Tir, as well as how the kingdom of Ferelden, the setting of Origins, achieved independence from the neighboring nation of Orlais.
Hawke is a character from BioWare's Dragon Age media franchise, first appearing as the player character of the 2011 video game Dragon Age II. Hawke is the eldest child of the human Hawke family and hails from the nation of Ferelden in the world of Thedas, the setting of the Dragon Age franchise. The opening sequence of Dragon Age II follows Hawke's family as they flee northwards to the Free Marches region as refugees from the invading Darkspawn hordes. Settling down in the city-state of Kirkwall soon after arrival, Hawke emerges as a prominent figure within the span of a decade, rising in power and influence to become the "Champion of Kirkwall". Hawke is a pivotal figure behind the origins of the worldwide conflict between the setting's magicians and their custodians the Templar Order, and also plays an important role during a subsequent extradimensional invasion of Thedas by demonic beings as depicted in Dragon Age: Inquisition.
David Gaider is a Canadian Narrative Designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.
Dragon Age: Inquisition, the third main video game in BioWare's Dragon Age series, is the most successful video game launch in BioWare history based on units sold. The game features a large number of characters who are members or potential allies of the organization known as the Inquisition; its formation was sanctioned by Divine Justinia V of the Andrastrian Chantry, the dominant religious organization in the Dragon Age series, prior to the events of Inquisition. The organization's primary purpose is to restore order to the continent of Thedas, the setting of Inquisition, where civil unrest and civil wars have already plunged entire nations and societies across the known world into chaos. A supernatural calamity in the beginning of Inquisition led to the deaths of the Divine and the majority of the Chantry leadership, and the subsequent opening of a mysterious metaphysical tear in the sky called the "Breach", which is unleashing dangerous demons upon the world and sends Thedas deeper into crisis.
Cassandra Pentaghast is a fictional character in BioWare's Dragon Age franchise. She is the "Right Hand" of the Divine, the leader of the dominant religion in the Dragon Age setting, and a Seeker of Truth, an order of said religious organization. The character made her debut in 2011's Dragon Age II, where she appeared as part of the game's framing device. An anime film prequel, Dragon Age: Dawn of the Seeker, was released in 2012, covering the character's backstory. She appeared again in 2014's Dragon Age: Inquisition, where she serves as a party member. Cassandra makes a cameo appearance in the first episode of the 2022 Netflix animated series Absolution.
Varric Tethras is a fictional character from BioWare's Dragon Age franchise. The character made his debut in 2011's Dragon Age II, where he appeared as part of the game's framing device as the unreliable narrator of its plot. He also serves as a party member, a role which he reprises in its sequel, Dragon Age: Inquisition. In-universe, he is a renowned novelist as well as a self-appointed biographer to Hawke and the Inquisitor, the protagonists of Dragon Age II and Dragon Age: Inquisition respectively. Brian Bloom provides the voice for Varric in all media.
Alexis Kennedy is a British video game writer, designer and entrepreneur. His video game work includes Fallen London, Sunless Sea and Cultist Simulator. He co-founded Weather Factory, an independent game studio in London in 2017. Kennedy founded Failbetter Games in 2009, where he worked as its chief narrative officer and creative lead until 2016.
Unavowed is an indie point-and-click adventure game developed and published by Wadjet Eye Games. It was released on August 8, 2018.
Cremisius "Krem" Aclassi is a fictional character in the 2014 video game Dragon Age: Inquisition. He is a former soldier in the Tevinter Imperium's military forces, and is currently a member of the Bull's Chargers, a mercenary company led by the Iron Bull. He was created and written by Patrick Weekes. Canadian-American voice actress Jennifer Hale voiced Krem in Inquisition.
Anders is a fictional character in BioWare's Dragon Age franchise. The character made his debut in Dragon Age: Origins – Awakening as a human mage pursued by members of the Templar Order, the military arm of the Chantry, which is the dominant religious organization in the Dragon Age series. He joins the player character as a party member. He appears again as a companion character in 2011's Dragon Age II.
Dragon Age: Dreadwolf is an upcoming role-playing video game being developed by BioWare and to be published by Electronic Arts. The fourth major game in the Dragon Age franchise, Dreadwolf will be the sequel to Dragon Age: Inquisition (2014).
Dragon Age: Inquisition – The Descent is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2014 action role-playing video game Dragon Age: Inquisition. It was initially released for Xbox One, PlayStation 4, and Microsoft Windows through Electronic Arts' digital distribution platform Origin on August 11, 2015. The pack follows the Inquisition's exploration of the Deep Roads, a subterranean network of underground pathways and tunnels built by dwarven civilizations of yore, to investigate the occurrence of strange earthquakes which is disrupting international trade of the precious material lyrium.
Mike Laidlaw is a Canadian video game developer best known for his work at BioWare as the creative director for the Dragon Age fantasy role-playing video game franchise, and the lead designer and director on the first three games.
Dragon Age: The Silent Grove is a six-issue heroic fantasy comic book limited series set in the Dragon Age universe. The first in a series of Dragon Age visual media to be published by Dark Horse Comics, it was originally a exclusive digital release between February to May 2012. The series was primarily written by David Gaider, with Alexander Freed as scriptwriter and artwork by Chad Hardin.
Mary DeMarle is a video game writer. She is most well known for her work with the Myst and Deus Ex series of games.
Dragon Age: Absolution is an adult animated fantasy television series created by Mairghread Scott for Netflix. Produced by Red Dog Culture House under the supervision of BioWare, the series was released on December 9, 2022. Set in BioWare's Dragon Age fictional universe, it focuses on the fallout from a heist gone wrong in the Tevinter Imperium.