Dragon Age II downloadable content

Last updated

Dragon Age IIdownloadable content
Developer(s) BioWare
Publisher(s) Electronic Arts
Composer(s) Inon Zur
Series Dragon Age
Engine Lycium
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360, OS X
Release
  • The Exiled Prince
  • March 8, 2011
  • The Black Emporium
  • March 8, 2011
  • All-Class Item Pack
  • April 4, 2011
  • Legacy
  • July 26, 2011
  • All-Class Item Pack II
  • August 23, 2011
  • Mark of the Assassin
  • October 11, 2011

Dragon Age II is an action role-playing video game developed by BioWare and published by Electronic Arts (EA) for Microsoft Windows, PlayStation 3, Xbox 360 and OS X. It is the second major game in the Dragon Age series and was released worldwide in March 2011. The game features a total of six downloadable content packs that were released from November 2009 to September 2010 on Xbox Live, PlayStation Network, and BioWare's website. Most of these content packs feature new quests and new locations for players to access in the base game, as well as new items for the player to make use of. Two story-focused content packs serve as standalone side stories from the base game, both of which advance the narrative of the Dragon Age series as a whole: Legacy, and Mark of the Assassin.

Contents

In Legacy, released on July 26, 2011 to a mixed reception from reviewers, the game's protagonist Hawke investigates a prison constructed by the Grey Wardens with the assistance of their father Malcolm Hawke, which holds a powerful and ancient darkspawn. In Mark of the Assassin, released on October 11, 2011 which served as a tie-in with the webseries Dragon Age: Redemption , Hawke must help the elf spy Tallis infiltrate an Orlesian estate outside Kirkwall and steal a precious relic. Mark of the Assassin was warmly received by reviewers, who generally considered it to be the better of the two packs.

Many smaller content items in Dragon Age II were given away for promotional purposes as pre-order bonuses, platform exclusives and as rewards from participation in special events. Two of these items, Blood Dragon Armor and Ser Isaac's armor, were offered as part of crossover promotions.

The Exiled Prince

The Exiled Prince, released on March 8, 2011, features a new companion: Sebastian Vael, a lay brother of the Chantry and master archer from a noble family who seeks vengeance after his family is murdered. [1] It was available at the same time the game was launched, and available at no cost to players who pre-ordered a new copy of Dragon Age II. [2] The Exiled Prince was also bundled with the "BioWare Signature Edition", which included new items and a digital version of the game's original soundtrack, as a free upgrade for players who pre-ordered a new copy of Dragon Age II. [3]

The Black Emporium

The Black Emporium, released on March 8, 2011, adds a vendor that sells exclusive items, a Mabari War Hound to fight at Hawke's side, and The Mirror of Transformation, which allows players to change Hawke's facial appearance as many times as they want. [4] It was available at no cost to players who purchased a new copy of Dragon Age II.

All-Class Item Packs

Two editions of All-Class Item Packs were released on April 4, 2011 and August 23, 2011 respectively. Each class item pack comes with around forty in-game items for the game's three character classes: the mage, the rogue, and the warrior. They include armor, weapons, boots, helmets, gloves, accessories, and shields. Each class item pack also features three companion-specific items. [5] [6]

Legacy

Legacy, released on July 26, 2011, is the first story-driven DLC pack which is entirely played in an all-new location, a mysterious prison constructed by the Grey Wardens in a remote area. [7] Legacy explores a story about Hawke's lineage, and the past dealings between Hawke's father and the Grey Wardens to hold an ancient evil at bay. [8] To access the contents of the DLC pack, players must interact with a special statue in Hawke’s home. [9]

BioWare used Legacy to address fan concerns, and rectify some of the common criticisms of the base game. These included excessive area reuse, wave-based enemy encounters, and the lack of companion customization and meaningful choices. [10] [11] Dragon Age producer Fernando Melo noted that players will face combat situations which will challenge them to approach gameplay in a more strategic and tactical manner compared to the main game, and that Hawke's followers and the environment play a more prominent role in combat. [7] The DLC pack features non-linear bonus content outside of the main quest like puzzle areas and bonus rooms, as well as new enemy types like Brontos, a few varieties of Genlocks and Hurlocks, and various Deep Roads creatures. [12] The DLC pack also unlocks "The Key", an upgradeable weapon which players can take it with them into the main campaign following the narrative's conclusion. [9]

Plot

The narrative of Legacy is framed in the same way as the main game; Varric Tethras is still in the middle of an interrogation by Cassandra Pentaghast, where she tells him that he left out the details of one of Hawke's side adventures that she is aware of. Varric explained that Hawke's party, with Bethany or Carver as potential party members, traveled to a dark prison in the middle of the deserted Vimmark Mountains where they are trapped by magical barriers. Hawke’s investigation into why the Carta, a dwarven criminal syndicate, is targeting the Hawke family led the party there. They discover that the prison houses Corypheus, a powerful and ancient Darkspawn, and that thirty years before the events of Dragon Age II, the prison was magically resealed by Hawke's father on the direction of the Grey Wardens. This is because Corypheus is capable of influencing his Grey Warden jailors through the Taint in their blood, even while trapped in a dormant state. As a result, Corypheus managed to influence Carta members to pursue Malcolm Hawke's descendants to obtain their blood in order to release him. Corypheus is also able to influence both Grey Wardens who are entrusted with guarding his prison, Janeka and Larius, though unlike Janeka, Larius was able to retain his mental independence and kept Corypheus from controlling him completely. After meeting Janeka and Larius, Hawke is informed that the only way out is to slay Corypheus; Hawke may side with either Janeka or Larius, which results in the other being killed. Hawke releases Corypheus, and seemingly killed him. Unbeknownst to Hawke's party, Corypheus' soul transferred to the surviving Grey Warden, who then take their leave. Corypheus would later reappear in Dragon Age: Inquisition as its main antagonist.

Reception

Legacy received mixed to average reviews from critics. [13] [14] [15] IGN's Arthur Gies noted that the DLC pack "see-saws between going-through-the-motions and meaningful character development". While Gies appreciated the character-centric exploration of the Hawke family's past, he questioned why the plotline of Legacy was not integrate into the main game in the first place. [19] GameSpot editor Kevin VanOrd commented that Legacy expands upon the main game but makes no improvements, calling it "shrugworthy" as it had few standout moments and not worth the asking price. He noted that the DLC pack "makes a valiant attempt to strengthen your bond with Hawke, but ultimately it makes little impression", and he summed up the overall experience as "soulless". [17]

Dan Whitehead of Eurogamer commented that Legacy "snuggles comfortably into a more traditional role-playing framework" and that little of the main game's narrative focus, which provided its greatest strengths, was evident throughout Legacy's narrative. He called Legacy a "template for not-bad-but-must-try-harder DLC" and a "passable addition to the game, but one that doesn't do anything to make itself essential". [16] GameSpy's Mike Sharkey thought Legacy was too short and overpriced for amount and depth of content offered, and was to him a "$10 reminder of the full game's shortcomings". [18] PC Powerplay's Meghann O'Neill gave the DLC pack a favorable review compared to other reviewers, noting that she enjoyed the character and appreciated how BioWare competently implemented genuinely useful feedback. Her verdict was that Legacy is a "surprisingly detailed add-in for this controversially received sequel. New approaches to encounter design and smarter enemies stand out, although story remains a strong feature". [20]

Mark of the Assassin

Felicia Day is the voice and likeness of Tallis. Felicia Day by Gage Skidmore.jpg
Felicia Day is the voice and likeness of Tallis.

Mark of the Assassin is the final DLC pack for Dragon Age II, released on October 11, 2011, one day after the premiere episode of the tie-in webseries Dragon Age: Redemption was released online. Like Legacy, Mark of the Assassin is a standalone story played in an entirely new location, namely Chateau Haine and its neighboring landscape. [21] It added additional quests and Tallis from Redemption as a guest companion. [22] The DLC pack introduces several Orlesian characters and provides further insight into their culture and society; some of the Orlesian noble characters serve as comic relief in a style of humor akin to the film Monty Python and the Holy Grail . Mark of the Assassin is slightly lengthier than Legacy, with over 12 hours of additional dialogue. [23]

Felicia Day created the character Tallis, an elven convert to the Qunari system of thought and behavior, with BioWare's input. [23] Day, a self-described fan of the Dragon Age franchise, said she is appreciative of the series' substantial amount of lore and that her involvement in the DLC pack was "a dream come true." As part of Day's research, she played through Dragon Age II multiple times in an attempt to discover as many of the different character reactions as possible. [23] Day said that players do not have to watch the web series and play the DLC together, but doing so with leave them with a better insight into Tallis as a character. Day explained that the tone of the DLC pack is not overly serious, commenting that "It's very quippish," and that "There's a heavy moment, and then someone has a one-liner." [23]

Like Legacy, some of the bigger battles in Mark of the Assassin are more challenging in difficulty and tactical in execution by design, compared to the main game. [23] A notable enemy type introduced to the Dragon Age series in Mark of the Assassin is the wyvern, a smaller wingless cousin of dragons and is especially significant to Orlesian culture. [23] Defeating a wyvern presents a substantial challenge for the player: proper class selection, strategy positioning, and appropriate ability usage such as magical spells or healing abilities are pivotal for success. [23]

Plot

The narrative begins during Cassandra's ongoing interrogation of Varric, where she confronted him for not disclosing information about Hawke's involvement with Tallis and their activities at Château Haine, alleging that the Champion of Kirkwall's actions nearly started a war involving Orlais and the Free Marches. Varric reveals that Tallis interrupted an ambush meant for Hawke, and she persuaded the Champion of Kirkwall to accept an invitation from Duke Prosper de Monfort, a high-ranking Orlesian nobleman and a relative of the Orlesian Empress, to visit his estate outside Kirkwall as cover for her to steal the "Heart of the Many". Hawke and company arrive at the Château, having apparently accepted Prosper's previous invitation to the Champion of Kirkwall. After slaying a wyvern during a hunt, Prosper welcomes the Champion into his home. When Hawke and Tallis infiltrate his vault, it is then revealed that Prosper knew who the latter was all along and has the two imprisoned. Tallis reveals her allegiance to the Qunari and admits to Hawke that there never was a jewel called the "Heart of the Many"; she was in fact pursuing an individual named Salit, who defected from his people and was branded "Tal-Vashoth", as he intended to sell confidential information about the Qunari spy network in Thedas to Prosper.

After the two break out of their cell, and if Hawke and company attempt to escape right through the Château, Prosper will bar their escape as he summons a brigade of chevaliers and harlequins to fight them and seals the Château. He then leaves the Château, ordering his Chasind bodyguard, Cahir, to deal with the interlopers. Prosper then meets with Salit, expressing his regret for agreeing to spare Tallis and Hawke, and insists they conclude their exchange. Instead of the blackpowder formula, dreadnought plans, or a map of Qunanadar Prosper was expecting however, Salit gives Prosper a list of names detailing the various Qunari Ben-Hassrath agents in Thedas. Prosper fails to see the value of the information and is angered by Salit's seemingly useless offer. As he is confronted by Hawke, he unknowingly passes the list to a disguised Tallis. After all parties exchange words, Prosper fires a green substance at Salit that attracts the wyvern mount Leopold, who mauls and kills the Tal-Vashoth. In the ensuing battle, Hawke manages to trip Leopold while Prosper is riding him in mid-charge, ultimately resulting in him falling to his death. His threats of reprisal against Hawke are futile, as it would become scandalous if it became public knowledge that he was dealing with Tal-Vashoth, possibly on the Empress' orders. Tallis and Hawke part ways at the conclusion of Varric's narration.

Reception

Mark of the Assassin received generally favorable reviews. [24] [25] [26] Felicia Day's involvement as Tallis in the DLC pack was considered a highlight by most reviewers. GameSpot editor Kevin VanOrd in particular commented that her "charming attitude gives the adventure a pleasant, buoyant vibe". He noted that the DLC pack's game environments were more spacious and inviting than before, and praised the humorous dialogue and story situations. [27] IGN's Dan Griliopoulos assessed that Mark of the Assassin was overall "a neat little expansion, well formed and surprisingly well-paced", and recommended it as a worthy download. [28]

Dan Whitehead of Eurogamer commented that BioWare's DLC output had been more variable than most in terms of quality, and noted that Mark of the Assassin was one of the better ones. Highlights for Whitehead included the narrative's superb plotting and pace, variety of quests, interesting enemy types, and the voice acting. He concluded that the pack was "an absorbing and varied side story" that subtly feeds back into the wider Dragon Age universe. [29] Destructoid's Joseph Leray compared elements of gameplay in Mark of the Assassin more favorably to what he encountered in Legacy, rated the overall experience as slightly above average and summarized the pack as a "lighthearted and straightforward game that does most things right and nothing truly wrong." [30]

Other content

Related Research Articles

Dragon Age is a media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The franchise takes place on the fictional continent Thedas, and follows the experiences of its various inhabitants.

<i>Dragon Age II</i> 2011 video game

Dragon Age II is a 2011 action role-playing video game developed by BioWare and published by Electronic Arts (EA). It is the second major game in the Dragon Age series and the successor to Dragon Age: Origins (2009). Set in the world of Thedas, players assume the role of Hawke, a human mage, rogue, or warrior who arrives in the city of Kirkwall as a lowly refugee, and becomes its legendary champion over a turbulent decade of political and social conflict. In the game, players explore and engage in combat from a third-person perspective. Players encounter various companions, who play major roles in the game's plot and gameplay. Depending on players' decisions and dialogue, a companion will either recognize Hawke as a friend or a rival.

Hawke (<i>Dragon Age</i>) Player character in Dragon Age II

Hawke is a character from BioWare's Dragon Age media franchise, first appearing as the player character of the 2011 video game Dragon Age II. Hawke is the eldest child of the human Hawke family and hails from the nation of Ferelden in the world of Thedas, the setting of the Dragon Age franchise. The opening sequence of Dragon Age II follows Hawke's family as they flee northwards to the Free Marches region as refugees from the invading Darkspawn hordes. Settling down in the city-state of Kirkwall soon after arrival, Hawke emerges as a prominent figure within the span of a decade, rising in power and influence to become the "Champion of Kirkwall". Hawke is a pivotal figure behind the origins of the worldwide conflict between the setting's magicians and their custodians the Templar Order, and also plays an important role during a subsequent extradimensional invasion of Thedas by demonic beings as depicted in Dragon Age: Inquisition.

<i>Dragon Age: Redemption</i> American TV series or program

Dragon Age: Redemption is a six-part webseries based on the Dragon Age video game series developed by BioWare. It was created by and stars Felicia Day, creator and star of the webseries The Guild. Day plays Tallis, an Elven assassin. Filming began in early January 2011 and Day enlisted the help of many prior Hollywood acquaintances.

<i>Dragon Age: Inquisition</i> 2014 video game

Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisition's gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available.

Alistair (<i>Dragon Age</i>) Fictional character

Alistair is a fictional character in Dragon Age, a role-playing video game series created by Canadian video game developer BioWare. He is introduced as one of many companions that can join the party of the player character in Dragon Age: Origins. Alistair is a Grey Warden who fought alongside The Warden against the Darkspawn to end the Fifth Blight. Alistair is eventually revealed to be the illegitimate child of King Maric, making him an heir to the throne of Ferelden. Depending on the player character's choices during the events of Dragon Age: Origins, Alistair may be installed as king of Ferelden, remain as a Grey Warden, become a wandering drunk, or be executed by Queen Anora.

Characters of <i>Dragon Age: Inquisition</i>

Dragon Age: Inquisition, the third main video game in BioWare's Dragon Age series, is the most successful video game launch in BioWare history based on units sold. The game features a large number of characters who are members or potential allies of the organization known as the Inquisition; its formation was sanctioned by Divine Justinia V of the Andrastrian Chantry, the dominant religious organization in the Dragon Age series, prior to the events of Inquisition. The organization's primary purpose is to restore order to the continent of Thedas, the setting of Inquisition, where civil unrest and civil wars have already plunged entire nations and societies across the known world into chaos. A supernatural calamity in the beginning of Inquisition led to the deaths of the Divine and the majority of the Chantry leadership, and the subsequent opening of a mysterious metaphysical tear in the sky called the "Breach", which is unleashing dangerous demons upon the world and sends Thedas deeper into crisis.

<span class="mw-page-title-main">Cassandra Pentaghast</span> Fictional character

Cassandra Pentaghast is a fictional character in BioWare's Dragon Age franchise. She is the "Right Hand" of the Divine, the leader of the dominant religion in the Dragon Age setting, and a Seeker of Truth, an order of said religious organization. The character made her debut in 2011's Dragon Age II, where she appeared as part of the game's framing device. An anime film prequel, Dragon Age: Dawn of the Seeker, was released in 2012, covering the character's backstory. She appeared again in 2014's Dragon Age: Inquisition, where she serves as a party member. Cassandra makes a cameo appearance in the first episode of the 2022 Netflix animated series Absolution.

<span class="mw-page-title-main">Varric Tethras</span> Fictional videogame character

Varric Tethras is a fictional character from BioWare's Dragon Age franchise. The character made his debut in 2011's Dragon Age II, where he appeared as part of the game's framing device as the unreliable narrator of its plot. He also serves as a party member, a role which he reprises in its sequel, Dragon Age: Inquisition. In-universe, he is a renowned novelist as well as a self-appointed biographer to Hawke and the Inquisitor, the protagonists of Dragon Age II and Dragon Age: Inquisition respectively. Brian Bloom provides the voice for Varric in all media.

<span class="mw-page-title-main">Leliana</span> Fictional character

Leliana is a fictional character from BioWare's Dragon Age media franchise, first appearing as a party member in the 2009 role-playing game Dragon Age: Origins. A bard who is originally from the nation of Orlais, she came to Ferelden prior to the events of the Dragon Age series. Following the events of Leliana's Song, a DLC pack which serves as a prequel to the base game, she encounters the surviving Grey Wardens of Ferelden in the town of Lothering, and accompanies them to stop the monstrous Darkspawn from overrunning the world of Thedas. Leliana has appeared as a supporting character in subsequent video game sequels to Origins as well as other expanded media. She is voiced by French actress Corinne Kempa.

<span class="mw-page-title-main">Darkspawn</span> Fictional species

The Darkspawn are a fictional collective of humanoid monsters who serve as recurring antagonists of the Dragon Age video game media franchise, developed by BioWare and owned by Electronic Arts. Within the series, they mostly dwell in the subterranean realms beneath the world of Thedas, the setting of the Dragon Age series. The Darkspawn are depicted as malevolent and ugly creatures who are capable of infecting other beings with a supernatural disease known as the "Taint", which twist its victims into monstrous creatures. The supposed origins of the Darkspawn is presented in Dragon Age: Origins as a religious creation myth by the Chantry, the dominant religious organization of Thedas. The Darkspawn are portrayed as an overarching threat to the world of Thedas, as they periodically rise to the surface as a unified force led by an Archdemon, the corrupted form of ancient draconic beings once worshipped as deities by human civilizations in antiquity, killing indiscriminately and corrupting anything they encounter. The Darkspawn hordes are primarily opposed by the dwarven civilization of Thedas as well as the Grey Wardens, a sworn brotherhood of warriors formed to stop the rampaging hordes of monsters from overrunning the surface world by any necessary means.

Morrigan (<i>Dragon Age</i>) Fictional character

Morrigan is a fictional character from BioWare's Dragon Age franchise, first appearing as a party member in Dragon Age: Origins. She is a shapeshifting Witch of the Wilds, one of several sorceresses whose legends originate in the Korcari Wilds region of the kingdom of Ferelden, the setting of Origins. Morrigan leaves her home to accompany the protagonist of Origins, the would-be Hero of Ferelden, at the request of her mother Flemeth to stop the monstrous Darkspawn from overrunning the world of Thedas. Morrigan also appears in Dragon Age: Inquisition as a supporting character. She is voiced by Claudia Black.

Solas (<i>Dragon Age</i>) Video game fictional character

Solas is a character in BioWare's Dragon Age franchise. He first appears in the 2014 video game Dragon Age: Inquisition, where he serves as a party member. He presents himself as an elven outlaw mage who operates outside of the edicts of the Chantry, the dominant religious organization in Thedas, the world setting of Dragon Age. Solas joins the Inquisition and serves as an expert on the Fade, a metaphysical realm that is tied to Thedas which is normally accessible only through dreaming, and its denizens. His knowledge and expertise prove instrumental in aiding the Inquisition's struggle to close the Breach, a massive dimensional tear in the sky that allows multitudes of demonic spirits to pass through into the physical world through dimensional rifts. A post-credit scene of Inquisition reveals his true identity as Fen'Harel. Trespasser, the final DLC pack released for Inquisition, provides further insight into his backstory and motives, as well as his involvement in the current world state of Thedas.

Anders (<i>Dragon Age</i>) Fictional character

Anders is a fictional character in BioWare's Dragon Age franchise. The character made his debut in Dragon Age: Origins – Awakening as a human mage pursued by members of the Templar Order, the military arm of the Chantry, which is the dominant religious organization in the Dragon Age series. He joins the player character as a party member. He appears again as a companion character in 2011's Dragon Age II.

Downloadable content for Dragon Age: Origins, a role-playing game developed by BioWare and published by Electronic Arts, was announced prior to the game's release in late 2009 along with a commitment from BioWare to support two years of content. Up to seven major content packs were released: The Stone Prisoner, Warden's Keep, Return to Ostagar, The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak, and Witch Hunt. The downloadable content (DLC) packs were distributed via Xbox Live, PlayStation Network, and BioWare's website for the PC platform.

<i>Dragon Age: Inquisition – Jaws of Hakkon</i> 2015 video game

Dragon Age: Inquisition – Jaws of Hakkon is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2014 action role-playing video game Dragon Age: Inquisition. It was initially released for Xbox One and Microsoft Windows through Electronic Arts' digital distribution platform Origin, on March 24, 2015, and for PlayStation 3, PlayStation 4, and Xbox 360 on May 26, 2015. The pack follows the Inquisition's exploration of the Frostback Basin, an overgrown wilderness area populated by Avvar barbarian tribes and the site of an ancient Tevinter fortress, to determine the fate of the last Inquisitor and the powerful dragon he hunted.

Characters of <i>Dragon Age II</i>

Dragon Age II, the second main video game in BioWare's Dragon Age series, features an ensemble cast of characters. Several returning characters from its antecedent Dragon Age: Origins may appear in a major or minor capacity, including Flemeth, Anders, Merrill, Isabela, Alistair, Zevran, Leliana, Marethari, Bodahn and Sandal Feddic.

<i>Dragon Age: Inquisition – The Descent</i> 2015 video game

Dragon Age: Inquisition – The Descent is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2014 action role-playing video game Dragon Age: Inquisition. It was initially released for Xbox One, PlayStation 4, and Microsoft Windows through Electronic Arts' digital distribution platform Origin on August 11, 2015. The pack follows the Inquisition's exploration of the Deep Roads, a subterranean network of underground pathways and tunnels built by dwarven civilizations of yore, to investigate the occurrence of strange earthquakes which is disrupting international trade of the precious material lyrium.

<i>Dragon Age: Inquisition – Trespasser</i> 2015 video game

Dragon Age: Inquisition – Trespasser is a downloadable content (DLC) pack developed by BioWare and published by Electronic Arts for the 2014 action role-playing video game Dragon Age: Inquisition. It was released for Xbox One, PlayStation 4, and Microsoft Windows through Electronic Arts' digital distribution platform Origin, on September 8, 2015. The pack follows members of the Inquisition as they uncover a conspiracy to invade southern Thedas, while at the same time being confronted over their relevancy as an organization two years after a cataclysmic series of events which unfolded in Inquisition. As the Inquisition works to undermine a secret invasion by the Qunari, its leadership will eventually have to decide whether the organization itself should continue to exist.

<i>Dragon Age: Origins – Return to Ostagar</i> 2010 video game content

Dragon Age: Origins – Return to Ostagar is a downloadable content (DLC) pack for the 2009 fantasy role-playing video game Dragon Age: Origins developed by BioWare and published by Electronic Arts. It was digitally released for Xbox 360, PlayStation 3, and Microsoft Windows between January and March 2010. The pack follows the surviving members of the Grey Warden branch in the kingdom of Ferelden in Thedas, the setting of the Dragon Age franchise. The Wardens return to the ruined fortress of Ostagar in the aftermath of a great battle between its defenders and an invading force of monstrous Darkspawn which takes place during an early sequence in Origins, which resulted in the deaths of Ferelden's king as well as the entirety of the Grey Warden leadership.

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