Flemeth

Last updated
Flemeth
Dragon Age character
FlemethGICover.jpg
Flemeth presented in both her humanoid and dragon form, as illustrated on the cover art of the August 2010 issue of Game Informer
First appearance Dragon Age: The Stolen Throne (2009)
First game Dragon Age: Origins (2009)
Created by David Gaider
Voiced by Kate Mulgrew
In-universe information
AliasWitch of the Wilds
Asha'bellanar
Mother of Vengeance
Children Morrigan (daughter)
Yavana (daughter)
HomeKorcari Wilds, Ferelden

Flemeth is a character in BioWare's Dragon Age franchise. She first appears in the 2009 novel The Stolen Throne as the Witch of the Wilds, a notorious sorceress who resides in the Korcari Wilds region within the Kingdom of Ferelden in the world of Thedas, and provides conditional aid to the novel's main characters when they pass through her territory. Her first video game appearance is Dragon Age: Origins , which is set several decades after the events of The Stolen Throne, and again aids the game's protagonists. She saves the Hawke family and guides them to Kirkwall, which sets the events of Dragon Age II in motion, and provides insight on how to defeat the main antagonist of Dragon Age: Inquisition . She is voiced by American actress Kate Mulgrew for all relevant media.

Contents

Flemeth has few overall appearances in franchise media, though she plays a pivotal part in its overarching narrative. Her motivations behind her willingness to provide aid to the various protagonists of the Dragon Age series remains unknown and mysterious, along with the truth of her relationship with her daughter Morrigan. The character has received an overall positive reception and has been cited as a notable example of a complex and interesting older female character in video games. Praise for the character focused on her cryptic nature and morally ambiguous personality, as well as her voice acting by Mulgrew.

Character overview

In the Dragon Age universe, Flemeth is the eponymous subject of many legends and superstitions which explain how she became the Witch of the Wilds, a sobriquet given to her by the locals of a region known as the Korcari Wilds. A few versions recount the tale of her husband or lover being murdered by a jealous rival; in her grief and rage she became possessed by a vengeful spirit and committed mass murder before fleeing into the Korcari Wilds, where she has remained ever since. Within the series, Flemeth alternates between maternal, antagonistic, and ambiguous personas in each of her appearances. [1] She is said to offer aid to petitioners and supplicants who seek her, but rarely in the way one expects. The Chasind barbarians call Flemeth "The Mother of Vengeance", a capricious being that only the truly desperate would consider turning towards for help, and often paint her in the motif of a great dragon or serpent; [2] she in fact possesses the ability to transform into a large and extremely powerful dragon. [3]

Flemeth is noted for her longevity or even immortality; to the Dalish elves, she is known as "Asha'bellanar", or the woman of many years. She is said to have many daughters, all of whom are witches like their mother; two notable ones are Morrigan, who lives with her in the Korcari Wilds until the events of Origins, and Yavana who appears in the comic series Dragon Age: The Silent Grove and lives in Antiva's Teleri Swamps. Flemeth has a strained relationship with Morrigan, who is unsure if the witch is actually her birth mother. A subplot which revolve around Morrigan's complicated relationship with her mother in Origins involves her potential discovery of Flemeth's grimoire, which reveals her method of extending her unnaturally long lifespan by possessing her daughters' bodies. [3]

Concept and design

Flemeth was created and written by David Gaider. He intentionally wrote Flemeth as an aloof and whimsical character who talks in circles, and rarely provides the individual who converses with her a straight answer. [4] Gaider originally intended for the game's origin story to have a historical framing which is narrated as a story by an old woman; the player would initially think it is Flemeth, only for her to be revealed as an elderly Morrigan by the end of the story. [5] Gaider considers the resolution of the Morrigan and Flemeth plot in Dragon Age: Inquisition to be the most complex video game scene he has ever written, as it had "three overlapping variants and juggled a lot of different needs". [6]

Flemeth's visual design received a complete overhaul from Dragon Age II onwards. Character artist Francis Lacuna remarked that her redesign "seemed a gamble at first, going from a crazy old lady living in a shoe to a crazy old lady who can turn into a dragon, eat Darkspawn for breakfast and is also kind of a hot babe...which is disturbing and awful and at the same time – awesome!". [7]

Portrayal

Kate Mulgrew, the voice actress of Flemeth Kate Mulgrew.jpg
Kate Mulgrew, the voice actress of Flemeth

Kate Mulgrew spoke positively of her experience working with BioWare as Flemeth's voice actress on a number of occasions. For Mulgrew, acting without cameras, makeup or costumes and with only a script and a sound engineer to assist her was a liberating experience. She liked the range she was allowed to have with Flemeth, "from her very darkest tones to moments of almost girlishness", or "going from fury to confidence, and confidence to reflection". [8] She described the vocal dexterity required to capture the darkness of the character to be "challenging and very freeing...almost joyful to go that deep". [9] Mulgrew herself is not a gamer, though she indicates that this is to her benefit as it allows her to be completely detached to the character she plays. Mulgrew opined that to portray Flemeth, she cannot "really have any kind of stake in this game at all, except the stake of her reality." [10]

Mulgrew considers Origins to be very well written, "epic, dark, and brutal" in tone, and that "there's an intelligence and a depth" that she does not see very often in other video games. [8] She described Flemeth as a mysterious witch who is a richly textured and transcendent character, noting that the player has to "stay with the game and stay with the character to discover just how mysterious she is". [9] She also said Flemeth is a personality who is full of rage, which emanated from what happened to her "when she was a young and very beautiful woman, and had to pay the price for a love that she once had". [8] Mulgrew alluded to undercurrents and secrets surrounding the character which drew from her past experiences of loss and despair, though she remarked that "it is not all dark" as in time "her history reveals itself as she reveals herself". [9] When asked to compare Flemeth to other characters she has played in a 2009 interview, Mulgrew replied that they do not have her depth, or magnitude, or discipline; to her, Flemeth is not a mere witch but "a very advanced kind of character" with a profound personal history, which she brings to bear on the choices she makes and the intriguing things she say. [9] Having possessed context and insight into the character's motivations and true nature, Mulgrew felt she could "grasp her fury and her power in a different way", and noted that "there's a sense of great adult play". [9] In a 2014 interview, Mulgrew further elaborates on the character's morally ambiguous nature. [11]

Appearances

Flemeth's first appears in The Stolen Throne as the mysterious Witch of the Wilds, who allows Maric and Loghain safe passage through the Korcari Wilds. She provides this help on the condition that Maric makes her an unspecified promise. She prophesied to Maric that a Blight will one day come to Ferelden and that Loghain will betray him if he keeps him close, "each time worse than the last".

Flemeth appears in a short prequel web comic for Dragon Age: Origins by the artists of Penny Arcade, released on September 4, 2009. It tells the tale of a band of templars who were tasked with hunting down the Witch of the Wilds. [12]

In Origins, she is first encountered by the latest Grey Wardens recruits of Ferelden, where she hands over a set of ancient treaties and provides advice for their future. She later rescues the player character and Alistair from Ostagar, and commands her daughter Morrigan to accompany them on their subsequent journeys. As part of Morrigan's personal quest, the Warden may choose to attack Flemeth and fight her in her High Dragon form, or simply allowing her to leave in peace and take her grimoire. Towards the end of the game, Morrigan reveals that Flemeth had instructed her to offer the Wardens a dark ritual prior to their confrontation with the Archdemon; as long as Morrigan has made the necessary preparations and is impregnated with a child who will then carry the soul of the Archdemon upon being slain, the life of the Grey Warden who dealt the final death blow to the Archdemon will be spared, her goal being to preserve an "Old God" soul within the Archdemon. The player has the option to decline the ritual, or acquiesce to Morrigan's offer by having a male Warden character copulate with her.

In Dragon Age II, Flemeth saves the Hawke family along with Aveline Vallen from the darkspawn as they attempt to escape the Blight in Lothering, and implores them to deliver an amulet to the Dalish Keeper Marethari at Sundermount near Kirkwall. Later in the game it is revealed that regardless of what happened in Origins, she ensured her survival through the amulet which the Dalish elves in Sundermount then use to restore her. She warns Hawke and company that the world is about to change before departing.

In Dragon Age: Inquisition , she provides the Inquisitor and Morrigan with guidance on how to defeat Corypheus. If Morrigan's son Kieran exists, Flemeth meets with him and, if he has the Old God soul, extracts it. If Kieran does not exist, Flemeth is inadvertently summoned by the individual who drank from the Well of Sorrows. In all cases, she reveals that she is possessed by the remnants of the elven goddess Mythal's spirit, and that she has apparently been working throughout the centuries to secure the goddess the justice that was denied to her. In the post-credits scene of Inquisition, Flemeth meets Solas, who is revealed to be the elven god Fen'harel. She is then petrified and had her power, and possibly the soul of the Old God, drained by Solas, leaving her fate unknown.

Promotion and merchandise

Flemeth, as both a humanoid and a dragon, is featured prominently in promotional material, advertisements, and cover art for Dragon Age II . Mulgrew, in character as Flemeth, was the narrator of the official Dragon Age II cinematic trailer released in August 2010. [13]

Flemeth's dragon form was recreated by sculptor Joe Menna, with input from BioWare, in the form of a statue at 4.5" tall and 12" wide. [14]

Reception

"Flemeth disrupts stereotypical portrayals of old women and mothers in video games, as the funny grandma or the old woman concerned with her or others’ death. Due to the ideological potential of texts and video games, subversive stories like Flemeth’s are important, as they can challenge dominant ideologies and contribute to a more inclusive society."

— Elisabeta Toma, "Powerful Elderly Characters in VideoGames: Flemeth of Dragon Age" [15]

Flemeth has received a positive reception; her enigmatic, transcendent nature has prompted discussions about unresolved stories and sub-plots which involves her within series lore, even after the character's apparent death in Inquisition. [16] [17] [18] In her 2015 research paper published in the Journal of Comparative Research in Anthropology and Sociology, Elisabeta Toma argued that Flemeth is a notable elderly female video game character with power and agency, who subverts many associated gender and age stereotypes in video games or exploits them for her own purposes. [15] Hawkins wrote that Flemeth is a very distinctive older female video game character as she is "not fragile or terribly kind, nor is she evil and merciless". [19] In her thesis titled "The Broodmother as Monstrous-Feminine—Abject Maternity in Video Games", Sarah Stang suggested that Flemeth's various identities as a mother figure, an older woman, a witch, and a shapeshifter corresponds to the aspects of the monstrous feminine figure as proposed by Stang, though Stang felt the character is an interesting subversion as she is not presented as simply another monster to be slain. [1]

Russ Fruschtick from MTV praised Mulgrew for her articulate explanation of Flemeth's character; he found it rare that voice actors are as committed as Mulgrew to the roles they play, and concluded that BioWare chose "the perfect actress to handle such a compelling character" with the intensity and passion she displays. [10] Andrei Dumitrescu from Softpedia said Mulgrew delivered "superb" voice acting for the character. [11] Carol Pinchefsky from Syfy enjoyed Mulgrew's performance as Flemeth, as it reminds her of Mulgrew's previous role as Arachnia, Queen of the Spider People, in the Star Trek: Voyager episode “Bride of Chaotica!.” [20]

Flemeth's redesigned appearance is well received, being a popular subject for fan art, cosplay and other forms of fan labor. [21] [22] [23] Hawkins commented that Flemeth's costume is "simultaneously plain and imposing, modest and yet sexually-charged", a visual representation of her characteristics which is lacking in most older female characters depicted in popular media. [19]

The boss fight with Flemeth as a dragon in Origins has been noted by Tom's Hardware and Den of Geek for its high difficulty. [24] [25]

Analysis

In an essay published in Ctrl-Alt-Play: Essays on Control in Video Gaming, Karl Babij cited the conflict between Morrigan and Flemeth in Origins, with the player character being asked to choose between slaying Flemeth or sparing her and deceiving Morrigan as an example of a truly ethical game structure; since the player must deal with the consequences of their actions as the sole moral agent in the absence of any obvious notion of good or evil, this allows them to exercise full control over the ethics of the given situation. [26] Janine Hawkins from Paste Magazine noted that Flemeth is generally indifferent about anything that does not directly concern her, but she presents herself as a powerful ally on several occasions. [3] Kimberley Wallace of Game Informer commented that, "whether Morrigan or Flemeth can be trusted is a lingering question, as they always seem to have ulterior motives". [4]

In a study about English accent stereotypes in fantasy role-playing games, Eugen Hellström noted that Flemeth's accent points towards a prestigious General American accent, and her speech is rhotic with her consistent pronunciation of the phoneme /r/ at the end of words and before consonants. [27]

Related Research Articles

<i>Dragon Age: Origins</i> 2009 video game

Dragon Age: Origins is a 2009 role-playing video game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monstrous forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay.

Dragon Age is a Canadian media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The franchise takes place on the fictional continent Thedas, and follows the experiences of its various inhabitants.

<i>Dragon Age: The Stolen Throne</i>

Dragon Age: The Stolen Throne is a fantasy novel written by David Gaider, released in March 2009. It is Gaider's first novel, as well as the first novel set in Thedas, the setting of BioWare's Dragon Age role-playing video game franchise. The Stolen Throne serves as a prequel to the BioWare role-playing game Dragon Age: Origins. Set thirty years before the events of Origins, this novel tells the backstory of characters important to the game, such as Loghain Mac Tir, as well as how the kingdom of Ferelden, the setting of Origins, achieved independence from the neighboring nation of Orlais.

Characters of <i>Dragon Age: Origins</i>

Dragon Age: Origins is a story-driven role-playing game set in a world called Thedas, where the player usually assumes control of one primary character as the protagonist of the story. Throughout the course of the story, player characters in Origins are continually presented with choices for how to deal with major game events, and any decisions made usually influence the overarching narrative. While the player does retain control over forks in the narrative, the overarching narrative in each game follows a specified path, and the player's influence is confined to certain pre-ordained events in the game rather than the entire narrative itself.

Hawke (<i>Dragon Age</i>) Player character in Dragon Age II

Hawke is a character from BioWare's Dragon Age media franchise, first appearing as the player character of the 2011 video game Dragon Age II. Hawke is the eldest child of the human Hawke family and hails from the nation of Ferelden in the world of Thedas, the setting of the Dragon Age franchise. The opening sequence of Dragon Age II follows Hawke's family as they flee northwards to the Free Marches region as refugees from the invading Darkspawn hordes. Settling down in the city-state of Kirkwall soon after arrival, Hawke emerges as a prominent figure within the span of a decade, rising in power and influence to become the "Champion of Kirkwall". Hawke is a pivotal figure behind the origins of the worldwide conflict between the setting's magicians and their custodians the Templar Order, and also plays an important role during a subsequent extradimensional invasion of Thedas by demonic beings as depicted in Dragon Age: Inquisition.

<span class="mw-page-title-main">David Gaider</span> Canadian writer and game designer

David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.

<i>Dragon Age: Inquisition</i> 2014 video game

Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisition's gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available.

Alistair (<i>Dragon Age</i>) Fictional character

Alistair is a fictional character in Dragon Age, a role-playing video game series created by Canadian video game developer BioWare. He is introduced as one of many companions that can join the party of the player character in Dragon Age: Origins. Alistair is a Grey Warden who fought alongside The Warden against the Darkspawn to end the Fifth Blight. Alistair is eventually revealed to be the illegitimate child of King Maric, making him an heir to the throne of Ferelden. Depending on the player character's choices during the events of Dragon Age: Origins, Alistair may be installed as king of Ferelden, remain as a Grey Warden, become a wandering drunk, or be executed by Queen Anora.

Characters of <i>Dragon Age: Inquisition</i>

Dragon Age: Inquisition, the third main video game in BioWare's Dragon Age series, is the most successful video game launch in BioWare history based on units sold. The game features a large number of characters who are members or potential allies of the organization known as the Inquisition; its formation was sanctioned by Divine Justinia V of the Andrastrian Chantry, the dominant religious organization in the Dragon Age series, prior to the events of Inquisition. The organization's primary purpose is to restore order to the continent of Thedas, the setting of Inquisition, where civil unrest and civil wars have already plunged entire nations and societies across the known world into chaos. A supernatural calamity in the beginning of Inquisition led to the deaths of the Divine and the majority of the Chantry leadership, and the subsequent opening of a mysterious metaphysical tear in the sky called the "Breach", which is unleashing dangerous demons upon the world and sends Thedas deeper into crisis.

<span class="mw-page-title-main">Cassandra Pentaghast</span> Fictional character

Cassandra Pentaghast is a fictional character in BioWare's Dragon Age franchise. She is the "Right Hand" of the Divine, the leader of the dominant religion in the Dragon Age setting, and a Seeker of Truth, an order of said religious organization. The character made her debut in 2011's Dragon Age II, where she appeared as part of the game's framing device. An anime film prequel, Dragon Age: Dawn of the Seeker, was released in 2012, covering the character's backstory. She appeared again in 2014's Dragon Age: Inquisition, where she serves as a party member. Cassandra makes a cameo appearance in the first episode of the 2022 Netflix animated series Absolution.

<span class="mw-page-title-main">Leliana</span> Fictional character

Leliana is a fictional character from BioWare's Dragon Age media franchise, first appearing as a party member in the 2009 role-playing game Dragon Age: Origins. A bard who is originally from the nation of Orlais, she came to Ferelden prior to the events of the Dragon Age series. Following the events of Leliana's Song, a DLC pack which serves as a prequel to the base game, she encounters the surviving Grey Wardens of Ferelden in the town of Lothering, and accompanies them to stop the monstrous Darkspawn from overrunning the world of Thedas. Leliana has appeared as a supporting character in subsequent video game sequels to Origins as well as other expanded media. She is voiced by French actress Corinne Kempa.

<span class="mw-page-title-main">Darkspawn</span> Fictional species

The Darkspawn are a fictional collective of humanoid monsters who serve as recurring antagonists of the Dragon Age video game media franchise, developed by BioWare and owned by Electronic Arts. Within the series, they mostly dwell in the subterranean realms beneath the world of Thedas, the setting of the Dragon Age series. The Darkspawn are depicted as malevolent and ugly creatures who are capable of infecting other beings with a supernatural disease known as the "Taint", which twist its victims into monstrous creatures. The supposed origins of the Darkspawn is presented in Dragon Age: Origins as a religious creation myth by the Chantry, the dominant religious organization of Thedas. The Darkspawn are portrayed as an overarching threat to the world of Thedas, as they periodically rise to the surface as a unified force led by an Archdemon, the corrupted form of ancient draconic beings once worshipped as deities by human civilizations in antiquity, killing indiscriminately and corrupting anything they encounter. The Darkspawn hordes are primarily opposed by the dwarven civilization of Thedas as well as the Grey Wardens, a sworn brotherhood of warriors formed to stop the rampaging hordes of monsters from overrunning the surface world by any necessary means.

Morrigan (<i>Dragon Age</i>) Fictional character

Morrigan is a fictional character from BioWare's Dragon Age franchise, first appearing as a party member in Dragon Age: Origins. She is a shapeshifting Witch of the Wilds, one of several sorceresses whose legends originate in the Korcari Wilds region of the kingdom of Ferelden, the setting of Origins. Morrigan leaves her home to accompany the protagonist of Origins, the would-be Hero of Ferelden, at the request of her mother Flemeth to stop the monstrous Darkspawn from overrunning the world of Thedas. Morrigan also appears in Dragon Age: Inquisition as a supporting character. She is voiced by Claudia Black.

<span class="mw-page-title-main">Dorian Pavus</span> Fictional character

Dorian Pavus is a fictional character in BioWare's Dragon Age franchise. The character made his debut in the 2014 video game Dragon Age: Inquisition, where he serves as a companion and party member. Within the series, he is a human mage from a proud noble bloodline of the Tevinter Imperium, a realm governed by a powerful magic-using oligarchy situated in the northern region of Thedas, the continent in which the Dragon Age series is set in. A self-assured man born with magical virtuosity, he is nonetheless considered a pariah as his morals and ideals do not line up with the rest of his family nor the rest of the general populace living in Tevinter. Though he rejects the decadence and corruption which is prevalent throughout Tevinter society, he loves his homeland and wants his vision of a Tevinter where prejudices don't run rampant realized. Seeking to halt what he perceives as the moral decay of his countrymen and the fundamentalist zealotry of his former mentor, he decides to join the Inquisition, believing he could not return without first eliminating the forces corrupting his homeland.

<span class="mw-page-title-main">Loghain</span> Fictional character

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Krem (<i>Dragon Age</i>) Fictional character

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Characters of <i>Dragon Age II</i>

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Dragon Age: The Silent Grove is a six-issue heroic fantasy comic book limited series set in the Dragon Age universe. The first in a series of Dragon Age visual media to be published by Dark Horse Comics, it was originally an exclusive digital release between February and May 2012. The series was primarily written by David Gaider, with Alexander Freed as scriptwriter and artwork by Chad Hardin.

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