Alistair (Dragon Age)

Last updated
Alistair
Dragon Age character
AlistairComic.jpg
Illustration of Alistair from Dragon Age: Those Who Speak #1
First appearance Dragon Age: Origins (2009)
Voiced by Steve Valentine
In-universe information
HomeFerelden
ClassWarrior
SpecializationTemplar

Alistair is a fictional character in Dragon Age , a role-playing video game series created by Canadian video game developer BioWare. He is introduced as one of many companions that can join the party of the player character in Dragon Age: Origins. Alistair is a Grey Warden who fought alongside The Warden against the Darkspawn to end the Fifth Blight. Alistair is eventually revealed to be the illegitimate child of King Maric, making him an heir to the throne of Ferelden. Depending on the player character's choices during the events of Dragon Age: Origins, Alistair may be installed as king of Ferelden, remain as a Grey Warden, become a wandering drunk, or be executed by Queen Anora.

Contents

Alistair has been featured in several Dragon Age games, novels, and graphic novels. The characterization of Alistair is based on a combination of both Xander Harris and Mal Reynolds. Various video game publications have considered Alistair to be one of the most likeable and memorable characters in Dragon Age: Origins, and have praised him for his humor, his banter with fellow Dragon Age companion character Morrigan, his relatability, and the voice acting talent provided by Steve Valentine. In spite of being generally well-received, Alistair has received some criticism for purportedly being too similar to previous BioWare-created characters.

Concept and characteristics

Steve Valentine, the voice of Alistair. Steve Valentine.jpg
Steve Valentine, the voice of Alistair.

Alistair was mainly written by David Gaider, the lead writer of Origins, and is voiced by Steve Valentine. The character is named after actor Alistair Appleton. [1] Alistair is a relatively new Grey Warden, [2] who are a group devoted to fighting Darkspawn. He is believed to be the secret son of King Maric and a serving girl, and was originally raised in Redcliffe Castle by Arl Eamon after his mother's death. [3] However, he was later given to the Chantry for training as a templar, a military order who are trained to kill "apostates" (mages outside of the Circle of Magi) and watch over the Circle of Magi. Alistair is described as having a "wry sense of humor", and makes many sarcastic remarks during the game. [2] [4] Alistair was originally written to be a "grizzled Grey Warden veteran", as per Dragon Age's original lead designer James Ohlen. However, such a character would be unlikely not to lead, and the character would have to start out at a low level. Gaider changed the character, and drew some inspiration from the characters Xander Harris and Mal Reynolds. [5] Similarly, Gaider also originally wanted to have Mal's actor Nathan Fillion voice the character, but decided against it as he would have had to perform an English accent. However, Gaider was still pleased with Valentine's voicing. [6]

Commenting on the tendency for a lot of games to feature heroes who are superheroes and have an otherworldly quality, Valentine was of the view that the best kind of "superheroes" are the ones who are insecure; he notes that Alistair is insecure, and that makes him very human and a great character for him to play. [7] In an interview with GameZone, David Gaider said that Alistair was a bit of a "woo-bie" and that his romance was "very cute". However, Gaider said that he would not want to have another Alistair-like romance in the interest of originality. [8]

Appearances

In Dragon Age: Origins

Alistair is first introduced in Dragon Age: Origins as a junior Grey Warden once the player character reaches Ostagar, where the Grey Wardens are preparing for a battle against the Darkspawn. He accompanies the player character in organizing the preparation for their "Joining" ritual as part of their induction into the Grey Wardens, where they first encounter Morrigan, a Witch of the Wilds. After Loghain abandons the battle at Ostagar, leaving the Grey Wardens and King Cailan Theirin to die, he and the player are rescued by Flemeth. Being the last Grey Wardens in Ferelden, and all other Wardens beyond their reach as Ferelden's borders are closed, the player and he must use Grey Warden contracts to demand help from certain groups against the Darkspawn. Alistair also suggests contacting Arl Eamon, who resides in Redcliffe, to help convince the other nobles to help the player. Upon entering Redcliffe, Alistair will tell the player how he is actually the heir to the crown, but was hidden due to being a bastard and instead brought up by Eamon. [9] He also expresses no wish to be king. He will then tell the player about his long-lost sister Goldanna, who lives in Denerim, and will ask to meet her. If brought to Goldanna, she will reject him, and the player may "harden" Alistair and tell him to stand up for himself more. If the player chooses to be female, Alistair can be romanced. [10]

After all the forces have been recruited by the player, Arl Eamon will call the "Landsmeet", a meeting between all of the nobles. The player will have to challenge Loghain's current regency by eroding the noble's support of him. After attending the Landsmeet, Alistair may either be made king where he assumes his position as head of the Theirin royal house, or Cailan's widow Anora may retain her position as queen. Alternatively, the player may choose to arrange a marriage between Anora and Alistair, though the latter requires persuading. If Alistair had been "hardened", he will reconsider and be less anxious of becoming king. The player may also either spare or kill Loghain. If Loghain is spared, Alistair will become so disgusted he will leave the player. If Anora is made queen and not married to Alistair, she will call for Alistair's execution if Loghain is spared. The player may interject and stop Anora, or let him be executed. If Alistair is spared, he is exiled and becomes a wandering drunk. If Loghain is killed and Alistair is not made king, he will simply return to being a Grey Warden. Finally, if Loghain was not spared and Alistair remained in the party, he may sacrifice himself killing the Archdemon [11] – who destroys the soul of any Grey Warden who kills it – unless the player agrees to Morrigan's proposal or kills the Archdemon themselves. [11]

Alistair will have a short appearance in Origin's expansion pack Awakening if placed as king during Origins. Alistair also appears in the game's Darkspawn Chronicles DLC as the final boss, with it being an alternate version of the game where the player character dies at the start and Alistair is left in charge, and the player playing as the Darkspawn. [12] [13] At the end of the DLC, the Darkspawn successfully kill Alistair and destroy Ferelden.

In Dragon Age II

If the player imports a world state where Alistair survives the events of Dragon Age: Origins , he makes a cameo appearance in Dragon Age II . If he remains a Grey Warden, he will appear during the Qunari invasion and tell Hawke that he regrets the Grey Wardens cannot help against the Qunari. If made king, he will briefly appear arguing with Meredith, head of the templars in Kirkwall. If exiled, he will become a drunk at "The Hanged Man", where Bann Teagan will show up and tell him that he can return to Ferelden.

In Dragon Age: Inquisition

Alistair also returns in Dragon Age: Inquisition as the King of Ferelden or a Grey Warden unless the player imports a world state from Dragon Age Keep where he died or became a drunk. If made king, he will make a brief appearance after the Inquisitor confronts Alexius in Redcliffe. If he remains as a Grey Warden, he will appear as Hawke's warden contact. He was branded a traitor by the Warden-Commander Clarel due to his opposition to using blood magic to stop the Blight. Afterwards, he will be trapped alongside the Inquisitor and Hawke in the Fade. Depending on the player's choice, Alistair will either sacrifice himself to help the Inquisitor to escape the Fade by battling a nightmare blocking the Fade's exit or escape with the Inquisitor while Hawke stays behind instead. If Alistair survives, he will send a report to the headquarters of the Grey Wardens in Weisshaupt Fortress.

Other appearances

Alistair is the main protagonist of a trilogy of Dragon Age graphic novels authored by David Gaider, which began with The Silent Grove . [14] [15] The overarching narrative tells Alistair's quest to find his father Maric with the help of Isabela and Varric Tethras. By the events of Dragon Age: Until We Sleep, the final installment in the trilogy, he eventually finds Maric, who was captured by a Tevinter Magister who used Maric's blood to enhance his power. After taking down the Magister, Alistair is forced to put his father out of his misery upon realizing that he was now unable to survive without the Magister's apparatus to which he was attached. He then returns to Ferelden to rule the kingdom the best he can. Alistair also makes a brief appearance in the novel Dragon Age: The Calling [16] as an infant being given to his father by Fiona, his mother.

Critical reception

Alistair has received a positive reception from critics, mainly for his sarcastic remarks and romance. Gamestm named Alistair as one of Bioware's eight most memorable companions. [17] GamesRadar staff placed him at number 37 in a list of the 50 best game characters of the seventh generation of video game consoles, commenting "Dragon Age: Origins had plenty of memorable characters, but chief among them was the would-be bastard king Alistair." [18] Tom Senior named Alistair as his personal favorite character, commenting that "A little laughter goes a long way, and Alistair shines as the self-aware bastard contender for the throne", and gave context that Origins can be very serious and dark in tone. [19] The results of a match-up poll of Dragon Age characters hosted by Bioware as part of a March Madness theme in March 2015 revealed that fans voted the Origins Warden protagonist, Alistair, Varric Tethras and Morrigan as preferred party leader, warrior, rogue and mage in an ideal party respectively. [20]

John Walker, writing for PC Gamer praised Alistair's conversations with Morrigan as one of the highlights of Origins. [21] Eurogamer's Oli Welsh noted that Alistair and Morrigan are the "stars" of the game's companions; their bickering in particular evoked sexual tension in his view, a sentiment shared by his colleague Kieron Gillen from Rock, Paper, Shotgun. [22] [23] Nevertheless, he criticized their respective storylines as being "contrived" and their dialogue and animation as being "wooden and stiff". [24] Rock, Paper, Shotgun 's Alec Meer liked Alistair, and commented that he had some nice comic deflections. [23] He said that Alistair, along with Shale, brought needed levity to the otherwise grim world of Dragon Age, describing the both of them as the game's most vital voices. [22] Meer also commented that Alistair made him wish he had made his character female, believing him to be a better love interest than Morrigan due to his cheery put-downs rather than her "snide oh-I'm-bit-naughty-me line". [23] Mike Fahey, writing for Kotaku , praised Alistair as having some of the most amusing lines in the game during his review of Origins. Fahey particularly praised Steve Valentine's voice acting, calling Alistair's voice his favourite in the game and noting that many of Alistair's lines would have fallen flat were it not for Valentine's timing. [25] During an interview with Ray Muzyka (the co-founder and CEO of BioWare), VideoGamer.com's interviewer said that while he did not like Alistair at first he grew to like him and his humour, although Muzyka himself did not like the character. [26] Kirk Hamilton, also writing for Kotaku, called Alistair one of his favorite characters, and looked forward to seeing how he got on with the "worldly" Isabella during The Silent Grove. [27] [28] [29] Walker believed that his friendship with Alistair had an "echo of reality", and felt that his sarcasm plus balancing his emotions and bravado "continue[d] to resonate". [21]

Kieron believed that Alistair was BioWare's best attempt at a male romantic lead, being "good without-out being entirely punchable". [22] While romancing Alistair, Edge's Chris Dahlen found he related more to Alistair than his female mage player character, and noted many similarities between his life growing up and Alistair. He also put some blame on him being male. [30] Wesley Yin-Poole, writing for VideoGamer.com, felt that the sex scene with Alistair was short and unerotic, calling it an example of video games still needed to learn how to do sex. [31] Walker again, this time writing for Rock, Paper, Shotgun, commented how when playing his male character his heart was always with Alistair, and felt like he was "using" Zevran when he romanced him. [32] In an article on video game romances, 1UP.com commented on how Alistair grew and developed with the player, despite beginning as an uncertain "somewhat naive soldier". [33] Natania Barron, writing for Wired GeekMom column, commented that there was something "devious and devillish" about romancing him due to his ex-Templar roots. Barron also mentioned how, after making him king, she was willing to restart the game as a Human Noble when she found out he would break up with her elf and that she "honestly cared" about securing his marriage. Barron favorably compared his romance to that of Anders' from Dragon Age II, saying that she "settled" for him and most likely chose him because he reminded her of Alistair. [34] Kotaku republished a post by a modder who had made Alistair think his character was female, who felt unable to play the game for a month after Alistair broke up with his original male character. [35]

Some writers have compared him to previous BioWare companions, such as Star Wars: Knights of the Old Republic 's Carth Onasi. Meer commented on BioWare's repeated use of themes and called Alistair Dragon Age's "Carth"; mentioning how he is the first person you recruit, had a heart of gold and is the main female love interest. However, he did note how Alistair was not as "drippy" as Carth, and how he was more someone you could have a conversation with. [23] During a criticism of BioWare's games, GameZone's Dave Snell believed that many characters were too similar, specifically calling both Carth and Alistair the "snarky young upstart". [36] John Walker, this time writing for Rock, Paper, Shotgun, felt that Alistair bucked the trend of BioWare making all the starting companions tedious. [37] Similarly, several writers compared Anders to Alistair. [34] [38] [39]

Related Research Articles

<i>Dragon Age: Origins</i> 2009 video game

Dragon Age: Origins is a 2009 role-playing video game developed by BioWare and published by Electronic Arts. It is the first game in the Dragon Age franchise. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage, or rogue coming from an elven, human, or dwarven background. The player character is recruited into the Grey Wardens, an ancient order that stands against monstrous forces known as "Darkspawn", and is tasked with defeating the Archdemon that commands them and ending their invasion. The game is played from a third-person perspective that can be shifted to a top-down perspective. Throughout the game, players encounter various companions, who play major roles in the game's plot and gameplay.

Dragon Age is a Canadian media franchise centered on a series of fantasy role-playing video games created and developed by BioWare, which have seen releases on the Xbox 360, PlayStation 3, Microsoft Windows, OS X, PlayStation 4, and Xbox One. The franchise takes place on the fictional continent Thedas, and follows the experiences of its various inhabitants.

<i>Dragon Age: The Stolen Throne</i>

Dragon Age: The Stolen Throne is a fantasy novel written by David Gaider, released in March 2009. It is Gaider's first novel, as well as the first novel set in Thedas, the setting of BioWare's Dragon Age role-playing video game franchise. The Stolen Throne serves as a prequel to the BioWare role-playing game Dragon Age: Origins. Set thirty years before the events of Origins, this novel tells the backstory of characters important to the game, such as Loghain Mac Tir, as well as how the kingdom of Ferelden, the setting of Origins, achieved independence from the neighboring nation of Orlais.

Characters of <i>Dragon Age: Origins</i>

Dragon Age: Origins is a story-driven role-playing game set in a world called Thedas, where the player usually assumes control of one primary character as the protagonist of the story. Throughout the course of the story, player characters in Origins are continually presented with choices for how to deal with major game events, and any decisions made usually influence the overarching narrative. While the player does retain control over forks in the narrative, the overarching narrative in each game follows a specified path, and the player's influence is confined to certain pre-ordained events in the game rather than the entire narrative itself.

<i>Dragon Age II</i> 2011 video game

Dragon Age II is a 2011 action role-playing video game developed by BioWare and published by Electronic Arts (EA). It is the second major game in the Dragon Age series and the successor to Dragon Age: Origins (2009). Set in the world of Thedas, players assume the role of Hawke, a human mage, rogue, or warrior who arrives in the city of Kirkwall as a lowly refugee, and becomes its legendary champion over a turbulent decade of political and social conflict. In the game, players explore and engage in combat from a third-person perspective. Players encounter various companions, who play major roles in the game's plot and gameplay. Depending on players' decisions and dialogue, a companion will either recognize Hawke as a friend or a rival.

Hawke (<i>Dragon Age</i>) Player character in Dragon Age II

Hawke is a character from BioWare's Dragon Age media franchise, first appearing as the player character of the 2011 video game Dragon Age II. Hawke is the eldest child of the human Hawke family and hails from the nation of Ferelden in the world of Thedas, the setting of the Dragon Age franchise. The opening sequence of Dragon Age II follows Hawke's family as they flee northwards to the Free Marches region as refugees from the invading Darkspawn hordes. Settling down in the city-state of Kirkwall soon after arrival, Hawke emerges as a prominent figure within the span of a decade, rising in power and influence to become the "Champion of Kirkwall". Hawke is a pivotal figure behind the origins of the worldwide conflict between the setting's magicians and their custodians the Templar Order, and also plays an important role during a subsequent extradimensional invasion of Thedas by demonic beings as depicted in Dragon Age: Inquisition.

<span class="mw-page-title-main">David Gaider</span> Canadian writer and game designer

David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.

<i>Dragon Age: Inquisition</i> 2014 video game

Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the "Breach", which is unleashing dangerous demons upon the world. Dragon Age: Inquisition's gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available.

Characters of <i>Dragon Age: Inquisition</i>

Dragon Age: Inquisition, the third main video game in BioWare's Dragon Age series, is the most successful video game launch in BioWare history based on units sold. The game features a large number of characters who are members or potential allies of the organization known as the Inquisition; its formation was sanctioned by Divine Justinia V of the Andrastrian Chantry, the dominant religious organization in the Dragon Age series, prior to the events of Inquisition. The organization's primary purpose is to restore order to the continent of Thedas, the setting of Inquisition, where civil unrest and civil wars have already plunged entire nations and societies across the known world into chaos. A supernatural calamity in the beginning of Inquisition led to the deaths of the Divine and the majority of the Chantry leadership, and the subsequent opening of a mysterious metaphysical tear in the sky called the "Breach", which is unleashing dangerous demons upon the world and sends Thedas deeper into crisis.

<span class="mw-page-title-main">Flemeth</span> Fictional character from Dragon Age

Flemeth is a character in BioWare's Dragon Age franchise. She first appears in the 2009 novel The Stolen Throne as the Witch of the Wilds, a notorious sorceress who resides in the Korcari Wilds region within the Kingdom of Ferelden in the world of Thedas, and provides conditional aid to the novel's main characters when they pass through her territory. Her first video game appearance is Dragon Age: Origins, which is set several decades after the events of The Stolen Throne, and again aids the game's protagonists. She saves the Hawke family and guides them to Kirkwall, which sets the events of Dragon Age II in motion, and provides insight on how to defeat the main antagonist of Dragon Age: Inquisition. She is voiced by American actress Kate Mulgrew for all relevant media.

<span class="mw-page-title-main">Varric Tethras</span> Fictional videogame character

Varric Tethras is a fictional character from BioWare's Dragon Age franchise. The character made his debut in 2011's Dragon Age II, where he appeared as part of the game's framing device as the unreliable narrator of its plot. He also serves as a party member, a role which he reprises in its sequel, Dragon Age: Inquisition. In-universe, he is a renowned novelist as well as a self-appointed biographer to Hawke and the Inquisitor, the protagonists of Dragon Age II and Dragon Age: Inquisition respectively. Brian Bloom provides the voice for Varric in all media.

<span class="mw-page-title-main">Darkspawn</span> Fictional species

The Darkspawn are a fictional collective of humanoid monsters who serve as recurring antagonists of the Dragon Age video game media franchise, developed by BioWare and owned by Electronic Arts. Within the series, they mostly dwell in the subterranean realms beneath the world of Thedas, the setting of the Dragon Age series. The Darkspawn are depicted as malevolent and ugly creatures who are capable of infecting other beings with a supernatural disease known as the "Taint", which twist its victims into monstrous creatures. The supposed origins of the Darkspawn is presented in Dragon Age: Origins as a religious creation myth by the Chantry, the dominant religious organization of Thedas. The Darkspawn are portrayed as an overarching threat to the world of Thedas, as they periodically rise to the surface as a unified force led by an Archdemon, the corrupted form of ancient draconic beings once worshipped as deities by human civilizations in antiquity, killing indiscriminately and corrupting anything they encounter. The Darkspawn hordes are primarily opposed by the dwarven civilization of Thedas as well as the Grey Wardens, a sworn brotherhood of warriors formed to stop the rampaging hordes of monsters from overrunning the surface world by any necessary means.

Morrigan (<i>Dragon Age</i>) Fictional character

Morrigan is a fictional character from BioWare's Dragon Age franchise, first appearing as a party member in Dragon Age: Origins. She is a shapeshifting Witch of the Wilds, one of several sorceresses whose legends originate in the Korcari Wilds region of the kingdom of Ferelden, the setting of Origins. Morrigan leaves her home to accompany the protagonist of Origins, the would-be Hero of Ferelden, at the request of her mother Flemeth to stop the monstrous Darkspawn from overrunning the world of Thedas. Morrigan also appears in Dragon Age: Inquisition as a supporting character. She is voiced by Claudia Black.

Solas (<i>Dragon Age</i>) Video game fictional character

Solas is a character in BioWare's Dragon Age franchise. He first appears in the 2014 video game Dragon Age: Inquisition, where he serves as a party member. He presents himself as an elven outlaw mage who operates outside of the edicts of the Chantry, the dominant religious organization in Thedas, the world setting of Dragon Age. Solas joins the Inquisition and serves as an expert on the Fade, a metaphysical realm that is tied to Thedas which is normally accessible only through dreaming, and its denizens. His knowledge and expertise prove instrumental in aiding the Inquisition's struggle to close the Breach, a massive dimensional tear in the sky that allows multitudes of demonic spirits to pass through into the physical world through dimensional rifts. A post-credit scene of Inquisition reveals his true identity as Fen'Harel. Trespasser, the final DLC pack released for Inquisition, provides further insight into his backstory and motives, as well as his involvement in the current world state of Thedas.

<span class="mw-page-title-main">Loghain</span> Fictional character

Loghain Mac Tir is a fictional character from BioWare's Dragon Age franchise. He hails from the kingdom of Ferelden, a realm in the world of Thedas, where the Dragon Age series is set. Loghain first appears in the 2009 novel The Stolen Throne as one of its main characters alongside his friend, King Maric Theirin. The novel's story is set during their youth, where Loghain served as Maric's right hand during Ferelden's war against the Orlesian Empire. He would next appear in The Calling, eleven years after King Maric and his companions ventured into the Deep Roads as described in The Stolen Throne, and eight years after the rebellion led by Prince Maric managed to liberate Ferelden from the Orlesians.

Anders (<i>Dragon Age</i>) Fictional character

Anders is a fictional character in BioWare's Dragon Age franchise. The character made his debut in Dragon Age: Origins – Awakening as a human mage pursued by members of the Templar Order, the military arm of the Chantry, which is the dominant religious organization in the Dragon Age series. He joins the player character as a party member. He appears again as a companion character in 2011's Dragon Age II.

Downloadable content for Dragon Age: Origins, a role-playing game developed by BioWare and published by Electronic Arts, was announced prior to the game's release in late 2009 along with a commitment from BioWare to support two years of content. Up to seven major content packs were released: The Stone Prisoner, Warden's Keep, Return to Ostagar, The Darkspawn Chronicles, Leliana's Song, The Golems of Amgarrak, and Witch Hunt. The downloadable content (DLC) packs were distributed via Xbox Live, PlayStation Network, and BioWare's website for the PC platform.

Characters of <i>Dragon Age II</i>

Dragon Age II, the second main video game in BioWare's Dragon Age series, features an ensemble cast of characters. Several returning characters from its antecedent Dragon Age: Origins may appear in a major or minor capacity, including Flemeth, Anders, Merrill, Isabela, Alistair, Zevran, Leliana, Marethari, Bodahn and Sandal Feddic.

<i>Dragon Age: Origins – Return to Ostagar</i> 2010 video game content

Dragon Age: Origins – Return to Ostagar is a downloadable content (DLC) pack for the 2009 fantasy role-playing video game Dragon Age: Origins developed by BioWare and published by Electronic Arts. It was digitally released for Xbox 360, PlayStation 3, and Microsoft Windows between January and March 2010. The pack follows the surviving members of the Grey Warden branch in the kingdom of Ferelden in Thedas, the setting of the Dragon Age franchise. The Wardens return to the ruined fortress of Ostagar in the aftermath of a great battle between its defenders and an invading force of monstrous Darkspawn which takes place during an early sequence in Origins, which resulted in the deaths of Ferelden's king as well as the entirety of the Grey Warden leadership.

<i>Dragon Age: The Silent Grove</i> Comics based on video games

Dragon Age: The Silent Grove is a six-issue heroic fantasy comic book limited series set in the Dragon Age universe. The first in a series of Dragon Age visual media to be published by Dark Horse Comics, it was originally an exclusive digital release between February and May 2012. The series was primarily written by David Gaider, with Alexander Freed as scriptwriter and artwork by Chad Hardin.

References

  1. "David Gaider on Twitter". Twitter. March 25, 2013. Archived from the original on April 15, 2022. Retrieved April 6, 2020.
  2. 1 2 Tyler Nagata (October 9, 2009). "Dragon Age: Origins - blood party". GamesRadar . Archived from the original on September 24, 2015. Retrieved May 30, 2012.
  3. BioWare (2009-11-03). Dragon Age: Origins. Electronic Arts. Alistair: I told you before how Arl Eamon raised me, right? That my mother was a serving girl at the castle and he took me in? The reason he did that was because... well, because my father was King Maric. Which made Cailan my... half-brother, I suppose.
  4. "Alistair". Official character page. Archived from the original on December 28, 2010. Retrieved May 30, 2012.
  5. David Gaider (December 14, 2009). "For Mal Reynolds I'd do anything - but not for you, Alistair". Archived from the original on June 23, 2016. Retrieved June 16, 2014.
  6. David Gaider (November 17, 2009). "Nathan Fillion is (apparently not) an Elf". Archived from the original on August 7, 2016. Retrieved June 16, 2014.
  7. BioWare. "Heroes, Villains, and Alistair in Between - With Steve Valentine". YouTube . Archived from the original on July 19, 2016. Retrieved December 30, 2014.
  8. "Dragon Age II's David Gaider Reveals Stance on In-Game Romances". GameZone. 4 May 2012. Retrieved May 30, 2012.
  9. BioWare (2009-11-03). Dragon Age: Origins. Electronic Arts. Alistair: I told you before how Arl Eamon raised me, right? That my mother was a serving girl at the castle and he took me in? The reason he did that was because... well, because my father was King Maric. Which made Cailan my... half-brother, I suppose.
  10. Joe Newman (January 6, 2010). "Dragon Age: Origins - romance and recruitment guide". GamesRadar . Archived from the original on December 21, 2016. Retrieved May 30, 2012.
  11. 1 2 BioWare (2009-11-03). Dragon Age: Origins. Electronic Arts. Alistair: Wait. Let me. There's no need for you to die. This is my duty. I should be the one to kill it.
  12. Alec Meer (May 19, 2010). "Anti-Alistair: Darkspawn Chronicles Is Out". Rock, Paper, Shotgun . Archived from the original on May 12, 2012. Retrieved May 29, 2012.
  13. Raychul (4 May 2012). "The Conclusion of the Dragon Age: Origins Saga". GameZone. Archived from the original on 2 April 2015. Retrieved May 29, 2012.
  14. Brenna Hillier (October 18, 2011). "Dragon Age comic series inbound via Dark Horse". VG247 . Archived from the original on June 5, 2012. Retrieved May 29, 2012.
  15. Hugh Armitage (May 2, 2012). "Dark Horse, BioWare unveil 'Dragon Age' comic". Digital Spy . Archived from the original on June 4, 2012. Retrieved May 30, 2012.
  16. Gaider, David (2009). Dragon age: the calling. New York: TOR. ISBN   978-0-7653-2409-2. OCLC   318875868.
  17. "BioWare's 8 most memorable companions". Gamestm. June 23, 2015. Archived from the original on June 23, 2015. Retrieved October 26, 2013.
  18. "Best game characters of the generation". GamesRadar. 11 October 2013. Archived from the original on 21 April 2015. Retrieved May 19, 2014.
  19. Andy Kelly (November 7, 2018). "The best and worst BioWare companions". PC Gamer. Archived from the original on September 24, 2014. Retrieved March 6, 2020.
  20. David Stonecipher (March 24, 2015). "'Dragon Age: Inquisition' Fans Pick Their Favorite Characters In March Madness Faceoff". Inquisitr . Archived from the original on February 15, 2020. Retrieved February 15, 2020.
  21. 1 2 John Walker. "Dragon Age: Origins Review". PC Gamer. Archived from the original on July 11, 2013. Retrieved May 31, 2012.
  22. 1 2 3 "The Games Of Christmas: December 24th". Rock, Paper, Shotgun. December 24, 2009. Archived from the original on May 9, 2012. Retrieved May 29, 2012.
  23. 1 2 3 4 Alec Meer (November 9, 2009). "Rock Lord: Dragon Age's Number One Guy". Rock, Paper, Shotgun. Archived from the original on May 12, 2012. Retrieved May 29, 2012.
  24. Oil Welsh (November 3, 2009). "Dragon Age: Origins Review". Eurogamer. Archived from the original on February 28, 2017. Retrieved May 29, 2012.
  25. Mike Fahey (November 3, 2009). "Dragon Age: Origins Review: Tripping The Blight Fantastic". Kotaku. Archived from the original on January 1, 2012. Retrieved May 29, 2012.
  26. "Dragon Age: Origins: A retrospective with Ray Muzyka". VideoGamer.com. November 16, 2009. p. 3. Archived from the original on September 20, 2015. Retrieved May 30, 2012.
  27. Kirk Hamilton (October 17, 2011). "It's Canon: Alistair Became King in Dragon Age: Origins". Kotaku. Archived from the original on April 7, 2012. Retrieved May 30, 2012.
  28. Brenna Hillier (October 18, 2011). "Dragon Age comic series inbound via Dark Horse". VG247 . Archived from the original on June 5, 2012. Retrieved May 29, 2012.
  29. Hugh Armitage (May 2, 2012). "Dark Horse, BioWare unveil 'Dragon Age' comic". Digital Spy . Archived from the original on June 4, 2012. Retrieved May 30, 2012.
  30. Chris Dahlen (November 25, 2009). "Chasing Alistair". Edge. Archived from the original on August 3, 2012. Retrieved May 29, 2010.
  31. "VideoGamer.com Plays". VideoGamer.com. April 18, 2010. Archived from the original on December 3, 2013. Retrieved May 30, 2012.
  32. John Walker (February 7, 2011). "Dragon Age II Is Mature". Rock, Paper, Shotgun. Archived from the original on July 7, 2012. Retrieved July 4, 2012.
  33. Kat Bailey. "The Uncanny Valley of Love". 1UP.com. Archived from the original on December 3, 2013. Retrieved July 4, 2012.
  34. 1 2 Natania Barron (April 15, 2011). "An Ode to Alistair: Love, Lust, and Loss in Fereldan". Wired. Archived from the original on December 3, 2012. Retrieved July 6, 2012.
  35. Robert Yang (August 2, 2010). "Dragon Age: Origins Is The First Game About Gay Marriage & The Power of Mods". Kotaku . Archived from the original on February 7, 2012. Retrieved July 6, 2012.
  36. Dave Snell (4 May 2012). "Why I´m bored with Bioware". GameZone. Archived from the original on 18 August 2012. Retrieved May 30, 2012.
  37. John Walker (March 31, 2011). "Thoughts: What Went Wrong In Dragon Age II". Rock, Paper, Shotgun. Archived from the original on May 9, 2012. Retrieved May 30, 2012.
  38. Andrew Burnes (February 3, 2010). "Dragon Age: Origins - Awakening Screenshots". VE3D . Archived from the original on February 8, 2010. Retrieved July 6, 2012.
  39. Thierry Nguyen (March 16, 2010). "Dragon Age: Origins - Awakening Review". 1UP.com. Archived from the original on July 23, 2012. Retrieved July 6, 2012.

Further reading