Neverwinter Nights | |
---|---|
Genre(s) | Role-playing video game |
Developer(s) | BioWare, Obsidian Entertainment |
Publisher(s) | Atari (formerly Infogrames) |
Platform(s) | Microsoft Windows, Mac OS X, Linux, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One |
First release | Neverwinter Nights (Microsoft Windows) June 18, 2002 |
Latest release | Neverwinter Nights: Enhanced Edition (Nintendo Switch, Playstation 4, Xbox One) December 3, 2019 |
Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment, based on the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. Aside from also being set around the city Neverwinter, it is unrelated to both the 1991 Neverwinter Nights online game and the 2013 online game called Neverwinter .
The Neverwinter Nights series take place primarily in the city of Neverwinter, located in the Sword Coast region of the fictional land of Faerûn. [1] Also commonly referred to as the City of Skilled Hands, [2] Neverwinter grew from a multi-racial settlement named Eigersstor founded several hundred years prior to the start of Neverwinter Nights . [3] At the time the first game takes place, the city of Neverwinter was beset by a magical plague named the Wailing Death, [4] whereas in the second game the city is threatened by an invasion from its ancient enemy named the King of Shadows. [5]
The Neverwinter Nights series is a franchise of role-playing games. [6] The systems of the games are based on the rules of Dungeons & Dragons, a table-top role-playing game originally developed by TSR, Inc. [7] Both Neverwinter Nights and Neverwinter Nights 2 contain three game modes: a default campaign, a multiplayer mode, and custom contents. [7]
Both Neverwinter Nights and Neverwinter Nights 2 include a default campaign, which focus on the development of the player character through a series of distinct acts. [8] In addition to the main story, the player also has the opportunity to undertake a variety of side quests, some of which form storylines that span the entire game. The player has the ability to make key choices in specific quests can affect combat encounters, key plot points, and the outcome of the overarching story. [9]
Before the player can begin the campaign, they must first create a new character through the game's character creation interface. The player may customize a new character from scratch, or select one of the pre-set characters provided by the games. If the player chooses to create a new character, they are then guided through a series of choices about their character, including race, class, appearance etc.. Some of the choices such as gender and appearance are purely cosmetic, whereas others such as race and class affect how the player character fights and what abilities they have access to. [10]
In addition to the base campaign and the multiplayer mode, both Neverwinter Nights and Neverwinter Nights 2 also included sets of software development tools which allow the players to create custom campaigns which they can then share with other players. [11] Neverwinter Nights shipped with the Aurora Toolset , [11] while Neverwinter Nights 2 shipped with the Electron Toolset , which was completely rewritten by Bioware using the programming language C#. [12]
The first instalment in the series, Neverwinter Nights, was generally well received according to review aggregator Metacritic, which gave it a score of 91/100 based on 34 critic reviews and a score of 8.1/10 based on 608 user reviews. [13] Greg Kasavin of GameSpot praised the game's accessibility, calling it "one of those exceedingly rare games that has a lot to offer virtually everyone, even if they aren't already into RPGs". [14] Gamezone appreciated the game's graphic and sound design, and that "the musical score foreshadows game action (the music picks up in intensity when combat looms), and is well done". [15] Allgame reviewer Mark Hoogland commended the Aurora toolset shipped with Neverwinter Nights, calling the breadth of level, story, environment, and module creation options "impressive". Eurogamer reviewer Gestalt was less convinced, criticising the single-player campaign's emphasis on combat encounters over "actual roleplaying", but was optimistic that the game's mod support will give it longevity. [16]
The game series was praised for its customizable player character, including gender, as well as its non-player characters, which Kotaku editor Mary Kenney described as "fun, flawed and downright weird", like paladin Lady Aribeth, [17] [18] kobold bard Deekin Scalesinger [17] [19] and writer and trouble seeker Volothamp Geddarm. [20]
The Neverwinter Nights series has been adopted by a number of educators for use in the classroom. University of Alberta's Professor Mike Carbonara and colleagues made use of the Aurora Toolset to develop an "economics game" aimed at teaching the concepts of fixed price commerce, mark up, and supply and demand. [21] Squire & Jenkins at MIT Education Arcade created the multiplayer game Revolution, which allows players to roleplay characters with different dispositions and political views in 1770s colonial Williamsburg, with an aim to improve the student's understanding of the American Revolution. [22] In 2005, researchers Nora Paul and Kathleen A. Hansen designed a custom module for journalism students; players took on the role of a journalist investigating a train derailment in the fictional American town named Harperville, during which they must investigate and analyse multiple sources. [23]
Title | Release | Platforms | Additional Info |
---|---|---|---|
Neverwinter Nights | 2002 | Windows, Mac, Linux | |
Neverwinter Nights: Shadows of Undrentide | 2003 | Windows, Mac, Linux | expansion pack |
Neverwinter Nights: Hordes of the Underdark | 2003 | Windows, Mac, Linux | expansion pack |
Neverwinter Nights: Kingmaker | 2004 | Windows | premium module* (requires Hordes of the Underdark) |
Neverwinter Nights: Pirates of the Sword Coast | 2005 | Windows, Mac, Linux | premium module* |
Neverwinter Nights: Infinite Dungeons | 2006 | Windows, Mac, Linux | premium module* |
Neverwinter Nights: Darkness over Daggerford | 2006 | Windows, Mac, Linux | premium module* |
Neverwinter Nights: Wyvern Crown of Cormyr | 2006 | Windows, Mac, Linux | premium module* |
Neverwinter Nights 2 | 2006 | Windows, Mac | |
Neverwinter Nights 2: Mask of the Betrayer | 2007 | Windows | expansion pack |
Neverwinter Nights 2: Storm of Zehir | 2008 | Windows | expansion pack |
Neverwinter Nights 2: Mysteries of Westgate | 2009 | Windows | adventure pack** |
Neverwinter Nights: Tyrants of the Moonsea [24] | 2019 | Windows, Mac, Linux | premium module* |
Neverwinter Nights: Dark Dreams of Furiae [25] | 2020 | Windows, Mac, Linux | premium module* |
A gamemaster is a person who acts as a facilitator, organizer, officiant regarding rules, arbitrator, and moderator for a multiplayer role-playing game. The act performed by a gamemaster is sometimes referred to as "gamemastering" or simply "GM-ing."
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American publisher Electronic Arts.
Neverwinter Nights is a role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It is the first installment in the Neverwinter Nights series and was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003.
The Underdark is a fictional setting which has appeared in Dungeons & Dragons role-playing campaigns and Dungeons & Dragons-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. Polygon called it "one of D&D's most well-known realms".
Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the second installment in the Neverwinter Nights series and is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons fantasy tabletop role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.
Neverwinter Nights was an early graphical multiplayer online role-playing game, which ran from 1991 to 1997 on AOL.
Neverwinter Nights: Hordes of the Underdark is an expansion pack for the role-playing video game Neverwinter Nights produced by BioWare and published by Atari. The follow-up to the Shadows of Undrentide expansion, Hordes of the Underdark adds a campaign, prestige classes, and other features. The Windows version also includes new scripting options for the Aurora toolkit.
Neverwinter Nights: Kingmaker is an expansion pack released for BioWare's Neverwinter Nights that includes three premium modules: Kingmaker, Shadowguard, and Witch's Wake. Released in November 2004, Kingmaker won the Academy of Interactive Arts & Sciences' "Computer Role-Playing Game of the Year" award in 2005.
Neverwinter Nights 2: Mask of the Betrayer is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is an expansion pack for Neverwinter Nights 2. It was released in 2007 for Microsoft Windows in North America, Europe, and Australia. Like the first game, Mask of the Betrayer is set in the Forgotten Realms campaign setting of the fantasy tabletop role-playing game Dungeons & Dragons and employs the 3.5 edition rules.
Neverwinter Nights 2: Mysteries of Westgate is an expansion pack for the role-playing video game Neverwinter Nights 2. It was developed by Ossian Studios and published by Atari Interactive on April 29, 2009. The player creates a character and controls it, along with a group of three pre-designed companions, journeying through the game world. The gameplay is very similar to that of the base game. Mysteries of Westgate also includes new monsters, music, and other tools, which can be used by players to create their own Neverwinter Nights 2 levels.
Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari Interactive. It was released in late 2008 in North America, Europe, and Australia. Like previous entries in the Neverwinter Nights series, Storm of Zehir is based on the paper and pencil fantasy role-playing game Dungeons & Dragons, and uses the game's 3.5 edition ruleset.
Darkness over Daggerford is a premium module for BioWare's Neverwinter Nights role-playing video game. It was released for digital distribution on August 16, 2006. Considered a user-made mod, the game was created by Canadian company Ossian Studios, headed by former BioWare employee Alan Miranda. It was remastered and released as an official premium module on June 1, 2018.
Ossian Studios Inc. is a developer of role-playing game content for the Neverwinter Nights and Neverwinter Nights 2 franchise of PC games.
Feline Fuelled Games is a German PC game development team whose mods for the role-playing games Neverwinter Nights 2 by Obsidian and Dragon Age: Origins by BioWare have received critical acclaim in the German video game press. On 5 May 2017, they will publish their first original game, the point-and-click adventure Sandra and Woo in the Cursed Adventure based on the webcomic Sandra and Woo.
Neverwinter is a free-to-play massively multiplayer online role-playing game developed by Cryptic Studios for Microsoft Windows in 2013, Xbox One in 2015, and PlayStation 4 in 2016. Based on the fictional Forgotten Realms city of Neverwinter from Dungeons & Dragons, Neverwinter is a standalone game and not part of the previous Neverwinter Nights series.
David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.
Demiplane is a company that creates digital toolsets for playing tabletop role-playing games which can be used as an aid to playing in person or remotely online. The Demiplane platform's main services are game matchmaking, game hosting and licensed content via the Nexus digital toolset. Nexus provides access to digital rulebooks, adventures, and other supplements; it also provides digital tools like a character builder and character sheets. The platform was launched in 2020; early access to Nexus launched in 2021. In June 2024, the company was acquired by the virtual tabletop (VTT) company Roll20.
It was the characters, though, that made Neverwinter my favorite, and for many years only, game.
Aribeth is actually one of my favourite game characters ever.