BloodSpell | |
---|---|
Engine(s) | Aurora Engine |
Genre(s) | Fantasy |
Running time | 90 min. |
Created by | Hugh Hancock |
Voices | Thom Tuck Charmaine Gilbert Alan Cross Caroline Dunford Paul A J Hamilton Johnnie Ingram Russell Lotan Sian Bevan Jehane Barbour David Reed |
Crew | Steve Wallace Johnnie Ingram Ross Bambrey Justin Hall Chris Cornwell Ben Sanders Phil Rice "Dragal 23" Murray Robertson |
Release(s) | 26 April 2006 – 8 December 2006 |
Format(s) | QuickTime, WMV, DivX |
No. of episodes | 14 |
Website https://www.bloodspell.com/ |
BloodSpell is a 2006 fantasy film produced by Strange Company. BloodSpell employs filming techniques known as machinima, and is the first feature-length production to use BioWare's Aurora Engine, developed for the role-playing video game Neverwinter Nights , to generate the video portion of the film. [1] The film was serially released in short episodes under the Creative Commons Attribution-NonCommercial-ShareAlike 2.5 License, which allows for redistribution, modification, and creation of fan fiction. [2] Strange Company have asserted somewhat controversially that, as of 2006, BloodSpell, was the largest machinima production. The series features numerous cameo appearances, including several voice appearances from science fiction author Charles Stross. [3]
BloodSpell tells the fictional story of Jered, a young Monk of the Church of the Angels, an organisation that exists to purify the Blooded, a term for those who release magical power when their blood is spilt. The story follows Jered as he joins forces with the Blooded in an attempt to gain his freedom.
BloodSpell was in development for more than two years. In late 2003, executive producer Hugh Hancock first began to work on the project in response to a claim that his work had lost its "punk edge". [4] Production costs were under £10,000. [5]
The film was made using the Neverwinter Nights Aurora game engine, which provides a Dungeon Master (DM) client that allows actor models to be created or removed at will. Multiple DMs can join a single local Neverwinter Nights server. Under this configuration, any character can be controlled by any of the DMs to accomplish actions that are needed for the scene being filmed.
Additionally, a number of modifications to Neverwinter Nights are used, from additional animations, to a custom set of camera tools, allowing scripted camera movements, to a texture switching OpenGL tool that allows for the appearance of lip syncing, referred to by the BloodSpell team as "TOGLFaceS" (Take Over GL Face Skins).
The first trailer for BloodSpell was released on 19 October 2005 [6] and was followed by two teaser trailers in late April 2006. [7] The first episode premiered on 26 April 2006, [8] and the series concluded in late 2006 after fourteen episodes.
In August 2006, controversy involving BloodSpell occurred when the Leipzig Games Convention pronounced it too violent to be shown as part of their machinima showcase. [9] The Games Conference later changed their position and allowed the film to be shown.
In 2007, the fourteen episodes were remastered into a feature film. In early 2008, a DVD image of the feature-length edit of BloodSpell was released under Creative Commons at the official site. The DVD includes three "Making of BloodSpell" documentaries.
Machinima, originally machinema is the use of real-time computer graphics engines to create a cinematic production. Most often, video games are used to generate the computer animation. The word "machinima" is a portmanteau of the words machine and cinema.
Neverwinter Nights is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003.
Cory Efram Doctorow is a Canadian-British blogger, journalist, and science fiction author who served as co-editor of the blog Boing Boing. He is an activist in favour of liberalising copyright laws and a proponent of the Creative Commons organization, using some of their licences for his books. Some common themes of his work include digital rights management, file sharing, and post-scarcity economics.
Red vs. Blue, often abbreviated as RvB, is an American web series created by Burnie Burns with his production company Rooster Teeth. The show is based on the setting of the military science fiction first-person shooter series and media franchise Halo. It is distributed through Rooster Teeth's website, as well as on DVD, Blu-ray, and formerly on the El Rey Network and Netflix. The series initially centers on two opposite teams fighting in an ostensible civil war—shown to actually be a live fire exercise for elite soldiers—in the middle of Blood Gulch, a desolate box canyon, in a parody of first-person shooter video games, military life, and science fiction films. Initially intended to be a short series of six to eight episodes, the project quickly and unexpectedly achieved significant popularity following its premiere on April 1, 2003. The series consists of eighteen seasons and five mini-series. Red vs. Blue is the third longest-running animated webseries of all time, behind Homestar Runner and Neurotically Yours.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
Boing Boing is a website, first established as a zine in 1988, later becoming a group blog. Common topics and themes include technology, futurism, science fiction, gadgets, intellectual property, Disney, and left-wing politics. It twice won the Bloggies for Weblog of the Year, in 2004 and 2005. The editors are Mark Frauenfelder, David Pescovitz, Carla Sinclair, and Rob Beschizza, and the publisher is Jason Weisberger.
Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons fantasy tabletop role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.
Michael Justin "Burnie" Burns is an American writer, actor, producer, comedian, host, and director previously based in Austin, Texas. He is a co-founder, former chief executive officer, and former chief creative officer of Rooster Teeth. He is noted for his contributions in machinima, a form of film-making that uses video game technology in its production, and also works with animation and live action. Burns is also known for his work in the hosting and podcasting field.
Stormfront Studios, Inc. was an American video game developer based in San Rafael, California. In 2007, the company had over 50 developers working on two teams, and owned all its proprietary engines, tools, and technology. As of the end of 2007, over fourteen million copies of Stormfront-developed games had been sold. Stormfront closed on March 31, 2008, due to the closure of their publisher at the time, Sierra Entertainment.
Paul Marino is a film director, producer, animator, voice actor, and author currently focused on machinima, the art of using engines from video games to create films. He is a co-founder and the executive director of the Academy of Machinima Arts & Sciences (AMAS), a non-profit organization formed in 2002 to promote and organize the growth of machinima. Marino also co-founded the ILL Clan, a machinima production group, and, working under the pseudonym ILL Robinson, helped to create a number of the group's machinima pieces. In particular, he directed Hardly Workin', an August 2000 comedy video that won a Best in SHO award in Showtime's alt.SHO.com Alternative Media Festival, held on February 8, 2001, and an award for Best Acting at the AMAS's 2002 Machinima Film Festival.
Strange Company was a group of machinima creators and distributors based in Edinburgh, Scotland. They are known in the medium as the longest-standing machinima production company, having produced machinima films since 1997, and for creating the Machinima.com website, which distributes such films on the internet since 2000.
Neverwinter Nights was the first multiplayer online role-playing game to display graphics, and ran from 1991 to 1997 on AOL.
The following is a list of notable machinima-related events in the year 2006. These include several new machinima productions, season finales, and the 2006 Machinima Festival.
A kingmaker is a person who can influence the selection of a monarch, without themself being a candidate for the (perhaps) figurative throne.
Machinima, Inc. was an American multiplatform online entertainment network owned by WarnerMedia. The company was founded in January 2000 by Hugh Hancock and was headquartered in Los Angeles, California.
Neverwinter Nights 2: Mask of the Betrayer is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is an expansion pack for Neverwinter Nights 2. It was released in Autumn 2007 for the PC in North America, Europe, and Australia. Like the first game, Mask of the Betrayer is set in the Forgotten Realms campaign setting of the fantasy tabletop role-playing game Dungeons & Dragons and employs the 3.5 edition rules.
Floodgate Entertainment was an American video game developer founded by Paul Neurath in 2000. Many of the company's employees are former Looking Glass Studios employees.
David Gaider is a Canadian Narrative Designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.