Neverwinter Nights: Darkness over Daggerford

Last updated
Neverwinter Nights: Darkness over Daggerford
DoDBanner.jpg
Developer(s) Ossian Studios
Publisher(s) Ossian Studios
Designer(s) Alan Miranda
Series Neverwinter Nights
Platform(s) Microsoft Windows, Mac OS X, Linux
Release
  • WW: August 16, 2006
Enhanced Edition
  • WW: June 1, 2018
Genre(s) Role-playing
Mode(s) Single-player

Darkness over Daggerford is a premium module for BioWare's Neverwinter Nights role-playing video game. It was released for digital distribution on August 16, 2006. Considered a user-made mod, the game was created by Canadian company Ossian Studios, headed by former BioWare employee Alan Miranda. It was remastered and released as an official premium module on June 1, 2018.

Contents

Daggerford was based on earlier Dungeons & Dragons video games like Baldur's Gate and Icewind Dale . It takes place in the Western Heartlands region of the Forgotten Realms campaign setting, in the town of Daggerford, near Waterdeep and Baldur's Gate. Completely a single-player experience, Daggerford's story revolves around the player character investigating the recent death of the town's leader.

Daggerford was originally conceived as a Neverwinter Nights premium module, which were products marketed through BioWare's website and supported by the game's publisher, Atari. Several months before the game's scheduled release, the premium module program was cancelled. Ossian decided to publish Daggerford anyway, and it was released as a free download on IGN's Neverwinter Vault, a community site for the Neverwinter Nights series.

For Neverwinter Nights: Enhanced Edition Ossian Studios was hired to remaster Daggerford and finally release it as an official premium module. [1]

Gameplay

The world map in Darkness over Daggerford. DoDWorldmap.jpg
The world map in Darkness over Daggerford.

Since the game is an expansion of Neverwinter Nights, it uses the same engine, Aurora, and basic gameplay is similar. Features created specifically for Daggerford include a world map and a stronghold, which players can use as a base of operations and a source for sidequests. [2] Players start the module at level 8. [3] In addition to the main storyline of the game, there are numerous sidequests that can be undertaken for a variety of rewards. [4]

Plot

The intro of the game tells the player about the recent events in city of Daggerford. Pwyll Greatshout, the duke of Daggerford, died during strange circumstances. To maintain stability, a new leader was chosen: Baron Matagar Bugo, who promises the citizens to make Daggerford a new trading giant like Waterdeep. In the meantime, raider attacks on caravans become too often, and strange disappearings of cattle make people believe that hard times wait ahead.

The game begins with players working as freelance adventurers escorting a caravan from Waterdeep to Daggerford. Along the way, the caravan is attacked by a mysterious group and one of the player's party members, Talarenne, is kidnapped. [2] The player soon discovers that Talarenne was mistaken for an agent of Waterdeep who came to the city in order to find out the truth about Pwyll Greatshout's death and the current political situation. The player decides to aid the agent.

The rest of the story follows the player character's efforts to rescue the missing party member and find the truth about what is going on around Daggerford. [3] Gradually, an evil plot by Zhentarim is uncovered, and player has to do everything to stop it from fruition, or the city might be taken over... or even destroyed.

Development

Alan Miranda was a previous employee of BioWare and had worked on other Dungeons & Dragons titles like Neverwinter Nights and Baldur's Gate II: Throne of Bhaal . [5] In 2003, he left BioWare to form his own company, Ossian Studios, with his wife, Elizabeth Starr. [6] Miranda approached BioWare joint CEO Greg Zeschuk in 2005 to discuss the possibility of Ossian developing a "premium module" for Neverwinter Nights. [7] Premium modules were adventures created for Neverwinter Nights by BioWare and other companies. [8] BioWare had been given autonomy on the premium module process from the game's publisher, Atari, and Zeschuk approved Miranda's proposal. [6] Miranda's initial draft of the project was a pirate-themed adventure in the Sword Coast, which happened to be the same idea that BioWare itself was creating a premium module for, called Neverwinter Nights: Pirates of the Sword Coast . Miranda revised the concept and chose the Western Heartlands as the setting. [9]

A portion of the city of Daggerford, being created by Ossian designers using Neverwinter Night's toolset. DoDToolset.jpg
A portion of the city of Daggerford, being created by Ossian designers using Neverwinter Night's toolset.

Ossian began putting together the team for the module and decided to hire prominent amateur modders from the Neverwinter Nights fan community. [9] The team set out to create a premium module that was ultimately to be as large as an expansion pack, [5] with a large number of sidequests and a focus on exploration, like Baldur's Gate . [10] Early on, the team decided to focus on the creation of a world map system for Daggerford, as well as a stronghold system that players could use as a customizable home and base. [5]

Ossian estimated that a module on par with other large games like Kingmaker would take four to five months to develop. Pre-production on Daggerford began in April 2005 and took a month and a half. Ossian went through five designers in this stage, none of whom were successful. Choosing a designer required much of the time allocated for pre-production, and to compensate, Ossian developers immediately began creating the game, fleshing out details as they went. [11] In order to keep in line with the exploration spirit of Baldur's Gate, Ossian hired designers specifically for the game's sidequests. [4] The world map system in particular posed problems to designers, who stated that "the toolset really wasn't made to do what we wanted it to do." [12] In addition, only Miranda and his wife worked in a brick and mortar building—most of the game's design was coordinated online using Skype. [11] The production of Daggerford took longer than Ossian had anticipated, and in February 2006, BioWare's Live Team Lead Designer Rob Bartel offered the studio advice on their module. [4] [11] The next month, BioWare inspected the game and approved it for content completion. [13]

In May 2006, Atari cancelled the premium module program, with no warning to developers of the current projects. [13] Miranda and his team decided to finish the game anyway, [10] and in August 2006 it was released free of charge on IGN's Neverwinter Nights Vault. [14] Despite the game being self-funded, the cancellation of the premium module program was "more than a little disappointing", according to Miranda. In July 2006, BioWare and Atari decided to release one of the other modules that had been cancelled, Wyvern Crown of Cormyr , which Miranda described as "perplexing." [13]

Reception

Darkness over Daggerford surpassed 25,000 downloads in five weeks, a higher number than that recorded for previous Neverwinter Nights Vault's Module of the Year winners. [15] The game went on to win the site's Reviewer Award, a Gold Award for the second-best module of 2006, and an entry in their Hall of Fame, [14] which collects the highest-rated and most popular modules. [16] It also won the Best RPG Mod award at the Independent Games Festival in 2007. [17]

Related Research Articles

Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations, comic books, and an upcoming film.

<i>Baldurs Gate</i> Franchise of fantasy role-playing video games

Baldur's Gate is a series of role-playing video games set in the Forgotten Realms Dungeons & Dragons campaign setting. The game has spawned two series, known as the Bhaalspawn Saga and the Dark Alliance, both taking place mostly within the Western Heartlands, but the Bhaalspawn Saga extends to Amn and Tethyr. The Dark Alliance series was released for consoles and was critically and commercially successful. The Bhaalspawn Saga was critically acclaimed for using pausable realtime gameplay, which is credited with revitalizing the computer role-playing game (CRPG) genre.

BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, the company has been owned by American publisher Electronic Arts.

<i>Neverwinter Nights</i> (2002 video game) Dungeons & Dragons video game

Neverwinter Nights is a third-person role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003.

Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.

<span class="mw-page-title-main">Minsc</span> Fictional character from Baldurs Gate

Minsc is a fictional character in the Baldur's Gate series of Dungeons & Dragons role-playing video games developed by BioWare. He originated from the pen-and-paper Dungeons & Dragons sessions held by the lead designer of Baldur's Gate, James Ohlen, and was expanded upon by the game's lead writer, Lukas Kristjanson. His video game debut was in Baldur's Gate as a companion character who can join the player's party. He also appears in the sequel, Baldur's Gate II: Shadows of Amn, the expansion, Baldur's Gate II: Throne of Bhaal, and the 2015 game Baldur's Gate: Siege of Dragonspear, as well as in promotions relating to the titles. Minsc is voiced by Jim Cummings in his video game appearances.

<i>Neverwinter Nights 2</i> 2006 video game

Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons fantasy tabletop role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.

<span class="mw-page-title-main">Greg Zeschuk</span> General Manager at BioWare Austin

Gregory Zeschuk is a Canadian businessman who was a VP at Electronic Arts and General Manager at BioWare Austin until 2012. He co-founded video game developer BioWare in Edmonton in 1995 with Ray Muzyka and Augustine Yip, after all three earned their medical degrees from the University of Alberta. Zeschuk announced his retirement from BioWare on September 18, 2012. He is currently involved in a number of projects related to the craft-beer industry, including the production of a web-based interview show known as "The Beer Diaries." Greg is also the chairman of the board of the smart playground technology startup, Biba Ventures based in Vancouver, BC.

<i>Neverwinter Nights: Hordes of the Underdark</i> 2003 video game

Neverwinter Nights: Hordes of the Underdark is an expansion pack for the role-playing video game Neverwinter Nights produced by BioWare and published by Atari. The follow-up to the Shadows of Undrentide expansion, Hordes of the Underdark adds a campaign, prestige classes, and other features. The Windows version also includes new scripting options for the Aurora toolkit.

<i>Neverwinter Nights: Kingmaker</i> Expansion pack for Neverwinter Nights

Neverwinter Nights: Kingmaker is an expansion pack released for BioWare's Neverwinter Nights that includes three premium modules: Kingmaker, Shadowguard, and Witch's Wake. Released in November 2004, Kingmaker won the Academy of Interactive Arts & Sciences "PC RPG of the Year" award for Computer Role Playing Game of the Year in 2005.

<i>Neverwinter Nights 2: Mask of the Betrayer</i> 2007 video game

Neverwinter Nights 2: Mask of the Betrayer is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is an expansion pack for Neverwinter Nights 2. It was released in Autumn 2007 for the PC in North America, Europe, and Australia. Like the first game, Mask of the Betrayer is set in the Forgotten Realms campaign setting of the fantasy tabletop role-playing game Dungeons & Dragons and employs the 3.5 edition rules.

<i>Neverwinter Nights 2: Mysteries of Westgate</i> 2009 video game

Neverwinter Nights 2: Mysteries of Westgate (NWN2:MoW) is an expansion pack for the role-playing video game Neverwinter Nights 2. It was developed by Ossian Studios and published by Atari Interactive on April 29, 2009. The player creates a character and controls it, along with a group of three pre-designed companions, journeying through the game world. The gameplay is very similar to that of the base game. Mysteries of Westgate also includes new monsters, music, and other tools, which can be used by players to create their own Neverwinter Nights 2 levels.

<i>Neverwinter Nights 2: Storm of Zehir</i> Expansion pack

Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari Interactive. It was released in late 2008 in North America, Europe, and Australia. Like previous entries in the Neverwinter Nights series, Storm of Zehir is based on the paper and pencil fantasy role-playing game Dungeons & Dragons, and uses the game's 3.5 edition ruleset.

Alan Miranda is an American computer game designer.

Ossian Studios Inc. is a developer of role-playing game content for the Neverwinter Nights and Neverwinter Nights 2 franchise of PC games.

<i>Neverwinter Nights</i> Dungeons & Dragons-based video game series

Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment, based on the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. It is unrelated to the 1991 Neverwinter Nights online game hosted by AOL.

Feline Fuelled Games is a German PC game development team whose mods for the role-playing games Neverwinter Nights 2 by Obsidian and Dragon Age: Origins by BioWare have received critical acclaim in the German video game press. On 5 May 2017, they will publish their first original game, the point-and-click adventure Sandra and Woo in the Cursed Adventure based on the webcomic Sandra and Woo.

<span class="mw-page-title-main">David Gaider</span> Canadian writer and game designer

David Gaider is a Canadian Narrative Designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.

References

  1. The Beamblog. "Neverwinter Nights: Darkness Over Daggerford Is Now Available!" . Retrieved 2022-10-29.
  2. 1 2 Berliad (2006-09-27). "Darkness over Daggerford". NWVault (IGN). Retrieved 2009-03-22.
  3. 1 2 "Neverwinter Nights: Darkness over Daggerford". BioWare. Archived from the original on 2009-03-12. Retrieved 2009-03-22.
  4. 1 2 3 Taluntain; Chevalier (2006-10-26). "Darkness over Daggerford Interview". Sorcerer's Place. Retrieved 2009-03-22.
  5. 1 2 3 "Cancelled Premium Module Interview -Alan Miranda (Darkness over Daggerford)". NW Vault (IGN). 2006-08-17. Retrieved 2009-03-22.
  6. 1 2 Ford, Suzie (2008-04-14). "NWN2: Mysteries of Westgate Interview with Alan Miranda". Warcry. Archived from the original on 2009-03-04. Retrieved 2009-03-22.
  7. "Darkness over Daggerford Wrap Report". RPG Vault (IGN). 2006-10-13. Archived from the original on 2009-06-22. Retrieved 2009-03-22.
  8. "Premium Neverwinter Nights Modules". BioWare. Archived from the original on April 29, 2008. Retrieved 2009-03-22.
  9. 1 2 "Cancelled Premium Module Team Interview - (Darkness over Daggerford)". NW Vault (IGN). 2006-08-26. Retrieved 2009-03-22.
  10. 1 2 Wallis, Alistair (2007-02-23). "Road To The IGF: Darkness Over Daggerford's Alan Miranda". Gamasutra. Retrieved 2009-03-22.
  11. 1 2 3 "Darkness over Daggerford Wrap Report (page 2)". RPG Vault (IGN). 2006-10-13. Archived from the original on 2008-03-04. Retrieved 2009-03-22.
  12. "Darkness over Daggerford World Map System - Alan Miranda/Brian Watson". NW Vault (IGN). 2006-08-19. Retrieved 2009-03-22.
  13. 1 2 3 Taluntain; Chevalier (2006-10-26). "Darkness over Daggerford Interview (page 2)". Sorcerer's Place. Retrieved 2009-03-22.
  14. 1 2 "Darkness over Daggerford". NW Vault (IGN). 2006-08-15. Retrieved 2009-03-22.
  15. "Darkness over Daggerford Wrap Report (page 4)". RPG Vault (IGN). 2006-10-13. Archived from the original on 2008-03-04. Retrieved 2009-03-22.
  16. "Hall of Fame". NW Vault (IGN). Retrieved 2009-03-22.
  17. "2007 IGF Mod Category Winners Announced". Gamasutra. 2006-12-16. Retrieved 2009-03-22.