Alan Miranda is a computer game designer.
Alan Miranda is a previous BioWare employee, who had worked on Dungeons & Dragons titles like Neverwinter Nights and Baldur's Gate II: Throne of Bhaal . [1] In 2003, he left BioWare to form his own company, Ossian Studios, with his wife Elizabeth Starr. [2] Miranda approached BioWare joint CEO Greg Zeschuk in 2005 to discuss the possibility of Ossian developing a "premium module" for Neverwinter Nights. [3] Premium modules were adventures created for Neverwinter Nights by BioWare and other companies. [4] BioWare had been given autonomy on the premium module process from the game's publisher, Atari, and Zeschuk approved Miranda's proposal. [2] Miranda's initial draft of the project was a pirate-themed adventure in the Sword Coast, which happened to be the same idea that BioWare itself was creating a premium module for, Neverwinter Nights: Pirates of the Sword Coast . Miranda revised the concept and chose the Western Heartlands as the setting. [5] Ossian estimated that a module on par with other large games like Kingmaker would take about four to five months. Pre-production on Darkness over Daggerford began in April 2005 and took a month and a half. Ossian went unsuccessfully through five designers in this stage. Choosing a designer required much of the time allocated for pre-production, and to compensate Ossian developers immediately began creating the game, fleshing out details as they went. [6] In May 2006, Atari cancelled the premium module program, with no warning to developers of the current projects. [7] Miranda and his team decided to finish the game anyway, [8] and in August 2006 it was released free of charge on IGN's Neverwinter Nights Vault. [9]
BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip. Since 2007, the company has been owned by American publisher Electronic Arts.
Neverwinter Nights is a role-playing video game developed by BioWare. Interplay Entertainment was originally set to publish the game, but financial difficulties led to it being taken over by Infogrames, who released the game under their Atari range of titles. It is the first installment in the Neverwinter Nights series and was released for Microsoft Windows on June 18, 2002. BioWare later released a Linux client in June 2003, requiring a purchased copy of the game to play. MacSoft released a Mac OS X port in August 2003.
Chris Avellone is an American video game designer and comic book writer. He worked for Interplay and Obsidian Entertainment before becoming a freelance designer and writer. He is best known for his work on role-playing video games such as Planescape: Torment, Star Wars Knights of the Old Republic II: The Sith Lords and the Fallout series.
Obsidian Entertainment, Inc. is an American video game developer based in Irvine, California and part of Xbox Game Studios. It was founded in June 2003, shortly before the closure of Black Isle Studios, by ex-Black Isle employees Feargus Urquhart, Chris Avellone, Chris Parker, Darren Monahan, and Chris Jones.
Neverwinter Nights 2 is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is the second installment in the Neverwinter Nights series and is the sequel to BioWare's Neverwinter Nights, based on the Dungeons & Dragons fantasy tabletop role-playing game. Neverwinter Nights 2 utilizes an adaptation of the Dungeons & Dragons 3.5 edition rules. Players create player characters to represent themselves in the game, using the same character creation rules as found in the Dungeons & Dragons game. They may gain the assistance of additional party members, and they eventually acquire a keep that can be used as a base of operations. Neverwinter Nights 2 is set in the Forgotten Realms campaign setting—in and around the city of Neverwinter. The story is mostly unrelated to Neverwinter Nights and follows the journey of an orphaned adventurer investigating a group of mysterious artifacts known as "silver shards" and their connection to an ancient, evil spirit known as the King of Shadows.
Raymond Alexander Muzyka is a Canadian investor, entrepreneur and physician. Originally trained as a medical doctor and practicing as an emergency department and family physician after graduation, he is the co-founder of video game developer BioWare, and was CEO, senior vice president, and general manager of the BioWare label of Electronic Arts. In October 2012 he announced that he was embarking on a 'third career' mentoring and angel investing in technology, new media, medical and social entrepreneurs, and impact investing at ThresholdImpact.
Neverwinter Nights: Shadows of Undrentide is an expansion pack for Neverwinter Nights developed by Floodgate Entertainment and BioWare, and was released in June 2003. The expansion pack adds a new campaign and new features including new character classes, creatures, feats, and spells, and other nuances such as allowing the player to access and modify their henchman's inventory. The Windows version also included scripting options for the Aurora toolkit.
Neverwinter Nights: Hordes of the Underdark is an expansion pack for the role-playing video game Neverwinter Nights produced by BioWare and published by Atari. The follow-up to the Shadows of Undrentide expansion, Hordes of the Underdark adds a campaign, prestige classes, and other features. The Windows version also includes new scripting options for the Aurora toolkit.
James Ohlen is a video game designer. He was Senior Creative Director of BioWare where he worked for 22 years prior to starting the publishing company Arcanum Worlds in 2018. In 2019, Ohlen became the lead of a new internal development studio Archetype Entertainment under Wizards of the Coast to develop new intellectual property and video games for the company.
Neverwinter Nights: Kingmaker is an expansion pack released for BioWare's Neverwinter Nights that includes three premium modules: Kingmaker, Shadowguard, and Witch's Wake. Released in November 2004, Kingmaker won the Academy of Interactive Arts & Sciences' "Computer Role-Playing Game of the Year" award in 2005.
Neverwinter Nights 2: Mask of the Betrayer is a role-playing video game developed by Obsidian Entertainment and published by Atari Interactive. It is an expansion pack for Neverwinter Nights 2. It was released in 2007 for Microsoft Windows in North America, Europe, and Australia. Like the first game, Mask of the Betrayer is set in the Forgotten Realms campaign setting of the fantasy tabletop role-playing game Dungeons & Dragons and employs the 3.5 edition rules.
Neverwinter Nights 2: Mysteries of Westgate is an expansion pack for the role-playing video game Neverwinter Nights 2. It was developed by Ossian Studios and published by Atari Interactive on April 29, 2009. The player creates a character and controls it, along with a group of three pre-designed companions, journeying through the game world. The gameplay is very similar to that of the base game. Mysteries of Westgate also includes new monsters, music, and other tools, which can be used by players to create their own Neverwinter Nights 2 levels.
Neverwinter Nights 2: Storm of Zehir is an expansion pack for the role-playing video game Neverwinter Nights 2, developed by Obsidian Entertainment and published by Atari Interactive. It was released in late 2008 in North America, Europe, and Australia. Like previous entries in the Neverwinter Nights series, Storm of Zehir is based on the paper and pencil fantasy role-playing game Dungeons & Dragons, and uses the game's 3.5 edition ruleset.
Darkness over Daggerford is a premium module for BioWare's Neverwinter Nights role-playing video game. It was released for digital distribution on August 16, 2006. Considered a user-made mod, the game was created by Canadian company Ossian Studios, headed by former BioWare employee Alan Miranda. It was remastered and released as an official premium module on June 1, 2018.
Ossian Studios Inc. is a developer of role-playing game content for the Neverwinter Nights and Neverwinter Nights 2 franchise of PC games.
Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment, based on the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. Aside from also being set around the city Neverwinter, it is unrelated to both the 1991 Neverwinter Nights online game and the 2013 online game called Neverwinter.
Feline Fuelled Games is a German PC game development team whose mods for the role-playing games Neverwinter Nights 2 by Obsidian and Dragon Age: Origins by BioWare have received critical acclaim in the German video game press. On 5 May 2017, they will publish their first original game, the point-and-click adventure Sandra and Woo in the Cursed Adventure based on the webcomic Sandra and Woo.
David Gaider is a Canadian narrative designer and writer. He was the lead writer and creator of the setting for the role-playing video game series Dragon Age.
Annie VanderMeer is an American video game designer specializing in role-playing video games, best known for her narrative work on 2021's Unpacking and her design work on the 2012's Guild Wars 2.