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Forgotten Realms: Unlimited Adventures | |
---|---|
Developer(s) | MicroMagic |
Publisher(s) | |
Designer(s) | Jason T. Linhart |
Programmer(s) | David Blake Jason T. Linhart Bill Sloan |
Artist(s) | Eric Halloran Herb Perez |
Composer(s) | David Govett George Sanger |
Series | Gold Box |
Platform(s) | DOS, Macintosh |
Release | March 17, 1993 |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Forgotten Realms: Unlimited Adventures, also known as Unlimited Adventures, or by the acronyms FRUA or UA, is a video game originally released on March 17, 1993, by Strategic Simulations, [2] for the IBM PC and Macintosh.
Unlimited Adventures is a construction kit for computer role-playing games, and drew its content from the prior Gold Box engine games, [3] with improved graphics. SSI's contract with TSR, Inc. required the former to stop using the Gold Box engine, so the company released its development tools. [4] [3] Games created by users can be shared with other players who also own Unlimited Adventures. As of 2022, the program still has an active community of users. [5] [ non-primary source needed ]
The original game allowed the user to create dungeon modules, some editing and renaming of monsters and characters, and to import pictures and monster sprites. However, some art, such as walls, combat backdrops, and title screens, could not be changed in the unmodified game.
Those limitations have been overcome by community-made mods. The availability of these mods has led to the creation of comprehensive "worldhacks", designed to allow the creation of science fiction, superhero, Western and Roman Empire adventures, among others. A program called "UASHELL" applies and manages these hacks and enables the player to apply them.
The fanmade game design program Dungeon Craft (originally called UA Forever) is a standalone program that partially emulates FRUA's engine, but with a greater ease of user modification.
Forgotten Realms Unlimited Adventures is included in the compilation "The Forgotten Realms Archives - Collection Two". [6]
SSI sold 32,364 copies of Unlimited Adventures. [4] Computer Gaming World in 1993 called it "the best adventure-construction kit available" despite the "sorely lacking" Gold Box engine. [7] According to GameSpy in 2004, although "the game's graphics were poor [...] and using the tools could be a little complicated, Unlimited Adventures was an excellent tool for budding RPG designers". [8]
James Trunzo reviewed Unlimited Adventures: Fantasy Construction Kit in White Wolf #37 (July/Aug., 1993) and stated that "UA comes with well-written and very complete documentation which includes a number of essential tutorials to give you a feel for design. UA also comes with a complete adventure that you can play and modify. All the scenarios can be saved and played on other computers by your friends. After all, you'll know all the secrets! The fun of UA is in design - both the design of the game and the fun of designing your own adventures." [9]
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.
Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box games, continuing the events of Pool of Radiance.
Gold Box is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
Pools of Darkness is a role-playing video game published by Strategic Simulations in 1991. It is the fourth entry in the Pool of Radiance series of Gold Box games, and the story is a continuation of the events of the third game, Secret of the Silver Blades. Like the previous games in the series, it is set in the Forgotten Realms, a campaign setting from Dungeons & Dragons. Players must stop an invasion from an evil god, eventually traveling to other dimensions to confront his lieutenants.
Advanced Dungeons & Dragons: Heroes of the Lance is a video game released in 1988 for various home computer systems and consoles. The game is based on the first Dragonlance campaign module for the Dungeons & Dragons fantasy role-playing game, Dragons of Despair, and the first Dragonlance novel Dragons of Autumn Twilight.
Dungeon Hack is a 1993 role-playing video game developed by DreamForge Intertainment and published by Strategic Simulations for DOS and NEC PC-9801.
Hillsfar is a role-playing video game for MS-DOS compatible operating systems, Amiga, Atari ST, and Commodore 64. It was developed by Westwood Associates and published by Strategic Simulations in 1989. It combines real-time action with randomly generated quests and includes elements of the Advanced Dungeons & Dragons fantasy role-playing game. A port to the Nintendo Entertainment System was released in 1993. Hillsfar received mixed reviews from critics.
Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.
Treasures of the Savage Frontier (1992) is a Gold Box Dungeons & Dragons role-playing video game. It was developed by Beyond Software and published by SSI for the Amiga and DOS.
Neverwinter Nights was an early graphical multiplayer online role-playing game, which ran from 1991 to 1997 on AOL.
Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & DragonsGold Box games. It was published in 1990 by Strategic Simulations. The highest graphics setting supported in the MS-DOS version is EGA graphics. It also supports the Adlib sound card and either a mouse or joystick.
The Dark Queen of Krynn is the third in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" role-playing video games. The game was released in 1992.
Eye of the Beholder II: The Legend of Darkmoon is a 1991 role-playing video game and the sequel to the first Eye of the Beholder. It used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more role-playing aspects to the game. A sequel, Eye of the Beholder III: Assault on Myth Drannor, was released in 1993.
Eye of the Beholder III: Assault on Myth Drannor is a 1993 role-playing video game and the sequel to Eye of the Beholder and Eye of the Beholder II: The Legend of Darkmoon.
Realms of Darkness is a fantasy role-playing video game developed by Strategic Simulations and published in 1986. It was developed for the Apple II and Commodore 64.
Prophecy of the Shadow is a 1992 fantasy role-playing video game developed by Strategic Simulations for MS-DOS. The game was released in both English and German versions.
Pool of Radiance is a series of role-playing video games set in the Forgotten Realms campaign settings of Dungeons & Dragons; it was the first Dungeons & Dragons video game series to be based on the Advanced Dungeons & Dragons rules.
A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools, and sometimes also a light scripting language, engineered for the rapid iteration of user-derived video games.
You can create your own fantasy adventure in the Unlimited Adventures construction kit...The game is coming soon from US Gold on PC and Apple Mac.