Buck Rogers: Matrix Cubed

Last updated
Buck Rogers: Matrix Cubed
Buck Rogers - Matrix Cubed Coverart.png
Developer(s) Strategic Simulations
Publisher(s) Strategic Simulations
Designer(s) Rhonda Van
Programmer(s) Russell Brown
Artist(s) Tom Wahl
Composer(s) George Sanger
Series Gold Box
Platform(s) MS-DOS
Release 1992
Genre(s) Role-playing
Mode(s) Single-player

Buck Rogers: Matrix Cubed is a role-playing video game for MS-DOS developed and published by Strategic Simulations 1992. It uses the Gold Box engine. The game takes place in the Buck Rogers XXVC campaign setting. Matrix Cubed is a sequel to Countdown to Doomsday which came out in 1990.

Contents

Plot

The player's party is invited to attend the coronation of a new Sun King on Mercury. They also meet up with Dr Romney, who explains that he has discovered a way to create an incredible source of free energy, one that has the potential to rebuild Earth and challenge the power of RAM (Russo-American Mercantile).

Buck asks the team to find Dr Coldor at Copernicus station on Luna (the Moon). The station is filled with corrupt officials, and a significant weapons manufacturer is also involved. RAM slavers are also operating in the area, giving the player another opportunity to test their skills. The team discovers that their ship has become sabotaged, filling it with radiation, and are forced to evacuate using escape pods. Although the launch kills most of the enemies facing them, Sid Refuge manages to leap on board and hang onto the back fin, where he is later picked up by PURGE (Prevention of Unwanted Research and Genetic Engineering) forces.

The Amaltheans are the descendants of the original researchers that had developed the genetically engineered Stormriders to live in floating cities above Jupiter's turbulent storms. After infecting the genetic tanks with a gennie created by the Stormrider race as a punishment for enslaving them, they are taken to an orbiting gas mining platform deep within Jupiter's turbulent atmosphere. The Matrix Device is about to be ignited when RAM attacks along with an insane Sid Refuge who appears to seize the Device for PURGE. However, once they succeed by infecting the genetic tanks with a gennie developed by the Stormriders, Dr Makali agrees to assist them in building the Matrix Device.

They take Makali to an orbiting gas mining platform deep within Jupiter's turbulent atmosphere. The scientists manage to activate the Matrix Device, thus, ensuring the resurrection of Earth and the eventual downfall of RAM. [1]

Gameplay

Data Sheets

Weapons Table
WeaponRanges (S/M/L)DamageROF
Knife-/-/-1d32
Mono Knife-/-/-1d62
Cutlass-/-/-1d62
Sword-/-/-1d82
Polearm-/-/-1d102
Mono Sword-/-/-1d102
D.R. X-Bow4/6/81d82
Needle Gun6/9/121d36
Bolt Gun8/12/161d44
Laser Pistol16/24/321d83
Rocket Pistol8/12/161d104
Microwave Gun8/12/161d104
Laser Rifle60/90/1201d122
Heat Gun3/4/62d62
Rocket Rifle40/60/802d82
Sonic Stunner2/3/4save2
Grenade1/2/3varies1
Grenade Launcher6/9/12varies1/2
Plasma Thrower10/15/204d101/2
Rocket Launcher20/30/405d101/2


Reception

SSI sold 38,086 copies of Matrix Cubed. [2] Scorpia of Computer Gaming World in 1992 criticized SSI for, as it did with Eye of the Beholder , giving the game an abrupt, anticlimactic ending. She concluded that "overall, Matrix Cubed is a disappointment. Aside from the horrible ending, the pieces just don't fit together as well as they should", and inferior to Countdown to Doomsday. [3] In 1993 the magazine stated that the game was "a disappointing sequel", advising those who were not a "real hard-core Rogers fan" to avoid it. [4] The game was reviewed in 1992 in Dragon #182 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars. [5]

Reviews

Related Research Articles

<i>Eye of the Beholder</i> (video game) 1991 video game

Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.

<i>Curse of the Azure Bonds</i> 1989 video game

Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box adventure computer games, continuing the events after the first part, Pool of Radiance.

<span class="mw-page-title-main">Gold Box</span> Video game series and game engine

Gold Box is a series of role-playing video games produced by SSI from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.

<i>Pools of Darkness</i> 1991 video game

Pools of Darkness is a role-playing video game published by Strategic Simulations in 1991. The cover art and introduction screen shows a female drow. It is the fourth entry in the Pool of Radiance series of Gold Box games, and the story is a continuation of the events after Secret of the Silver Blades. The novel loosely based on the game was released in 1992. Like the previous games in the series, it is set in the Forgotten Realms, a campaign setting from Dungeons & Dragons. Players must stop an invasion from an evil god, eventually traveling to other dimensions to confront his lieutenants.

<i>Conquests of Camelot: The Search for the Grail</i> 1990 video game

Conquests of Camelot: The Search for the Grail is a graphic adventure game released in 1990 by Sierra On-Line. It was the first game in the Conquests series designed by Christy Marx and her husband Peter Ledger. The only other game in the series was 1991's Conquests of the Longbow: The Legend of Robin Hood. Marx did the majority of the design work while Ledger created the game and package art.

<i>Might and Magic II: Gates to Another World</i> 1988 video game

Might and Magic II: Gates to Another World is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to Might and Magic Book One: The Secret of the Inner Sanctum.

<i>Dragon Wars</i> 1989 video game

Dragon Wars is a fantasy role-playing video game developed by Rebecca Heineman and published by Interplay Productions in 1989 and distributed by Activision.

<span class="mw-page-title-main">Buck Rogers XXVC</span> Science fiction tabletop role-playing game

Buck Rogers XXVC is a game setting created by TSR, Inc. in the late 1980s. Products based on this setting include novels, graphic novels, a role-playing game (RPG), board game, and video games. The setting was active from 1988 until 1995.

<i>Secret of the Silver Blades</i> 1990 video game

Secret of the Silver Blades is the third in a four-part series of Forgotten Realms Dungeons & Dragons "Gold Box" adventure role-playing video games. The game was released in 1990.

<i>Buck Rogers: Countdown to Doomsday</i> 1990 video game

Buck Rogers: Countdown to Doomsday is a role-playing video game set in the Buck Rogers XXVC universe. It was published in 1990 by Strategic Simulations for MS-DOS, Commodore 64, and Amiga. A Sega Genesis version was released in 1991. Buck Rogers: Matrix Cubed is the 1992 sequel.

<i>The Bards Tale Construction Set</i> 1991 video game

The Bard's Tale Construction Set is a computer game creation system that allows for the creation of dungeon crawl video games based on the Bard's Tale game engine. It was developed by Interplay Productions in 1991 and distributed by Electronic Arts. It was released for the Amiga and MS-DOS.

<i>Gateway to the Savage Frontier</i> 1991 video game

Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.

<i>Treasures of the Savage Frontier</i> 1992 video game

Treasures of the Savage Frontier (1992) is a Gold Box Dungeons & Dragons role-playing video game. It was developed by Beyond Software and published by SSI for the Amiga and DOS.

<i>Wizardry VI: Bane of the Cosmic Forge</i> 1990 video game

Wizardry VI: Bane of the Cosmic Forge is the 6th title in the Wizardry series of role-playing video games. It was the first in the trilogy surrounding the Dark Savant, which was followed by Wizardry VII: Crusaders of the Dark Savant and Wizardry 8. It was developed by Sir-Tech Software, Inc. and was released on the Amiga and DOS platforms in 1990 by the same company, and for the Super Famicom in Japan in 1995 by ASCII.

<i>Hard Nova</i> 1990 video game

Hard Nova is a role-playing video game developed by Malibu Interactive and published by Electronic Arts in 1990 for DOS, Amiga and Atari ST. It is a follow-up to Sentinel Worlds I: Future Magic.

<i>Death Knights of Krynn</i> 1991 video game

Death Knights of Krynn is the second in a three-part series of DragonlanceAdvanced Dungeons & Dragons "Gold Box" role-playing video games, published by Strategic Simulations. The game was released in 1991.

<i>Eye of the Beholder II: The Legend of Darkmoon</i> 1991 video game

Eye of the Beholder II: The Legend of Darkmoon is a 1991 role-playing video game and the sequel to the first Eye of the Beholder. It used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more role-playing aspects to the game. A sequel, Eye of the Beholder III: Assault on Myth Drannor, was released in 1993.

<i>Tunnels & Trolls: Crusaders of Khazan</i> 1990 video game

Crusaders of Khazan is a computer adaptation of the tabletop role-playing game Tunnels and Trolls, developed and published by New World Computing in 1990 for DOS, FM Towns, PC-88 and PC-98. The game is available from Flying Buffalo and in Fiery Dragon's Tunnels and Trolls 30th Anniversary Edition. The game was an international production, designed and directed in the US but programmed in Japan.

<i>Elvira II: The Jaws of Cerberus</i> 1992 video game

Elvira II: The Jaws of Cerberus is the second game in the Elvira series of horror adventure/role-playing video games. It was developed by Horror Soft and published by Accolade in 1992. The game is a sequel to 1990's Elvira: Mistress of the Dark. It was followed by Waxworks, which can be considered its spiritual sequel.

<i>Space: 1889</i> (video game) 1990 video game

Space: 1889 is an adventure game developed by Paragon Software and published in 1990 for Amiga, Atari ST, and MS-DOS.

References

  1. "Buck Rogers: Matrix Cubed (Game)".
  2. Maher, Jimmy (2017-03-31). "Opening the Gold Box, Part 5: All That Glitters is Not Gold". The Digital Antiquarian.
  3. Scorpia (May 1992). "Scorpion's View". Computer Gaming World. p. 80. Retrieved 24 November 2013.
  4. Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
  5. Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (June 1992). "The Role of Computers". Dragon (182): 55–60.
  6. "Zero Magazine Issue 30". April 1992.
  7. http://www.kultboy.com/index.php?site=t&id=352 [ bare URL ]
  8. "Buck Rogers XXVC: Matrix Cubed review from Amiga Joker (May 1992) - Amiga Magazine Rack".