Pools of Darkness | |
---|---|
Developer(s) | Strategic Simulations MicroMagic (Amiga) Marionette (PC-98) |
Publisher(s) | Strategic Simulations Pony Canyon (PC-98) |
Designer(s) | Ken Humphries David Shelley |
Composer(s) | George Sanger David Govett |
Series | Gold Box |
Platform(s) | DOS, Macintosh, Amiga, NEC PC-9801 |
Release | |
Genre(s) | Role-playing game, tactical RPG |
Mode(s) | Single-player |
Pools of Darkness is a role-playing video game published by Strategic Simulations in 1991. [2] It is the fourth (and final) entry in the Pool of Radiance series of Gold Box games, and the story is a continuation of the events of the third game, Secret of the Silver Blades . Like the previous games in the series, it is set in the Forgotten Realms, a campaign setting from Dungeons & Dragons . Players must stop an invasion from an evil god, eventually traveling to other dimensions to confront his lieutenants.
The cover art and introduction screen shows female drow though it is unclear who in the gameworld they represent. A novel of the same name, loosely based on the game, was released in 1992.
The party starts their adventure in the city of Phlan, charged with the task to safely escort Council Member Sasha on a diplomatic mission. Upon leaving the city, Lord Bane, along with four of his lieutenants, claims the entire land of Faerûn as his own, and magically teleports, destroys, and removes many cities off the face of the land.
The goal of the game is to systematically restore order to the realms by destroying Bane's minions one by one, and returning light and order to the land plunged in darkness. [3]
To play Pools of Darkness, one simply needs to create characters and form a party. The gameplay basics are identical to all games in the series. The game does come with a pre-designed party, but many players prefer to create their own characters. One can modify the appearance and some colors of the character's combat icon and then name the character. A maximum of six characters may be added to the party and it's highly recommended to use all six spaces as the game does not give any handicaps for smaller parties. Non-player characters sometimes join the party in the game, making it possible to have more than six characters. Characters can also be transferred from Secret of the Silver Blades .
The party's objective is to defeat Bane's lieutenants Thorne (an ancient red dragon), Kalistes (a Marilith), and Tanetal (a Glabrezu) and acquire the items they possess. The ultimate goal is to reach Bane's Land and face off against Bane's last and greatest lieutenant, Gothmenes (a Balor). All of the lieutenants are found in other dimensions, which can be reached using portals known as Pools of Darkness.
Traveling through the pools can cause many types of items the characters are holding to be permanently destroyed and lost. The party may opt to leave these items in a vault to save them. Any items from the dimensions will suffer this same fate when traveling back to the realms. Some very powerful magic items and all non-magical items can survive the trip.
There are also many side quests the party can do along the way, which can help the party in gaining experience and items, especially early on. There are many unmarked areas on the overworld the party can enter, which can be found if the player looks around the open fields for any such places. This is true of all the overworlds.
The mandatory quests involve:
There are also side quests in several places, and famous people in the realm too. For example, Elminster was always there to maintain the dimensional portal for the party should they arrive at any Pool of Darkness. The lost princess Alusair Nacacia will ask the party to help her to fight Rakshasas in Myth Drannor. Lastly, after finishing the final quest, the party had the option to either end their journey or go through one more dungeon of enemies and traps, known as "Dave's Challenge".
Pools of Darkness differed from its predecessors in a number of ways. Unlike other Forgotten Realms Gold Box games where the party always stayed in Faerûn, the quests that the party have to endure traversed many dimensions to do battle with Bane's lieutenants. These include Thorne's Cave, Kalistes' Land, a visit to then sleeping Moander's colossus body in Astral Plane, and finally Bane's Land itself in Acheron.
Mages have the ability to get up to level 9 spells (the maximum). A popular spell available in this game is the Delayed Blast Fireball, which can cause damage to many targets at once. Unlike Secret of the Silver Blades , the fireball cannot be delayed and is cast immediately.
Pools of Darkness followed its predecessors closely in terms of structure. The party could have a maximum of six adventurers (with two extra slots for NPCs). Characters had the ability to advance to level 40. [4]
Combat in Pools of Darkness, especially late in the story, differed greatly from the encounters of the previous games. The player's characters faced some of the toughest creatures in the AD&D universe, in addition to a number of new and formidable critters created specifically for the game, such as the Pets of Kalistes (intelligent magic spiders that can see invisible enemies and whose venomous bite had a -2 save) and the Minions of Bane (which have the magic resistances of demons and the breath weapons of dragons). [5] [6]
The game was by far the most extensive of any of the series, in storyline depth and possibilities of advancement and equipment. The game also featured better graphics at the time as it supported VGA 256 colors instead of 16. Another minor difference is the font used in the game is less stylish, but easier to read.
In the Amiga version, scrolls could be joined into bundles, while the MS-DOS version didn't feature this option. Also games could be loaded in the camp menu of the Amiga version. MS-DOS users had to restart or enter a training hall and remove all their characters from the party to load a game.
Pools of Darkness was much less successful than the first Gold Box games, with SSI selling 52,793 copies. [7] Pools of Darkness was reviewed in 1992 in Dragon #178 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars. [8] In Computer Gaming World , Scorpia found the game enjoyable, with better graphics than in the prior Gold Box games. She criticized the "lame ending", annoying sounds, [3] and having to abandon weapons when visiting another dimension, but called Pools of Darkness "the best of the lot" and "the ultimate challenge for the experienced Gold Box gamer". [9]
Jim Trunzo reviewed Pools of Darkness in White Wolf #31 (May/June, 1992) and stated that "The system is cleaner, quicker, easier to understand and better to look at and listen to. The adventure's plot is deep and believable, its scope is large and varied, and its monsters numerous and deadly. What more can a guy (or girl) ask for?" [10]
According to GameSpy, while "not remembered as the most memorable of the Forgotten Realms Gold Box games, but it was definitely worth playing back then, if you braved the previous three installments". [11]
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.
Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box games, continuing the events of Pool of Radiance.
Gold Box is a series of role-playing video games produced by Strategic Simulations from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
Wizard's Crown is a top-down role-playing video game published by Strategic Simulations in 1986. It was released for the Atari 8-bit computers, Atari ST, IBM PC compatibles, Apple II, and Commodore 64. A sequel, The Eternal Dagger, was released in 1987.
Dungeon Hack is a 1993 role-playing video game developed by DreamForge Intertainment and published by Strategic Simulations for DOS and NEC PC-9801.
Dark Sun: Shattered Lands is a turn-based role-playing video game that takes place in the Dungeons & Dragons campaign setting of Dark Sun. It was developed and published by Strategic Simulations in 1993. It received positive reviews although released initially in an unfinished state. The game had a sequel, Dark Sun: Wake of the Ravager, in 1994. An online MMORPG taking place in the same setting, Dark Sun Online: Crimson Sands, was released in 1996 and hosted on the Total Entertainment Network.
Secret of the Silver Blades is the third in a four-part series of Forgotten Realms Dungeons & Dragons "Gold Box" adventure role-playing video games. The game was released in 1990.
Gateway to the Savage Frontier (1991) is a Gold BoxDungeons & Dragons computer game developed by Beyond Software and published by SSI for the Commodore 64, PC and Amiga personal computers.
Treasures of the Savage Frontier (1992) is a Gold Box Dungeons & Dragons role-playing video game. It was developed by Beyond Software and published by SSI for the Amiga and DOS.
The Eternal Dagger is a top-down role-playing video game published by Strategic Simulations in 1987. It is a sequel to Wizard's Crown from 1986. Demons from another dimension are invading the world, and the only item that can seal the portal is the titular dagger. Players can transfer their characters over from Wizard's Crown, minus whatever magical items they had on them.
Champions of Krynn is role-playing video game, the first in a three-part series of Dragonlance Advanced Dungeons & DragonsGold Box games. It was published in 1990 by Strategic Simulations. The highest graphics setting supported in the MS-DOS version is EGA graphics. It also supports the Adlib sound card and either a mouse or joystick.
Death Knights of Krynn is the second in a three-part series of DragonlanceAdvanced Dungeons & Dragons "Gold Box" role-playing video games, published by Strategic Simulations. The game was released in 1991.
The Dark Queen of Krynn is the third in a three-part series of Dragonlance Advanced Dungeons & Dragons "Gold Box" role-playing video games. The game was released in 1992.
Al-Qadim: The Genie's Curse is an action role-playing game for the personal computer set in the Al-Qadim campaign setting of Advanced Dungeons and Dragons. The game was developed by Cyberlore Studios and published in 1994 by Strategic Simulations (SSI). The game combines role-playing game and adventure with a simplified interface; the player character is a young corsair trying to clear his family's name, rescue his betrothed and determine who has been freeing genies from their masters.
Shard of Spring is a role-playing video game developed by TX Digital Illusions and published by Strategic Simulations for the Apple II, Commodore 64 and DOS computers in 1986. Shard of Spring tells the story of a group of adventurers hired to retrieve the titular magical item stolen by a power-hungry evil witch. The game was generally well received upon its release and was followed by a sequel titled Demon's Winter in 1988.
Menzoberranzan is a 1994 role-playing video game created by Strategic Simulations (SSI) and DreamForge Intertainment. Menzoberranzan uses the game engine that was used previously in SSI's Ravenloft: Strahd's Possession (1994), and is set in the Advanced Dungeons & Dragons Forgotten Realms campaign setting.
Realms of Darkness is a fantasy role-playing video game developed by Strategic Simulations and published in 1986. It was developed for the Apple II and Commodore 64.
Pool of Radiance is a series of role-playing video games set in the Forgotten Realms campaign settings of Dungeons & Dragons; it was the first Dungeons & Dragons video game series to be based on the Advanced Dungeons & Dragons rules.
Questron is a 1984 game from Strategic Simulations, the first fantasy title from a company known for computer wargames. It was written by Charles Dougherty and Gerald Wieczorek and released for the Apple II, Atari 8-bit computers, and Commodore 64. A sequel, Questron II, was released in 1988.
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