Shadow Sorcerer | |
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![]() Cover art by Larry Elmore | |
Developer(s) | U.S. Gold |
Publisher(s) | Strategic Simulations U.S. Gold |
Producer(s) | Mike Wilding |
Designer(s) | George MacDonald Jeff Groteboer |
Programmer(s) | Graham Lilley |
Artist(s) | Kevin Bulmer |
Composer(s) | George Alistair Sanger Martin Walker |
Series | Dragonlance |
Platform(s) | Amiga, Atari ST, MS-DOS |
Release | 1991 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Shadow Sorcerer is a role-playing video game published in 1991 by Strategic Simulations. The game is the sequel to Heroes of the Lance and Dragons of Flame . It is based on the third and fourth Dragonlance campaign modules, Dragons of Hope and Dragons of Desolation .
The plot is a faithful representation of the third and fourth module of Dragonlance, Dragons of Hope and Dragons of Desolation . The same two modules were also adapted into a novel, Dragons of the Dwarven Depths .
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Publication | Score |
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Zero | 87% (MS-DOS) [1] |
CU Amiga | 81% (Amiga) [2] |
The One | 77% (Amiga) [3] |
Matt Regan of CU Amiga noted that Shadow Sorcerer largely lacked role-playing elements, but summarized that "for AD&D junkies this is an amusing diversion with a novel outlook for the genre". [2] In Zero , David Wilson called the game "a marked improvement in AD&D computer gaming" compared to other output from Strategic Simulations, aside from Eye of the Beholder . He concluded that "Shadow Sorceror is another sign that SSI is finally getting its act together to produce games that justify the mighty AD&D licence". [1]
The One gave the Amiga version of Shadow Sorcerer an overall score of 77%, beginning their review by stating that 'it's a pity' that Shadow Sorcerer "doesn't offer as much" as Eye of the Beholder , furthermore saying that "Shadow Sorcerer fails in that there is either too much or too little going on at one time". The One expresses that the refugees the player must protect "move at such a slow pace that you can't help getting bored waiting for them" and if the player leaves them to explore, the player is punished in that the refugees are open to attack, and isn't able to get back to them in time. The One criticises Shadow Sorcerer's combat, stating that the computer has no sense of simple strategy; the players will often get into combat and prepare the wizard to cast a fireball spell, only to find that the rest of the characters have run into the fight and got in the way, completely wasting it. The One calls Shadow Sorcerer good "to a certain extent", and expresses that it "never quite reaches [what] other RPGs have managed to". [3]
The game is generally regarded as much superior to any early D&D action games, [4] and is considered a big step forward in playability for AD&D action games. [5]
Pool of Radiance is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.
Dragonlance is a shared universe created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc. into a series of fantasy novels. The Hickmans conceived Dragonlance while driving in their car on the way to TSR for a job interview. Tracy Hickman met his future writing partner Margaret Weis at TSR, and they gathered a group of associates to play the Dungeons & Dragons role-playing game. The adventures during that game inspired a series of gaming modules, a series of novels, licensed products such as board games, and lead miniature figures.
Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.
Curse of the Azure Bonds is a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1989. It is the second in a four-part series of Forgotten Realms Advanced Dungeons & Dragons Gold Box adventure computer games, continuing the events after the first part, Pool of Radiance.
Jeff Grubb is an author of novels, short stories, and comics, as well as a computer and role-playing game designer in the fantasy genre. Grubb worked on the Dragonlance campaign setting under Tracy Hickman, and the Forgotten Realms setting with Ed Greenwood. His written works include The Finder's Stone Trilogy, the Spelljammer and Jakandor campaign settings, and contributions to Dragonlance and the computer game Guild Wars Nightfall (2006).
Gold Box is a series of role-playing video games produced by SSI from 1988 to 1992. The company acquired a license to produce games based on the Advanced Dungeons & Dragons role-playing game from TSR, Inc. These games shared a common game engine that came to be known as the "Gold Box Engine" after the gold-colored boxes in which most games of the series were sold.
Advanced Dungeons & Dragons: Heroes of the Lance is a video game released in 1988 for various home computer systems and consoles. The game is based on the first Dragonlance campaign module for the Dungeons & Dragons fantasy role-playing game, Dragons of Despair, and the first Dragonlance novel Dragons of Autumn Twilight. Heroes of the Lance focuses on the journey of eight heroes through the ruined city of Xak Tsaroth, where they must face the ancient dragon Khisanth and retrieve the relic, the Disks of Mishakal.
Treasures of the Savage Frontier (1992) is a Gold Box Dungeons & Dragons role-playing video game. It was developed by Beyond Software and published by SSI for the Amiga and DOS.
War of the Lance is a strategy game developed by Strategic Simulations, Inc. in 1989, based on the Advanced Dungeons & DragonsDragonlance campaign setting. The gameplay is based on the War of the Lance in the Dragonlance series.
Death Knights of Krynn is the second in a three-part series of DragonlanceAdvanced Dungeons & Dragons "Gold Box" role-playing video games, published by Strategic Simulations. The game was released in 1991.
Eye of the Beholder II: The Legend of Darkmoon is a 1991 role-playing video game and the sequel to the first Eye of the Beholder. It used a modified version of the first game's engine, added outdoor areas and greatly increased the amount of interaction the player had with their environment, along with substantially more role-playing aspects to the game. A sequel, Eye of the Beholder III: Assault on Myth Drannor, was released in 1993.
RoboSport is a 1991 turn-based tactics computer game. It was created by Edward Kilham and developed and published by Maxis.
The DL series is a series of adventures and some supplementary material for the Advanced Dungeons & Dragons role playing game. These modules along with the Dragonlance Chronicles trilogy of novels, which follow one possible adventure series through the modules, were the first published items that established the Dragonlance fictional universe. The original DL series was released from 1984 to 1986, with the final two modules added to it in 1988. In the 1990s these roleplaying adventures from the original series were collected and revised for 2nd Edition AD&D as the three DLC Dragonlance Classics modules. There were also versions of the module series released in 1999, 2000 and 2006.
Dragons of Despair is the first in a series of 16 Dragonlance adventures published by TSR, Inc. (TSR) between 1984 and 1988. It is the start of the first major story arc in the Dragonlance series of Dungeons & Dragons (D&D) role-playing game modules, a series of ready-to-play adventures for use by Dungeon Masters in the game. This series provides a game version of the original Dragonlance storyline later told in the Dragonlance Chronicles trilogy of novels. This module corresponds to the events told in the first half of the novel Dragons of Autumn Twilight by Margaret Weis and Tracy Hickman. Its module code is DL1, which is used to designate it as the first part of the Dragonlance adventure series.
Dragons of Flame is a video game released in 1989 for various home computer systems and consoles. It is a sequel to Heroes of the Lance.
Dragons of Hope is an adventure in the Dungeons & Dragons fantasy role-playing game. It is the third module of the 14 Dragonlance adventures published by TSR, Inc., between 1984 and 1986. The module is intended for level 6-8 player characters.
Dragons of Desolation is the fourth and final module in the first major story arc in the Dungeons & DragonsDragonlance series of game modules. It is one of the fourteen Dragonlance adventures published by TSR between 1984 and 1986. The module is intended for player characters of level 6–8.
Dragons of Glory is a Dungeons & Dragons source book in a series of modules from the Dragonlance campaign setting. It is one of the 16 DL modules published by TSR between 1984 and 1986.
Questron II a 1988 role-playing video game published by Strategic Simulations for the Apple II, Apple IIGS, Atari ST, Commodore 64, IBM PC, and Amiga. It is the sequel to 1984's Questron. The story and original design is credited to Quest Software, the programming and artwork is credited to Westwood Associates.
Pool of Radiance is a series of role-playing video games set in the Forgotten Realms campaign settings of Dungeons & Dragons; it was the first Dungeons & Dragons video game series to be based on the Advanced Dungeons & Dragons rules.